Zombegoast
Member
Well. this is bullshit.
If a completely free alternative is a considerably easier and more convenient option than the paid one, you're doing something wrong.
it's been build in inside Move List in fighting games for years now.
Well. this is bullshit.
If a completely free alternative is a considerably easier and more convenient option than the paid one, you're doing something wrong.
Fair enough lol. Tell you what, you ever make it to Pakistan or the middle east, hit me up. Vice versa if I make it to the US.
It's a promise...
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This would be even better if Luce played Ryu
The pull of Overwatch is too strongGarrett could probably mod Fang into Ryu's place
If he still cared about us
they are still good, just not crazy good
Seems they want the throwbait moves to be -2 oB, same situation with Guile's UDK.air legs is -2 though god damn
Capcom took it too far. Shouldve been -1 or 0 lol
Seems they want the throwbait moves to be -2 oB, same situation with Guile's UDK.
Though Akuma's f+hp is +1 oB but then again, Akuma with 875 health and like no range to his attacks.
air legs is -2 though god damn
Capcom took it too far. Shouldve been -1 or 0 lol
Yeah that is true.fwd hp is also a lot slower
The Prima Guide was actually pretty good reference guide. It discusses general move usage, like when to apply a special or limitations of a normal, and had visual imagery displaying the hit and hurtboxes. The TAP app is overall better, but the guide was real good about getting casual and garbage players like myself up to speed.
The better the information is compiled, the better for everyone. And I could have sworn they said they'd keep it updated for Season 2. Ah well, I'll just have to write down a bunch of notes when I see Balrog stuff.
I agree with you on this, Frame data should be available in-game. You shouldn't have to go outside the game's training mode just to know how a particular move can be punished.That shouldn't be a thing in 2017.
https://www.youtube.com/watch?v=X_Jcn4ShIAg
nah they had to let 4f characters get a chance to live too
Did they buff Gief?
Im seeing a lot more Giefs and in general having a tougher time then I used to with him.
My command grabs get snuffed out by his, 100% of the time and Im getting super bodied by him now.
If you are a person who isn't trash at the game.
I can't even dash punch out of the v-skill reliably yet.
I just want my braindead Rog from 4 back. Is that too much to ask for?!
Ucchedavāda;227641082 said:Saw on /r/StreetFighter that the "Director of Licensing & Consumer Products at Capcom", and more, posted the following earlier today:
https://twitter.com/diamonon/status/816529321711968257
It's a bit of a childish tweet, but it is (mildly) promising to see Capcom making more and more noise about SFV.
EDIT: Also tweeted
https://twitter.com/diamonon/status/816530616229335041
What a baby, but that gives us a time-line at least.
Has anyone else been running into people who just have light kick on turbo for the whole match? They're idling to earn xp for fight money, I would guess. I keep running into these people in casual match making and it's really annoying and a huge waste of time for me.
Has anyone else been running into people who just have light kick on turbo for the whole match? They're idling to earn xp for fight money, I would guess. I keep running into these people in casual match making and it's really annoying and a huge waste of time for me.
The guy is actually pretty oldschool:How can this dude have a such a high level position? He sounds like your average internet dweeb.
Yep, but way less than in the past.Has anyone else been running into people who just have light kick on turbo for the whole match? They're idling to earn xp for fight money, I would guess. I keep running into these people in casual match making and it's really annoying and a huge waste of time for me.
Has anyone else been running into people who just have light kick on turbo for the whole match? They're idling to earn xp for fight money, I would guess. I keep running into these people in casual match making and it's really annoying and a huge waste of time for me.
I agree with you on this, Frame data should be available in-game. You shouldn't have to go outside the game's training mode just to know how a particular move can be punished.
Ucchedavāda;227641082 said:Saw on /r/StreetFighter that the "Director of Licensing & Consumer Products at Capcom", and more, posted the following earlier today:
https://twitter.com/diamonon/status/816529321711968257
It's a bit of a childish tweet, but it is (mildly) promising to see Capcom making more and more noise about SFV.
EDIT: Also tweeted
https://twitter.com/diamonon/status/816530616229335041
What a baby, but that gives us a time-line at least.
Has anyone else been running into people who just have light kick on turbo for the whole match? They're idling to earn xp for fight money, I would guess. I keep running into these people in casual match making and it's really annoying and a huge waste of time for me.
Reads like "You will be ashamed of your words and deeds"Ucchedavāda;227641082 said:Saw on /r/StreetFighter that the "Director of Licensing & Consumer Products at Capcom", and more, posted the following earlier today:
https://twitter.com/diamonon/status/816529321711968257
It's a bit of a childish tweet, but it is (mildly) promising to see Capcom making more and more noise about SFV.
EDIT: Also tweeted
https://twitter.com/diamonon/status/816530616229335041
What a baby, but that gives us a time-line at least.
Don't worry, they won't.Reads like "You will be ashamed of your words and deeds"
Hope they put up the goods.
So sagat and Sakura are coming for free with arcade mode?
Loading times is way up there for me.It's easier said than done, but the goals should pretty much be a check list of features at this point.
- World Tour/Quest Mode (I guess this is Extra battle mode)
- Arcade Mode
- More characters/stages/costumes
- Improve net code further
- Pro graphical update
Bonus Stuff
- More varied Daily challenges
- Maybe Improve Trials/Training *
- Maybe AI mode *
I believe it was 2 andWait...how many hits can Gief's non-V-Trigger V-Skill absorb? Wasn't that limited?
Battle lounge browser improvements are number one for me. If you're going to show such a short list of results, why do they range from rookie to ultra diamond, and locations all over the world? Buy more fucking servers so you can process search requests including actual search criteria!The only things that are left for me with this game are:
An Arcade Mode
QoL fixes like no thumbs up
Netcode improvements (to be fair, this game hasn't been terrible comparatively)
Shorter loading times
Updated trials (lol not gonna happen)
Some sort of tutorial mode that helps new players get in ala KI.
That's really about it. Everything else, like another story mode and such, is just gravy.
What?So sagat and Sakura are coming for free with arcade mode?
Again, what? Have I missed something?
It's easier said than done, but the goals should pretty much be a check list of features at this point.
- World Tour/Quest Mode (I guess this is Extra battle mode)
- Arcade Mode
- More characters/stages/costumes
- Improve net code further
- Pro graphical update
Bonus Stuff
- More varied Daily challenges
- Maybe Improve Trials/Training *
- Maybe AI mode *
You missed a vague tweet about how Capcom are gonna bring it this year with SFV.What?
Again, what? Have I missed something?
Needs an ingame cfn message system as well.
Street Fighter V pros Justin Wong, Hajime Tokido Taniguchi, Yusuke Momochi, and Yuko ChocoBlanka Momochi, Mortal Kombat X players Dominique SonicFox McLean and Brad Scar Vaughn, Super Smash Bros. Wii U player Leonardo MKLeo Lopez Perez, and former Evil Geniuses FGC manager Antonio Javier have all signed on to Echo Fox, the organization has revealed exclusively to Yahoo Esports.
The Dream Team of the FGC
For me it's:
- Save training mode settings and add in frame data.
I'm beginning to think that S2 might all be guest characters.
I'm beginning to think that S2 might all be guest characters.