So far it's basically exactly confirming my previous opinion...
Well, that might be a big part of your problem right there.
Sick to my teeth of Dark Souls now, but Bloodborne i can start up a play-through and do everything with 0 fatigue. One of the best games this generation.
It's the exact same for me. Worse, because since I got DS3 I've stopped playing BB because "I've finished it four times, I should play DS3 instead", but I never get around to it (I really should). Instead, I'm addicted to Let it Die. :/
Never really understood this argument at all. How often does transforming a weapon during an attack string actually ever matter?
All the fucking time? One of my go-to attacks with the saw cleaver (especially against mobile enemies or ones that aren't pinned with the standard combo, or even players) was to hit with the collapsed form, then spring the blade for the second hit. This allows you to start with a quick attack, then do a more damaging, more far reaching attack if you miss. Every single weapon has tricks like that, including my favorite, the Chikage, which has a massively powerful transforming attack, perfect for slipping in a combo since the time the weapon is it its life-draining form is minimized.
How is it any different from simply switching to another weapon in most of the other games when transforming outside of combos?
Aside from the above, which is the main point:
- The limitation that a weapon's forms are fixed, rather than being able to mix and match weapons, means choosing a weapon is a strategic choice where you have to balance how much you value each of its two forms.
- Additional attacks depending on when you transform it (dodging, in the middle of a combo and depending on which hit, running, etc.), adding a richness of options to each weapon
in addition to having twice as many moves by virtue of being two weapons in one.
- The fact you have two transforming weapons to switch from means four choices of weapon, more than in any other Souls game. All that, with no possible confusion as to where you would cycle next, since you know from and to where you can switch at any time.
"Incredibly original" in that they are basically the same weapons we've already been using in the previous games, but with small modifications.
That's ridiculous reductionism and we both know it. The transformation mechanism design of each weapon is what makes them unique and original. By that token, literally nothing of what Demon / Dark Souls does is original in the slightest.
That's even leaving aside the truly original weapons like the pizza cutter, the mace made out of your own blood, or the saw cleaver itself, which is so original and iconic everyone recognizes it.
You could have summed it up by saying that you have a useless shield, no magic and less options for weapons.
Not true. You have more options for weapons. You just have less skins for each weapon.
Also not true about magic; you might be confused by the fact they're equipped as items. My arcane build wrecks more shit than any mage I've made in a Souls game.
Not only are there less options, but just like the other Souls games, a handful of weapons will greatly outclass the rest.
Again, not true. Precisely
unlike Dark Souls, virtually every weapon is as powerful as every other, and for every single weapon you will find a large group of people who swear by them. You won't find the same for half the weapons in a Souls game, if that.