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Super Mario Run Review Thread

CHC

Member
I'd fucking kill if it meant getting a Captiain Toad Treasure Tracker type game on mobile.... Isometric puzzle design propelled Hitman and Tomb Raider to big success on portable devices, so I hope something along those lines is in the cards for Nintendo.
 

imjust1n

Banned
I genuinely don't understand the always online gripes for a smartphone game. Unless you're commute takes you through a deadzone or something, I don't see that as a concern for the overwhelming majority who will play this game.

Exsactly!!! People are actually getting upset over a game that you need to be online for from a smartphone which you pay for data every month.
 

Griss

Member
Is this being reviewed by the standards of previous Mario games or by the standards of current mobile games?

It looks sub-par on the first count, but a home run on the second.

The same people relentlessly slagging off this game are exactly the same people who, in every single thread about Nintendo, drone on about how they should go third party and should just make mobile games instead of 3DS games etc etc.

Nintendo just bring out absolute hate in people. It's partially a reaction to the occasionally bewildering things Nintendo do, partially hate at Nintendo for not being as sycophantically faux-'consumer friendly' as Sony and Microsoft (that is, I think all major hardware companies are just as profit driven as each other), and partially just total xenophobia because Nintendo are probably the biggest consumer goods company in the world to be SO non-Western in the way they operate.

This is paranoid nonsense. You have no proof as to who these people are.
 
Could the posters who are saying "there are loads of quality premium mobile games like this" please actually name some, which aren't ports?

People on here say the same thing as an argument as to why dedicated handheld gaming is dying out but... I just don't see it.

For bonus points- they have to be linear games with levels and steady progression, rather than 'go for the high score' puzzlers and endless runners like Threes or Canabalt.

And they have to be something other than Around the World in 80 Days, Monument Valley and the GO series.

This is paranoid nonsense. You have no proof as to who these people are.

What are you talking about?
 

HotHamBoy

Member
I just started playing the demo and was immediately reminded of this.

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18j3nzyfa3vyngif.gif


18j3nzwg6tx8ugif.gif
 
I genuinely don't understand the always online gripes for a smartphone game. Unless you're commute takes you through a deadzone or something, I don't see that as a concern for the overwhelming majority who will play this game.

WiFi only iPads and iPod touches, means someone like my brother can't play on our iPad while in the car, stuff like that.
 
Could the posters who are saying "there are loads of quality premium mobile games like this" please actually name some, which aren't ports?



What are you talking about?

Oh boy here we go


Chaos Rings 1, 2, 3 and Omega
Implosion Never Lose Hope
Crashlands
Deemo
Cytus
Reigns
Sorcery 3 and 4
Sword and Sworcery
Siralim 2
Riptide GP: Renegade
Gemini: A story of two stars
Lifline: Whiteout
Samarost 3
Skyhill
The bug butcher
 
So; the rayman ios games or super mario run?

I've played both and while I like the Rayman Jungle Run a lot I think I like Super Mario Run more. I like the Toad Challenge to compete and I don't remember that in Rayman. I also like how they re-hide the coins making the levels replayable.

Edit: to be completely fair it's been a long time since I played Rayman Jungle Run so may not be the best comparison
 

massoluk

Banned
Oh boy here we go


Chaos Rings 1, 2, 3 and Omega
Implosion Never Lose Hope
Crashlands
Deemo
Cytus
Reigns
Sorcery 3 and 4
Sword and Sworcery
Siralim 2
Riptide GP: Renegade
Gemini a story of two stars

List, from the very beginning, invalidated with Chaos Rings 1
 

StereoVsn

Member
It's doing worse than a free radio app though. Think about it.
That was perhaps the best line in the thread. The insanity and salt is kind of off the chart.

I thought the game itself (at least the free levels) was fine. I am not huge fan of constant running but it's not too bad here and seems there are lots of things to do and replay. I don't really like the fact it's free with the purchase unlock in app since that means I couldn't share it with kids and always online sucks for metro commute.

That said for someone without need to do sharing or underground commute the game seems just fine with a fair price. 2D Mario for 3DS is $25 on sale right now at BestBuy with GCU so $10 is not bad. Plus I would think Nintendo is very likely to keep updating the app so iOS upgrades are less of a concern.
 

HotHamBoy

Member
Could the posters who are saying "there are loads of quality premium mobile games like this" please actually name some, which aren't ports?

People on here say the same thing as an argument as to why dedicated handheld gaming is dying out but... I just don't see it.

For bonus points- they have to be linear games with levels and steady progression, rather than 'go for the high score' puzzlers and endless runners like Threes or Canabalt.

And they have to be something other than Around the World in 80 Days, Monument Valley and the GO series.

I'l take that challenge.
Exclusive to mobile? Like, can't be played on other platforms even if a mobile port was developed simultaneously?

Kingdom Rush series
The Executive
Autumn Dynasty
Space Marshals
Xenowerk
Hopiko (started on mobile)
Icycle
Gasketball
Sunburn
Badlands 1 and 2 (started on mobile)
Wayward Souls (started on mobile)
Vanquisher
Super Cat Tales
Inks
Sproggiwood
King Rabbit
Templar Battleforce
Crown Takers
Crystal Siege
Battlelore Command
Super Stickman Golf
Five Card Quest
Warhammer 40k: Deathwatch
Implosion
Stephen Universe - Attack the Light
Rayman Runner Games
Framed
Shark Eaters
The Room series
Skulls of the Shogun (started in mobile)
Door Kickers
Warbits

And that's just conforming to your very narrow criteria. That doesn't include RPGs like Ember, a slew of roguelikes, board games with rich campaigns, a lot of 4x strategy games, sims like the Kairosoft games, whatever the hell Crashlands and Drylands are, and, yes, lots of indies that can also be played on PC. etc.

Of course, there are lots of ports. You can get games like Legends of Grimrock, XCOM EW, FTL, Dungeons of the Endless, KOTOR, Baldur's Gate, Jade Empire, Titan Quest, Rome Total War, This War of Mine, Desktop Dungeons, Severed, Steamworld Heist, Papers, Please, and tons more for $10 or less.
 
Oh boy here we go


Chaos Rings 1, 2, 3 and Omega
Implosion Never Lose Hope
Crashlands
Deemo
Cytus
Reigns
Sorcery 3 and 4
Sword and Sworcery
Siralim 2
Riptide GP: Renegade
Gemini: A story of two stars
Lifline: Whiteout
Samarost 3
Skyhill
The bug butcher

There's some decent stuff there, also some poor stuff (Sword and Sworcery was truly crap imo), but they're still all pretty slight indie games, sort of low level Steam stuff (and most of these have released on Steam too).

I'l take that challenge.
Exclusive to mobile? Like, can't be played on other platforms even if a mobile port was developed simultaneously?

Kingdom Rush series
The Executive
Autumn Dynasty
Space Marshals
Xenowerk
Hopiko (started on mobile)
Icycle
Gasketball
Sunburn
Badlands 1 and 2 (started on mobile)
Wayward Souls (started on mobile)
Vanquisher
Super Cat Tales
Inks
Sproggiwood
King Rabbit
Templar Battleforce
Crown Takers
Crystal Siege
Battlelore Command
Super Stickman Golf
Five Card Quest
Warhammer 40k: Deathwatch
Implosion
Stephen Universe - Attack the Light
Rayman Runner Games
Framed
(Gonna edit with more, just want to get the post in)

And that's just confirming to your very narrow criteria. That dorsn't include RPGs like Ember, a slew of roguelikes, board games with rich campaigns, a lot of 4x strategy games, sims like the Kairosoft games, whatever the hell Crashlands and Drylands are, etc.

Yeeaahhhhh ok, I agree up to a point. A lot of this stuff really feels cheap though, like somewhere between Facebook games and free flash games, even if the gameplay is innovative or fun. Shame we don't see stuff like Stardew Valley or Undertale on mobile- games like that would convince me to take the format a bit more seriously.
 

benzopil

Member
One things for certain, why do these big review game sites like gamespot and IGN are quick to review Mario Run but not other quality premium mobile games?

Where are there reviews for at least some of them? No where to be found.
I'm sure IGN reviewed things like Infinity Blade or Angry Birds.

Anyway everybody was talking about Mario, it was announced during the Apple event, it's the first Nintendo game on iOS after all these years. Of course they will publish their reviews because people are interested.
 
There's some decent stuff there, also some poor stuff (Sword and Sworcery was truly crap imo), but they're still all pretty slight indie games, sort of low level Steam stuff (and most of these have released on Steam too).

A premium game is a premium game no matter how much is it's production value, some of the games I listed could be released full price on the 3DS or Vita and no one would bat any eye. (In fact some of them were ported to Vita, like deemo and Chaos rings, so that speaks volumes of their quality)
 

HotHamBoy

Member
Yeeaahhhhh ok, I agree up to a point. A lot of this stuff really feels cheap though, like somewhere between Facebook games and free flash games, even if the gameplay is innovative or fun. Shame we don't see stuff like Stardew Valley or Undertale on mobile- games like that would convince me to take the format a bit more seriously.

You mean cheap like recycling the same NSMB assets for the umptienth time?

I updated the list with a few more and added a nice list of wetsern ports, too. Could add more but the app store is down for me and my brain can't remember everything.
 
A premium game is a premium game no matter how much is it's production value, some of the games I listed could be released full price on the 3DS or Vita and no one would bat any eye

I think people would definitely bat an eye if Sword and Sworcery (or any of those games) was released at retail for £35. For £5 on the eShop probably not, although it would pale compared to similarly priced games such as Fairune and BoxBoy
 

HotHamBoy

Member
I think people would definitely bat an eye if Sword and Sworcery (or any of those games) was released at retail for £35. For £5 on the eShop probably not, although it would pale compared to similarly priced games such as Fairune and BoxBoy

Well, look at Planar Conquest. The game is massive, a really strong 4x fantasy strategy game that has gotten constant updates to improve the game.

It launched at $14 on iPad and now it's $10.

It's $25 on Steam and $30 on PSN.

As mobile 4x games go, there's very little that measures up to its size and scope. On Steam it's a middling game for its genre.
 

Dryk

Member
Thank you all for listing those games by the way. I've been looking for more games that were designed for mobile after I finished Kingdom Rush. Triple Town is neat but I'm really not looking for something so bite-sized and inconsequential right now.

Yeeaahhhhh ok, I agree up to a point. A lot of this stuff really feels cheap though, like somewhere between Facebook games and free flash games, even if the gameplay is innovative or fun. Shame we don't see stuff like Stardew Valley or Undertale on mobile- games like that would convince me to take the format a bit more seriously.
The reason they have that style is because they're designed for a tiny screen that you interact with with your fingers. Thick lines and big sprites work best on the platform.
 
So; the rayman ios games or super mario run?
This game seems to have better replay ability of the levels with different characters (all Raymans different characters play the same if I remember right they're just skins), different coin placement, and ghost trials.

BUT in Rayman Jungle Run, and Fiesta Run especially, you collect all the things in a level and unlock a whole new harder level, so there are a TON of levels (at least in Fiesta, I forget how many Jungle has).

I've been playing Fiesta Run casually for ages so it was a great value for me (you can get both games for the price of Mario with extra to), but they are more fast paced reactionary Runners compared to Mario's slower pace.
 

Bluth54

Member
I'l take that challenge.
Exclusive to mobile? Like, can't be played on other platforms even if a mobile port was developed simultaneously?

Kingdom Rush series

Kingdom Rush and Kingdom Rush Frontiers are both on Steam (which is actually how I first played the series).
 

Adam Prime

hates soccer, is Mexican
This game seems to have better replay ability of the levels with different characters (all Raymans different characters play the same if I remember right they're just skins), different coin placement, and ghost trials.

BUT in Rayman Jungle Run, and Fiesta Run especially, you collect all the things in a level and unlock a whole new harder level, so there are a TON of levels (at least in Fiesta, I forget how many Jungle has).

I've been playing Fiesta Run casually for ages so it was a great value for me (you can get both games for the price of Mario with extra to), but they are more fast paced reactionary Runners compared to Mario's slower pace.

Play as Toad, he runs faster and requires different timing than Mario. He's more comparable to Rayman.

... Ive only been playing for a couple of hours. Its not as good as Rayman, but its still real good. That Mario charm and music makes it a real good package and the Toad Run is a lot of fun,
 
I'm willing to bet you've never taken a train to work on the east coast

It is basically impossible to get a stable internet connection on NJTransit, PATH or the NY subway

I remember trying to play Miitomo on my commute and I literally couldn't because it would sometimes take upwards of ten minutes for the game to get a connection it could run on. And I'm far from "the boonies," I live in suburban NJ right next to NYC.

The only time I play mobile games is when on the subway so yeah it's pretty disappointing that it's always online.
 
I genuinely don't understand the always online gripes for a smartphone game. Unless you're commute takes you through a deadzone or something, I don't see that as a concern for the overwhelming majority who will play this game.
I typically leave my data off unless I need to use it, and in theory there is no reason I should need to use the internet for SMR.

I understand it's for piracy reasons and I can't get mad at any company for finding a way to make sure people don't pirate their products, but it still sucks. It just means I'll probably play it less than I would otherwise.
And that's just conforming to your very narrow criteria. That doesn't include RPGs like Ember, a slew of roguelikes, board games with rich campaigns, a lot of 4x strategy games, sims like the Kairosoft games, whatever the hell Crashlands and Drylands are, and, yes, lots of indies that can also be played on PC. etc.

Of course, there are lots of ports. You can get games like Legends of Grimrock, XCOM EW, FTL, Dungeons of the Endless, KOTOR, Baldur's Gate, Jade Empire, Titan Quest, Rome Total War, This War of Mine, Desktop Dungeons, Severed, Steamworld Heist, Papers, Please, and tons more for $10 or less.
Please list some good mobile Roguelikes. I have no idea where I would start looking and would love a game or two like that on my phone.
 

HotHamBoy

Member
Kingdom Rush and Kingdom Rush Frontiers are both on Steam (which is actually how I first played the series).

The first game was a browser game in July 2011. The mobile version released in December 2011. I think it's been primarily viewed as a mobile series, tbh.

Regardless, the list is plenty big and that's just what I've played.
 
There's some decent stuff there, also some poor stuff (Sword and Sworcery was truly crap imo), but they're still all pretty slight indie games, sort of low level Steam stuff (and most of these have released on Steam too).



Yeeaahhhhh ok, I agree up to a point. A lot of this stuff really feels cheap though, like somewhere between Facebook games and free flash games, even if the gameplay is innovative or fun. Shame we don't see stuff like Stardew Valley or Undertale on mobile- games like that would convince me to take the format a bit more seriously.
How many have you played them? Your previous comment seemed like it was asking what games are there, but this sounds like you already know of them

And that list doesn't even include stuff like Device 6, Dream Quest, Prune, A Dark Room, Hero Emblems, Imbroglio, 868-Hack, Love You To Bits, and others

Please list some good mobile Roguelikes. I have no idea where I would start looking and would love a game or two like that on my phone.
Hoplite, 868-Hack, Imbroglio, Nightmare Cooperative, Swap Sword

Binding of Isaac is either coming next week or next month, and will be able to played in portrait
 

ugly

Member
I don't think traditional gaming websites are qualified to be reviewing something like super mario run. Gamers are going to be too biased in their expectations when really SMR was designed to grab the attention of new or lapsed mario fans
 
I don't think traditional gaming websites are qualified to be reviewing something like super mario run. Gamers are going to be too biased in their expectations when really SMR was designed to grab the attention of new or lapsed mario fans
What does that even mean? What qualifications does one need or to review a Mario auto runner?

A good game is a good game regardless of who it's for (which is clearly everyone in this case)
 

Maximo

Member
I don't think traditional gaming websites are qualified to be reviewing something like super mario run. Gamers are going to be too biased in their expectations when really SMR was designed to grab the attention of new or lapsed mario fans

Any evidence to this?
 

Oblivion

Fetishing muscular manly men in skintight hosery
A 7 from Gamespot? Yikes. I guess Miyamoto and Tezuka's designing skills have waned after all these decades. :/
 
Could the posters who are saying "there are loads of quality premium mobile games like this" please actually name some, which aren't ports?

People on here say the same thing as an argument as to why dedicated handheld gaming is dying out but... I just don't see it.

For bonus points- they have to be linear games with levels and steady progression, rather than 'go for the high score' puzzlers and endless runners like Threes or Canabalt.

And they have to be something other than Around the World in 80 Days, Monument Valley and the GO series.
Lost Socks

4JvJ31n.gif
 
What schtick? It's a 7! When's the last time a proper, EAD developed Mario platformer got anything less than a 9?
A review score has more to do with the individual reviewer's enjoyment than the game's quality

But either way, it's a ridiculous position since you're taking one score to make a broad statement
 
What schtick? It's a 7! When's the last time a proper, EAD developed Mario platformer got anything less than a 9?

Why are you comparing this to a "proper ead mario game"?

That's crazy.

It's a runner mobile game for less than $10. Dont compare that to a full fledged mario game, come on.
 
One things for certain, why do these big review game sites like gamespot and IGN are quick to review Mario Run but not other quality premium mobile games?

Where are there reviews for at least some of them? No where to be found.

I don't think there is a need for reviews for games like Angry Birds or Magic Alchemist. Everyone can try them for free. Furthermore there is no reward in reviewing mobile game number 16547843, no one will read the review anyway. Many want to read about Mario Run, obviously.
 
I don't think there is a need for reviews for games like Angry Birds or Magic Alchemist. Everyone can try them for free. Furthermore there is no reward in reviewing mobile game number 16547843, no one will read the review anyway. Many want to read about Mario Run, obviously.
He's not talking about those games

One things for certain, why do these big review game sites like gamespot and IGN are quick to review Mario Run but not other quality premium mobile games?

Where are there reviews for at least some of them? No where to be found.
Actually, the funny thing is that the big sites that will mention mobile games are PC sites. Which makes sense since mobile and PC are quite similar platforms, and the majority of ports on mobile are PC games. RockPaperShotgun praised Device 6, Hoplite, Dream Quest, The Room, 80 Days, Sorcery, and others

Although to be fair, the big sites will review the mobile games that get major acclaim. IGN reviewed Device 6 and Monument Valley, Eurogamer has covered mobile games, etc.
 
How many have you played them? Your previous comment seemed like it was asking what games are there, but this sounds like you already know of them

And that list doesn't even include stuff like Device 6, Dream Quest, Prune, A Dark Room, Hero Emblems, Imbroglio, 868-Hack, Love You To Bits, and others


Hoplite, 868-Hack, Imbroglio, Nightmare Cooperative, Swap Sword

Binding of Isaac is either coming next week or next month, and will be able to played in portrait
Thank you. I'll check those out.
 
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