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I've argued this before, but I can't simply dilute all open world game design down to "filler/checklisting" bloat when the context and execution is what matters most. Game design in general, especially with RPGs (almost all of which have some kind of "open world" construct), tends to revolve around rudimentary, binary gamestates leveraging game systems as a means of interactivity. What matters is how we interact with that content, if the game systems are fun to engage with, narrative/setting/lore context ascribed to said content, and the balance of reward and distribution to avoid redundancy and repetition.

My issue with Inquisition was that maps are loaded with so much content that the sense of reward is trivialised as going anywhere, doing anything dumps incremental XP growth with no real way to distinguish between major accomplishments and stopgaps. The way in which you engage with much of this content is exceptionally basic; click on something to acquire it. And the narrative context, while present, is frequently thin and (at least for me) uninteresting. This is what defines it, for my experience, as bloat. There's no balance in reward pacing, no sense of accomplishment. There's little challenge in engaging with the content itself as there's so much of it readily handed to you over and over and over again. And much of it is light or outright devoid of narrative context. Despite having "so much to do" it all blurs together into a meaningless nothingness.

It's the same problem I have with Ubisoft games; their open worlds are filled with content that has little narrative context and is tied to incremental XP/economy boosts for game systems that are almost always broken in reward pacing. It's all just repeated junk over and over.

That being said, when given context this open world "stuff" can be tons of fun. In Inquisition I loved fighting the dragons because they were hidden super enemies that utilised the full scope of game systems. In the Witcher 3 blowing up monster nests and whatnot is outright filler, but I adore CDPR's work in narrative context and worldbuilding so finding and destroying them felt valuable.

Open world content is fun to engage with if the core game systems are fun. Let's use Andromeda for an example, with inevitable clear-the-whatever and defend-this-zone combat encounters that are sure to be on the map. The argument that it's filler or bloat is so empty to me. This is literally the game, and the combat itself is fun, challenging, engaging, and rewarding then these encounters serve their purpose. If I can put 200+ hours into the meaningless multiplayer of ME3, or any shooter multiplayer for that matter, then this is just the single player equivalent. Just because it's agency driven and more open in how/when you activate these encounters doesn't, in my opinion, make them redundant or filler.

If Andromeda can ensure the core combat and game systems are fun, distribute its open world content evenly and without excessive repetition, balance reward pacing to feel actually completing this content was worthwhile to some extent, and provide believe narrative context for doing whatever it is you do alongside the more focused, structured missions, then it should be fine. Whether or not BioWare has those chops I do not know.
 
The degree of narrative-centric satisfaction I derive from a given task is most frequently the crux of what matters to me, not only within the context of open world analysis but gaming in general. I would agree with EC that Inquisition slumped in this regard. It frustrates me because BioWare had a very clear and concise aim in mind to construct a game that delivers memorable storytelling through its environments. In some respects I would argue they succeeded, actually. But in most respects they did not.

I say this as someone who rather likes the game overall. I'm not entirely sure why I feel the need to mention this every other post. I guess it's just that I view the game as so blatantly flawed that I want to ensure it's understood that I'd still give it, like, a 7.5. If those flaws could have been avoided -- if there were more cinematic dialogue, greater narrative satisfaction in the exploration, a stronger endgame -- boy, I'd love it.
 
Just give me planets like Virmire to explore, great graphics and soundtrack.

Give me that and I will forgive you for any hackneyed story.

Mass Effect is all about the atmosphere and the feeling of exploring alien planets.
 
That's not the type of optional content being talked about here. I'm also relatively confident that they've explicitly said that they were trying to actively avoid that type of content from here on out.

Also, Dragon Age Inquisition is the product of an age where Assassin's Creed and Ubisofts formula regarding that and similar games were super popular. People LOVED filling those meters for a good long while there. You can hardly fault them for playing into the trends at that point in time.
ME:A and its design philosophy has been compared to DA:I. The kind of optional contents that you described in your earlier post is no where to be found in DA:I. Therefore the kind of optional contents that people are worried about are the ones that I described, among other meaningless fetch / repetitive / boring quests in DA:I.

I don't think anyone would argue against optional contents that actually help the narratives or world building of the game. The problem is that after DA:I most people don't trust Bioware to A) have the ability to craft such contents and/or B) even care about making such efforts since DA:I was showered with praises among critics.

Also to your second point, I would argue that Bioware took that "fill the bar" thing to a whole new level. In AC you can simply ignore all of those stuff (and even side missions) and stick to main missions without any problems. But that's not the case with DA:I. In DA:I the game forces you into these "optional" contents in order to gather enough points to proceed through main missions. Another point that I would make in regards to AC is that, in those games your means of traversal actually allow you to follow through these contents on a much quicker manner whereas in DA:I that's not the case at all. Especially when you take into account how many zones are in DA:I and how big and full of filler contents each one of them are. I think if we actually stop and count the filler contents in DA:I and pit it against the said filler contents available in AC:Syndicate, DA:I would be the definitive winner (loser) of the contest and it wouldn't even be close.
 
In the Witcher 3 blowing up monster nests and whatnot is outright filler, but I adore CDPR's work in narrative context and worldbuilding so finding and destroying them felt valuable.
I think it simply boils down to having more writers and VAs painstakingly flesh out the context and drama of each sidequest and POI.

Blizzard adding tons of new VA and context had the same effect on the latest WoW MMO expac, whose sidequests arguably beat both SP games (until you repeat them later lol).
 
I think what was particularly disappointing about DA:I having all these zones devoid of narrative context and filled with busywork is that it was so unexpected coming from Bioware, who are kind of one of the kings of the genre when it comes to narrative and storytelling.

They tried to make up for the lack of stories and characters and interaction in the zones by dropping a lot of codex entries and landmarks and collectibles, but it didn't help. You can't just throw text at a player and expect that to be enough.

Hopefully they've learned their lesson.
 
I think what was particularly disappointing about DA:I having all these zones devoid of narrative context and filled with busywork is that it was so unexpected coming from Bioware, who are kind of one of the kings of the genre when it comes to narrative and storytelling.

They tried to make up for the lack of stories and characters and interaction in the zones by dropping a lot of codex entries and landmarks and collectibles, but it didn't help. You can't just throw text at a player and expect that to be enough.

Hopefully they've learned their lesson.

The saving grace to me -- and it goes a long way, I think -- is how often party members comment on the stuff that's out there in the open regions. It's not quite as often as would be ideal, but it's fairly often. Especially nifty with characters like Solas, who drop bits of lore representation in their observations.
 
I love Bioware games but was disappointed in the pacing of Inquisition. I'll be disappointed if this does the same thing.
 
The saving grace to me -- and it goes a long way, I think -- is how often party members comment on the stuff that's out there in the open regions. It's not quite as often as would be ideal, but it's fairly often. Especially nifty with characters like Solas, who drop bits of lore representation in their observations.

Don't think I traveled much with Solas. Found him a bit dry. But that would have helped. I still have plans to give the game one more go at some point. I really want to like it more than I do.
 
I really want to like it more than I do.

Heh. I understand. I think the game's greatly improved with the Trespasser DLC in particular. It's set after the main narrative and does a lot of things right that are handled questionably in the vanilla. Similarly, the Jaws of Hakkon DLC, although introducing yet another open region instead of being more traditional/linear like Trespasser, actually manages to showcase what the worst Inquisition regions could have been like -- chock full of interesting environmental storytelling and a progression that feels natural, rewarding, and plot-relevant.

It's frustrating in its own right that it seems to have taken BioWare up until its post-release content to nail things it failed to deliver with much of the initial release. But I hope those DLCs are more akin to what the team is aiming to achieve with Andromeda.
 
Heh. I understand. I think the game's greatly improved with the Trespasser DLC in particular. It's set after the main narrative and does a lot of things right that are handled questionably in the vanilla. Similarly, the Jaws of Hakkon DLC, although introducing yet another open region instead of being more traditional/linear like Trespasser, actually manages to showcase what the worst Inquisition regions could have been like -- chock full of interesting environmental storytelling and a progression that feels natural, rewarding, and plot-relevant.

It's frustrating in its own right that it seems to have taken BioWare up until its post-release content to nail things it failed to deliver with much of the initial release. But I hope those DLCs are more akin to what the team is aiming to achieve with Andromeda.

Yeah, I've heard the DLC is better. I do think they realized their mistakes. I'm hopeful for the new ME.
 
"Dragon Age Inquistion" instantly makes me not want to pre-order. What a terrible game. It will be hard to wait for reviews/impressions when I loved the ME3 multiplayer and put like 500+ hours into it.
 
Please explain the vast structural differences in game design then, my man.

There were five or six collection assignments in Mass Effect, one or two things on every planet contributing to one of them. There were also several assignments about collecting various gases and minerals that didn't really do anything for you. Completely different from DAI and much, much better.
 
who are kind of one of the kings of the genre when it comes to narrative and storytelling.

In what universe? 10years ago they might have been among the best, but "kings of the genre" in 2016? lol nah.

In general people should keep in their mimds that these are the latest games by Bioware:

Dragon Age: Inquisition
Mass Effect 3
Star Wars The Old Republic
Dragon Age 2
(Plus this "Secret World"esque mp game they cancelled)

All more or less looked down upon by majorities in enthusiast forums. This is not the "old" Bioware. So (if you're part of this group) really looking at ME:A with anything but skepticism is setting yourself up for disappointment.
 
In what universe? 10years ago they might have been among the best, but "kings of the genre" in 2016? lol nah.

In general people should keep in their mimds that these are the latest games by Bioware:

Dragon Age: Inquisition
Mass Effect 3
Star Wars The Old Republic
Dragon Age 2
(Plus this "Secret World"esque mp game they cancelled)

All more or less looked down upon by majorities in enthusiast forums. This is not the "old" Bioware. So (if you're part of this group) really looking at ME:A with anything but skepticism is setting yourself up for disappointment.

"majorities in enthusiast forums"...which is to say a fraction of people who bought those games. Besides that, their storytelling and characters/dialogue are still better than most, still one of the best, so I'd say "one of the kings" is appropriate. And no one else makes Mass Effect-esque games that are really comparable either.
 
Uh, closing rifts is part of the main missions at some point, especially at the start, you don't have to close them all. I'll start a new game to see what you are talking about. You do not have to go around hunting rifs. I think you mean the "Close 3 Rifts" quest at the start of Hinterlands. That's basically a introduction and part of the main quest iirc. Maybe I can just find it in my completed quests as I planned on trying FFXV today.

There's a power point merchant?

You just erased the only thing preventing me to replay it, thanks.
 
I think it simply boils down to having more writers and VAs painstakingly flesh out the context and drama of each sidequest and POI.

Blizzard adding tons of new VA and context had the same effect on the latest WoW MMO expac, whose sidequests arguably beat both SP games (until you repeat them later lol).

Agree wholeheartedly, which is why simply hearing of such content isn't a make-or-break for me. I get it for people who just outright hate it, but context and execution are the defining factors. A lot of what I don't like in Inquisition is specific to how it's structured and content is distributed.

The degree of narrative-centric satisfaction I derive from a given task is most frequently the crux of what matters to me, not only within the context of open world analysis but gaming in general. I would agree with EC that Inquisition slumped in this regard. It frustrates me because BioWare had a very clear and concise aim in mind to construct a game that delivers memorable storytelling through its environments. In some respects I would argue they succeeded, actually. But in most respects they did not.

I say this as someone who rather likes the game overall. I'm not entirely sure why I feel the need to mention this every other post. I guess it's just that I view the game as so blatantly flawed that I want to ensure it's understood that I'd still give it, like, a 7.5. If those flaws could have been avoided -- if there were more cinematic dialogue, greater narrative satisfaction in the exploration, a stronger endgame -- boy, I'd love it.

Inquisition is my love/hate game. It's super comfy; I enjoyed getting home, booting it up, and relaxing in the game world of awhile since it so readily supported aimless wandering. Visually it was gorgeous. But I'm not a big fan of the Dragon Age saga anyway, and thought more or less everywhere else the game dropped the ball. I kinda feel in terms of content BioWare really wanted to pander to the "always something to do" audience, much like an MMO, where it's borderline impossible to walk five meters without being rewarded for an encounter, point of interest, discovery, secret, trinket, or whatever else. It just went overboard in my opinion, and I feel negative space is absolutely essential in these kinds of games to balance reward and give a perception of uniqueness to the stuff you discover.

It's where The Witcher 3 succeeds so heavily in my eyes, and also why I feel Mass Effect may be a better template to try Inquisition-like stuff again, since it'll probably put greater emphasis on negative space given the uncharted planetoids. But I'm also the kind of guy who liked the uncharted worlds in the first game soooo *shrug*.
 
In what universe? 10years ago they might have been among the best, but "kings of the genre" in 2016? lol nah.

In general people should keep in their mimds that these are the latest games by Bioware:

Dragon Age: Inquisition
Mass Effect 3
Star Wars The Old Republic
Dragon Age 2
(Plus this "Secret World"esque mp game they cancelled)

All more or less looked down upon by majorities in enthusiast forums. This is not the "old" Bioware. So (if you're part of this group) really looking at ME:A with anything but skepticism is setting yourself up for disappointment.

The majorities on this "enthusiast forum" barely even buy games going by a recent thread.
Mass Effect Andromeda will be critically acclaimed.It will sell well.The majority will love it.
Noisy people on neogaf that don't like it, will be noisy.
 
The majorities on this "enthusiast forum" barely even buy games going by a recent thread.
Mass Effect Andromeda will be critically acclaimed.It will sell well.The majority will love it.
Noisy people on neogaf that don't like it, will be noisy.

By which metric exactly? Assuming that everyone who does not engage in online forums automatically loves it would essentially mean that there are no bad games because the majority will always remain silent. So that's not a valid way of counting. (and even if you applied this, then it would apply to both batch of games and thus cancel each other out) And for comparison(PC versions), by release date:

Jade Empire Userscore: 8.2/10
Mass Effect Userscore: 8.6/10
Dragon Age Origins Userscore: 8.6/10
Mass Effect 2 Userscore: 8.8/10

Dragon Age II Userscore: 4.5/10
Mass Effect 3 Userscore: 5.5/10
Dragon Age Inquisition Userscore: 5.9/10

Even if you don't give much on metacritic userscores, you have to be blind not to see a trend. It fits 1:1 with the general online consensus.
 
By which metric exactly? Assuming that everyone who does not engage in online forums automatically loves it would essentially mean that there are no bad games because the majority will always remain silent. So that's not a valid way of counting. (and even if you applied this, then it would apply to both batch of games and thus cancel each other out) And for comparison(PC versions), by release date:

Jade Empire Userscore: 8.2/10
Mass Effect Userscore: 8.6/10
Dragon Age Origins Userscore: 8.6/10
Mass Effect 2 Userscore: 8.8/10

Dragon Age II Userscore: 4.5/10
Mass Effect 3 Userscore: 5.5/10
Dragon Age Inquisition Userscore: 5.9/10

Even if you don't give much on metacritic userscores, you have to be blind not to see a trend. It fits 1:1 with the general online consensus.

Dragon Age Inquisition got

Kotaku Game of the Year, Reader's Choice Won
GameSpot People's Choice Overall Game of the Year Won
The Destructoid Community Choice Award 2nd
The Escapist Reader's Choice Game of the Year 2014 Won
Eurogamer's Reader's top 50 games of 2014 2nd
Game Informer's Reader's Choice Game of the Year Won
NeoGAF RPG of the year Won
NeoGAF Multiplatform Game of the Year Won
 
Dragon Age Inquisition got

Kotaku Game of the Year, Reader's Choice Won
GameSpot People's Choice Overall Game of the Year Won
The Destructoid Community Choice Award 2nd
The Escapist Reader's Choice Game of the Year 2014 Won
Eurogamer's Reader's top 50 games of 2014 2nd
Game Informer's Reader's Choice Game of the Year Won
NeoGAF RPG of the year Won
NeoGAF Multiplatform Game of the Year Won

How many awards did BioShock Infinite get at first and how is it looked upon now?
 
Beacause it puts a little space between the hype and the reality.

It puts a huge space betweeen the reality - actually playing the game - and the constructed history.

It lets the same group of people who were busily telling everyone DAI was going to suck well before the release claim a "consensus" by sheer persistence when they now take every opportunity to say MEA is going to suck.
 
It puts a huge space betweeen the reality - actually playing the game - and the constructed history.

It lets the same group of people who were busily telling everyone DAI was going to suck well before the release claim a "consensus" by sheer persistence when they now take every opportunity to say MEA is going to suck.
This isn't about consensus. It's about everyone being a peak excitement a few weeks before and after a game is released and wanting to like the game. If you look back on a game you've played you remember yourself having fun with it or not.

I can look back at Witcher 3 and remember all the good times I had with it. I can look back at Fallout 4 and remember how annoyed I was with the ridiculous story that made no sense and the weak quest structure. I can look back at Underrail and remember how it was really fun until the end part, which sucked... a lot.
 
Just worth mentioning that DA:I is that low on metacritic because Bioware shit the bed with PC controls for the game. The same game sits at 7.4 for PS4 on metacritic.
 
There's a power point merchant?

You just erased the only thing preventing me to replay it, thanks.

There is, but I don't think it's really possible to just go through the main quest by purchasing all the points from him. What he sells isn't cheap, and if you want the needed cash you still have to do at least some of the "more boring" content.
 
raw


Open world games are the holy grail of gaming and the only aspect of gaming still to be improved by better hardware.

The rest of gaming is stagnant.

This is the most absurd thing I've read all week. Like holy fuck what are you smoking? Almost every single open world game since Assassin's Creed 2 has been the exact same thing over and over again. Holy Grail my ass.

"majorities in enthusiast forums"...which is to say a fraction of people who bought those games. Besides that, their storytelling and characters/dialogue are still better than most, still one of the best, so I'd say "one of the kings" is appropriate. And no one else makes Mass Effect-esque games that are really comparable either.

Better than who? Bethesda are the only ones that come to mind, but that's a really low bar to get over.
 
Dragon Age Inquisition got

Kotaku Game of the Year, Reader's Choice Won
GameSpot People's Choice Overall Game of the Year Won
The Destructoid Community Choice Award 2nd
The Escapist Reader's Choice Game of the Year 2014 Won
Eurogamer's Reader's top 50 games of 2014 2nd
Game Informer's Reader's Choice Game of the Year Won
NeoGAF RPG of the year Won
NeoGAF Multiplatform Game of the Year Won

That says more about how shitty 2014 was than how good DAI was. If Bayonetta 2 was multiplat it would have swept most of those Reader's/Community's Choice Awards, too.
 
In general people should keep in their mimds that these are the latest games by Bioware:

Dragon Age: Inquisition
Mass Effect 3
Star Wars The Old Republic
Dragon Age 2
(Plus this "Secret World"esque mp game they cancelled)
It's sad to come to terms with, but the Bioware I loved died awhile ago.
 
Witcher was OW to begin with though. At least I remember Witcher 1 being much more open than Witcher 2 (which is my personal favorite btw)

Wouldn't call Witcher 1 open world in that sense. It had large levels but it wasn't a big seamless world you travelled in.

This here for example being the first area you start in.
480

The marked houses being actual houses and not a mark for a town or village.
 
Better than who? Bethesda are the only ones that come to mind, but that's a really low bar to get over.

every single game this year barring uncharted.

really, why would you try to underplay that Bioware writes their games and characters very well? This is irrespective of game design. It's one of the reasons people keep going back to them, and one of the reasons people are hyped for Andromeda.
 
That says more about how shitty 2014 was than how good DAI was. If Bayonetta 2 was multiplat it would have swept most of those Reader's/Community's Choice Awards, too.

There was a lack of competition that year, and its perfectly reasonable to argue that DAI wasn't a great game. But it doesn't fit the narrative that it was a useless shit game with no redeeming features that the fans all hated.
 
In what universe? 10years ago they might have been among the best, but "kings of the genre" in 2016? lol nah.

In general people should keep in their mimds that these are the latest games by Bioware:

Dragon Age: Inquisition
Mass Effect 3
Star Wars The Old Republic
Dragon Age 2
(Plus this "Secret World"esque mp game they cancelled)

All more or less looked down upon by majorities in enthusiast forums. This is not the "old" Bioware. So (if you're part of this group) really looking at ME:A with anything but skepticism is setting yourself up for disappointment.

They also did Baldurs Gate, Jade Empire and KOTOR. I think it's a little unfair to single out the worst aspects of these recent games. There was a lot of good there too.
 
DA2
ME3
DAI

None of those captivated me like ME1/2 & DAO, Won't go into details as to why as they have been talked too death, But ME3 specifically was a watered down RPG and even allowed the game to be played in action mode.

Got about 50 hrs into DAI and gave up, Got all the dlc and what not but still can't muster the drive to complete it, The squadmates bored me and i forgot what the actual story was about.

So all in all i just hope they take the best of those said games and make it immersive and captivating like i felt while playing ME1.

Mac Walters at the helm surely has to learn from the abomination that was ME3.
 
Wouldn't call Witcher 1 open world in that sense. It had large levels but it wasn't a big seamless world you travelled in.

This here for example being the first area you start in.
480

The marked houses being actual houses and not a mark for a town or village.

Yeah, you are right. I just remember the areas being more open than TW2.

We may be going off topic here but I honestly wish that TW3 was more like TW2. I liked the smaller yet dense areas way more than the OW that we got in TW3.
 
In what universe? 10years ago they might have been among the best, but "kings of the genre" in 2016? lol nah.

In general people should keep in their mimds that these are the latest games by Bioware:

Dragon Age: Inquisition
Mass Effect 3
Star Wars The Old Republic
Dragon Age 2
(Plus this "Secret World"esque mp game they cancelled)

All more or less looked down upon by majorities in enthusiast forums. This is not the "old" Bioware. So (if you're part of this group) really looking at ME:A with anything but skepticism is setting yourself up for disappointment.

Oh sure, there has certainly been a downward trend. The only game on that list I really didn't like though was Inquisition. ME3 I liked a lot and DA2 was pretty strong from a storytelling perspective, though flawed in other ways. Never played Old Republic.
 
All this Mass Effect talk has be re-installing 1 & 2 on my laptop.

Has there any guessing on what the system requirements will be for PC? Hoping to pre-order ME:A to play on my laptop but not sure if my system can handle it, especially my 960M 2GB video card that's inside. I know my process will be okay (i7 6700HQ).
 
the amount of franchises actually improved going to open world:

-Arkham
-Witcher
????

Arkham absolutely did not improve by going open world. Asylum remains the best of the 2 I've played. City I hated for how misguided it was and never finished it. Not even the plot was enough to keep me playing.

Witcher I only bought/played the third one and never finished it because it looks gorgeous and has tons to do but... It's boring as hell and Geralt is a tank to control. Combat system is also cumbersome.

Franchises do not necessarily improve by going open world. I'd wager they actually devolve into something I appreciate less due to reduced plot focus. I am, however, hopeful for FFXV for example, as it starts out open world and then turns more linear as the plot requires it. It's not even the first FF to follow that structure, you could argue 7, 8 and 9 do the same. It has always worked much better for me personally. Mix it up, remember there's a story to be told, provide some guidance and trim the excess.
 
All this Mass Effect talk has be re-installing 1 & 2 on my laptop.

Has there any guessing on what the system requirements will be for PC? Hoping to pre-order ME:A to play on my laptop but not sure if my system can handle it, especially my 960M 2GB video card that's inside. I know my process will be okay (i7 6700HQ).

More than any other game, Mass Effect has been the game that's been pushing me to just stop procrastinating and take the plunge and go PC gaming, high-end graphics models, boosted resolution, and all the other bells and whistles.

I replayed ME1 on Xbox One yesterday to see how it performs. While it is DEFINITELY better than on Xbox 360, the jankiness, the low-resolution textures, the texture pop-in, the ridiculous frame-rate issues... they all make me yearn for a Remaster that EA can't be bothered to do, and PC is the only viable solution at the moment.

I admit fully that PC gaming intimidates the hell out of me. Graphics cards and processors speak a language I am simply not fluent in, let alone feel I have the experience or information to make an educated guess as to what the best performance for the best price will be, and what's the most financially viable compromise at any given time for any given piece of software.

I would like to change that, as I have tried Mass Effect 1 with the improved graphics mod installed... though the game then tends to crash for reason I don't fully understand or if I tweak a setting that brings the performance to a halt. I love the convenience of console gaming, yet I feel that's largely due to my ignorance of how to optimize my PC for gaming or a PC game for playing.
 
the amount of franchises actually improved going to open world:

-Arkham
-Witcher
????

Eh... I'd say Asylum is still the best, design-wise. It reminded me a lot of Symphony of the Night in 3D form at the time, and I thought that game was a masterpiece.
 
All this Mass Effect talk has be re-installing 1 & 2 on my laptop.

Has there any guessing on what the system requirements will be for PC? Hoping to pre-order ME:A to play on my laptop but not sure if my system can handle it, especially my 960M 2GB video card that's inside. I know my process will be okay (i7 6700HQ).

Have you tried other frostbite games on your laptop like Dragon Age Inquisition?

No guarantee of course that ME Andromeda performance matches the other frostbite games, but I would think that if DAI runs poorly then ME Andromeda likely wont either.
 
Have you tried other frostbite games on your laptop like Dragon Age Inquisition?

No guarantee of course that ME Andromeda performance matches the other frostbite games, but I would think that if DAI runs poorly then ME Andromeda likely wont either.

DA:I ran great on my machine. Too bad I got into witcher 3 (runs great on my system as well) and my interest in DA:I went down.

I read on reddit that it was on the same engine so the requirements should be similar (if not a bit higher).

Was originally going to get it for Xbox One but I think I prefer my RPGS on my PC. Feels more personable and I get into it more for some reason.
 
The OP threw the DAI thing in there just to get a reaction out of people and it worked. Anytime GAF reads the letters "DAI" people instantly get triggered without reading any context to it and it's fucking irritating.

The GI people referenced DAI SOLELY in the context of the explorable planets being these big, open zones similar to the different "zones" of DAI.

There was absolutely ZERO comparison or mention made to DAI with regards to quest structure or how exploring these planets affects (or doesn't affect) the progression of the main storyline, which is what you are all getting triggered by.

Bioware has specifically stated that they took people's critical feedback with regards to DAI's quest structure seriously. So why do people keep going out on a limb with absolutely no basis to justify being triggered? No one who has seen the game has compared the questing structure in MEA to DAI, yet people in these ME threads love to instantly jump to conclusions. It's almost like you guys want the bland sidequests to be in ME:A just so you can say "TOLD YOU SO!"

Say it louder for the people in the back.
 
Dragon Age Inquisition got

Kotaku Game of the Year, Reader's Choice Won
GameSpot People's Choice Overall Game of the Year Won
The Destructoid Community Choice Award 2nd
The Escapist Reader's Choice Game of the Year 2014 Won
Eurogamer's Reader's top 50 games of 2014 2nd
Game Informer's Reader's Choice Game of the Year Won
NeoGAF RPG of the year Won
NeoGAF Multiplatform Game of the Year Won

Alien Isolation was robbed.

Not a huge fan of what I've been reading about Andromeda. This combined with the further dumbing down of RPG-ness of the series... I don't know anymore.
 
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