Hibiki Kurosawa
Member
Noiiice! Sounds awesome. Liking the ME1 vibes. Gotta have the exploration and RPG flexibility. Getting pymped for this game!
I haven't watched the video because I figured the OP did a good job of summarizing, and I don't like to have beginnings spoiled. I'm basing it off how the summary corroborates the fears I had from the survey leak (also posted in this thread) and the other(?) leak reaffirmed on Eurogamer recently. Philosophy of DAI just seals the deal. As are battle zones for rare loot.please tell me where in the fuck any of that GI segment says that this is what the game will be like
this thread is full of people who can't read and/or didn't actually listen to the video
Corypheeeerrnnus-ish is just evil for the sake of being evil, he never goes into detail about it while I was playing DA:I, he didn't evolve as a character, he never presented a background of him, I just knew him as "big ugly dude with mean plan to destroy world" cause he seriously was never there! He did say that thing about "I have seen the throne of the gods and it was empty!" but they just dropped that sudden fucking incredible plot line like it was nothing and never goes into it again. Like, just out of nowhere that shit was spouted and they never investigate, all characters just forget about it. It should have been huge considering the state of world. You know why I remember that line specifically? Cause it was just damn awful in the end, I thought it was gonna evolve into something great and plot twisty but it just stopped, I have hanged myself onto that piece because it was evidence of how BAD DA:I was.
I think a lot of people miss how the side quests were kinda forced on players who maybe didn't even want to play them. That was by far my biggest complaint with DAI. I was essentially forced to do side quests so I could progress the story. That's a big no-no in my book. Didn't help that the reason for forcing was due to how short the actual campaign is. If you were able to do just the story missions with no worry of level, the game is rather short compared to DA1 & DA2.
The problem doesn't really show if you did a lot of the side content because you wanted to. But the issue is there.
Soon everyone will look back on mass effect 3 with fondness
I haven't watched the video because I figured the OP did a good job of summarizing, and I don't like to have beginnings spoiled. I'm basing it off how the summary corroborates the fears I had from the survey leak (also posted in this thread) and the other(?) leak reaffirmed on Eurogamer recently. Philosophy of DAI just seals the deal. As are battle zones for rare loot.
Seriously tho, whats the consensus on DAI? Is it a good game and worth getting now? I'm looking for something to play while dishonored 2 (hopefully) gets fixed
and something about Mass effect has always appealed to me. I liked the setting, the cities and the stupid alien races, all of it. Mass effect 1 and 2 were S tier imo.
Don't think it's a leak, the leak itself is apparently just the survey leak, but I read something extra on Eurogamer regarding the deployed strike team, which is just DAI/MGSV F2P cookie clicker game design. http://www.eurogamer.net/articles/2016-11-02-mass-effect-andromeda-story-leak-gameplay-release-dateWhat eurogamer leak?
As someone who didn't care for the closing rifts, etc, this is 100% false. There are definite moments where it forces you to do so.Dragon Age Inquisition does not require side quests farming. You can skip them and if you need any power points you can just buy them.
As someone who didn't care for the closing rifts, etc, this is 100% false. There are definite moments where it forces you to do so.
More DA: I Doesn't really bother me... I got the fuck out of the Hinterlands fast and I don't mind the occasional Fetch Quest. (i say occasional because I am not a completionist and don't feel obligated to doing more filler beyond what I give a shit about)
With that said, none of what was said confirms that it's going to be a Reskinned DA:I. If it feels as much like ME1 as they say it does, I will be more than content.
I haven't watched the video because I figured the OP did a good job of summarizing, and I don't like to have beginnings spoiled. I'm basing it off how the summary corroborates the fears I had from the survey leak (also posted in this thread) and the other(?) leak reaffirmed on Eurogamer recently. Philosophy of DAI just seals the deal. As are battle zones for rare loot.
It's almost like you guys want the bland sidequests to be in ME:A just so you can say "TOLD YOU SO!"
Corypheus was a terrible, one-dimensional villain that made Skeletor look competent by comparison, but the underlying story about the gods was covered in some detail in dialog (with Solas) and especially when exploring the Eleven temple. It's even spelled out explicitly in dialog at the end of the game (depending on your dialog choices). I honestly can't see how you missed the twist if you did play all the way through.
You caught me. After sinking more than 300 hours into the original trilogy (around 200 hours of them were on ME2 alone) that's definitely what I'm hoping to happen here.It's almost like you guys want the bland sidequests to be in ME:A just so you can say "TOLD YOU SO!"
The OP threw the DAI thing in there just to get a reaction out of people and it worked. Anytime GAF reads the letters "DAI" people instantly get triggered without reading any context to it and it's fucking irritating.
The GI people referenced DAI SOLELY in the context of the explorable planets being these big, open zones similar to the different "zones" of DAI.
There was absolutely ZERO comparison or mention made to DAI with regards to quest structure or how exploring these planets affects (or doesn't affect) the progression of the main storyline, which is what you are all getting triggered by.
Bioware has specifically stated that they took people's critical feedback with regards to DAI's quest structure seriously. So why do people keep going out on a limb with absolutely no basis to justify being triggered? No one who has seen the game has compared the questing structure in MEA to DAI, yet people in these ME threads love to instantly jump to conclusions. It's almost like you guys want the bland sidequests to be in ME:A just so you can say "TOLD YOU SO!"
The OP threw the DAI thing in there just to get a reaction out of people and it worked. Anytime GAF reads the letters "DAI" people instantly get triggered without reading any context to it and it's fucking irritating.
The GI people referenced DAI SOLELY in the context of the explorable planets being these big, open zones similar to the different "zones" of DAI.
There was absolutely ZERO comparison or mention made to DAI with regards to quest structure or how exploring these planets affects (or doesn't affect) the progression of the main storyline, which is what you are all getting triggered by.
Bioware has specifically stated that they took people's critical feedback with regards to DAI's quest structure seriously. So why do people keep going out on a limb with absolutely no basis to justify being triggered? No one who has seen the game has compared the questing structure in MEA to DAI, yet people in these ME threads love to instantly jump to conclusions. It's almost like you guys want the bland sidequests to be in ME:A just so you can say "TOLD YOU SO!"
People who prop up ME1 and shit on DAI confuse the hell out of me. DAI is ME1 2.0.
It feels really weird to say this, but I care more about the MP than the campaign. Any new info on that?
The OP threw the DAI thing in there just to get a reaction out of people and it worked. Anytime GAF reads the letters "DAI" people instantly get triggered without reading any context to it and it's fucking irritating.
Open worlds were a mistake. Either they're boring and lifeless, or they filled with tedious busywork, taking forever to get to points of interest.
It feels really weird to say this, but I care more about the MP than the campaign. Any new info on that?
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Open world games are the holy grail of gaming and the only aspect of gaming still to be improved by better hardware.
The rest of gaming is stagnant.
Comparisons to DA:I completely destroyed my hype for this game. God how I hate modern Bioware. Will wait for impressions.
“We learned that there were some quests in Dragon Age that didn’t resonate and were kind of flat – fetch quests and stuff,” said Bioware’s Aaryn Flynn. “The nice thing is, you take those lessons, you package them all up, and you talk to the Mass Effect team and say, ‘These are the things you should do, these are the things you shouldn’t do.’ And the Mass Effect team get the pencils out and they build all that into it.”
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Open world games are the holy grail of gaming and the only aspect of gaming still to be improved by better hardware.
The rest of gaming is stagnant.
He said the design philosophy was similar. MMO quests are an integral part of the design philosophy. It also fits with the other leaks. I'm hopeful the inane grindy bits will be more fun because the gameplay is more fun. They will, I fear, still be inane grindy bits though.
The philosophy changes he mentioned was "opening things up more, more things to do and places to explore, more optional content"
None of that implies inane grindy bits.
Dragon Age Inquisition does not require side quests farming. You can skip them and if you need any power points you can just buy them. Don't get fixed on doing side quests anyway. It's best to just stick to the main Inquisition missions, or if you wish, do some of the party members missions, they are pretty good, though some require world hopping with the member in your party. In the journal stick to the top category (probably Inquisitor. I will check the game and edit).
Yes it's good, and I'm a person that liked DA Origins combat more because of the tactics. They changed a lot, and you could get the GOTY version for $20 a while ago so it should be cheap. Put it on Nightmare + enable a lot of Trials (risk reward difficulty increased each trial/challenge enabled) and the gameplay becomes a blast.
You don't have to do side quests at all, especially now with the latest patches. You can buy power points in the game. Look up how to manage your AI, though you probably don't have to worry about them if you don't play on the highest difficulty and with the new changes with Trespasser your AI have even more survivability options.
The online mode is probably dead now though. It was my most played mode, and thankfully I can solo stuff if I wanted to play it but there's little point.
If you followed the story of Dragon Age Origins, and DA2, there's a lot of good treats in DAI. I enjoyed the story and crossing old pals a lot. The characters in the game are awesome as well, great party members, great moments and banter. Look up some youtube videos to see if it's the kind of game you'd like.
What's bad about a more open world design with more optional content? I'm sure they've at least tried to take what Dragon Age Inquisition did WELL instead of what they didn't do well. And so far, everything I've heard seems like they're succeeding in that.
More filler and pointless side quests?
Calm down, calm down. Read the context of the quotes, not the quote itself.
As a counter, here...
The main thing that really worries me about this game is the "respec on the fly" thing, but also the behemoths.
If we're able to respec on the fly, it just comes down to, "What types of enemies are these? Oh, a bunch'a brutes? Incinerate. Phantoms? Overload." In other words, it takes out the strategic layer of having what you have, and figuring out a way to deal with these guys and just makes it what's the best way to deal with these guys.
The behemoths, if they drop loot like the dragons in DAI did, I'm not sure I'd even wanna play.
EDIT : It's going from more of a sci fi settings to more of a fantasy one. Kill the monster, get the loot.
It is nice and all but after they've said they learned with DAII mistakes when they were making DA:I, dev promisses dont exactly fill me with confidence.
It is nice and all but after they've said they learned with DAII mistakes when they were making DA:I, dev promisses dont exactly fill me with confidence.
It's very neutral language. It simultaneously implies 'everything you ever wanted' and 'everything you ever didn't want.'
So only time will really tell what "things to do" and "optional content" actually mean.
They did respond to DA2 criticisms with DA:I. Hell, if anything, they overresponded.
Don't want to derail the thread with DA:I stuff, but one of my main problems with DA:I is the PC interface, tactical view and mouse control. It is shit, almost unplayable (no hyperbole). They had lots of interviews prior to release telling how they've learned with DAII and were going to bring the great DA:O PC support back. Sorry that I didn't explicity said that.And DA:I, to its credit, DID avoid the mistakes of DAII. It just made brand new mistakes.
So saying they learned from DA:I's mistakes just means you're scared of something else they may or may not have done, but they've acutely stated that the bland and monotonous fetch quest tedium was something they are aiming to address.
There was a time when a lot of GAFers really liked Inquisition too.Unpopular opinion on GAF: I actually like Inquisition so that doesn't bother me. Side stuff is exactly that - side stuff.
It's a shame Mass Effect is still stuck to having the player's only avatar option be a human.
Dozens of Batman Arkham detective mode rip-offs, follow them red trails.It's not a double standard. Witcher 3 has literally dozens of quality sidequests whereas DA:I has close to none, so of course it will stick out much more when you have multiple herb-picking-quests (with no narrative payoff). And that said I don't remember a single W3 quest of "Pick 20 of these herbs!".
More filler, collectathons and pointless side quests?
Optional content isn't inherently filler or pointless. Optional content can serve the narrative and world by fleshing it out while not being crucial to the main plot. It's extra world building.
That was not the case with DA:I at all, which is the main focus of this discussion and what has many (including myself) worried.
Well, unless there are some people out there who think picking up thousands of shards and closing the same old same old rifts for the hundredth time to be more serviceable to narrative than just damn right tedious.