Wow the game can spawn two flame Iron Giant at the same time.
not sure if its been posted, but what a stunning battle theme
the development of this game has been so protracted and uneven that i've never felt consistently enthusiastic or excited for it. but hearing this kick in during my first battle in the demo was something else. that FF feeling came back.
Holy shit at those screens, Benzy! PS4 Pro?
Holy shit at those screens, Benzy! PS4 Pro?
I think on the ATR they said the demo had been planned and in the works for a while, and actually before the game went gold?
My wait to get pro for Horizon looks like a good move. Seen another poster say performance was good too so greatI'm on standard PS4.
I think not. He posted base PS4 shots earlier today if I remember correctly.
I'm on standard PS4.
Right there with you. Watching Small lil battle clips are keeping me at bay for now tho. This guy I found on YouTube was wrecking with the gun and spear back to back so fluidly I was shocked.Takeoff into air combo here is damn smooth. I'm resisting the urge to get this demo, but just barely.
My wait to get pro for Horizon looks like a good move. Seen another poster say performance was good too so great
Right there with you. Watching Small lil battle clips are keeping me at bay for now tho. This guy I found on YouTube was wrecking with the gun and spear back to back so fluidly I was shocked.
Thanks that did the trick, seems weird that square isn't releasing this in the west considering they've been critical about the game.
I didn't want to play because it's apparently the Whole first chapter. And I jumped around all the videos out there dont know a lick about the cutscenes.Awesome. I just want the actual play experience to be fresh when I boot the game up, even though I've been passively absorbing all related media for years.
Sorry if this has been discussed already, but since this is close to the final build of the game can anyone tell me about the battle system? Is it still "hold button for auto combo" or have they made it a bit more involved?
Sorry if this has been discussed already, but since this is close to the final build of the game can anyone tell me about the battle system? Is it still "hold button for auto combo" or have they made it a bit more involved?
I created a JP account, downloaded the demo on my shiny new PS4Pro, but when I logout of the JP account and back to my main account the demo has a padlock on it and won't let me play.
How do I play it on my real account? Cause I've seen people doing it on my friend list.
Never before seen art by Nomura![]()
not sure if its been posted, but what a stunning battle theme
the development of this game has been so protracted and uneven that i've never felt consistently enthusiastic or excited for it. but hearing this kick in during my first battle in the demo was something else. that FF feeling came back.
Is there a particular area or quest that has a lot of monsters to mess around with the battle system?
Go into your JP account settings and set the PS4 as your primary.![]()
Soundtrack is amazing in the demo. The Hunt Battle Theme is superb too, especially from 00:48sec on!
Man, I spent the past 2 days just playing the Judgement Demo relentlessly and I got to say, its going to be so fucking hard to wait 15 more days for this to come. This demo was literally everything I needed to remind myself why I want this game so much, it does a lot of things so well that makes it a unique experience for me.
- Combat: For me, the combat couldn't get any better than what I'm experiencing right now. I know a lot of people complain about it being weird, but honestly I think its the most refreshing combat I've ever experienced in a long time. Its not your usual combat where you hit and dodge things repeatedly, there are so many things you can take advantage of during the fight. Mixing things and trying new combos is always fun for me and the more I indulge with the system the more it actually surprises me. I can't wait to fully upgrade Noctis's skills and see what he's capable of doing late in game. Its the kind of system that's easy to use but hard to master, I am liking it a lot so far.
- Party banter/conversations: Honestly, I didn't think the characters would be so talkative in this game, I can't understand much of what they're saying but the things I did understand were interesting and quiet funny. I love the JP voice acting and how natural it sounds, so I am definitely going to play my first walk through in Japanese. Also, Prompto singing the FF victory song was so cute, I love that.
- Mobhunts: They were awesome, I really enjoyed going around and hunting monsters. the only thing I didn't like is that you only get to do one at a time, which I think is stupid but its fine I can tolerate that.
- Prompto's photos: I never knew I wanted this so much until now. I just LOVE how you can view all the photos at the end of the day and how the characters react to it, it feels very nice and natural and I can totally buy into this road trip theme more. Its perfect!
- Radio: Seriously, the radio is fucking awesome, I just love driving around listening to classic FF songs.
- OST: Top tier.
- The opening: Yes, I like it, and I like it a lot. While most people prefer some over the top opening or the Insomnia invasion, I am really glad they went with a more mellow and simple way to start the game. The whole CGI scene pulled at my heartstrings after seeing Kingsglaive and its after math, that scene was so sad in a lot of ways and honestly I liked how they handled it. Sure, it might have been more shocking or hype filled had it been the invasion scene but honestly starting small and gradually building up from there doesn't seem like a bad idea to me.
With that said there are some things I didn't really like about the game, but that's fine since there is nothing 100% perfect.
- Camera: Its literally the worst thing about the combat right now, its so weird and most of the time it feels like it has a mind of its own. I really hope day 1 patch fix this because it can really ruin some fights for me.
- Lock on: I think its really dumb how I need to press 2 buttons to get a hard lock-on and need to do this with every mob.
- Bugs/glitches: Need I say more?
Anyway, the wait for 29th of Nov is going to be so so so hard.
Seriously, I'm the only one with an OG PS4 that this demo makes the console insanely loud?
Tried other games just in case and it works as always, somethimes the fans ramps up and it calms down. But with XV fan seems to keep going always at 100%. It's the first game I see this. I even moved the console to a wide empty area and it's still the same.
Seriously, I'm the only one with an OG PS4 that this demo makes the console insanely loud?
Tried other games just in case and it works as always, somethimes the fans ramps up and it calms down. But with XV fan seems to keep going always at 100%. It's the first game I see this. I even moved the console to a wide empty area and it's still the same.
Beginning such a big budget, high profile title with "hold R2 indefinitely" to move scripted event along? Pathetic.
I know people will not find it easy to believe me but my PS4 is really quiet... I guess I must be lucky.
It's a performance heavy game, your PS4 is working hard.
Why it's loud should be because of the console itself, maybe check thermal paste?
I'm quite surprised how quiet my Pro is, can't even hear it while playing the demo.
I'm on standard PS4.
Beginning such a big budget, high profile title with "hold R2 indefinitely" to move scripted event along? Pathetic.
Maybe I'm in the minority but I like it.
FF8 started with waking up in bed and going to class, and then you ended somehow time traveling and fighting aliens in space. It's my favourite FF![]()