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Mass Effect Gameplay Impressions Game Informer Show First hour spoilers

I really, REALLY hope that the 'open large area with optional content' doesn't equate to collect-a-thons, mindless enemy placement, and the 'power' mechanic for finishing said quests centered around the former two items.

Open, large area is fine, but things need to be meaningful beyond an arbitrary # that you get vastly too much of by being a completionist, but have to grind out if you're a minimalist.
 
Mass Effect 1 uncharted worlds were just like Dragon Age's zones or the checklist content in many other open world games. I never really got the love for it given the vitriol this kind of content receives in other games.

Apparently it is different when you're collecting 8/15 Salarian medallions under a red tinted alien sky to the soothing tune of a synth soundtrack 😂😂.

If they have fixed the mako problem and continue to improve combat I'm not going to be that upset either.

Also Mass Effect 2 forever!

.
 
I really, REALLY hope that the 'open large area with optional content' doesn't equate to collect-a-thons, mindless enemy placement, and the 'power' mechanic for finishing said quests centered around the former two items.

Open, large area is fine, but things need to be meaningful beyond an arbitrary # that you get vastly too much of by being a completionist, but have to grind out if you're a minimalist.
This is exactly what I'm concerned about, I've stopped playing most open world games because they are full of this crap.
That and I hated DAI for its side content.
 
"oh this is dragon inquisition" comment after walking out of the bioware office, due to top level philosophical level approach with open world gameplay elements, more places to explore, more optional content, squad loyalty missions which are optional and dont affect ending, entire planets optional but looks like fewer planets than ME1 but are large like dragon age size levels and provide a large level of variety

I'm actually terrified for the game now, Hinterlands in ME? More elfroot collecting? Complete side quests with no progress in story or relations? God damn rift closure and shards that all amounts to nothing?. Shit shit shit!!
 
The game is all about finding new colonies for human, right? Of course there'll be lots of exploration. Exploration means lots of scanning (as shown on the reveal video), and probably lots of 'take over' and fetch quests. It's Mass Effect in open world game, developed by the same devs of DA Inquisition. Shocking.
 
Inquisition is bloated with issues, but man I feel the moment that name is mentioned the response here is instinctively reactionary and blinded and stifled of further discussion. "Inquisition" can mean a ton of different things, good and bad (and horrendous). I don't feel every staple of Inquisitions vertical slice is objectively sour; I like the idea of several large, open-world like playspaces and I feel that fits the Mass Effect setting with great context and relevance. Actually having these spaces is not the problem, it's how they're filled and what leads the player through the game. That was where Inquisition faltered, and funnily enough the opposite is where the original Mass Effect fumbled too. Both have several large playspace zones on planetoids. Mass Effect's were drab and empty and generally pretty lifeless. Inquisition's were bloated and made up of grindy, MMO-lite style checklisting shit.

It sounds to me like Andromeda is just taking the template that was established all the way back in the first bloody game and infusing it with lessons learned from Inquisition, particularly making these zones more interesting but hopefully avoiding the bloat.

I get that it's hard to trust BioWare, but folk should relax until we see the damn game in motion.

Beat me to it.

(Also, I like Dragon Age: Inquisition, anyway. But you're definitely right that it has some glaaaaaring issues.)
 
Dr.-Who.gif
Goddammit.
 
Just stick to it being ME, draw influence from ME games keep everything from DA away from this game. God dammit BioWare, if they Dragon Age my ME then they've killed one of my most beloved franchises.
 
Just stick to it being ME, draw influence from ME games keep everything from DA away from this game. God dammit BioWare, if they Dragon Age my ME then they've killed one of my most beloved franchises.

But there's already a considerable bit in common between the two franchises. :P
 
Never played DAI, but I've heard it's pretty MMO-ish. Mass Effect being a shooter should hopefully eliminate the bloat by default. All the stuff about more exploration/interactions with your squad sounds good to me.
 
Personally when it comes the DA:I the big problem was its writing and story. Like the main villain of the game.

corypheus%20villain%20main.jpg

He...uhm...whatshisname...Corophusosusurosursphhhballs. He did a lot of mean stuff like....being mean. And angry. And mean.

....

Actually what the fuck was the point of him?

Seriously, if you bring up a list of forgettable villains, this guy hits the mark big time. Fuck he was so boring and barely there. He had little to no impact on your character except showing up once or twice going "I wanna murder the world for shit reasons, I dunno!" And then disappears for the entire game until the end where he is just as forgettable. He has no plot, no plan, no development, no sinister curse to him, he was just goddamn awful.

He is one of the main reasons why I have no faith in Bioware like I did many years ago. They have lost the touch of writing good stories. Something I consider highly important in RPGs. And while I once was a massive Mass (hah) Effect fan up until those last minutes of Mass Effect 3 (another reason why I have little to no faith in Bioware), I still have a little hope that maybe they can get their act together and make something good again. Maybe.

The initial reactions sounds good (apart from that DA:I comment). So, hopefully its good? Will wait and see.
 
"oh this is dragon inquisition" comment after walking out of the bioware office,due to top level philosophical level approach with open world gameplay elements, more places to explore, more optional content, squad loyalty missions which are optional and dont affect ending, entire planets optional but looks like fewer planets than ME1 but are large like dragon age size levels and provide a large level of variety
edDoHuG.gif
 
Funny how people keep asking for ME 1 "exploration" but don't want big map at the same time.

Andromeda will have filler content not even WItcher 3 avoided that, what matter is how much meaningful content there is
 
Funny how people keep asking for ME 1 "exploration" but don't want big map at the same time.

Andromeda will have filler content not even WItcher 3 avoided that, what matter is how much meaningful content there is

This. ME1 exploration was worse than DAI exploration.
 
EatChildren already put this more eloquently than I could but some of you are being too reactionary with the Inquisition comment. It's far too vague to actually take anything away from it and I imagine GI didn't spend enough time with the game to be able to accurately determine whether it's bloated.

Chill, dawgs.
 
you don't want DA:I size areas in a sci-fi style to explore?
mental.
Nope, not when it comes to Bioware. After DA:I I'm quite certain that they'll do something like this:
"Ancient Knowledge: Collect 15 Hidden Alien Cubes"
"Securing the Outback: Kill 40 [Enemy Type]"
"Chain of Command: Eliminate the Four [Enemy Type] Captains"
"A Brave New World: Discover 30 Points of Interest"
"Breaking Ground: Survey 10 Mining Sites"
"Colonial Expansion: Take Over 3 Outposts"
 
you don't want DA:I size areas in a sci-fi style to explore?
mental.

Maybe that's your interpretation. What I'm getting off people who don't like it is that they don't want a bunch of meaningless MMO-style fetch quests.
 
you don't want DA:I size areas in a sci-fi style to explore?
mental.

I think it's more like explore the galaxy itself with a variety of missions and settings on different planets whilst giving the player a not having a race against time feeling to defeat the big villain who will destroy the galaxy imminently whilst you dance like a drunk giraffe in a alien night club.
 
Nope, not when it comes to Bioware. After DA:I I'm quite certain that they'll do something like this:

UNC: Prothean Data Discs → UNC: Collection Complete
UNC: Turian Insignias → UNC: Collection Complete
UNC: Valuable Minerals → UNC: Survey is Complete
UNC: Locate Signs of Battle → UNC: Entire Collection is Found
UNC: Asari Writings → UNC: Collection Complete
 
Personally when it comes the DA:I the big problem was its writing and story. Like the main villain of the game.

corypheus%20villain%20main.jpg



Seriously, if you bring up a list of forgettable villains, this guy hits the mark big time. So, hopefully its good? Will wait and see.

You forgot Kai Leng? :(

Anyways. We'll just have to wait and see for ME: Andromeda
 
No renegade/paragon!? :(

I don't mind the DA:I comparison, but FUCK those mundane side quests.
 
I know everyone just relishes every opportunity to lament Inquisition's side quest design, but even if we make the fairly presumptuous assertion that Andromeda will be the same, I can't imagine I'll care as much about the quality of my current mission'sbjective when I'm playing an energetic TPS out in space, set to the tune of some sweet synth music.

We can't assume the pacing issues present in Inquisition are 1:1 with Mass Effect even if we assume the same design philosophy was used in both games.
 
I know everyone just relishes every opportunity to lament Inquisition's side quest design, but even if we make the fairly presumptuous assertion that Andromeda will be the same, I can't imagine I'll care as much about the quality of my current mission'sbjective when I'm playing an energetic TPS out in space, set to the tune of some sweet synth music.

We can't assume the pacing issues present in Inquisition are 1:1 with Mass Effect even if we assume the same design philosophy was used in both games.

Why not? It's a structural issue. You won't care about synth music when you're hearing it for the ten-thousandth time, picking up your one millionth Remnant Crystal.
 
After DA:I feedback ? I doubt it. But we won't know until we play the game ourselves

DA:I's feedback was a ton of game of the year awards, from fans and critics alike. And GAF voting it the best non-Nintendo game of the year.

They're not going to act like DA:I was a disaster, because it wasn't one.
 
UNC: Prothean Data Discs → UNC: Collection Complete
UNC: Turian Insignias → UNC: Collection Complete
UNC: Valuable Minerals → UNC: Survey is Complete
UNC: Locate Signs of Battle → UNC: Entire Collection is Found
UNC: Asari Writings → UNC: Collection Complete
DA:I quest design were stuff of nightmares...
 
Open worlds were a mistake. Either they're boring and lifeless, or they filled with tedious busywork, taking forever to get to points of interest. Ya'll already knew from the survey leak last year this was gonna be Mass Effect Inquisition with all the talk about Fog of war towers, Far Cry style outposts, Strike Teams...

"As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region."

"Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges."

"When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions."


looooooot of busy work and checklists to fill out a lot of space. Gotta get that 100+ hour of gameplay back of the box bullet point.
 
This. I better not get that feeling...cuz fuck.

The problem with Dragon Age on it's action rpg open world gameplay is melee gameplay. The hitbox, the push box, making it impossible to avoid getting hit by the enemy's melee attacks as a rouge or 2hand not tank warrior. They fixed this later in DAI by making it easy to keep up armor just by playing on all melee classes.

With all characters being some form of ranger in Mass Effect what would be the problem with "Seems like Dragon Age Inquisition" ? They already said they learned that people didn't like the side missions, and they already added ways to skip farming power points in DAI, when you skip side missions and just do the main missions DAI is a breeze on direction, and it you will not fall into the stuck in Hinterlands trap.
 
I'm ok with the DA:I influence IF they learned what made that game such shit. Make the side quests meaningful, and if they aren't then at least don't make us complete them in order to advance in the story
 
Actually what the fuck was the point of him?

His point was being
a red herring.
otherwise I'm on mobile so I'll just say that he was really important to the lore of the DA games, and the DA games are all about lore in a way ME never was. So you can rest assured, Corypheus won't show up in Andromeda.

And he was a much better villain than the Reapers.
 
Why not? It's a structural issue. You won't care about synth music when you're hearing it for the ten-thousandth time, picking up your one millionth Remnant Crystal.

The synth music was the less important feature of my argument, but considering how few sci-fi RPG there are with the tone and scale of Mass Effect, the uniqueness of the atmosphere can go a long way. That there are better (or simply more) fantasy RPG on the market makes Inquisition's failings more apparent and less acceptable overall.

The core of the matter is that I think Mass Effect's combat is simply better than Dragon Age's. Collecting shards in Inquisition wasn't fun because the gameplay required to get them wasn't very engaging. You fought trash or damage sponge mobs with half decent MMO-like combat to get some measly shards. More story, better quest premises, and unique quest mechanics would have made up for that, but that would only obscure the fact that the core combat was mediocre most of the time. Add in a jet pack, a purportedly fun dune buggy, and engaging shooting mechanics and collecting shards just got a whole lot better. Hell, ME3's multiplayer was just waves of enemies in the same exact arena, and many were more than happy with that.

Obviously, the ideal scenario is that Mass Effect has great moment-to-moment gameplay and interesting quests and better atmospheric storytelling, but I think it's overly negative to assume that fetch quests would immediately kill Andromeda.
 
Seriously not all of Inquisition was bad. If they take the good of it but improve upon what was lacking it will be a great experience.

Dragon Age never gave you a reason to go anywhere and do something but the different zones still had many beautiful locales and albeit rarely a bit of storytelling.
 
His point was being
a red herring.
otherwise I'm on mobile so I'll just say that he was really important to the lore of the DA games, and the DA games are all about lore in a way ME never was. So you can rest assured, Corypheus won't show up in Andromeda.

And he was a much better villain than the Reapers.

Might have been nice if that came across during the game rather than in post game DLC. In theory his ultimate purpose in the narrative should make up for his almost comically cliche characterization throughout the game, but a post-game stinger and a well-written DLC don't retroactively make the guy any less of a forgettable cartoon of a character for the rest of the game.
 
DA:I's feedback was a ton of game of the year awards, from fans and critics alike. And GAF voting it the best non-Nintendo game of the year.

They're not going to act like DA:I was a disaster, because it wasn't one.

There's more to feedback than just award. Almost every single review mention the overabundance of filler quest and uninteresting open world design

Bioware almost always react to feedback. Execution may be lacking but they definitely listen
 
DA:I's feedback was a ton of game of the year awards, from fans and critics alike. And GAF voting it the best non-Nintendo game of the year.

They're not going to act like DA:I was a disaster, because it wasn't one.

But Bioware said that they took notes from the filler content of DA:I and Andromeda wouldn't suffer from it.
 
Maybe that's your interpretation. What I'm getting off people who don't like it is that they don't want a bunch of meaningless MMO-style fetch quests.

Meaningless fetch quests haven't been mentioned.
DA:I size areas in a sci-fi style to explore have been.
 
I guess it's cool everyone can like different Bioware games but ya'll need to calm down with your super strong opinions about every person's opinion. Every single one has flaws in different ways, and that's fine.
 
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