John Kowalski
Banned
Hope i can at least run over some evil motherfuckers.
Mass Effect 1 uncharted worlds were just like Dragon Age's zones or the checklist content in many other open world games. I never really got the love for it given the vitriol this kind of content receives in other games.
Apparently it is different when you're collecting 8/15 Salarian medallions under a red tinted alien sky to the soothing tune of a synth soundtrack 😂😂.
If they have fixed the mako problem and continue to improve combat I'm not going to be that upset either.
Also Mass Effect 2 forever!
This is exactly what I'm concerned about, I've stopped playing most open world games because they are full of this crap.I really, REALLY hope that the 'open large area with optional content' doesn't equate to collect-a-thons, mindless enemy placement, and the 'power' mechanic for finishing said quests centered around the former two items.
Open, large area is fine, but things need to be meaningful beyond an arbitrary # that you get vastly too much of by being a completionist, but have to grind out if you're a minimalist.
"oh this is dragon inquisition" comment after walking out of the bioware office, due to top level philosophical level approach with open world gameplay elements, more places to explore, more optional content, squad loyalty missions which are optional and dont affect ending, entire planets optional but looks like fewer planets than ME1 but are large like dragon age size levels and provide a large level of variety
Inquisition is bloated with issues, but man I feel the moment that name is mentioned the response here is instinctively reactionary and blinded and stifled of further discussion. "Inquisition" can mean a ton of different things, good and bad (and horrendous). I don't feel every staple of Inquisitions vertical slice is objectively sour; I like the idea of several large, open-world like playspaces and I feel that fits the Mass Effect setting with great context and relevance. Actually having these spaces is not the problem, it's how they're filled and what leads the player through the game. That was where Inquisition faltered, and funnily enough the opposite is where the original Mass Effect fumbled too. Both have several large playspace zones on planetoids. Mass Effect's were drab and empty and generally pretty lifeless. Inquisition's were bloated and made up of grindy, MMO-lite style checklisting shit.
It sounds to me like Andromeda is just taking the template that was established all the way back in the first bloody game and infusing it with lessons learned from Inquisition, particularly making these zones more interesting but hopefully avoiding the bloat.
I get that it's hard to trust BioWare, but folk should relax until we see the damn game in motion.
Goddammit.
Just stick to it being ME, draw influence from ME games keep everything from DA away from this game. God dammit BioWare, if they Dragon Age my ME then they've killed one of my most beloved franchises.
"oh this is dragon inquisition" comment after walking out of the bioware office,due to top level philosophical level approach with open world gameplay elements, more places to explore, more optional content, squad loyalty missions which are optional and dont affect ending, entire planets optional but looks like fewer planets than ME1 but are large like dragon age size levels and provide a large level of variety
Exactly this for meWell I loved Dragon Age Inquisition and I love Mass Effect so I am sure I'm going to be absolutely fine.
Funny how people keep asking for ME 1 "exploration" but don't want big map at the same time.
Andromeda will have filler content not even WItcher 3 avoided that, what matter is how much meaningful content there is
Nope, not when it comes to Bioware. After DA:I I'm quite certain that they'll do something like this:you don't want DA:I size areas in a sci-fi style to explore?
mental.
"Ancient Knowledge: Collect 15 Hidden Alien Cubes"
"Securing the Outback: Kill 40 [Enemy Type]"
"Chain of Command: Eliminate the Four [Enemy Type] Captains"
"A Brave New World: Discover 30 Points of Interest"
"Breaking Ground: Survey 10 Mining Sites"
"Colonial Expansion: Take Over 3 Outposts"
you don't want DA:I size areas in a sci-fi style to explore?
mental.
you don't want DA:I size areas in a sci-fi style to explore?
mental.
Nope, not when it comes to Bioware. After DA:I I'm quite certain that they'll do something like this:
Personally when it comes the DA:I the big problem was its writing and story. Like the main villain of the game.
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Seriously, if you bring up a list of forgettable villains, this guy hits the mark big time. So, hopefully its good? Will wait and see.
Nope, not when it comes to Bioware. After DA:I I'm quite certain that they'll do something like this:
I know everyone just relishes every opportunity to lament Inquisition's side quest design, but even if we make the fairly presumptuous assertion that Andromeda will be the same, I can't imagine I'll care as much about the quality of my current mission'sbjective when I'm playing an energetic TPS out in space, set to the tune of some sweet synth music.
We can't assume the pacing issues present in Inquisition are 1:1 with Mass Effect even if we assume the same design philosophy was used in both games.
After DA:I feedback ? I doubt it. But we won't know until we play the game ourselves
DA:I quest design were stuff of nightmares...UNC: Prothean Data Discs → UNC: Collection Complete
UNC: Turian Insignias → UNC: Collection Complete
UNC: Valuable Minerals → UNC: Survey is Complete
UNC: Locate Signs of Battle → UNC: Entire Collection is Found
UNC: Asari Writings → UNC: Collection Complete
This. I better not get that feeling...cuz fuck.
Actually what the fuck was the point of him?
Why not? It's a structural issue. You won't care about synth music when you're hearing it for the ten-thousandth time, picking up your one millionth Remnant Crystal.
His point was beingotherwise I'm on mobile so I'll just say that he was really important to the lore of the DA games, and the DA games are all about lore in a way ME never was. So you can rest assured, Corypheus won't show up in Andromeda.a red herring.
And he was a much better villain than the Reapers.
DA:I's feedback was a ton of game of the year awards, from fans and critics alike. And GAF voting it the best non-Nintendo game of the year.
They're not going to act like DA:I was a disaster, because it wasn't one.
DA:I's feedback was a ton of game of the year awards, from fans and critics alike. And GAF voting it the best non-Nintendo game of the year.
They're not going to act like DA:I was a disaster, because it wasn't one.
More like DA:I? Good. Because DA:I was a better game than Mass Effect 2 and 3.
Maybe that's your interpretation. What I'm getting off people who don't like it is that they don't want a bunch of meaningless MMO-style fetch quests.