Is that a joke? Because that's who it is.
im sorry i know my humor is terrible
Is that a joke? Because that's who it is.
Sonic 4 2D visuals were really...dull and plastic looking. The controls were incredibly stiff, the music didnt sound anything like classic or even modern Sonic expectations, and I could go on...but you get the idea.
http://www.tssznews.com/2016/07/23/sonic-25th-party-heres-more-sonic-mania-studiopolis-gameplay/
Footage from tssz.
By the way, does this mean Sonic Megamix is dead?
HOLY SHIT
They should get the guy who did the music in this video to work on Sonic Mania
nah, i wish they got the guys from those sonic before/after the sequel fangames ;(
Quite true and, honestly, I don't care.
As I said, I wish developers would focus more on refining great ideas rather than searching for something new and different.
Sonic 4 2D visuals were really...dull and plastic looking. The controls were incredibly stiff, the music didnt sound anything like classic or even modern Sonic expectations, and I could go on...but you get the idea.
http://www.tssznews.com/2016/07/23/sonic-25th-party-heres-more-sonic-mania-studiopolis-gameplay/
Footage from tssz.
By the way, does this mean Sonic Megamix is dead?
Dat SoR homage at the start (0:06)
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I wonder if there will also be an anthology collection for the anniversary? It would be nice to have a proper anthology available on the current consoles, one that was designed by the same people who are making this.
nah, i wish they got the guys from those sonic before/after the sequel fangames ;(
We need more hyper-polished games that build on existing ideas. Use that experience to perfect something rather than trying to make something different just for the sake of it.
Honestly, when I read the word "innovation" in regards to games, it's actually a huge turn-off. You need to reach perfection before moving onto innovation.
Heh, yeah, on the flip-side, I'm disappointed to see that. I'd be more OK with it if they turn that level on its head part way through - which wouldn't be innovation, by the way, just good design.
Megamix just isn't that good to begin with. The level design is way too busy.
That's always a problem I have with attempts to make new levels in classic engines - people try to make something that is far more complex than the original game. I see it with Doom wads as well. Those levels which try to present designs more closely in line with the original games tend to be a lot more fun.
So watching that footage, it looks like we're getting sonic 3/&k style secret giant rings for the special zones:
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Guessing they disabled it as they're not ready to show special zones (or they're just not done yet).
I'm happy about this, searching for giant rings was one of the best new things about 3, and by far my favouite way to access the special zone.
I've grown to *HATE* the word innovation. Screw innovation.
We need more hyper-polished games that build on existing ideas. Use that experience to perfect something rather than trying to make something different just for the sake of it.
Honestly, when I read the word "innovation" in regards to games, it's actually a huge turn-off. You need to reach perfection before moving onto innovation.
In the lower parts of Studiopolis you can see trains speed by in the background with interesting graffiti written on their sides:
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That's been one of Sonic's major problems. It just keeps going onto new things. With Colors and Generations, it seemed like they finally got a grasp of the 3D Sonic gameplay by ditching everything else and focusing on it. Then, with Lost World, they just really failed the game mechanics with horrible level design. I know people say the opposite, but there's not a lot of times when you can use the mechanics provided to you in that game.
It also didn't help that Lost World brought back older 3D Sonic games' bad ideas of long levels whereas Colors/Generations cut down level length by half while providing extra challenges.
This looks so amazing, we are actually getting a new Classic Sonic game.
The best part is I can finally play as my boy Knuckles in a new game thank you Sega and thank you Christian.
I really am so excited for this.
Unfortunately that means I need an Xbone.
*record scratch*
What you say? Why not just get it on my PS4?
I kinda leaned leaned in hard on that "Xbox is the spiritual successor to the Dreamcast" thing and got all my Sega stuff on the Xbox lineage. It hasn't failed me yet, getting every one of the major (non-Nintendo) Sonics... plus the d-pad is very Genesis-like.
Nerd world problems.....
There was not.(Oh, and about Sonic CD, was there tons of slow down on the GameCube and PC (pre-Taxman) versions? I don't remember that.)
Why does it have to be classic pixel art?
They could make a classic 2D Sonic game with a better 2D graphics, right?
Like this, at least.
I noticed that too and posted about it on the last page. They look pretty different so I'm inclined to think the special stages are new too. That gets me excited.Like most of Mania.
So Sonic Team aren't making any Sonic game for the anniversary? Disappointing.
...but they are making another 3D game.Why does it have to be classic pixel art?
They could make a classic 2D Sonic game with a better 2D graphics, right?
Like this, at least.
I really am so excited for this.
Unfortunately that means I need an Xbone.
*record scratch*
What you say? Why not just get it on my PS4?
I kinda leaned leaned in hard on that "Xbox is the spiritual successor to the Dreamcast" thing and got all my Sega stuff on the Xbox lineage. It hasn't failed me yet, getting every one of the major (non-Nintendo) Sonics... plus the d-pad is very Genesis-like.
Nerd world problems.....
It's coming to PC though. Maybe I'm wrong but it doesn't look like you'll need too powerful a computer to run this.
I really am so excited for this.
Unfortunately that means I need an Xbone.
*record scratch*
What you say? Why not just get it on my PS4?
I kinda leaned leaned in hard on that "Xbox is the spiritual successor to the Dreamcast" thing and got all my Sega stuff on the Xbox lineage. It hasn't failed me yet, getting every one of the major (non-Nintendo) Sonics... plus the d-pad is very Genesis-like.
Nerd world problems.....
Blecch. I'm content with the 16-bit direction they've gone with. That looks stiff and lifeless by comparison.
...but they are making another 3D game.
More offscreen footage.
Green Hill Zone looks legit.
Spacious yet complex. Think CD, but better flowing and less congested.
I think it's just Green Hill. It starts off just like the original but becomes completely different as you play it. It's not the exact same old stage layout.I'm a little confused why past stages are in this game.
They finally went all the way back, god damn.
I'm in.
More offscreen footage.
Green Hill Zone looks legit.
Spacious yet complex. Think CD, but better flowing and less congested.
Edit: News suggests more reimagined levels: Sonic 2, 3, CD, &K.
Why can't they do this https://youtu.be/ZxXycBv3Rlk instead?
Why can't they do this https://youtu.be/ZxXycBv3Rlk instead?
Why can't they do this https://youtu.be/ZxXycBv3Rlk instead?
Why can't they do this https://youtu.be/ZxXycBv3Rlk instead?
More offscreen footage.
Green Hill Zone looks legit.
Spacious yet complex. Think CD, but better flowing and less congested.
Edit: News suggests more reimagined levels: Sonic 2, 3, CD, &K.
I.. Think that's pretty foolish, to buy a console just for that. But do what you want.