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NPD: Naruto Shippuden Ultimate Ninja Storm 4 outsold Street Fighter V on PS4

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Seems like just another thread to shit on SFV's sales. There's like 3 threads already that you can do that in. It's cool that Naruto sold well and disappointing (although deserved) that SFV sold poor but this thread seems pretty redundant.
 
Is this not normal? There were alot of SFIV (and various SF HD's) games last gen, ditto for Naruto. Did SF outsell those each time?

Is it? I don't know how well Naruto games did on PS3 specifically. I'd bet on the original release of SFIV being a decent seller since it did over 3m worldwide, but it'd be interesting if one of these outlets could find out more.
 
Good luck communicating that to people right now though. Just about every major media outlet is laser focused on the Division right now, as well as a good chunk of YouTube.

That will be on Sony, they'll need to be on point with the marketing for future content; a decent bundle, promotion, etc.

If Drive Club was able to claw its way to 2+ million sold last year (before the PS+ Edition), then SFV will probably succeed too.
 
If this post http://www.neogaf.com/forum/showpost.php?p=198118441&postcount=936 doesn't confirm him bragging about the subject at hand and this thread being the product of that I don't know what is.

This thread is basically him reiterating to the world that he called it.

Well that was a prediction thread. I'd also say this news is pretty significant too because the casual fighting game fan and player are just not interested in SFV because it offers them nothing. It's very barebones, player online count drop off continues to fall.

The casual fighting game fan has other avenues if one is not to their liking like Guilty Gear, BlazBlue, Naruto, Smash and whatever else is currently on the market that they haven't played yet.
 
That will be on Sony, they'll need to be on point with the marketing for future content; a decent bundle, promotion, etc.

If Drive Club was able to claw its way to 2+ million sold last year (before the PS+ Edition), then SFV will probably succeed too.
It's a little different as Sony already put their cash in.
 
I'd like to see what happens post EVO. V isn't selling great now but EVO will make sure they spotlight the fuck out of it.


Correct me if I'm wrong but didn't the game still sell bad even with the rise of popularity with Marvel movies?

I've seen this statement before. Do we have actual sales data on post EVO to show that it spikes significantly compared to the front loaded nature that videogame releases have proven year after year?

I get that EVO is big in the FGC, but is it big enough beyond that to have impact? Spotlighting V at EVO seems a lot like advertising the hell out of a Pokemon game at a Pokemon tournament, or in other words preaching to the choir.
 
That will be on Sony, they'll need to be on point with the marketing for future content; a decent bundle, promotion, etc.

If Drive Club was able to claw its way to 2+ million sold last year (before the PS+ Edition), then SFV will probably succeed too.

Yep you are right. DC launched in a way rougher state than SFV ever did. Despite the rough start, and probably way worse press than SFV got, it eventually made it to where it is now.
 
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If this post http://www.neogaf.com/forum/showpost.php?p=198118441&postcount=936 doesn't confirm him bragging about the subject at hand and this thread being the product of that I don't know what is.

This thread is basically him reiterating to the world that he called it.

I actually didn't realize you had it out for me. Should I look over my shoulder and sleep with one eye closed?

If I wasn't going to make the thread, someone else would've. This thread had no intention of "bragging", and I don't know why you care so much.
 
So what does it come down to? The numerous issues regarding the games release state? bad word of mouth etc. Or is it a more general symptom. Perhaps players just didn't resonate with what they saw presented to them. I don't believe that's true of fighters in general. Maybe the real bitter pill is that it might not be the flagship of the genre we expect it to be anymore. Is that even a bad thing when there's others in the genre evidently doing very well. It doesn't surprise me that a Naruto game outsells it. It's Naruto. It is a sobering lesson though. You never underestimate the importance of the launch period. You also have to intelligently convey to the buyer that there's enough content there to warrant the purchase of a full priced game.
 
I've seen this statement before. Do we have actual sales data on post EVO to show that it spikes significantly compared to the front loaded nature that videogame releases have proven year after year?

I get that EVO is big in the FGC, but is it big enough beyond that to have impact? Spotlighting V at EVO seems a lot like advertising the hell out of a Pokemon game at a Pokemon tournament, or in other words preaching to the choir.

Well funny enough Pokken has a spot at EVO.

EVO brings in huge viewership every year from mostly a lot of casual fans of the FGC so it's pretty normal to showcase a game in hopes of bringing more people in. Does it actually bump sales? Maybe slightly but it helps keep a fighting game in the minds of the public. Smash sure got bigger after getting into EVO.
 
Great news for Bamco with Naruto , it's a fantastic looking anime title with way more automatic appeal then street fighter could possibly have.

I'm not overly concerned but then I'm not Capcom. I can't imagine they had overly lofty goals planned for February sales after they admitted that 80% of the offline content in the game was "coming soon".

We can talk all day about what should have been done (put out an early access release{that's tournament legal} for digital pre-orders , delay retail launch/promotional materials until story mode is ready and on the disc and include the season pass with the disc even if that means the game proper isn't out until 30 days before EVO) but the fact is , Capcom made their bed with this one and now they have to sleep in it. I mean I own the game and enjoy it but I worry for it's future. Forget SF6 (which, SFV's success or failure wasn't going to happen until at least 2024 anyway) , I hope Capcom can see that there is still plenty of potential for future sales with SFV.

By the time cinematic story mode drops, the retail discs will probably be on a 35-50% markdown (so 30-40$) couple that with perhaps a similar sale on PSN and maybe some sort of fight money bonus for everyone and you just might get a sales push. Plenty of people even on these boards have admitted they won't be buying the game until it has an adequate amount of offline content and by June , it will. Leading up to christmas you'll have digital sales that include the full season pass for 60-75% off original price coupled with retail copies going for under 20$. At that point quite a few more people will be picking it up.

As soon as SFV launched in this early access/beta state I was anticipating that season 2 for SFV was probably being scrapped. Instead I think next spring, in time for the start of the 2017 capcom pro tour we will see the launch of SFV turbo , it will still be SFV so it will remain exclusive to PS4/PC but , "turbo" (and I'm just using that as an example) will be a free to play version of SFV where downloading the game will give you access to the same amount of content present in the current version but only 2 permanent characters and 2 rotating characters (changed out monthly). Anyone with a retail or digital copy of the 2016 version will have their version updated to turbo , obviously any content you get with the paid version will transfer over to the free version. The entire cast would be available with fight money and anyone on the monthly featured list would be 50% off. Cosmetic changes would switch to 100% zenny only (costumes, backgrounds, announcers) and adding in various modes and such would be done with zenny as well. Kind of like DOA5 F2P, buying the challenge mode might cost 1000 zenny , cinematic story mode 1000 zenny , character story mode 1000 zenny, survival mode 1000 zenny, arcade ladder/vs CPU mode 1000 zenny or you can spend 40$ on PSN to just "buy" the full thing if you don't feel like owning it piece meal. This would include all 16 launch characters as well as the 6 season 1 season pass characters for 22 total. Anyone that didn't buy the season pass this year would be stuck buying alt outfits fro 400 zenny a pop. In this way early adopters would receive a small discount. As well, anyone that owns a copy of SFV would receive some other freebies - Sakura and Akuma would be added to SFV Turbo without needing to pay fight money to unlock them, buying a season 2 pass would give you an alt costume for both of them as well as 6 more characters released throughout the year. I can see other things getting tuned up with the game for the free 2 play edition - the graphics would be tightened up and maybe those backgrounds could get up to 60 fps while also fixing the shadows , perhaps the hair and physics could be tweaked across the board to remove the various glitches. The existing stages would all be expanded to add in the crashable walls that currently only the night time hong kong level has and possible , give the player the ability to select time of day, weather and starting location for each level too. Basically , I expect 2017 to be the year that SFV will be truly awesome but I'm just hoping capcom sees it that way and keeps throwing money at the game.
 
It's a little different as Sony already put their cash in.

Regardless, SFV will have legs, via its "games-as-a-service" nature.

It will be only version of the game to release this gen, per Capcom, so it won't have future iterations cannibalizing its own sales.

They're good at locking in the hardcore crowd, so they'll be aiming for casuals this year and beyond.
 
As unfinished as it released this is right where it needed to be.

Now, a month or two from now, when it's patche, it might then be worth it. They should have waited a few months to release a desire complete product. This is even below Motorstorm and it's thin offerings but at least Motorstorm was good at its core. SF is too but it's a bad taste given how proven the franchise is.
 
I'm one of the guys that had to pick one ... And I went with Naruto, not because I'm a huge fan (I'm actually a bigger Street Fighter fan) but because of the single player content. It matters.
 
I've seen this statement before. Do we have actual sales data on post EVO to show that it spikes significantly compared to the front loaded nature that videogame releases have proven year after year?

I get that EVO is big in the FGC, but is it big enough beyond that to have impact? Spotlighting V at EVO seems a lot like advertising the hell out of a Pokemon game at a Pokemon tournament, or in other words preaching to the choir.

I am actually curious how Pokken will perform. They built a brand new engine just for the game. The combos look cool, FGC players seem to like it too. TPC even got Justin Wong, ESAM, and many others in the FGC and Smash for the early access competition.
 
『Inaba Resident』;198120195 said:
Oh, I was referring to Storm 4s DLC, some of which is really scummy.

The point is that there's really nothing in Naruto that points to it being either lacking in features or in content. DLC pricing and availability doesn't change the fact that you get a lot of bang for your buck at $60 without paying a cent extra.

Capcom is charging the same price for SF5, which doesn't even come close to comparing in either features or content. The promise of free updates isn't going to change the fact that it's missing some absolute bare essentials.
 
Regardless, SFV will have legs, via its "games-as-a-service" nature.

It will be only version of the game to release this gen, per Capcom, so it won't have future iterations cannibalizing its own sales.

They're good at locking in the hardcore crowd, so they'll be aiming for casuals this year and beyond.
It will have legs with the FGC, but will other audiences also bite, or did they fail to reel them in?
That distinction doesn't mean anything.

Their partnership for this game doesn't come to an end upon the release of SFV.
Sure it does. Capcom isn't first party. They don't have that added luxury like Evolution. The rest of the game production is on Capcom and Sony cannot force Capcom's hand like they could with their 1st party studios.
 
To be honest, I feel we should be more concerned over Capcom because without Monster Hunter, they'd probably be dead right now. This deal was the only way SFV could even get made.
 
『Inaba Resident』;198120195 said:
Oh, I was referring to Storm 4s DLC, some of which is really scummy.

I agree with this.

The Season Pass for Storm 4 is embarrassing.

The DLC for Storm 3 was a lengthy boss battle, longer than most of the spectacle battles in the base game.

The DLC for Storm 4 is a bunch of Ultimates, costumes that were unlockable or free in past games, JPEGs, sound clips, and a short series of loosely tied together Adventure Mode missions with dialog that obviously didn't get even a cursory pass from an editor for grammatical and spelling errors.

I'm part of the problem. I bought it for the Team Ultimates, but it's a really cynical cash grab.
 
SFV was never going to sell at the levels of SFIV. Looking at Ultra Street Fighter 4 sales would be more indicative of the type of sales it was going to do.

So comparing it to the last game in the biggest anime series since DBZ is pretty silly.

Yes the launch was rough, but even if it had been pristine the sales would of been ugly.
 
If only they would do an English dub of Op:BB

Would love to hear what Sabo and Bart sound like already.

Considering how few lines they probably would have they probably wouldn't hold to any actors. They would probably recast later.

When Clash of Ninja Revolution 3 came out on Wii with all the characters from the most recent Japanese game, Hidan and his partner had voice actors (Hidan was dub Renji if I remember right) that didn't continue to the anime.

Unlimited Adventure recast all the not yet dub voices except for Franky. Made sense as all the other characters were essentially bonus bosses/versus mode participants who had a few lines while Franky was a Straw Hat and key part of the story.
 
The point is that there's really nothing in Naruto that points to it being either lacking in features or in content. DLC pricing and availability doesn't change the fact that you get a lot of bang for your buck at $60 without paying a cent extra.

Capcom is charging the same price for SF5, which doesn't even come close to comparing in either features or content. The promise of free updates isn't going to change the fact that it's missing some absolute bare essentials.
Doesn't change the fact that the original poster claimed capcom was charging for something while ignoring storm does the same.
 
The filler had Naruto fans thirsty as hell. At least this is filler they get to play.

:Kappa
 
The point is that there's really nothing in Naruto that points to it being either lacking in features or in content. DLC pricing and availability doesn't change the fact that you get a lot of bang for your buck at $60 without paying a cent extra.

Capcom is charging the same price for SF5, which doesn't even come close to comparing in either features or content. The promise of free updates isn't going to change the fact that it's missing some absolute bare essentials.

The original post I quoted was discussing how Capcom was charging for more content after release and that said paid content should have been there at launch. The only paid content I've seen so far are characters and costumes which, as far as I know correct if I'm wrong, nobody has had a problem with because the initial amount of characters isn't the problem and theres nothing to show that they were completed (Exception being 4 battle costumes for pre order which will likely be purchasable later). The game has issues with lack of content in other areas (Story mode, trials, online features, etc.) which are being patched in for free. So I was asking, what paid content was he referring to that should have been in at launch? He complains that Capcom locked out content to charge you more with DLC (which isn't the case, as far as I know) but doesn't say anything about Storm 4 when that's exactly what they did. I'm not excusing the launch state of the game but that particular point makes absolutely no sense.
 
The rest of the game production is on Capcom and Sony cannot force Capcom's hand like they could with their 1st party studios.

Sony doesn't need to force anything, as Capcom has already outlined a plethora of content that's planned for release in the coming months.

Sony just needs to play its role and market that content effectively towards the casual crowd.
 
SFV is only 65% a game, once the updates come, hopefully sales should pick up.
The problem is, the longer those substantial updates take, the weaker its retail presence becomes. They've already said they're not bringing another retail package after this one. So this was it. The chance to make the big impression.
 
SF4 sold 849k on the PS3+360 back in Feb 2009, so it fell by a lot. Naruto has never done that well at launch.
They haven't been compared like this before, but I remember that Naruto Storm 4 shipping over a million worldwide was noteworthy enough for a thread, so the expectation is that SF would sell more than it.
Guess this is a rare case of extremes! SFV being a skeleton of a game and Naruto 4 apparently being a series finale. I hope SFV doesn't turn out ta be the Street Fighter series finale... x.x

Is it? I don't know how well Naruto games did on PS3 specifically. I'd bet on the original release of SFIV being a decent seller since it did over 3m worldwide, but it'd be interesting if one of these outlets could find out more.
Apparently the Naruto series is at over 12 million worldwide, but thats between PS2/PSP/PS3/PC. Dunno how much of that can be attributed purely to the last non-PS2 games (since PSP counts as last-gen). I'd guess none of 'em individually hit 3 million though so safe bet vanilla SFIV at least comes out on top amongst each series.
 
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