Absolutely deserved for the time being.
Capcom released a game that wasn't content-complete and thus only marketable to the competitive crowd. Aside from this, what is there is not particularly stable and the meagre single-player offerings they did include range from bad (Story) to completely uninteresting (Survival)
While I can understand and even get behind the move as a FGC stream viewer and a person that has put near triple-digit hours into the small amount of content that is present in the game at the minute, I have to wonder if launching the game in this state hasn't affected the perception of the game on a long-term level. If people don't get in one day one, chances are they're not going to be reading up on all the updates, changes and additions that are being made and be persuaded into purchasing the game further down the line, and even if they do, chances are there will be plenty of used copies out there biting into further sales.
Regardless, Capcom is a business and they made their decisions. As someone that really enjoys the game for what it is, I hope Capcom stick with their commitment to long-term support like they stated they intend to pre-release and hopefully persuade people to pick it up further down the line, but if they don't and the game (or hell, even Capcom) sinks as a result, there's still plenty of high-quality fighting games out there and hopefully companies might take note about releasing unfinished games.
This could also be the sign of something completely different too, though -- That the Street Fighter brand and fighting games aren't as popular as they used to be. Maybe this is the sales figures the game would have gotten even without all the issues. Who can say, really?
Capcom released a game that wasn't content-complete and thus only marketable to the competitive crowd. Aside from this, what is there is not particularly stable and the meagre single-player offerings they did include range from bad (Story) to completely uninteresting (Survival)
While I can understand and even get behind the move as a FGC stream viewer and a person that has put near triple-digit hours into the small amount of content that is present in the game at the minute, I have to wonder if launching the game in this state hasn't affected the perception of the game on a long-term level. If people don't get in one day one, chances are they're not going to be reading up on all the updates, changes and additions that are being made and be persuaded into purchasing the game further down the line, and even if they do, chances are there will be plenty of used copies out there biting into further sales.
Regardless, Capcom is a business and they made their decisions. As someone that really enjoys the game for what it is, I hope Capcom stick with their commitment to long-term support like they stated they intend to pre-release and hopefully persuade people to pick it up further down the line, but if they don't and the game (or hell, even Capcom) sinks as a result, there's still plenty of high-quality fighting games out there and hopefully companies might take note about releasing unfinished games.
This could also be the sign of something completely different too, though -- That the Street Fighter brand and fighting games aren't as popular as they used to be. Maybe this is the sales figures the game would have gotten even without all the issues. Who can say, really?