Yeah, people are assholes.
Try to focus on the sales you are getting instead of the ones you aren't. Chances are most of those people wouldn't have paid for your game in any context.
There's nothing wrong with the price point.
More likely the pirate will tell their friends (if they like it), "hey this game is great, you can get it for free by going to...."
People who pirate aren't going to tell their friends where to buy it when they just got it for free, lol...
Blow raises a really good point, though: Even if only 10% of pirates would buy the game if piracy wasn't there, that's still A LOT of money. It's not a matter of 1 pirated game = 1 lost sale as much as it is "if 1 pirated game = 0.1 lost sale, that's already a lot".
Hey Mr. Blow.
1 pirated != 1 sale lost.
Piracy doesn't equal lost sales. Those who pirate the game do so because they either lack the money to buy it, or are curious about the game, but due to the lack of a demo or other trial mechanism, need to vet the game.
Lol, I got news for you
These drive by shit post sure are great!
Is it rude or wrong to hope that this means he'll bring it to the Xbox One sooner than later.
Maybe that's a ridiculous statement because it would still take time to code it for the system.
All of which are not valid reasons to be a thief.
Nobody "needs" to steal a game, for any reason. Very poor people may need to steal food or medicine. But nobody needs to steal a fucking videogame.
Is it rude or wrong to hope that this means he'll bring it to the Xbox One sooner than later?
Maybe that's a ridiculous statement because it would still take time to code it for the system.
All of which are not valid reasons to be a thief.
Nobody "needs" to steal a game, for any reason. Very poor people may need to steal food or medicine. But nobody needs to steal a fucking videogame.
The first step in solving the problem is to stop making excuses for people who can afford a gaming PC and all that that entails, and are stealing games. If you can afford a gaming PC, you can afford games. If you can't afford a game right NOW, then be a real, civilized person and WAIT until you can afford it, rather than stealing it. There's never a valid reason to steal a game. You are simply a thieving prick. If the dev doesn't put out a demo, but you are "curious" about a game, then satisfy your curiosity with one of the thousands of reviews, let's play videos and other shit out there, word of mouth from your friends or the thousands of players in the online community. With the internet, forums, youTube and Twitch, never in human history has it been easier to satisfy ones curiosity about a game without playing it...or stealing it.
"Piracy doesn't equal lost sales" is easy for you to say. But let's be honest. It equals lost sales a helluva lot more often than it equals SALES, which what a developer who literally spent his entire personal fortune and literally years of his life's labor, should expect.
but it isn't 1 pirated game = 0.1 lost sale. We can't ever actually know.
If Blow needs that fractional revenue so badly, why doesn't he work to convert pirates to paying customers? Valve does it and they claim it works great for them.
It's not a good point. If everyone gave me a dollar I would have a million dollars. All he is saying there. Convincing people to buy things is a serious issue in business and it doesn't come down to wishful thinking.
This is my point.
1 pirated download is not 1 lost sale.
1 pirated download is also not 0 lost sales.
The ratio lies somewhere between.
If you think literally every single person who pirated the game would not have purchased it, you are wrong.
If you think literally every single person who pirated the game would have purchased it, you are wrong.
I concede there is value in the accessibility of the game being out there to try for everyone. That leads to positive growth no matter what. If you're arguing that that benefit of the game being pirated - the aforementioned accessibility - is greater than the loss of sales due to piracy, I want to ask you: What makes you so sure?
Heaven forbid a poor person has access to entertainment to pass some time in their miserable life.
From what I understand he had his reasons. He couldn't get an XB1 dev kit and Sony was more accommodating? Is that a myth or did that actually happen?He did register via ESRB just in case he decides to. In hindsight, it was very silly to ignore that install base.
With Denuvo he would have had 0 piracy and the same shitty sales.
Piracy is not the problem, the problem is he hasn't been able to sell his game.
Honestly this. Piracy is a pretty constant noise signal and not much more. It may be A reason but it won't ever be THE reason a game doesn't sell. Arguing that is just vastly oversimplifying the issue of why a game does or does not sell.If the Witness ends up bombing it will be because of issues totally unrelated to piracy.
Worrying about pirated copies is like worrying whether the sun is gonna come up tomorrow.
That goes to show that the game isn't well marketed because I had no idea it was like that. FYI, to me that setup sound incredibly frustrating and makes me even less likely to ever buy the game. No I'm not pirating it either. I just will probably never play it.
This thread is sad. I didn't realize pirating was a defensible option now. Piracy is a sad reality you have to accept as a developer (believe me, I now know), but there's no justification for it.
But it could be, which is bad enough if you are the developer of the game.
Unfortunately if the piracy rate is 90 % (I dont know, just some posts mentioned it more than once), then there is a real problem to be addressed and the posts are correct.
Maybe steam should be responsible for the copy protection like on console.
Heaven forbid a poor person has access to entertainment to pass some time in their miserable life.
Ok, let's use a number no one would disagree on, then:
Of all the thousands that pirated the game, if you couldn't pirate The Witness, one of them would have bought the game. Just one.
For Blow, that might be worth it. And I can respect that.
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.
Did you play Braid?
With Denuvo he would have had 0 piracy and the same shitty sales.
Piracy is not the problem, the problem is he hasn't been able to sell his game.
tell that to the hotline miami devs, who encouraged pirates to tell their friends about the game and pay for it later.
blanket statements don't really work. It's not something that simple.
Heaven forbid a poor person has access to entertainment to pass some time in their miserable life.
I played Braid and it put me off buying this.
I'll be watching someone Let's Play it instead of buying it.
Less frustration and more entertainment for me.
Sources?
With Denuvo he would have had 0 piracy and the same shitty sales.
Piracy is not the problem, the problem is he hasn't been able to sell his game.
I played Braid and it put me off buying this.
I'll be watching someone Let's Play it instead of buying it.
Less frustration and more entertainment for me.
No, but it will maximize sales before it eventually gets pirated or heavily discounted by any of the many sales.
You don't have to agree with me. I don't really care, but take a chill pill. It will help you a lot.
I'm not seeing your point. Aren't you admitting in the bolded part that the game isn't worth the price and nobody would buy The Witness if it had a demo because people would find that out?
I played Braid and it put me off buying this.
I'll be watching someone Let's Play it instead of buying it.
Less frustration and more entertainment for me.
Yup, but that wouldn't make headlines. Plus there are millions of console sales out there that have software that CAN'T be pirated yet his sales must still be lacking.
Hasn't he typically been a mouthpiece in the past as well?
Despite the budget busting price of 1200 Microsoft Points, Braid seems to be selling at a "surprisingly good" rate, according to the game's official blog. As of today, sales estimate are just shy of 30,000 copies sold to Xbox Live Arcade's more affluent user, a figure the Braid blog writes "seems to be in the right neighborhood."
Does that mean that the segment of the population who has parked their Learjets long enough to complete the download have made the game a profit? Not quite.
Jonathan Blow, the game's creator, says Braid needs to reach sales of exactly "a lot more than it has gotten so far" to get out of the red. Let's hope the rest of the Xbox Live community, the type who don't sport platinum cards and massive trust funds, will be able to dig deep and snatch up what Blow says is "the highest-rated XBLA game ever." See? He says it right down there.
My mind froze for a second there trying to process the fact someone wants to watch a let's play of a puzzle game.I'll be watching someone Let's Play it instead of buying it.
Less frustration and more entertainment for me.
Heaven forbid a poor person has access to entertainment to pass some time in their miserable life.
Okay. So every dev should pander to pirates to get on their "good side"?
I played Braid and it put me off buying this.
I'll be watching someone Let's Play it instead of buying it.
Less frustration and more entertainment for me.
Piracy is not THE problem but it is a problem - all it takes is a small fraction to buy the game instead to make Denuvo/etc worthwhile.
The only point of reference we have are sales of Denuvo enabled games that are uncrackable, versus sales of similar contemporary cracked games. So far I've seen no noticible increase of sales for the Denuvo enabled games. If someone wants to look at the data I'd be happy to be proven wrong.
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.
First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.
Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.
Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.
Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.
Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.
Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.
Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.
Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.
He's saying heaven should forbid that. That's the opposite of advocating it.Wow this might be the most legitimate example of advocating piracy I've seen in this thread.
Damn well put.Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.
Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.
Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.
Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.
Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.