Movalpolos
Banned
Right after your post, I laughed.
That's not really a "PC gaming is dead" comment. But whatever going off-topic now.
Right after your post, I laughed.
It might be refreshing to you but it isn't to the general public. Speaking for myself, if the Witness really is just a set of puzzles that you can go through it would have been much better if it offered up a few puzzles for free as a demo. Then it could have been monetized as a free to play game that charged you for additional puzzles as you played or offered a flat fee to get them all.
You can't create a non-mainstream game and then complain when the mainstream audience doesn't want to buy it.
You're really doing no favors to anyone by arguing that "Look how good this game is doing - it's on the top of the pirate charts! He should be happy!"
If a fraction of those downloads were purchases, he'd be doing better.
You're really doing no favors to anyone by arguing that "Look how good this game is doing - it's on the top of the pirate charts! He should be happy!"
If a fraction of those downloads were purchases, he'd be doing better.
its hard ro do a reasearch on one variable of a thing were hundreds of variables influences the result
You can look for example on the sales of Ground Zeroes(cracked day1) and Phantom Pain(denuvo) on Steam
"If"
"If" those pirates convince two of their friends to buy it, he'd be doing even better than your scenario! Wow!
"If"
"If" those pirates convince two of their friends to buy it, he'd be doing even better than your scenario! Wow!
I was admittedly being a bit tongue-in-cheek with a "Thanks Obama" style complaint.*looks at Cities: Skylines, Divinity Original Sin, Wasteland 2, Pillars of Eternity, Talos Principle*
dunno man, they seem pretty much alive
This makes no sense. Those same people could recommend their friends to buy it regardless of whether they bought it or pirated it. What am I missing?
Yep this is why PC gaming will never overtake consoles. The publishers won't take risks.
That sucks but that's what happens when you put your game on PC (Piracy Central).
You're really doing no favors to anyone by arguing that "Look how good this game is doing - it's on the top of the pirate charts! He should be happy!"
If a fraction of those downloads were purchases, he'd be doing better.
Come on now. That's a totally different argument.
It's not a leap to think that some of the people who decide to steal the game to play it wouldn't buy the game if there was no other option. This argument that you all keep bringing up is asinine.
But if price has no impact on piracy, then isn't it negligible other than getting bent out of shape over "potential dollars" fantasy money?
This is why all PC games should come after console release.
These drive by shit post sure are great!
Pretty much. A subset of people who wanted to play the game but won't pay $40 are going to pirate it.Isn't this an example of pricing yourself out of the market? I mean, piracy is completely wrong, but I doubt the vast majority of pirates would have paid $40 for the game in the first place.
why would you recommend something you haven't experienced?
If the game were so unpopular people didn't even want to pirate it, the sales numbers would be abysmal
It might be refreshing to you but it isn't to the general public. Speaking for myself, if the Witness really is just a set of puzzles that you can go through it would have been much better if it offered up a few puzzles for free as a demo. Then it could have been monetized as a free to play game that charged you for additional puzzles as you played or offered a flat fee to get them all.
You can't create a non-mainstream game and then complain when the mainstream audience doesn't want to buy it.
Pirates pirate because they can, not out of lack of financials.
This makes no sense. Those same people could recommend their friends to buy it regardless of whether they bought it or pirated it. What am I missing?
Fantasy money? Money is very real. Very, very, real.
In case you missed it, the world runs on money. It's like glucose for the body, fuel for your car, oxygen for fire. Money is what allows people to do things like make more games for everyone to enjoy. It puts food on the table, roofs over heads, clothes people. Allows people to buy healthcare.
Pirates pirate because they can, not out of lack of financials.
The argument that it's a significant amount of people is the leap.
Who knows, really? The bottom line is here that all people can offer is a reason for why THEY didn't buy the game at launch and won't be buying it until it's on sale. You know what I see? A lot of people saying the same goddamn thing, so clearly there's something there that needs to be considered further.
The most torrented game is the most successful single game ever, FYI. Is GTA V losing on tens of millions in extra sales?
I'll say this again: There is an extreme correlation between high levels of success and high levels of piracy. If your movie, TV show, game, song, etc are among the most pirated, you are making many millions of dollars on it legitimately. It demonstrates mind share more than anything.
I don't think you need to defend piracy in order to suggest that it doesn't hurt publishers and developers nearly as much as they claim it does.
But they sure as hell will pirate it because puzzles aren't really worth it.
As it has been stated elsewhere in here, demos tend to hurt, not help sales. And let's not take this game into the f2p territory. This is well beyond the level of a puzzle game you download to your cellphone like Candy Crush.
It is understandable that emotions go high when you release a game that you put your soul into, that you invested your life savings in and that is highly anticipated by the gaming community. That being said, it is sad to see such a seemingly intelligent person like Jonathan Blow participate in this blame game against piracy. Jonathan, please understand the kids who download your game right now are not stealing your money. In fact, they mostly don't have any money, but because they got to play your game anyway, they may very well be paying customers the next time around. So yes, piracy may impact your future, but probably inte the opposite way of what you imagine.
"If"
"If" those pirates convince two of their friends to buy it, he'd be doing even better than your scenario! Wow!
We can kick around fantasy scenarios all day. The only thing we do know is that piracy is a good indicator of interest, and this game is probably doing very well.
I was admittedly being a bit tongue-in-cheek with a "Thanks Obama" style complaint.
However, mid-tier died a slow death after the PS2. It is coming back, especially thanks to games like each of the ones you mentioned.
However, piracy and -- this one is more prevalent, IMO -- the perception that a $40 indie game "isn't worth it" will continue to be an obstacle.
Blow raises a really good point, though: Even if only 10% of pirates would buy the game if piracy wasn't there, that's still A LOT of money. It's not a matter of 1 pirated game = 1 lost sale as much as it is "if 1 pirated game = 0.1 lost sale, that's already a lot".
Yep this is why PC gaming will never overtake consoles. The publishers won't take risks.
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.
First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.
Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.
Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.
Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.
Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.
Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.
Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.
Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.
Blow raises a really good point, though: Even if only 10% of pirates would buy the game if piracy wasn't there, that's still A LOT of money. It's not a matter of 1 pirated game = 1 lost sale as much as it is "if 1 pirated game = 0.1 lost sale, that's already a lot".
This thread is sad. I didn't realize pirating was a defensible option now. Piracy is a sad reality you have to accept as a developer (believe me, I now know), but there's no justification for it.
Blow raises a really good point, though: Even if only 10% of pirates would buy the game if piracy wasn't there, that's still A LOT of money. It's not a matter of 1 pirated game = 1 lost sale as much as it is "if 1 pirated game = 0.1 lost sale, that's already a lot".
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.
First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.
Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.
Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.
Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.
Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.
Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.
Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.
Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.
$40 is too steep, and lots of people use piracy as demos anyway
p2 had great community features, and a fantastic level editor
I can see his tweet as being just a quick reactionary comment that he really didn't put much thought into. This game has been his life for a long time. I'm sure 6 months down the road he'll have plenty of cash and be knee-deep in his next project.
If you think the game is merely a series of puzzle panels you are way wrong. It's structured as a metroidvania, only instead of physical powerups what you gain is knowledge. So if you go to area 5, you might not be able to complete it but you can gain some clue for solving puzzles in area 4, etc.
The Witness is a very very special game.
This thread is sad. I didn't realize pirating was a defensible option now. Piracy is a sad reality you have to accept as a developer (believe me, I now know), but there's no justification for it.
I was admittedly being a bit tongue-in-cheek with a "Thanks Obama" style complaint.
However, mid-tier died a slow death after the PS2. It is coming back, especially thanks to games like each of the ones you mentioned.
However, piracy and -- this one is more prevalent, IMO -- the perception that a $40 indie game "isn't worth it" will continue to be an obstacle.