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The Witness is being heavily pirated. J. Blow says piracy could impact his future.

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Just because your game is flopping doesn't mean you should blame piracy.

Games like Undertale sold a million copies on steam because it was priced @10$. 40$ is borderline AAA territory. Very few non AAA games charging that much become successful on Steam. The select few usually have a strong pc following and/or rpgesque kickstarter type of stuff.

20$ has become the new 15$ in the past year or so on steam. That has somewhat been accepted by gamers. Jumping all the way to 40$ is not a great idea for an indie dev. You are just playing with fire. The consumer will always decide the direction of the market. If PC gamers aren't willing to pay 40$ for your game then its not worth 40$. That is just how it works. And the same goes for console, handhelds etc.

Devs who bring up piracy as an excuse are out of touch with pc gaming and just looking for anything to blame but themselves.

He made an incrdible game that can last anywhere from 60-80 hours that got some of the highest review scores in recent memory. It's well worth $40, there's an argument to be made that it could have been $60. You're attitude that no indie studio should price their game more expensive is harmful to the industry really, the game cost 5 million dollars to make, looks visually beautiful and was a labour of love from one individual and his small team but you think he should charge $20 because "that's what indie games cost"? Honestly, here he is the victim of piracy, he shouldn't be blamed because people are basically stealing his game. Smh.
 
What does he think is going to happen to a popular game? I find the comment a little greedy that he claims piracy could impact his future.

Why is he greedy? Of course piracy can impact a developer's future... why wouldn't it?

Do you think that 100% of people who pirated the witness would not have bought the game if that option wasn't available?
 
I should have listened to that thread about motion sickness, and not purchased the game Lol. $40 was too much for me... since I literally can't play it. I suppose I don't mind my $40 lining Blow's pocket so he can go on to create more games like Braid and The Witness though.
 
I think it's wise not to take anything Blow says at face value. Dude has a history of overreacting.

Let's just wait to see what the actual numbers say and not what Blow perceives to be rampant piracy.

pretty much. I think this discussion is worth having in a few months at the earliest.
 
It does suck that it’s being pirated..

For me anyways the $40 price point is too high for a game I’m on the fence whether I’ll enjoy it enough to justify the cost- this is true whether it’s an indie title or from a major publisher. Will wait for either a demo or a sale/price drop before picking this up.
 
We haven't had a nice big piracy debate in months (I think).

It's still early days for the thread though. There haven't been nearly enough first worlders angrily exclaiming that $40 is nothing, and that the dirty dirty thieves should get a job.

If you can't afford the game for $40, the answer is simple: Don't buy it. Not being able to afford a game is not an excuse to steal it.
 
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.

First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.

Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.


Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.

Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.

Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.

Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.

Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.



Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.
Well put. There's really no excuse for this.
 
So are you just burying your head in the sand on purpose? Or what?

You're asking a guy to be happy about wide-spread theft of his product because it shows "people want to play."

This isn't even worth mocking further. Its transparently stupid.
I feel like a lot of people think about piracy this way. It sure explains some of the crazier stuff companies like EA and Ubisoft do to prevent piracy, yeah?

It's always a bad idea though.
 
Why would The Witness be pirated any more than any other popular game? Why would Mr Blow have ever expected his game to be any different to any other game? He did not go in blind, piracy is not something new and affects all mediums.

So surely it should have no more impact on his future than anyone else working in the videogame/music/movie industry, independent or not. Unless it's all down to that price-point, in which case he only has himself to blame. But given that it's in the Steam Top 10 and the huge support from early adopters, he'll be just fine.

He's a genuine talent, but like all creative talents (eg Phil Fish), he whines too much :)
 
Been wondering, how difficult is something like Denuvo to implement?

It seems to be the best copy protection around and, as far as I know, doesn't cause any issues for players, who actually bought the game.

Could they theoretically offer a cheap indie license?

Denuvo's well and good, but games that have used it recently (like Battlefield Hardline, JC3, Mad Max) haven't seen a massive upswing in sales compared to their predecessors or similar games in their genres. Meanwhile many games that don't use it (like GTAV, Fallout 4) completely dominate in sales and have eclipsed their predecessors in units sold. It's effective but I'm not convinced it's worth much. I imagine it's expensive to implement.
 
So are you just burying your head in the sand on purpose? Or what?

You're asking a guy to be happy about wide-spread theft of his product because it shows "people want to play."

This isn't even worth mocking further. Its transparently stupid.

Do you have trouble reading or am I not clear enough?

He should be happy that people are interested in his game, not that they're pirating it.
 
I'm sure a massive portion would have pirated either way, but the price point probably didn't help. In any case, I can't imagine the game won't be a huge sales success in the long run, irrespective of the pirating. Same situation with so many other games, like Witcher 3 as well for example, which still went on to sell a boat load despite being one of the most pirated games of the year.
 
I understand he expanded the scope by a ton, but this also undoubtedly raised the price since it took more time and money. Personally I would have been much more interested in a smaller scale game with 200 puzzles instead of 600 for $20 instead, with additional puzzles as dlc or a season pass. As DV said earlier in this thread its hard to justify considering I'm not even sure I'll enjoy the game, and even if I do how much time would I care to play? I know there's steam refunds available, but still.

Really glad that he's getting a lot of positive press, but I'm also unfortunately not surprised by the piracy :(. A bit surprised at the games budget, though to be honest
 
People are inherently bad, and if they can get away with something they will.

Also, this is why PC doesn't deserve same-day release for multi-platform titles. Rockstar has it right -- release a year after or not at all.
 
Justifying piracy by saying that The Witness' price is "too high" is just reprehensible.

First of all, now that I'm ~10 hours into The Witness with a massive amount of stuff left to do, no, it's not "too expensive". It completely justifies its own price.

Maybe it's too expensive for you. That doesn't mean it's not worth its price. Stop pretending like you're so fucking entitled to have every developer personally meet your own budget.


Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.

Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.

Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.

Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.

Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.



Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.

Great post. So sick of these clowns making excuses for theft.
 
$40 is too steep, and lots of people use piracy as demos anyway



p2 had great community features, and a fantastic level editor


Last time I checked, this game seems to be amazing. Nothing but 10 for scores.

What I'm getting off this is that because its an indie game for $40. You think indie games cannot be priced anything higher above $20.

Because they are indie games, an amazing game is just amazing
 
Anyone saying 'its $40 so the piracy situation is not suprising' are deluding themselves

If it was $10 people pirating would say 'meh would have bitten if had been $5'

Hope the PS4 version is doing well
 
I'm not buying it at that price, but I'm not pirating it either.

will be waiting for a 50-75% off before I think it's worth the price. (I'm sure it's good)
 
http://blogs.wsj.com/tech-europe/2013/03/20/piracy-does-not-hurt-digital-music-sales-e-u-study/

Not necessarily. It's music, but the data still has the potential to be a valid way to draw a conclusion for other digital products.

There is a strong correlation in music, film and television between high piracy numbers and high profit margins. The three most pirated shows are Game of Thrones (HBO's biggest hit), The Walking Dead (AMC's biggest hit) and The Big Bang Theory (Network's most successful sitcom).
If you go and look at the most seeded torrents in the games section, you get Fallout 4, GTA 5, Minecraft, Fifa, etc.

It sure seems like if you're being pirated a lot, it means you have the mindshare for extreme success anyway.
 
What does he think is going to happen to a popular game? I find the comment a little greedy that he claims piracy could impact his future. I don't condone game piracy but I just checked a major torrent site and there are barely 2,000 people downloading the game. Not that 2,000 is insignificant but his comments seem petty and out of touch.

Most people who download would never pay anyway so I don't see how it could impact his future.

IMO he needs a reality check that piracy happens in PC gaming and gaming in general.

The only one needing a reality check is you... what is wrong with you dude???
Dude just spend about 7-8 years of development on the game(and he did that by using what he made from braid + outside financing) and then holy shit it's like the biggest sin ever that his perspective is colored by his own emotions and worry of his future.

Rofl, yeah guy needs a reality check on how piracy works blablabla. /s Never read something more cringe inducing. Some of the people here actually utter such insane nonsense hard not to get angry at that and wish all of them misery in their jobs.
 
Lol what does being a digital title have to do with anything? So because its not available at retail 40 is too steep? This is a 40 hour + game and its amazing. Its totally worth 36.99 euros or 30£

No, the risk is higher. People will buy retail knowing they at least have the trade in/sell option if they regret the purchase. With digital, on PSN at least, you're stuck with a £30 game you don't want. £30 is hardly 'the norm' for PSN-only titles.
 
Yes they are, and playing a game for an hour and returning it because you don't like it is one of the suggested reasons for getting a refund according to valve.

Or is this a joke post mocking other people?

No they are not...

Refunds are designed to remove the risk from purchasing titles on Steam—not as a way to get free games. If it appears to us that you are abusing refunds, we may stop offering them to you.

If you "demo every damn game you buy and refund", 100% Valve will call it abuse, and your account will be blocked from ever refunding again.
 
Every game is pirated heavily anyway. Dragon's Dogma was leaked a week before you could play it on steam and it sold very well. I really don't think people that pirated it wanted to buy it in the first place.

Piracy isn't probably the main reason why the sales are not what he expected. I do think 40$ might seems a bit steep for the average consumer. I understand fairly well it was expensive to make and he blew all the profits he previously made on his other game but customers don't think about it when they choose games to buy. I'm curious about the game but not 40$ curious if you see what I mean. I'll get it when it's cheaper as I don't have infinite money and other games are a priority on my list.

And maybe people weren't that interested in the game in the first place...

But thats a game that came out years ago, so those people already had a chance to buy the game back then. A brand new game is a little different.
 
why do people constantly equate explaining why a game was pirated to defending said piracy
Because there's no excuse for piracy, and no excuse for defending it.

lol

No they are not...



If you "demo every damn game you buy and refund", 100% Valve will call it abuse, and your account will be blocked from ever refunding again.
Well obviously not with every single game on the Steam store haha. They list "just not liking the game after an hour" as a valid reason to refund though. That's a demo to me, and if you disagree then we can just call it whatever you prefer.
 
Ignoring the idea that this attitude should lead people to pirate... (which I don't agree with)

There's much less risk involved in making a purchase when you have preexisting knowledge (and ideally firsthand experience) of the general reputation for quality ascribed a franchise/publisher/developer. I don't think it's unreasonable to say of an indie publisher "I don't know that I'm comfortable paying what I pay for other games I'm much more comfortable with for your game."
So... Nobody knows who blow is?

Really?

If they had no clue who he was and wasn't interested, how would people know to pirate his game like crazy day one? I guarantee you his games have been pirated a lot more than mine.

Not knowing a dev has its merits, but this is Blow, not me.

Saying that people have an aversion to smaller games isn't piracy defense, it's reality of the current market.
Reality of the market is that the indie scene is huge. Its not niche anymore. Its not Uncharted territory. Sony and MS have embraced it A LOT. They both make a big deal out of Indies.

There is no aversion, only excuses.
 
40 dollars is perfect for this game...so many cheap people out there that want a quality experience for free...it's disgusting. Shame.
 
I was pretty bothered by the high price (as someone who prefers to buy physcial games) but I still purchased it on PS4 as 1) it's an amazing game and 2) I did want to support the team. That said, I can see a lot of folks balking at the price. $40 for what they perceive to be another indie game? Shame.
 
No, the risk is higher. People will buy retail knowing they at least have the trade in/sell option if they regret the purchase. With digital, on PSN at least, you're stuck with a £30 game you don't want.

... But you can't pirate PSN games and the PC version has refund options available. So this argument doesn't work. Once again, there's no excuse for pirating.
 
why do people constantly equate explaining why a game was pirated to defending said piracy

Everyone in the gaming hobby has a bizzare group mentality and actively admonishes everyone for deviating from it. This is why everyone has to preface all of thier posts with "Well I would never do this BUT" just to avoid all the shouting and accusations.
 
This article makes a way bigger deal out of this then Blow did. Seems he was basically saying "Please don't pirate our game, we want to make another so we need people to pay for it". He didn't come across as worried or too angry to me.
 
this is like have a ferrari and no money to fill gas...you tell me that you have a 1k rig and no 40$ for a game ? sorry but I dont believe you
 
Because even playing devil's advocate will invariably draw attacks

explaining reasons why a game was pirated isn't even advocating for the devil, though.

it's attempting to look at a situation in a way that is slightly more nuanced than clutching your pearls and wondering how this could possibly happen to such a good dev.
 
Probably every single new popular game lands in the top spots on certain sites and they still go on to sell and sell and sell so the whole 'should've released on PC later or not at all' is nonsense. Let's wait and see how much money it makes and maybe stop giving pirates more attention by not mentioning them on your official Twitter feed.

Also, this is why PC doesn't deserve same-day release for multi-platform titles. Rockstar has it right -- release a year after or not at all.

Yes, let's ignore all the money same-day releases make on PC. Or the money PC-exclusive games make. Wtf is going on in here?
 
Just because your game is flopping doesn't mean you should blame piracy.

Games like Undertale sold a million copies on steam because it was priced @10$. 40$ is borderline AAA territory. Very few non AAA games charging that much become successful on Steam. The select few usually have a strong pc following and/or rpgesque kickstarter type of stuff.

20$ has become the new 15$ in the past year or so on steam. That has somewhat been accepted by gamers. Jumping all the way to 40$ is not a great idea for an indie dev. You are just playing with fire. The consumer will always decide the direction of the market. If PC gamers aren't willing to pay 40$ for your game then its not worth 40$. That is just how it works. And the same goes for console, handhelds etc.

Devs who bring up piracy as an excuse are out of touch with pc gaming and just looking for anything to blame but themselves.

So your saying indie devs should never go above the $20 price point no matter how well polished and deep it is in comparison to AAA titles? Even if that title cost several million to produce? I'm glad you aren't the one setting price points for games. No one would be getting paid.

Piracy is still fairly large on PC and devs should know there will be some of it when you release on PC, but the moniker of indie shouldn't be what determines your price point. This is just another helping of victim blaming.

It's not the pirate's fault for pirating the game, it's the developer for overpricing their product. For shame!

Give me a fucking break.
 
Second of all, it misses the wider point that assholes would pirate the game anyway, regardless of price.

Historically it was "we're pirating because of DRM!!!" Oops. There's a DRM-free version of The Witness.

Then it was "we're pirating because big companies don't care about us!!" Oops. This is a tiny indie team that worked their asses off for 8 years to bring you one of the most brilliant puzzle games ever.

Then it was "we're pirating because the PC version was shit and we want to send a message!!" Oops. Seems like the PC version of The Witness is fine.

Then it was "we're pirating because I have no idea if it'll work on my PC!!!" Oops. Steam offers no-questions-asked refunds for less than two hours of gameplay.

Stop making fucking excuses and start condemning it without qualification. Otherwise you're part of the problem.
So true.
 
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