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What are your hopes for Battlefield 5?

2143 is honesty the most likely from where they were already heading, even if it's just called Battlefield 5

With EA having Battlefront, and more importantly Titanfall, I'm not so sure Battlefield will be moving into a future-tech realm.

But Battlefield 4's easter eggs and final DLC would indicate that being the path. And now that Call of Duty mostly takes place in some future year, and how much EA wants to ape that series, it's possible.
 
Agreed. Annoys me to no end.

BEEP BEEP BEEP BEEP BEEEEEEP
THEY HAVE A LOCK!
BEEP BEEP BEEP BEEP BEEEEEEP
THEY HAVE A LOCK!
BEEP BEEP BEEP BEEP BEEEEEEP
THEY HAVE A LOCK...

Can I fly for two seconds without every goddamn thing on the map locking on to me!? For this reason alone (I'm being perfectly rational!) I'd be fine with going back to the past. Want to shoot something down? Aim!

This.

They need to get rid of them or severely nerf them. If you are carrying an auto-aim rpg, then your mobility should be significantly slowed down. Reloading should take at least 4 times longer than it is now. There's no way in hell you should be able to fire 3+ RPG's in less than 10 seconds. Give helicopters a worthy defense system. Getting 1 flare every 30 seconds is bullshit when you've got rapid-firing auto aim RPG's coming from all directions.

I would also like a game that works from day one. It took BF4 about 6 months to work out all the major kinks.
 
With EA having Battlefront, and more importantly Titanfall, I'm not so sure Battlefield will be moving into a future-tech realm.

But Battlefield 4's easter eggs and final DLC would indicate that being the path. And now that Call of Duty mostly takes place in some future year, and how much EA wants to ape that series, it's possible.

It just doesn't make sense for DICE to do two futuristic shooters in a row. I think we might see more stuff alluding to 2123 in BF5 but I don't think we'll see a time jump. It'll just be oh look at this reference kind of stuff.
 
1) Assault and secure !!! I.E. :
- Point have to be capture in a given order.
- At anytime you have to defend only one point and you can attack only one point.
- You can respaw only on secured point.
- You can't capture a point alone.

2) Plus this :

I like that. Similar to UT's onslaught I think it was called. Where nodes were networked so you could only attack certain ones at a certain time.\

And like many others Bad Company were my favorites, so I hope we go back there.
 
As for a PS4 version:

1080p at 60fps
Different time period (go back to WWII, tired of modern/future)
Different Unlocking system
Character customization per faction
 
Agreed. Annoys me to no end.

BEEP BEEP BEEP BEEP BEEEEEEP
THEY HAVE A LOCK!
BEEP BEEP BEEP BEEP BEEEEEEP
THEY HAVE A LOCK!
BEEP BEEP BEEP BEEP BEEEEEEP
THEY HAVE A LOCK...

Can I fly for two seconds without every goddamn thing on the map locking on to me!? For this reason alone (I'm being perfectly rational!) I'd be fine with going back to the past. Want to shoot something down? Aim!

I understand what you are saying as an average flier, but seriously if they made flying easier there would be even more examples of people just flying around wasting people for whole rounds, there are already multiple people who can do this with ease now......

however I do agree that aiming would be fine if rpg's didn't have an absolute brutal airspeed, like an rpg travels so slow I can watch its path lol.

one thing I miss from BC2 was the tracer dart, so simple but so cool and a great feature, easy to takedown anything that was marked but it required teamwork.
 
With EA having Battlefront, and more importantly Titanfall, I'm not so sure Battlefield will be moving into a future-tech realm.

But Battlefield 4's easter eggs and final DLC would indicate that being the path. And now that Call of Duty mostly takes place in some future year, and how much EA wants to ape that series, it's possible.

BF2142 isn't the same as Battlefront. More content, for one.

Couldn't help it, guv.
 
Good maps is the only thing I really want. No more of the pseudo-linear design to accommodate Rush or whatever other shitty mode you made for consoles.
 
BF2143 sounds good, as BF2142 was great.

Otherwise, they could do something asymmetric:
- battlefield: XCOM (or Battle: LA). Soldiers vs aliens.
- battlefield: Agents of Shield/Marvel avengers. Soldiers vs supervillains.
- battlefield: King-kong or 'dinosaurs with laser beams'.

Personally, I'm not sure that Battlefield:5 (which is slightly different to 4 which was slightly different to 3) is really going to capture people's imaginations.
 
As for a PS4 version:

1080p at 60fps
Different time period (go back to WWII, tired of modern/future)
Different Unlocking system
Character customization per faction

Never going to happen.


PS4 isnt some kind of magic monster. It has limits. And Frostbite is a very demanding Engine.

Dont expect beyond 900p from Battlefield/Battlefront games on PS4. Xbox One too sadly will probably stay at 720p

Good maps is the only thing I really want. No more of the pseudo-linear design to accommodate Rush or whatever other shitty mode you made for consoles.

Rush isnt shit. Not the modes fault when dice isnt able to create good maps in the recent years.
 
I understand what you are saying as an average flier, but seriously if they made flying easier there would be even more examples of people just flying around wasting people for whole rounds, there are already multiple people who can do this with ease now......

however I do agree that aiming would be fine if rpg's didn't have an absolute brutal airspeed, like an rpg travels so slow I can watch its path lol.

one thing I miss from BC2 was the tracer dart, so simple but so cool and a great feature, easy to takedown anything that was marked but it required teamwork.

Even great helicopter pilots will tell you the attack chopper is a flying coffin. You can be the best pilot in the world and still be easily shot down simply because a lot of maps have no cover for the chopper and there's 40 bazillion things that can take it down.

The scout on the other hand is a beast for no other reason than you can have engineers repair it on the fly and it's quick, so you have a flying fortress of death that can tank hits and deal lots of damage. You can have multiple people firing at it with stingers and it will limp away and come back full force. It's a bit silly. It has all of the advantages and no weaknesses essentially.
 
BF2143 sounds good, as BF2142 was great.

Otherwise, they could do something asymmetric:
- battlefield: XCOM (or Battle: LA). Soldiers vs aliens.
- battlefield: Agents of Shield/Marvel avengers. Soldiers vs supervillains.
- battlefield: King-kong or 'dinosaurs with laser beams'.

Personally, I'm not sure that Battlefield:5 (which is slightly different to 4 which was slightly different to 3) is really going to capture people's imaginations.

Not sure if you were joking, but taking the levolution feature a step further by having a battle go on in the middle of a natural disaster would be awesome. Although I'd be a fan of having it during a Cloverfield-type attack - your objective is still to beat the other team but some key scripted events help to kill the monster.
 
Even great helicopter pilots will tell you the attack chopper is a flying coffin. You can be the best pilot in the world and still be easily shot down simply because a lot of maps have no cover for the chopper and there's 40 bazillion things that can take it down.

The scout on the other hand is a beast for no other reason than you can have engineers repair it on the fly and it's quick, so you have a flying fortress of death that can tank hits and deal lots of damage. You can have multiple people firing at it with stingers and it will limp away and come back full force. It's a bit silly. It has all of the advantages and no weaknesses essentially.

Close!

Not going to count things that require actual aim, this is just a list of things that lock on to aircraft (probably forgetting some):

Attack Jet: Heatseekers
Stealth Jet: Passive & active radar
Attack Helicopter: Heatseekers
Scout Helicopter: Heatseekers
Mobile Anti-Air: Heatseekers, passive & active radar
Main Battle Tank: Gunner SOFLAM
Infantry Fighting Vehicle: Gunner SOFLAM
Attack Boat: Passive radar, laser-guided in tandem with a gadget lock
Infantry: PLD, SOFLAM, Stinger, IGLA, Javelin in tandem with a gadget lock, anti-air mines and HVM-II as a pickup

Of course none of that shit actually hits the jets, so the choppers take the brunt of it. And as zma noted, the Scout chopper can survive (unless Elzar's piloting) provided you have someone repairing, but even then, being in the air becomes more a game of hide and seek than actually providing support for your team. The MAA alone covers like 70% of a map just sitting outside its base. It's out of control!
 
Never going to happen.


PS4 isnt some kind of magic monster. It has limits. And Frostbite is a very demanding Engine.

Dont expect beyond 900p from Battlefield/Battlefront games on PS4. Xbox One too sadly will probably stay at 720p



Rush isnt shit. Not the modes fault when dice isnt able to create good maps in the recent years.

It could be done. Just lower the visual quality some, which shouldn't be that much work with WWII environments.
 
why would anyone want to go back to a setting as limited as WW2?
Limited as in you can't slap a red dot sight, laser pointer, suppressor, and bipod on your M1 Garand?

That is a good thing. The attachment system is the worst part about Battlefield 4.


The more limited attachments are the easier it is to balance weapons too.
 
I'd love a true sequel to 2142, but I'd also love to see a return to WWII. 8 years ago I'd never have imagined I'd say that.
 
Less explosions.
I mean, at times you'd think there was a perpetual earthquake in the game going on with how sometimes your screen is shaking to a grenade two walls away. Over and over and over.
 
I understand what you are saying as an average flier, but seriously if they made flying easier there would be even more examples of people just flying around wasting people for whole rounds, there are already multiple people who can do this with ease now......

however I do agree that aiming would be fine if rpg's didn't have an absolute brutal airspeed, like an rpg travels so slow I can watch its path lol.

one thing I miss from BC2 was the tracer dart, so simple but so cool and a great feature, easy to takedown anything that was marked but it required teamwork.

Agreed. Annoys me to no end.

BEEP BEEP BEEP BEEP BEEEEEEP
THEY HAVE A LOCK!
BEEP BEEP BEEP BEEP BEEEEEEP
THEY HAVE A LOCK!
BEEP BEEP BEEP BEEP BEEEEEEP
THEY HAVE A LOCK...

Can I fly for two seconds without every goddamn thing on the map locking on to me!? For this reason alone (I'm being perfectly rational!) I'd be fine with going back to the past. Want to shoot something down? Aim!

If they get rid of unlimited ammo for vehicles and force them to go back to base to re-arm, then that would be fine. But right now, you have to many chopper jockeys that lay waste to infantry with ease. As much as people complain about the Auto Aim weapons, they are the only thing that keeps flying weapons with unlimited ammunition in check.
 
If they get rid of unlimited ammo for vehicles and force them to go back to base to re-arm, then that would be fine. But right now, you have to many chopper jockeys that lay waste to infantry with ease. As much as people complain about the Auto Aim weapons, they are the only thing that keeps flying weapons with unlimited ammunition in check.

true but the other poster had good points, that is that the scout is wayy more OP than any other air vehicle, due to multiple people repairing.... so they should look at some other options such as running out of ammo or having scout heal slower, or make rpgs actually shoot like a rocket, I mean they are so slow its ridiculous.

Jets are okay because they have to fly by mostly, to outrun stingers, attack chopper is pretty much a coffin.

What I don't understand is why did they do away with firing out of scouts? this was like the best part, not nearly as OP as the repairing mechanism.
 
Limited as in you can't slap a red dot sight, laser pointer, suppressor, and bipod on your M1 Garand?

That is a good thing. The attachment system is the worst part about Battlefield 4.


The more limited attachments are the easier it is to balance weapons too.

Yeah, at this point "limited" would be a refreshing change. Battlefield used to be a Rock-paper-scissor sort of design but now it's a Rock-paper-scissor-stinger-thermal-scout-soflam-activeradar-a10-tank-bopit-twistit-pullit design. I'm just sort of burnout on all the tech stuff kinda how I was burnt out on WW2 a long long time ago. I wouldn't mind revisiting that if it means a more tightly designed, more focused game.
 
Please no.

Larger player counts than 64 are unnecessary, it'll just lead to watered down maps that have to be larger to account for more players.

Why? I'm not sure that the Arma series suffers for having a massive amount of players on a large map. They're different games, I know, but hell, Mount & Blade is an indie game with crappy graphics and it has no problem with 200+ games. Why should a larger size mean watered down maps? Wouldn't larger maps account for more variety, more features per map?

I'm not saying they should go the Arma route, but Battlefield already has aircraft, and I don't see why their play area should be so small. Battlefield 4 is already about large scale modern warfare... it just doesn't do the scale. I'm not sure why doing so would mean for a weaker game.
 
Scout has been broken and OP since the game released, although its much more manageable now (you can at least keep it away from the flashpoints with MANPADs, and occasionally take it out). 90% of the scout kills I see are from other choppers using heatseekers or miniguns, which seems fair enough.

Attack chopper is screwed though - you can lay waste to it with ease on pretty much every map apart from Siege (and maybe Dawnbreaker at a push). On Siege its the other way around, with two 140 level pilots its pretty much impossible to hit let alone kill, too many intra-building routes for cover that can bring it right over the nodes for a multi-kill strafe then back out again.

Basically what I'm slowly getting to is that the choppers & the manpads (and their respective balances) aren't really the issue, its the poorly designed maps that make sensible balancing a massive fucking ballache.
 
Since it's all under EA these days, they should take another stab at making a Command and Conquer FPS. Imagine a Battlefield: Red Alert.
 
You balance choppers by limiting their ammo, forcing actual repairs, and allowing them to take (a minimal %) of damage from small arms fire. Not to the point like in BC2 Vietnam where they exploded in two seconds. But enough damage that a team being hounded by chopper fire can discourage the pilot from hanging around with combined, concentrated fire.

There. Done. Fixed.

DICE has really sucked with chopper balance since BCo and the solution is so simple... doesn't require goddamn lock-on weapons horseshit.
 
As much as people complain about the Auto Aim weapons, they are the only thing that keeps flying weapons with unlimited ammunition in check.

Counterpoint:

AyRaJhA.gif


You can just shoot them down with regular shit!
 
Get rid of lock-ons. The only lock-ons should be on fighter jets to fight other jets with limited ammo. Maybe, the attack chopper can have 2 air to air missiles, but that's it. All air vehicles should have limited ammo but be more powerful. Go back to base to reload.

Ground vehicles like tanks should not have guided missiles. Their ammo should be more limited but stronger against infantry. Coaxial machine gun on tanks should be standard instead of an unlock.

AA can have stingers but also be limited. Instead, the gun should shred any low flying chopper or jet more quickly. More stationary AA emplacements. More emplacements overall. (AT, MG, AA, HMG)

More teamwork mechanics that reward players. Self resupplying and healing should be slow. While giving out health/ammo to others will benefit others quicker and reward your too.

Objective rewards/strategic objectives. Back in the day taking an objective meant a reward like a tank spawning, your team gaining an airbase, ammo/health crates, repair station, high ground, etc... Now most maps only have stuff like boats, jeeps, or a scout chopper in the middle of an AA dominating map. Every objective should have a bonus and provide an advantage for any side to take. Each objective should have a different value and allow a team to shape the battlefield to their advantage.
 
My hopes is that it will not follow COD footsteps into the futuristic parkour shooter. It will still be a infantry based shooter based on "reality".

I sincerely hope they focus on great map design (rush and conquest should be the priorities), delete team deathmatch, squad rush and all that crap from the game. Focus on team based modes and make classes matter. Don't allow an assault to have medkits. Want a medkit? Squad with a medic.

Also destruction...destruction and more destruction. Not canned events that happen every single time. Make it so every building can be destroyed just like Bad Company. Even if that requires to reduce map size and number of players.

And don't forget to test the game before release. And when you think the game is ready, test it again, again, again and again. Don't be stupid and release another BF4.

In reality I only think the first paragraph has any chance of becoming reality...
 
Limited as in you can't slap a red dot sight, laser pointer, suppressor, and bipod on your M1 Garand?

That is a good thing. The attachment system is the worst part about Battlefield 4.


The more limited attachments are the easier it is to balance weapons too.

Attachments dont have to be as over the top as BF4

BC2 did it just right
 
Not 720p on Xbox One and be as destructible as Bad Company. Id take bad company style maps with 20v20 over a glitchy, low-destruction 32v32 any day of the week.
 
Holy fucking Christ people. IT'S DEFINTELY NOT GOING TO BE BAD COMPANY 3.

I will bet my avatar on it.


I would enjoy if they went back to WWII or Cold War, but that's probably unlikely too. I have no idea what I want out of BF5. If they stay in the same era of warfare I would hope they at least make some kind of meaningful update/change to the gameplay.

I wasn't saying I think it's going to be BC3, or even that I want it to be Bad Company 3 itself. I just mean that I want the next Battlefield game to be more like BC2 than BF3/4.
 
Remove all the game modes besides Conquest and Rush. Focus on designing maps for those two modes.

Thank god you're not making the game.

I like TDM I'm bf.

I want no premium but I know they'll do it so I won't be buying until it's on sale.

Also with regards to the game I would be pretty much happy if they keep the way the game plays in bf4 with a few tweaks here and there.

1. No orange triangle over spotted enemies, it should ONLY show on the minimal.
2. Much fewer weapons with much fewer mods.
3. BC2 style hit detection
4. Destructible EVERYTHING <- this is essential, some things in bf 4 aren't and it sucks. I wanna be able to tunnel through the ground with c4 or a tank if I have to. This was in bf3 in the beta (I dunno if it made it into the game release or not, but those paper buildings that don't crumble in bf4 are irritating, it also feels like bullets go through walls less easy in bf4.
5. NO Premium! But people are still buying it and with it they can sell half as many copies and make the same profits.... Doesn't it make sense to remove it and sell twice as many copies? Well, that's not guaranteed so they'll do premium and I hate it.
6. Properly designed maps with themes and realistically feeling battle locations not the hodge podge of dodge that some of the bf4 maps are. Even just a collection of maps from the old games is good enough.
 
I want a Battlefield game that is some where between BC2 and BF3. Both were great in there own ways. BF4 isn't a bad game, but I did feel let down by the lack of destruction and piss poor Rush mode among other things.

- Destruction needs to be amped up, which means no triggered events. I want to remove walls to flank around when needed.
- Reduce explosive spam. Give us a RPG, 1 Grenade, and C4 in well regulated intervals.
- Make Rush maps. Its what made BC2 and BF3 great IMO.
- No Premium. Release maps for free, but figure out a different monitization system. Like skins or something.
- Server side netcode. Client side netcode just sucks.
- In game server browser. No Battlefront crap.
- At least 10 maps at launch.
 

yes but lets be realistic, anyone can make a best of video showing rocket kills , I could have made a tank shots on jets video too, but its over 100 hours of playtime, most good chopper pilots are not shot down regularly with rpg, anyone who pulls these shots off is still pretty stoked about it, even today.
I wouldn't say it's rare but I would say I have been shot down maybe a dozen times by anything not a stinger.
 
How about a timer imposed on players piloting vehicles (after dying in them) so that others get a chance to use them?

I hate heliocoper whores.
 
I want a Battlefield game that is some where between BC2 and BF3. Both were great in there own ways. BF4 isn't a bad game, but I did feel let down by the lack of destruction and piss poor Rush mode among other things.

- Destruction needs to be amped up, which means no triggered events. I want to remove walls to flank around when needed.
- Reduce explosive spam. Give us a RPG, 1 Grenade, and C4 in well regulated intervals.
- Make Rush maps. Its what made BC2 and BF3 great IMO.
- No Premium. Release maps for free, but figure out a different monitization system. Like skins or something.
- Server side netcode. Client side netcode just sucks.
- In game server browser. No Battlefront crap.
- At least 10 maps at launch.

Battlefront is here to stay I'd say, I don't hate it but I don't love it either.

All good points otherwise.
 
yes but lets be realistic, anyone can make a best of video showing rocket kills , I could have made a tank shots on jets video too, but its over 100 hours of playtime, most good chopper pilots are not shot down regularly with rpg, anyone who pulls these shots off is still pretty stoked about it, even today.
I wouldn't say it's rare but I would say I have been shot down maybe a dozen times by anything not a stinger.


I bring down choppers mostly every game as do my friends that roll engineer. In my experience of over 700 hours on just PS4 alone, choppers are brought down by RPG by a large percentage.
 
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