It should only have Conquest, Rush (or even better Turning Point from SWBF), Carrier Assault (imagine that in WW2), Domination, and Air Superiority.wat, Disagree.
Leave out all the CoD modes like TDM and Domination. Rush has to stay.
Remove all the game modes besides Conquest and Rush.
Focus on designing maps for those two modes.
Solid/stable MP within the first 6 months.
And a World War 2 setting with full destruction, why not?
Yeah, after the bitching about Battlefront I can't see them dropping the campaign.
A massive improvement in player numbers. If a game like Mount & Blade Warband, developed by a tiny team with minimal resources and running on an engine developed by a single guy can offer team sizes of 200+, EA can do so much more with Battlefield. I imagine we're stuck at paltry numbers due to consoles in a way, but they should aim much higher.
fuck that, fuck vehicle unlocks (and customization really but I'll settle for it if all stuff is available from the start), fuck gadgets and weapons being locked to inane assignments and fuck attachment grindingCampaign and or campaign unlocks need to go. MP7 is locked off with it I think, what is this shit?
Why?Agree with "no prone". Shit can die in a fire. Oh and no more dorito spotting please. Its annoying.
Oh and in regards to Vehicles. For the love of god NO MORE self repairing vehicles. This shit was beyond annoying.
A massive improvement in player numbers. If a game like Mount & Blade Warband, developed by a tiny team with minimal resources and running on an engine developed by a single guy can offer team sizes of 200+, EA can do so much more with Battlefield. I imagine we're stuck at paltry numbers due to consoles in a way, but they should aim much higher.
I believe that most of the bitching about battlefront was not due to lack of campaign but rather lack of meaningful MP content in general while retaining the $60 price tag. It felt stripped down compared to the MP in BF4.
I mean part of it is fair, considering they're surely gonna have another season pass on top of it retailing it at full price.People will still bitch regardless of how much content there is and draw comparisons to CSGO/Overwatch/etc as multiplayer only games that aren't full price.
If your still getting rubber banding today then I think you need to play on local servers or/and upgrade your Internet. I've not had rubber banding since last year.A decent netcode, where hit detection works and rubber banding doesn't ruin the game.
More players doesnt mean more fun... The actual counts we had for BF4 and battlefront were fine IMO.
And man imagine RUSH in a WW2 setting where you have to destroy Nazi Gold Chests in Berlin etc. on top that all the WW2 sounds, guns etc.
I would love a new BF2 lol. I know that is silly but BF2 was my favorite by far. Had so much variety and the whole squad and commander play was best in that version.
Maps that dont make smgs and shotguns mostly useless.
Hopefully it's changed, because that whole answer is just full of nonsense.Patrick Bach: I think the learning we’ve done is that if you make a good game, people spend a lot of time with it. If you make a great game, they will never leave. I think we maybe miscalculated with, for instance, Battlefield Bad Company, with a year. It’s been out for a year and a half, and we thought people would spend probably half a year playing it and then it would start to trend down. We’re actually at the same number of people playing today as we had three months after shipping. So it’s quite steady, how many people are playing the game. It actually went down slightly last Autumn when some other games were released, but it went right back up over Christmas when we released the Vietnam expansion pack.
So people are today playing the exact same amount of games as they did back then. So of course we miscalculated that, because we thought people would stop playing. And then people rank out and they unlock everything, and they start to feel fatigue for not getting more stuff. So I think the challenge is to figure out how long people will play this game for, and then make sure you have enough stuff for you to unlock. Because it’s not fun to have to play for ten years to unlock the last thing – that doesn’t make the game better, it makes it seem that there’s no point to continue. But then again, you still want that carrot, dangling in front of you.
For Battlefield 3, we known that people play even more than Battlefield Bad Company 2, so we’re planning for even longer unlocks, a bigger unlock tree. So I think, to us, it’s understand how long people will play the game for, who will play the game, and how they will play the game. Based on that, which is the only information you can speculate on, try and give as much as you can for that period of time. So what we’re doing is, for instance, is deepening the game, but also broadening the game. Depending on your play style, you can actually unlock stuff based on a specific weapon or a specific class, rather than have everyone unlock everything.
http://www.rockpapershotgun.com/2011/09/01/battlefield-3-unlocks/
Like in real life, those weapons are intended to be used in close quarters (ex. Operation: Locker). You probably need to diversify your weapons skillset so that you don't have to rely on them in more open maps (ex. Dawnbreaker, Golmud Railway, etc).
That's why I love BF. You can't get killed by a shotgun on opposing ends of the map lol. There is skill involved and situational weapon load out requirements.
I really hope most of the posts itt are not in bf5. 4 was damn near perfect to meThis is going to sound terrible but I just want BF4 with new guns and a ton of new stages.
More of the same.
And a World War 2 setting with full destruction, why not?