This is my concern. I'd much rather wait 6 years for one product than wait the same amount of time for all episodes to be complete.Have you ever played an episodic game? Not one of them are seamless. Not a single one.
I'd actually really like a REMake style game. Let's have high resolution, modern pre rendered backgrounds.
If you look at the port on the ps4, the incredible detail and personality in those backgrounds is surely going to be lost.
So then wait x amount of years for the whole game to be out then.
Man, it's almost terrifying to choose to wait. Knowing them it might be in development limbo and you'll never see it. Take whatever we can get hahahaThis is my concern. I'd much rather wait 6 years for one product than wait the same amount of time for all episodes to be complete.
I'd actually really like a REMake style game. Let's have high resolution, modern pre rendered backgrounds.
If you look at the port on the ps4, the incredible detail and personality in those backgrounds is surely going to be lost.
Square Enix haven't done a game with good English voice acting yet,.
I'd actually really like a REMake style game. Let's have high resolution, modern pre rendered backgrounds.
If you look at the port on the ps4, the incredible detail and personality in those backgrounds is surely going to be lost.
Yeah, I mean if 5 and 6 got remakes with higher resolution graphics why not 7
Let's take the Midgar Zolom encounter for example. In the original, storywise this is hardly touched on, with an optional battle and subsequently a screen where it is skewered just before the Mithril Caves.
I imagine in an attempt to bring this in line with contemporary gameplay dramatisations we see in recent games, I can see something similar to the Behemoth section of the FF15 demo if anyone played it. A full on set piece, creating atmosphere with interactive story/gameplay elements.
If they incorporate this level of programming into the world then I'm more than happy if this is released in installments.
I'm considering how they'd split up the story. I believe they've said they intend on expanding the Midgar story. So, if I were to venture a guess, I'd say it would go like this:
Episode 1: Expanded Midgar, endingwhen you leave the city.
Episode 2: Kalm until the Forgotten Capital, ending withthe biggest death in video game history
Episode 3: From that point until the end.
I think going over three episodes would be a mistake. This isn't a TellTale game where each episode will only be a few hours long. People are going to want the closure, eventually.
Question: How are we treating story spoilers in these threads? Obviously the game is old but it would really be a shame if someone who somehow didn't know some of the major plot beats got spoiled.
I'd actually really like a REMake style game. Let's have high resolution, modern pre rendered backgrounds.
If you look at the port on the ps4, the incredible detail and personality in those backgrounds is surely going to be lost.
Half-Life motherfucking 2.
*mic drop*
I'd actually really like a REMake style game. Let's have high resolution, modern pre rendered backgrounds.
If you look at the port on the ps4, the incredible detail and personality in those backgrounds is surely going to be lost.
I worried that this overly bloated project is going to drop the quality overall and lose what made the first game cohesive and good.
I respect ambition but i hope its being pushed for the right reasons
If the previous attempts taught me anything its that sometimes less is more....
But that's different. Games like that and Shenmue are not remakes, so the long story over multiple installments is more acceptable.Wasn't the Xenosaga games on the PS2 "episodic"? People loved those games
I honestly can't believe people are citing The Witcher 3 as a development sample for FFVII.
I mean is that what you want?
After all this time, after all the waiting, the only thing you want to sit back and say after finally playing it is, "It was as good as Witcher 3."?
Really?
I agree.Completely different games And I believe the size of the world was the main point people were making.
A lot of people would argue The Witcher 3 is better than FFVII, so I sort of fail to see your point.I honestly can't believe people are citing The Witcher 3 as a development sample for FFVII.
I mean is that what you want?
After all this time, after all the waiting, the only thing you want to sit back and say after finally playing it is, "It was as good as Witcher 3."?
Really?
I worried that this overly bloated project is going to drop the quality overall and lose what made the first game cohesive and good.
I respect ambition but i hope its being pushed for the right reasons
If the previous attempts taught me anything its that sometimes less is more....
Because asset creation is much more time-consuming and expensive today than it was twenty years ago. FFVII is just too big of a game. Let's remember this is from the director that had Versus XIII in limbo for years. Add the lengthy development to the rise of Games as a Service models all around the industry and it's easy to see why Square Enix would have liked to make this episodic.Why is it that 19 years after FF7 came out, Square are unable to recreate the game without breaking it into parts? Why are they (probably) going to cut out the world map? FF7 wasn't some huge game with dozens of towns. They modeled all of those areas for the prerendered backgrounds in the goddamn mid 90s and the game only took 2-3 years to make. With huge games like The Witcher 3 out, shitty devs like Squenix have no excuse.
A FF7 remake done right cannot be anything else than episodic.
Think about it. FF7 technically has aged badly. Archaic mechanics and the materia system is an unbalanced mess.
Yet whenever we replay it, we stfu and play it to the end. Set-piece after set-piece after set-piece. It's just so captivating with superb pacing. And it never let's go till the last fight. Every single area is packed with small or big scenarios and countless details. When I saw the gameplay trailer I was amazed by how faithful it was to the original to the last detail. I thought if all the game is like this, Midgar only could be 20 hours.
The scene with the train was just a screen and 3 battles iirc. Just translating this to a detailed 3D game could increase the play time 5-fold.
Then the bosses. In psone it was just the model and 3 simple animations. Now they need the work of an expensive action game. In fact I epect the boss number to be cut down.
It's just a massive game. And do not compare with the 80 hours of other rpgs. In those there are many hours of dialogue, wandering, side quests...their stucture is not comparable.
How it should be done imo. (spoilers)
3 parts. The first ends upon exiting Midgar. They should recapture the feeling we had when we found out that the journey was just beginning and the huge Midgar was just a dot on the world map. It should be the shortest (20 hours) so it can be released quickly.
Second part is the linear Sephiroth hunt up to the Weapons awakening. It ends with a bang.
Third part is the rest. It begins with an awesome set-piece and getting the Highwind.
Every next part expands the game that way.
If Square does not fuck it up, the remake could have the same impact to newcomers like the original and on top of that the support of millions of fans.
If you want to believe The Witcher 3 is to gaming now what FVII was to gaming when first released, you're free to but I haven't seen the vocal community support of such a statement.The Witcher 3 is better than FFVII, so I sort of fail to see your point.
Are we arguing the objective quality of the games or the hype they generated? Because FFVII wasn't revolutionary in any way when it was released, it was just good marketing and good timing.If you want to believe The Witcher 3 is to gaming now what FVII was to gaming when first released, you're free to but I haven't seen the vocal community support of such a statement.
3 parts....3 discs. Whatever. Just give me the collector's edition that includes all parts and I'll be fine.
Honestly, this might be the only game that I will shell out $xxx.xx money for. Price will not phase me.
Wasn't the Xenosaga games on the PS2 "episodic"? People loved those games
True, but SE did insist that there are going to be some changes to the story iirc. This would be the perfect opportunity for them to play with our expectations a bit.But that's different. Games like that and Shenmue are not remakes, so the long story over multiple installments is more acceptable.
Many people already know the story in this game so cliffhanger endings are sort of dumb.
I just don't feel like we played the same game. The mechanics of the original are perfectly fine; I never felt like I was playing an "archaic, unbalanced mess."
Your post reads like really desperate optimism, which I totally don't blame you for. I want to be excited as well!
The fact that people on here are believing the lines about this being based solely on game size is absolutely hilarious.
This is the video game industry, folks. Division into episodes ensures a better stream of revenue over a lengthier period of time.
Hello?
Several? SEVERAL? Are they trolling right now?
The fact that people on here are believing the lines about this being based solely on game size is absolutely hilarious.
This is the video game industry, folks. Division into episodes ensures a better stream of revenue over a lengthier period of time.
Hello?
Whatever it was that caused it, it was huge and still is.Because FFVII wasn't revolutionary in any way when it was released, it was just good marketing and good timing.
Why is it that 19 years after FF7 came out, Square are unable to recreate the game without breaking it into parts? Why are they (probably) going to cut out the world map? FF7 wasn't some huge game with dozens of towns. They modeled all of those areas for the prerendered backgrounds in the goddamn mid 90s and the game only took 2-3 years to make. With huge games like The Witcher 3 out, shitty devs like Squenix have no excuse.