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Final Fantasy VII Remake is a multi-part series

Styles

Member
You guys realize this is the only way you're gonna play it within the next 4 years right?
Or they could have waited a few more years until the game is close to completion to announce it. But of course SE being SE, they like to announce things prematurely.
 

Axass

Member
This is immensely moronic, already went back on my decision to buy a PS4.

It was too good to be true after all.
 

Calabi

Member
I disagree. when you break the game down, each area only has a few screens, some of these are reused at different points in the game, some of them are made longer by having dead end paths or exploration routes. It has many seperate locations, but no more than something like Skyrim. I replay the game every year or two, and can see no reason it would be difficult other than already mentioned. Because they are going to make 1 area the equivalent of 10 screens to move through and fight on, and this is the issue. They could easily rain that in. But they won't.

The game does not at all have more content than current RPG's. The difference is this is SE, so they will spend 2 years and half their budget on cut scenes and flashy shit, then wonder why it's so much work to make.



Yeah I think it can be done in one release no problems other than time. I just don't think MMO's are a good basis for arguing volumes of content, because they NEED to have a lot of content to keep players subbed.

This is what I think. I feel like, Square is making a rod for their own back. FF7 had a clever re use of assets and areas werent really that big, and lots of views only from single angles. Its going to take till 2025 for them to complete the whole thing with two years wait between each release, and cost a 120 dollars for the whole game. I dont want that.

They dont seem to have much sense in dev time or expectations or what really needed and required. But I dont know maybe it'll all turn out fine.
 
I think most fans would rather wait a few years longer for a complete QUALITY product than this dripfeed nonsense.

The whole reason they are doing it this way is so that they dont have to cut huge chunks of the game out.

If you want to wait for the whole game to come out then nothing is stopping you.
 

Frumix

Suffering From Success
And I thought making it into a button mashy action RPG was the worst thing they could do... that's child's play compared to this. Remember how well the After Years turned out?

The quality of The After Years had heck all to do with it being episodic. Some episodes were really well-designed from the gameplay standpoint, but then you got the writing in it...
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
The size of the game will probably be smaller than XV, the size of the world isnt the problem.


FFXV 1 playable character
FF7remake-11 playable characters

FFXV-7 summons
FF7remake-dozens of summons

FFXV-a couple of mini games
FF7 remake-10+ mini games

Not to mention the incredible amount of enviornmental variety in FF7. Midgar, the world map, Cosmo Canyon, Golden Saucer, all of those look completely different. They cant reuse assets.

So what you're saying is that SE bit off more than they can chew?

No one had any expectations for a remake before it was announced, I'm sure a more modest vision of the remake would have been just as enthusiastically received because fans were generally tired of playing the game with slow battles, midi quality music and blocky characters.

SE knew full well how big the original game was and how much content it had, yet they still chose to target the goal that they have currently set for the remake. This is taking into account that another undertaking with a similar goal(FF15) has been in development for a decade and was in development hell prior to it's current incarnation.
 
I'm okay with this as long as it is honest-to-God one game split into episodes.

I'd want to keep my levels, equipment, progress, all that jazz between episodes. I don't want each "episode" to be a completely new game.
 

Rising_Hei

Member
Believe what?

SE has no problem releasing a huge open world FFXV with great graphics and animations for 60 dollars. (no sequels, no paid DLC, no mictoransactions, no milking of any kind which is unheard of for a modern AAA game).

So when they tell me FF7 is too big of a project for a 1 time 60 dollar purchase i believe them.

The difference is that FFXV doesn't have to be faithful to anything, so it can choose not to be as dense as FFVII :)
 

Ryuuga

Banned
I'm in the "wait for complete edition" camp, but I'm still turned off by all this. How they decide to price this will be a deciding factor in my buying this at all.
 

Hasney

Member
I'm okay with this as long as it is honest-to-God one game made into episodes.

I'd want to keep my levels, equipment, progress, all that jazz between episodes. I don't want each "episode" to be a completely new game.

Yeah, that would be the only dealbreaker for me, but I can't see them being that dense. Generally happy with the decision in general.
 
I'm in the "wait for complete edition" camp, but I'm still turned off by all this. How they decide to price this will be a deciding factor in my buying this at all.

Yeah, I'll await more news on this before I damn this to hell. But I am not very optimistic that this will be priced well.
 
get

🙌
 
Here's my point of view: If the games initial episode feels like a complete game in time for completion (atleast 10+ hours of story and then however long with collectible, trophy fuckery) and it isn't a bug ridden mess, I will pay full asking price.

The next installments have to be priced for how much content is in it. If this is just a milking attempt on Square's end, then they just ruined one of the best video games ever.

If the first and base game is tight and plays as a full installment, and then we wait like a year and a half for another "full" game. If it's like a 4 to 5 hour game asking full price to milk it financially, I am out and fuck it to the Final Fantasy series as a whole.


Square, seriously, how is it you take legacy series games and fuck it up with bizarre ideas.
 

fvng

Member
Ironically, FF10 and 13 were both Kitase projects, while he had nothing to do with 12.

The man's best years have passed him a long time ago.

Not sure if you're implying X was a bad game but it's terrific, Its mind boggling to me that he got 13 so Wrong
 

JayBabay

Member
Has anyone opened a serious discussion about the difference in voice acting quality and believability in JRPGs vs WRPGs?

I thought Jessie and Biggs sounded great, like out of a Pixar movie, but after that it was downhill, Cloud in line delivery, Barret and Wedge in sound, unless they intended for Wedge to sound slight. Only a quick preview but I hope they fix it. We need them to figure out what CDPR did to get it so right in The Witcher (Will never forget dialogue with the Baron, wow)
 
Guess I'm the only one who doesn't mind this if it means I can play a bit sooner AND if they don't charge something like $60 for each episode.
 

Hasney

Member
Guess I'm the only one who doesn't mind this if it means I can play a bit sooner AND if they don't charge something like $60 for each episode.

I'm already assuming that the total cost will be over $60, but not $60 a chapter hopefully. I wondered since the announcement how they were going to make it financially viable and I'm much happier that this is the path rather than cutting content.

Has anyone opened a serious discussion about the difference in voice acting quality and believability in JRPGs vs WRPGs?

I thought Jessie and Biggs sounded great, like out of a Pixar movie, but after that it was downhill, Cloud in line delivery, Barret and Wedge in sound, unless they intended for Wedge to sound slight. Only a quick preview but I hope they fix it. We need them to figure out what CDPR did to get it so right in The Witcher (Will never forget dialogue with the Baron, wow)

Square Enix haven't done a game with good English voice acting yet, excluding the old Eidos part. Just hope it comes with Japanese voices.
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
Not sure if you're implying X was a bad game but it's terrific, Its mind boggling to me that he got 13 so Wrong

Not implying it, I'm gonna straight out say it: 10 was a bad game and a precursor to what we got in 13.

I actually stopped playing 10 half way through because of how much I hated it.
 

Paracelsus

Member
Not sure if you're implying X was a bad game but it's terrific, Its mind boggling to me that he got 13 so Wrong

The point is the core design is the same, little to nothing for most of the thing until near the endgame when you finally are met with the Calm Lands from where you're allowed to backtrack to nowhere important or do minigames. FFXIII just stripped X of whatever semblance of towns it had, but ultimately both are corridors and the reason the main FF team is a joke. You gotta wonder how would the real FFXV be if this wasn't a Nomura project.
 

Rei_Toei

Fclvat sbe Pnanqn, ru?
I really hope the get that weird blend of serious and quirky weird right. It's not something they've exactly excelled in recently. I think wacky minigames and weird moments should get a place in the remake. And the world map is an example of the weird charm, I believe. I think it would actually add charm if they somehow make it work with the realism of the regular game. World maps always asked some willingness from the player for suspension of disbelief. I see no reason why this isn't still workable with the new title.

It doesn't need to be huge or realistic. But adding it offers a grip of sorts on the layout of the world and its story, same way as the fold-out map of Middle Earth or Westeros does when you're reading Lord of the Rings or Game of Thrones. With the added bonus of some light exploration elements. With no world map there isn't the thrill of roaming about and stumbling upon a hidden cave or ruin.

If they do decide to completely dump the world map, I do hope they offer some exploration elements, be it some of the forests, the submarine sections or the snow fields.
 

MagiusNecros

Gilgamesh Fan Annoyance
Really hope they have a data transfer option for those of you who grind levels unless they purposely put a level cap per episode.
 
This sucks but... Fuck it I will buy it anyway... The problem will be if it is released on PS4 then the final is released on the PS5...
 

adz2ka

Member
I posted this in the other thread, but here are my musings...

If they can pad it out and not cut corners I am happy with that.
I reckon they will definitely utilize more set pieces to make it feel a lot more streamlined.

Let's take the Midgar Zolom encounter for example. In the original, storywise this is hardly touched on, with an optional battle and subsequently a screen where it is skewered just before the Mithril Caves.

I imagine in an attempt to bring this in line with contemporary gameplay dramatisations we see in recent games, I can see something similar to the Behemoth section of the FF15 demo if anyone played it. A full on set piece, creating atmosphere with interactive story/gameplay elements.

If they incorporate this level of programming into the world then I'm more than happy if this is released in installments.
 

daveo42

Banned
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Of course getting the whole game remade was a big undertaking, so they are splitting it up. How and in what chunks is the biggest concern. This remake is going to probably last for 10 years and span 1.5 console generations. Looks like they figured out how to drag out FF7 even more than they did in the past 10 years.
 

UrbanRats

Member
I posted this in the other thread, but here are my musings...

If they can pad it out and not cut corners I am happy with that.
I reckon they will definitely utilize more set pieces to make it feel a lot more streamlined.

Let's take the Midgar Zolom encounter for example. In the original, storywise this is hardly touched on, with an optional battle and subsequently a screen where it is skewered just before the Mithril Caves.

I imagine in an attempt to bring this in line with contemporary gameplay dramatisations we see in recent games, I can see something similar to the Behemoth section of the FF15 demo if anyone played it. A full on set piece, creating atmosphere with interactive story/gameplay elements.

If they incorporate this level of programming into the world then I'm more than happy if this is released in installments.
This more or less what I mean, when I say production values.
It goes beyond just having a 1:1 rendition of FF7, but with better models and lighting.
 
ugh, this just makes me think that even with all the parts together in a collection it's going to feel segmented and chapter-like in progression, along with the more action themed combat i'm a little worried.
 

fvng

Member
Not implying it, I'm gonna straight out say it: 10 was a bad game and a precursor to what we got in 13.

I actually stopped playing 10 half way through because of how much I hated it.

The point is the core design is the same, little to nothing for most of the thing until near the endgame when you finally are met with the Calm Lands from where you're allowed to backtrack to nowhere important or do minigames. FFXIII just stripped X of whatever semblance of towns it had, but ultimately both are corridors and the reason the main FF team is a joke. You gotta wonder how would the real FFXV be if this wasn't a Nomura project.

It was only a precursor in the respect that it was a very linear game, but it made sense in the story as it was a pilgrimage. Not only that, the linearity is compensated for in several ways. Great charismatic characters, great voice acting (generally), terrific music (some of the best in the series), an awesome battle system (significantly better than ff13).. all those factors and more makes its minor blemishes forgivable, but there was no saving graces for XIII. I can't agree that it was a bad game, sorry. I agree the core is the same, but that is irrelevant to the fact that 13 overall was shit from a narrative point of view.

I good analogy is RE4 vs RE5.. RE4 is a precursor to RE5, but similarly they did not understand what made RE4 a good game.
 

T_Exige

Member
Don't know what to think about this... A shame, but at the same time expected.

Some people were saying 2017? FFXV hasn't even been released ...
Nomura saying that some parts of "Wall Market" weren't done, that is like the first hours into the game. How do you expect all the other stuff like Wutai, Underwater Reactor, all the new content being done, if he can't decide/or needs to think about which dress Cloud will wear.
 

Axass

Member
Ahahahaha.



Is it seamless? I have yet to play it (sue me :p )

It is, but then again it was supposed to be a single game for a very long time, it got split only when they noticed there were no funds left to develop it, so they sold what they had made and used that money for part 2. So it doesn't really count.

This is going to be a disaster.
 
As long as there is a set schedule and there's still plenty of gameplay for each episode, I'm okay with this.

I don't want these coming out years apart. I'm looking at you, Blizzard.
 

carlo6529

Member
I think most fans would rather wait a few years longer for a complete QUALITY product than this dripfeed nonsense.

I plan on waiting for it all if they plan on doing this shit. I'm not going to buy it in segments. I got to say, what a terrible idea. Is the state of their company that dire that they need to milk as much money as they can before the game is even complete?

Honestly, I'm at two strikes already with this remake, one more and I'm not buying it at all.
 

joseph

Banned
But how would that work when it's released in multiple episodes? How much you can explore overworld in each episode? I think each episode will have somewhat explorable areas, but I doubt there will be one big overworld in style of Witcher or Skyrim etc.
Similar to the World of Warcraft expansions with new areas opening up and/or changing?
 
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