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Street Fighter V Roster Discussion: P-P-P-P-PATTERN BREAKER

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His Aegis wouldn't be as good as in 3S anyways so you don't have to worry about unblockables.

Eh, he could still shut you down in the corner, lame it out if he needs to, and I make you a bet (even without unblockables in 5) he'll still have tricky 50/50 shit with it.

I'm sorry, but saying that you want a character like Urien to have access to two supers at once is a very dumb statement. That's like saying "Hey, I want Ryu to have a 0 frame grab super IN ADDITION to his fireball super."
 
You know what he's saying though... Your average person who was big into SF2 never even touched SF3. Honestly, many people didn't even know it existed. It was such a stealth release with little marketing. A lot of it is due to declining arcade presence at the time, and no console releases. Many of people who did try it out were instantly turned off when they saw that none of their favorites characters were represented. Sure, it was big in the hardcore community, but that's it. So, in a sense, he's correct.
This is completely false. Both New Generation and 2nd Impact got ports to the Dreamcast. Yes, they were a couple of years after New Generation debuted in the arcades, but they definitely got ports. So did 3rd Strike, for both OG Xbox and PS2 as part of the Anniversary Collection.

He's only correct in the barest sense, but that doesn't mean SF3 was a bad game. If the quality of a game were rated solely on popularity, a lot of cult classics in other genres would be considered bad games. It's a superficial way of looking at the merits of what constitutes a good game in terms of the qualities that matter.

And I say this as someone who largely respects SFIV, and would say it does some things better than III (such as Focus being better than parry, and a somewhat nicer roster even if the size of the roster is too damn big and makes it feel more like a Dream Match or MUGEN game).
 
Eh, he could still shut you down in the corner, lame it out if he needs to, and I make you a bet (even without unblockables in 5) he'll still have tricky 50/50 shit with it.

I'm sorry, but saying that you want a character like Urien to have access to two supers at once is a very dumb statement. That's like saying "Hey, I want Ryu to have a 0 frame grab super IN ADDITION to his fireball super."

Nah combos from Aegis will scale super hard and uriens footsies will be relatively weak, he will need the 50/50 stuff. Also Ryu having a 0 frame grab is actually way way stupid where this isn't. Urien Basically is getting a Utility super and a normal hit confirm super and that's it, without great footsies in a footsie heavy game he will need this.
 
Eh, he could still shut you down in the corner, lame it out if he needs to, and I make you a bet (even without unblockables in 5) he'll still have tricky 50/50 shit with it.
I agree that Aegis is pretty good even without considering unblockables, and IMO still his best super,. Most people online just use Aegis as a corner lockdown tool for high/low mixups (which was probably the developer's original intention for it), and it works fairly well in that regard.
 
This is completely false. Both New Generation and 2nd Impact got ports to the Dreamcast. Yes, they were a couple of years after New Generation debuted in the arcades, but they definitely got ports. So did 3rd Strike, for both OG Xbox and PS2 as part of the Anniversary Collection.

He's only correct in the barest sense, but that doesn't mean SF3 was a bad game. If the quality of a game were rated solely on popularity, a lot of cult classics in other genres would be considered bad games. It's a superficial way of looking at the merits of what constitutes a good game in terms of the qualities that matter.

And I say this as someone who largely respects SFIV, and would say it does some things better than III (such as Focus being better than parry, and a somewhat nicer roster even if the size of the roster is too damn big and makes it feel more like a Dream Match or MUGEN game).

I was more referring to the fact that there was no console release close to when the game was released in the arcade. I know the game got ports, but they were all very LTTP. The game didn't get a port until 3 years after the original game was released to arcades, and was DC only.( I loved my DC =/) It wasn't ported to anything else for 4 more years.

I'm definitely not saying the game was bad by any means. I'm saying it's easy to see why it didn't have a large following compared to SF2 and SF4.
 
This is completely false. Both New Generation and 2nd Impact got ports to the Dreamcast. Yes, they were a couple of years after New Generation debuted in the arcades, but they definitely got ports. So did 3rd Strike, for both OG Xbox and PS2 as part of the Anniversary Collection.

He's only correct in the barest sense, but that doesn't mean SF3 was a bad game. If the quality of a game were rated solely on popularity, a lot of cult classics in other genres would be considered bad games. It's a superficial way of looking at the merits of what constitutes a good game in terms of the qualities that matter.

And I say this as someone who largely respects SFIV, and would say it does some things better than III (such as Focus being better than parry, and a somewhat nicer roster even if the size of the roster is too damn big and makes it feel more like a Dream Match or MUGEN game).
But the guy that said no one played SF3 was only talking about popularity, not quality. And this is a fact, SF3 was not popular in the slightest, it had a cult following which is a completery different deal. Hell, the hardcore community barely gave a shit about the game until 3S and if we're to talk quality NG and 2I are arguably shit games.
 
Nah combos from Aegis will scale super hard and uriens footsies will be relatively weak, he will need the 50/50 stuff. Also Ryu having a 0 frame grab is actually way way stupid where this isn't. Urien Basically is getting a Utility super and a normal hit confirm super and that's it, without great footsies in a footsie heavy game he will need this.

What makes you think that combos from Aegis are going to be heavily scaled when it's obvious that confirming into Super doesn't do much scaling? His footsies are pretty good actually. His low forward is a very good poke, his jump in HK is an AMAZING jump in that even if parried is still hard to him, plus some good pokes and a cr.HP that launches. To say that a character like this needs two different supers is just a profoundly ignorant thought.
 
Been playing a lot of 3S lately.

Man, I hope Alex makes it into SF V... having a blast revisiting this game and character, and I really miss his command grabs, dashes and charge moves.
 
This is completely false. Both New Generation and 2nd Impact got ports to the Dreamcast. Yes, they were a couple of years after New Generation debuted in the arcades, but they definitely got ports. So did 3rd Strike, for both OG Xbox and PS2 as part of the Anniversary Collection.

He's only correct in the barest sense, but that doesn't mean SF3 was a bad game. If the quality of a game were rated solely on popularity, a lot of cult classics in other genres would be considered bad games. It's a superficial way of looking at the merits of what constitutes a good game in terms of the qualities that matter.

And I say this as someone who largely respects SFIV, and would say it does some things better than III (such as Focus being better than parry, and a somewhat nicer roster even if the size of the roster is too damn big and makes it feel more like a Dream Match or MUGEN game).
The Dreamcast was an unsuccessful niche system that died off quickly and put Sega out of the console market.

On PS1, we got Alpha 3, and that was the last game a lot of people played for a very long time. (I only played SF3 in the arcades once or twice, if that.)

A popular game that sells more copies is more successful when using a company's bottom line as the measurement. SF3's iterations have a lot of design choices (systems, art, characters, graphics hardware) that are widely acknowledged as being giant issues that handicapped the game and led to it becoming a niche title.
 
I still want Terry Bogard in this as a guest character. Especially, if my boy Cody doesn't make it in any DLC

There's no way this is happening, but I would do terrible things for this to happen.

At the very least, we could get Haggar in as a guest character. I mean, there're already 7 Final Fight characters who've been playable in Street Fighter already, but they're all insignificant when compared to the Mayor of Metro City!
 
What makes you think that combos from Aegis are going to be heavily scaled when it's obvious that confirming into Super doesn't do much scaling? His footsies are pretty good actually. His low forward is a very good poke, his jump in HK is an AMAZING jump in that even if parried is still hard to him, plus some good pokes and a cr.HP that launches. To say that a character like this needs two different supers is just a profoundly ignorant thought.
I really think your overselling tyrant slaughter here. I honestly think Capcom will cause aegis reflector to cause heavily scaling to prevent it from giving you damage like hit confirm into tyrant slaughter would and I doubt Refector will stay out as long as before. When it comes to footsies for Urien I'm expecting him to be pretty weak in that regard for this game, that or having singular options. I really don't think having a utility v trigger and a normal super will make him OP at all especially if it's balanced correctly.

Also if you look at the damage of supers in more recent builds it's been nerfed across the board.
 
At the very least, we could get Haggar in as a guest character. I mean, there're already 7 Final Fight characters who've been playable in Street Fighter already, but they're all insignificant when compared to the Mayor of Metro City!

He's not even a guest character, though. FF and SF merged ages ago.

He should be in before Zangief. His MvC appearance should not be enough. We need him in a true SF game.
 
That's just df.lk, isn't it? But yeah, she has more interesting stuff in that video, maybe some of it will return.

It is, but with properties changed. It looked like it was more useful to throw your opponent into the air than to use it as a AA.

While I am not really happy with where Chun-li is right now, I think all of those ideas were not improving her, either. Hopefully they keep experimenting.

I really liked her airbone special that she goes down. It could be great for air to air combat and it could keep the combo going after the opponent hits the ground.

It's exactly what I wanted: Chun with enough tools to combo her opponent into the air and back to ground.
 
He's not even a guest character, though. FF and SF merged ages ago.

He should be in before Zangief. His MvC appearance should not be enough. We need him in a true SF game.

I know, but Final Fight's still it's own series. I know their continuities share a world, but the FF characters still feel like guest characters as a result. Haggar in particular has always just been a cameo in the Street Fighter games, so it's a bigger deal than, say, bringing back Cody.

Also, I just had a really cool idea for the first set of DLC. In it, I'm thinking we'll still see Urien and Alex at launch (They may not be entirely expected, but that might just be PR spew. And they're definitely classics), but 2 months after the game releases, we'll start to see DLC, with the first pack giving us an SFIV vet from each mainline game. We'd see Sagat in May, Akuma in June, Dudley in July, and Juri in August. Plus, somewhere in there, we'd get Mike Haggar. I dunno; these are 4 wildly popular characters that the game'll be lacking at launch, plus a fan-requested character who comes from the series Street Fighter was originally a spin-off of. Plus, unlike guys such as Eagle or Necro, they were in SFIV. The 2 games play differently, but at the very least, they have an easy reference point for each of them, so they might not take as long.

And I know I'm late for it, but I didn't post about it sooner. All this Eagle support, man... I honestly thought I was the only one who wanted him back in SFV! Though sadly, I do agree with the counterpoints, too (He was in 3 obscure games, and his personality is too similar to the more-likely/superior Dudley). He's unlikely, but I'm going to keep on pushing for him!
 
I was more referring to the fact that there was no console release close to when the game was released in the arcade. I know the game got ports, but they were all very LTTP. The game didn't get a port until 3 years after the original game was released to arcades, and was DC only.( I loved my DC =/) It wasn't ported to anything else for 4 more years.

I'm definitely not saying the game was bad by any means. I'm saying it's easy to see why it didn't have a large following compared to SF2 and SF4.
??? 3S came out in like '99, and got ported to DC the next year. It wasn't all that accurate a port like the Naomi games, but still.

3S had a weird arcade history in the US, from what I can gather through personal experience at my arcades & reading online message boards at the time. When it came out most folks tried it alongside whatever else was still out, then many (not all, obviously) abandoned it when the one-two combo of MVC2 & CVS1 dropped. Only years later after everyone had gotten their fill of Marvel & CVS2 did the scene go back to & give it another chance.

EDIT: Ah, unless you were speaking specifically to NG & 2I, which in that case you're correct.
 
I really liked her airbone special that she goes down. It could be great for air to air combat and it could keep the combo going after the opponent hits the ground.

It's exactly what I wanted: Chun with enough tools to combo her opponent into the air and back to ground.

she really didn't need that move though, she has j.mp, j.hp, neutral jump hk. Also keep in mind that if you hit the opponent with the first hit of j.HP, she can confirm into her vtrigger and full combo. So she's fine in that regard imo. She could use a target combo though.
 
Is it? It took til Super last time. Although no Urien is weird considering Necalli and Nash.

It is weird for story, like you mentioned, Nash's forehead and to a lesser extent Necalli. I don't think the SFIV comparisons roster are apt here, because I felt that Capcom wanted to stray faaaaaaa~~~aaaar away from SFIII when launching IV. They were unsure of the success of the game, and tried to re-build the brand on the nostalgia of SF2. (and spice it up with some Alpha characters)
 
It is weird for story, like you mentioned, Nash's forehead and to a lesser extent Necalli. I don't think the SFIV comparisons roster are apt here, because I felt that Capcom wanted to stray faaaaaaa~~~aaaar away from SFIII when launching IV. They were unsure of the success of the game, and tried to re-build the brand on the nostalgia of SF2. (and spice it up with some Alpha characters)
I think they're trying to merge SF0/A, SF4 and SF3 into a coherent timeline here that they can use going forward.
 
So 10 characters down, that means there's 6 left right? That leaves Karin, Urien, Alex, and 3 more... I'm guessing one is a new girl, one is the final boss, and then...??
 
So 10 characters down, that means there's 6 left right? That leaves Karin, Urien, Alex, and 3 more... I'm guessing one is a new girl, one is the final boss, and then...??
Laura (Brazil), Rachid (North Africa), and Zen (India) were/are the names of the 3 newbies. Might've changed names at some point if those were the working ones, but we definitely have at least 1 new girl - Zen probably male but googling that name seems to give mixed results.
 
This is completely false. Both New Generation and 2nd Impact got ports to the Dreamcast. Yes, they were a couple of years after New Generation debuted in the arcades, but they definitely got ports. So did 3rd Strike, for both OG Xbox and PS2 as part of the Anniversary Collection.

I think the point is that releasing exclusively on DC is basically the same as not being released at all to a vast majority of the gaming audience. For example, SFA3 sold a million copies on PS1. On DC, SFA3 sold similarly to 3S...a.k.a. not much at all.

This is more to blame for SF3's lack of big success than any in-game design decisions could ever be. Most people just didn't have very much access to SF3 in the 90's, when the game was new.
 
If the last interview with GS was correct, we have remaining:

- 2 classic characters (Balrog and Sagat/Guile)

- 1 haven't seen in a while (I don't believe we will see any SF3 characters, so it's Karen)

- 3 new (Rachid, Laura, Zen)

Akuma and boss as secret
 
Haha, how come people keep writing her name as Karen? Was it localized that way in certain markets? Reminds me of Laura Croft.
 
she really didn't need that move though, she has j.mp, j.hp, neutral jump hk. Also keep in mind that if you hit the opponent with the first hit of j.HP, she can confirm into her vtrigger and full combo. So she's fine in that regard imo. She could use a target combo though.

She already has a lot of aerial tools, but that doesn't mean that I don't want more =P

I don't think one target combo would be useful for her. Once she breaks the opponent guard, it's her game. My main issue is how she can break the guard since her options to get close are limited/useless. I don't think a target combo would be useful in this.
 
If the last interview with GS was correct, we have remaining:

- 2 classic characters (Balrog and Sagat/Guile)

- 1 haven't seen in a while (I don't believe we will see any SF3 characters, so it's Karen)

- 3 new (Rachid, Laura, Zen)

Akuma and boss as secret
I believe this as well which is really depressing for someone who really only likes 3S character designs for the most part.

No Urien,no Dudley, no Hugo, no Q, no Alex, no Nothin...
 
If the last interview with GS was correct, we have remaining:

- 2 classic characters (Balrog and Sagat/Guile)

- 1 haven't seen in a while (I don't believe we will see any SF3 characters, so it's Karen)

- 3 new (Rachid, Laura, Zen)

Akuma and boss as secret

I think Sim is more likely than Sagat or Guile as he fills a niche in the cast whereas there are characters who are more similar to Guile and Sagat.

I hope Balrog doesn't return just to increase the chances of Dudley + Q.
 
She already has a lot of aerial tools, but that doesn't mean that I don't want more =P

I don't think one target combo would be useful for her. Once she breaks the opponent guard, it's her game. My main issue is how she can break the guard since her options to get close are limited/useless. I don't think a target combo would be useful in this.

Its all about balance. She cant have both great defense and great offense. In vtrigger is the chance when she can rush shit down.
 
Its all about balance. She cant have both great defense and great offense. In vtrigger is the chance when she can rush shit down.

I agree that it needs balance, but I still think she is incomplete. Like, either buff her V-skill or give her one more tool to deal better with keep away. I haven't seen the lastes Capcom streams, so I don't know how much she changed from the beta to the current build.
 
I think Sim is more likely than Sagat or Guile as he fills a niche in the cast whereas there are characters who are more similar to Guile and Sagat.

I hope Balrog doesn't return just to increase the chances of Dudley + Q.

I honestly put Balrog in because of Vega being in the game. He is definitely the question mark character so far for me and if one of the Bison's main henchman is in the game, why wouldn't the other? Especially if this is a fall of shadowloo story.

Also, Rog ticks a lot of boxes.
 
We better get a couple more SF3 reps, preferably Urien and Dudley. If not I will send a very strongly worded tweet to Capcom.
 
Alex is still top on my list though, really hope he gets in this go around.

Alex is one of the only characters that I would be legit sad if he didn't make it.

yas

Alex3s-stance.gif
 
If the shuttlebutt about classic characters are true then I suspect Guile will be one of them. Not only for story purposes but for playstyle. Nash is vastly different from Guile's turtle style and so far there isn't any defensive zoning types (although with all the ways to get past it...Idk).

Sim would also be a nice fit for playstyle purposes but allegedly one of the newcomers will be from India and while we have multiple Japan, Brittian, and America reps..I don't think they'd double up on India like that (Ryu, Ken and too a lesser extent Cammy are more than that really).

Gief would be a nice rival for Mika (plus I think Gief is cool and close to the big 4 (Ryu, Ken, Chun, Akuma) in terms of popularity and relevance). Sagat could also add the needed zoner..his story is kinda over tho. Balrog could fit now that Vega is here (although did Balrog leave Shadowloo after 4?). For purely salt reasons, I hope Honda and Blanka stay away forever.
 
Remy would be ballin', I'd take it if they decided to put him back in.

Alex is still top on my list though, really hope he gets in this go around.
Alex is one of the only characters that I would be legit sad if he didn't make it.
I'd love to see Alex again, but I'm not going to hold my breath. Look how they added a good chunk of the SF3 cast to SF4 but then glossed over Alex.

Meanwhile, they add Abel, who plays like a bad version of Alex, and Seth, who looks a lot like Urien but fights nothing like him.
 
I'd love to see Alex again, but I'm not going to hold my breath. Look how they added a good chunk of the SF3 cast to SF4 but then glossed over Alex.

Meanwhile, they add Abel, who plays like a bad version of Alex, and Seth, who looks a lot like Urien but fights nothing like him.

Alex will definitely be in this game eventually, I'd bet money.
 
I'd love to see Alex again, but I'm not going to hold my breath. Look how they added a good chunk of the SF3 cast to SF4 but then glossed over Alex.

Meanwhile, they add Abel, who plays like a bad version of Alex, and Seth, who looks a lot like Urien but fights nothing like him.
Given that he probably wouldn't play well with Focuses (charge + grappler? lol), I can see why they skipped him.
 
Alex will definitely be in this game eventually, I'd bet money.

I see most of the characters people on GAF pining for making it eventually (except Skullomania. That dream is dead). It's just irritating that it's quite possible they'll launch without any characters from III.
 
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