I don't know what I'm expecting anymore. I would say that I believe Silconera but I just don't want to get burned if they turn out to be wrong.
They said that those characters were coming, but they never said if they were on the base roster or as DLC.
I have no reason to not believe in the Siliconera leak. I do have reasons to hope that those leaked ones aren't in the base roster
I know people are entitled to their own favourites and I've gotten a lot of shit for voicing my opinons in this thread before so I'm just going to leave it.
Before I go, all I'm going to say is that the SF3 characters deserve their time to shine at the moment far more than the SF4 newbies do and that being a fan of SF3 results in you getting treat like shit for a lotta years. Maybe this time the people who've waited since '99 for their favourites can get their chance to be happy.
Sometimes it's about how a character looks.The idea of hoping your character gets in the game because you're a Guy player or a Ken player or whatever seems kind of depressing to me. It's a new game with new systemsdon't you want a fresh, cohesive experience instead of one where your favorite character is shoehorned in? You're gonna have to relearn them anyway, might as well learn a new character.
The idea of hoping your character gets in the game because you're a Guy player or a Ken player or whatever seems kind of depressing to me. It's a new game with new systemsdon't you want a fresh, cohesive experience instead of one where your favorite character is shoehorned in? You're gonna have to relearn them anyway, might as well learn a new character.
For me, the only boring one is Chun-Li. I wish they didn't remove that one move of hers. Plus her V-Trigger isn't that great.
Chun actually has some good stuff, her V-Trigger helps, too. Cammy looks a little...flat so far.
Chun is the only character so far that feels like she's regressing in terms of move set.
The idea of hoping your character gets in the game because you're a Guy player or a Ken player or whatever seems kind of depressing to me. It's a new game with new systems—don't you want a fresh, cohesive experience instead of one where your favorite character is shoehorned in? You're gonna have to relearn them anyway, might as well learn a new character.
While I am not really happy with where Chun-li is right now, I think all of those ideas were not improving her, either. Hopefully they keep experimenting.The discussion about Chun Li reminded me a few things. Check the first gamelay video
https://www.youtube.com/watch?v=A79_DszqteU
0:33 - She had this normal that was comboable and could throw the opponent into the air
0:36 - A new special that would be great for finishing aerial combos. Perhaps the EX version could add a ground bump to keep the combo going.
0:39 Activating her V-Trigger, she could do double fireballs. Slow and very punishable, but a nice extra for zoning.
0:42 It's her EX legs, but apparently it doesn't consume an bar and it was while V-Trigger was activated. Does not knockdown the opponent.
0:48 Like SF3 TS, it was possible to follow her super with aerial normals
There is also footage of Ryu, if anyone can point the differences.
I know that this was early work, but it seems to me that Capcom had a lot of great ideas for Chun that were not used for whatever reason. She seemed like a complete set of attacks and now it seems that she is lacking attacks.
If they changed her V-Skill to zip right to where a j.HP will hit immediately, I think it would be solid. I think its main problem is just the float.I prefer the new V-Trigger, but gurl need some target combos and/or something that make her more interesting during the neutral. Though I'd be fine with the way she is if they keep TK SBKs. She have the most useless V-Skill in the game right now, the whole point was giving Chun something to make up for her floaty jump, another floaty jump isn't the answer.
Also, that aerial ender looked awful.
Get hype @_@
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Anyone able to make it to the event on Friday? Yeah I know Dubai's roads will be mega packed but it'd be worth it :V
We need some SF3 in the roster.
That's just df.lk, isn't it? But yeah, she has more interesting stuff in that video, maybe some of it will return.0:33 - She had this normal that was comboable and could throw the opponent into the air
Nope. I want to play the characters I like. New for the sake of new has zero appeal to me.
Also, maybe you haven't been paying attention, but all of the characters thus far have been completely revamped to fit within the new system (just like every SF before, with varying degrees of success). Ken isn't a completely new character. He's Ken, as we know and love, revamped within the framework of SF5, just as all of the characters will lbe. I want Guy. I don't want a new character that plays like Guy just because people want new characters. I'd rather have an entirely new character that plays like a new character, and Guy, Alex, whomever, redone so that the character I love is given new life in a game I'll be playing for the next decade.
Yeah Chun and to a lesser extent Ryu (his denjin hiijinks help plus I think being just solid all around is kind of his thing moreso than ever this time out) definitely need some extra juice.
The discussion about Chun Li reminded me a few things. Check the first gamelay video
https://www.youtube.com/watch?v=A79_DszqteU
Obviously not counting Ryu/Chun/Ken, their absence in the roster so far is pretty suspicious.
http://www.twitch.tv/bahagamecrazy
Gamerbee is playing the newest version loacally, apparently. Playing around with R. Mika for example.
Everyone keeps forgetting, fighting games are about making your cool guy do cool stuff on a screen. So what your definition of a cohesive experience, doesn't really mattee much if it gets in the way of the first thing. You as a developer/artist have to convince folk of your bs. You have to convince the audience that is a good idea. Tekken does this frequently actually, to give tekken well deserved credit.The idea of hoping your character gets in the game because you're a Guy player or a Ken player or whatever seems kind of depressing to me. It's a new game with new systemsdon't you want a fresh, cohesive experience instead of one where your favorite character is shoehorned in? You're gonna have to relearn them anyway, might as well learn a new character.
Identity dont mean shit. Sf3 was a game no one played and 4 revitalized the entire series, and will be the game most younger folks associate with what is street fighter.Plus, one of the other things I didn't like about SF4's roster is that so few characters were actually new. SF3 had an almost entirely new cast of characters and that's part of what gave that game its identity. Identity is important.
But if new for the sake of new has no appeal to you, why are you interested in the newest game to come out?
The second part is my point exactly - everyone is getting a rework anyway, so the characters are hardly even the same as you know and like already. I have a few favorites who I'm certain won't get in, but I'm willing to sacrifice characters that I liked in older SF's for the sake of cohesiveness in SF5. If they don't fit the aesthetic, then I'd rather they left them out instead of ending up with a roster like SF4 that's just a total mishmash of everything.
Plus, one of the other things I didn't like about SF4's roster is that so few characters were actually new. SF3 had an almost entirely new cast of characters and that's part of what gave that game its identity. Identity is important.
I'm not interested in SF5 because it's new. I'm interested in it because of the gameplay, the art, the music, the characters. New for the sake of new would be putting out SF4's omega mode, calling it SF5, and leaving it at that.
The characters aren't all new. Ryu is Ryu, Ken is Ken, Vega is Vega. I didn't pick up Cammy and think OMG SHE'S SO DIFFERENT THIS IS AN ENTIRELY NEW CHARACTER. Aside from Birdie, that's not really the case, and they've taken Birdie, kept lots of his buttons and specials from Alpha so that he still "feels" like Birdie. New for the sake of new would be making an "all new character" named Egg, giving him all of Birdie's moves and saying he's a new character. There are certainly a lot of new things to learn, but the core of the characters, the things people have always loved about them is still in tact, and one of the best things about SF5 for me. I want new characters, sure, but I also want old characters that I love and have been playing for more than 15 years to be given another chance in this new system.
Don't see eye to eye with you on identity. SF4 certainly has its own identity. Every SF does. That certain characters didn't fit as well into the system is the fault of the developer. Universal mechanics rarely benefit all cast members equally, and SF4 (and SF3) fell victim to that pitfall. Another thing that sounds appealing to me about SF5.
http://www.twitch.tv/bahagamecrazy
Gamerbee is playing the newest version loacally, apparently. Playing around with R. Mika for example.
edit: Razer RB ist there, too and Necalli is playable.
Sf3 was a game no one played
I'm not interested in SF5 because it's new. I'm interested in it because of the gameplay, the art, the music, the characters. New for the sake of new would be putting out SF4's omega mode, calling it SF5, and leaving it at that.
The characters aren't all new. Ryu is Ryu, Ken is Ken, Vega is Vega. I didn't pick up Cammy and think OMG SHE'S SO DIFFERENT THIS IS AN ENTIRELY NEW CHARACTER. Aside from Birdie, that's not really the case, and they've taken Birdie, kept lots of his buttons and specials from Alpha so that he still "feels" like Birdie. New for the sake of new would be making an "all new character" named Egg, giving him all of Birdie's moves and saying he's a new character. There are certainly a lot of new things to learn, but the core of the characters, the things people have always loved about them is still in tact, and one of the best things about SF5 for me. I want new characters, sure, but I also want old characters that I love and have been playing for more than 15 years to be given another chance in this new system.
Don't see eye to eye with you on identity. SF4 certainly has its own identity. Every SF does. That certain characters didn't fit as well into the system is the fault of the developer. Universal mechanics rarely benefit all cast members equally, and SF4 (and SF3) fell victim to that pitfall. Another thing that sounds appealing to me about SF5.
I wish this shit would fucking die already. Plenty of people played SF3 for fucksake. Saying no one played SF3 is an absolute lie and people only desperately use it to help boost whatever argument they're trying to make. Did SF3 do as well as SF4? No, it didn't. That's a fact. Did people play it at all. Yes, they did. That's a fact too. SF3 is a lot of people's favourite SF game and a lot of people's favourite characters came out from that series too. People played this game. Enough with this 'no one played SF3' bullshit, please.
I honestly think that it would be too easy to have 2 back to back that way. I personally want tyrant slaughter to be his CA, Aegis should be 2 bar v trigger IMO.What if Urien had Aegis Reflector as both his V-Trigger and his CA, so he could use two at once.
You know what he's saying though... Your average person who was big into SF2 never even touched SF3. Honestly, many people didn't even know it existed. It was such a stealth release with little marketing. A lot of it is due to declining arcade presence at the time, and no console releases. Many of people who did try it out were instantly turned off when they saw that none of their favorites characters were represented. Sure, it was big in the hardcore community, but that's it. So, in a sense, he's correct.
I honestly think that it would be too easy to have 2 back to back that way. I personally want tyrant slaughter to be his CA, Aegis should be 2 bar v trigger IMO.
I think his V skill should be his Ground pound taught from 3S that builds him some v gauge on use, the little wave from it could nullify projectiles or something
You want Urien to have access to two different supers at the same time, eh? So, you want a character who has (assuming he will basically remain the same as previous incarnations) a fireball, an up fireball he can combo off of, a shoulder move that is really good, a Headbutt that can Anti Air, a Knee Drop that can be used to setup unblockables and get him out of the corner because it has no whiff recovery, and he's known for having some very damaging juggles. You want this character to have access to two supers, including the Aegis which shuts people down in the corner, gives him almost perfect defense, juggle setups, and unblockables...
https://www.youtube.com/watch?v=z_L8aI8ldCY
Exactly, this isn't 3S were talking about, it's a different ball game entirely.His Aegis wouldn't be as good as in 3S anyways so you don't have to worry about unblockables.