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Street Fighter V Roster Discussion: P-P-P-P-PATTERN BREAKER

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I don't know what I'm expecting anymore. I would say that I believe Silconera but I just don't want to get burned if they turn out to be wrong.
 
I don't know what I'm expecting anymore. I would say that I believe Silconera but I just don't want to get burned if they turn out to be wrong.

They said that those characters were coming, but they never said if they were on the base roster or as DLC.

I have no reason to not believe in the Siliconera leak. I do have reasons to hope that those leaked ones aren't in the base roster
 
They said that those characters were coming, but they never said if they were on the base roster or as DLC.

I have no reason to not believe in the Siliconera leak. I do have reasons to hope that those leaked ones aren't in the base roster

I know people are entitled to their own favourites and I've gotten a lot of shit for voicing my opinons in this thread before so I'm just going to leave it.

Before I go, all I'm going to say is that the SF3 characters deserve their time to shine at the moment far more than the SF4 newbies do and that being a fan of SF3 results in you getting treat like shit for a lotta years. Maybe this time the people who've waited since '99 for their favourites can get their chance to be happy.
 
I know people are entitled to their own favourites and I've gotten a lot of shit for voicing my opinons in this thread before so I'm just going to leave it.

Before I go, all I'm going to say is that the SF3 characters deserve their time to shine at the moment far more than the SF4 newbies do and that being a fan of SF3 results in you getting treat like shit for a lotta years. Maybe this time the people who've waited since '99 for their favourites can get their chance to be happy.

SF3 TS is my favorite SF and probably the one I played the most. A lot of those characters deserve a comeback.

After Juri, of course =P
 
The idea of hoping your character gets in the game because you're a Guy player or a Ken player or whatever seems kind of depressing to me. It's a new game with new systems—don't you want a fresh, cohesive experience instead of one where your favorite character is shoehorned in? You're gonna have to relearn them anyway, might as well learn a new character.
 
The idea of hoping your character gets in the game because you're a Guy player or a Ken player or whatever seems kind of depressing to me. It's a new game with new systems—don't you want a fresh, cohesive experience instead of one where your favorite character is shoehorned in? You're gonna have to relearn them anyway, might as well learn a new character.
Sometimes it's about how a character looks.
 
The idea of hoping your character gets in the game because you're a Guy player or a Ken player or whatever seems kind of depressing to me. It's a new game with new systems—don't you want a fresh, cohesive experience instead of one where your favorite character is shoehorned in? You're gonna have to relearn them anyway, might as well learn a new character.

Old characters doesn't mean shoehorned. I want Juri, but I certainly do not expect to be the same as SF4. People want their favorites for a variety of reasons from gameplay, to how cool they are, background, and so on.

I am pretty sure that everyone in here can imagine their own perfect way about how to put their favorites into SF V mechanics. It's Capcom job to make the characters interesting for the new mechanics, while maintaining who those characters are. So far, I think they are doing a great job.
 
personally I just want characters that look fun to play.

I am not a fan of Vega..but he looks cool to play
plus my scrubby ass can finally play him now that he isn't charge
and everyone else looks neat and worth trying out at least once. No one is "main" material but all of them are cool.
 
For me, the only boring one is Chun-Li. I wish they didn't remove that one move of hers. Plus her V-Trigger isn't that great.

Yeah Chun and to a lesser extent Ryu (his denjin hiijinks help plus I think being just solid all around is kind of his thing moreso than ever this time out) definitely need some extra juice.
 
Chun actually has some good stuff, her V-Trigger helps, too. Cammy looks a little...flat so far.
 
It seems Chun's moveset always been a wildcard with Capcom; i.e. being the first character with normal -> heavy chains, switching between motion & charge Kikkokens, swapping up-kicks and Hazan Shuu in/out of her repertoire as they please, etc. I think the only thing they ever kept consistent were her solid footsies.

That said, this's the first time in a while I'll give her an honest try, as lighting legs are now a motion command like in SFxT (I assume it's still part of her BnBs). I like her pokes, but was never wild about plinking.
 
Chun actually has some good stuff, her V-Trigger helps, too. Cammy looks a little...flat so far.

I miss hazanshu a lot, since her V-Skill is useless to go through fireballs.

When they revealed her, I thought her V-skill was great to punish fireball and it would allow some punishes without being too unfair. Now, it's just a tool that, as far as I know, doesn't have too much reason to be used.

I don't play Cammy, but I liked her in SF V. Just thought her V-Trigger was useless/boring. It buffs her specials moves and it allows for some extra hits in combos, not exactly something too original. I haven't seen a combo from Cammy that made this V-Trigger look good.

Chun is the only character so far that feels like she's regressing in terms of move set.

They eliminated a lot of her normals and a few special attacks. Her V-Trigger isn't bad, but with a limited set of tools it's difficult to see it shine.

The potential is there though: I did a few combos that would launch the opponent in the air and then continue hitting it. If they buff her ground/air game to make her continue her combos from ground to air and air to ground, it would be something special (Like Litchi in Blazblue, where you use her staff to keep the combo going both in the ground and in the air).
 
The idea of hoping your character gets in the game because you're a Guy player or a Ken player or whatever seems kind of depressing to me. It's a new game with new systems—don't you want a fresh, cohesive experience instead of one where your favorite character is shoehorned in? You're gonna have to relearn them anyway, might as well learn a new character.

Nope. I want to play the characters I like. New for the sake of new has zero appeal to me.

Also, maybe you haven't been paying attention, but all of the characters thus far have been completely revamped to fit within the new system (just like every SF before, with varying degrees of success). Ken isn't a completely new character. He's Ken, as we know and love, revamped within the framework of SF5, just as all of the characters will lbe. I want Guy. I don't want a new character that plays like Guy just because people want new characters. I'd rather have an entirely new character that plays like a new character, and Guy, Alex, whomever, redone so that the character I love is given new life in a game I'll be playing for the next decade.
 
It is kinda weird that they removed her b.mk target combo especially with how they are focusing on streamlining and accessibility. I would have thought they'd give every character at least one.
 
Get hype @_@
COUMKGUVAAAyfaC.jpg


Anyone able to make it to the event on Friday? Yeah I know Dubai's roads will be mega packed but it'd be worth it :V
 
The discussion about Chun Li reminded me a few things. Check the first gamelay video

https://www.youtube.com/watch?v=A79_DszqteU

0:33 - She had this normal that was comboable and could throw the opponent into the air

0:36 - A new special that would be great for finishing aerial combos. Perhaps the EX version could add a ground bump to keep the combo going.

0:39 Activating her V-Trigger, she could do double fireballs. Slow and very punishable, but a nice extra for zoning.

0:42 It's her EX legs, but apparently it doesn't consume an bar and it was while V-Trigger was activated. Does not knockdown the opponent.

0:48 Like SF3 TS, it was possible to follow her super with aerial normals

There is also footage of Ryu, if anyone can point the differences.

I know that this was early work, but it seems to me that Capcom had a lot of great ideas for Chun that were not used for whatever reason. She seemed like a complete set of attacks and now it seems that she is lacking attacks.
 
The discussion about Chun Li reminded me a few things. Check the first gamelay video

https://www.youtube.com/watch?v=A79_DszqteU

0:33 - She had this normal that was comboable and could throw the opponent into the air

0:36 - A new special that would be great for finishing aerial combos. Perhaps the EX version could add a ground bump to keep the combo going.

0:39 Activating her V-Trigger, she could do double fireballs. Slow and very punishable, but a nice extra for zoning.

0:42 It's her EX legs, but apparently it doesn't consume an bar and it was while V-Trigger was activated. Does not knockdown the opponent.

0:48 Like SF3 TS, it was possible to follow her super with aerial normals

There is also footage of Ryu, if anyone can point the differences.

I know that this was early work, but it seems to me that Capcom had a lot of great ideas for Chun that were not used for whatever reason. She seemed like a complete set of attacks and now it seems that she is lacking attacks.
While I am not really happy with where Chun-li is right now, I think all of those ideas were not improving her, either. Hopefully they keep experimenting.
 
I prefer the new V-Trigger, but gurl need some target combos and/or something that make her more interesting during the neutral. Though I'd be fine with the way she is if they keep TK SBKs. She have the most useless V-Skill in the game right now, the whole point was giving Chun something to make up for her floaty jump, another floaty jump isn't the answer.

Also, that aerial ender looked awful.
 
I prefer the new V-Trigger, but gurl need some target combos and/or something that make her more interesting during the neutral. Though I'd be fine with the way she is if they keep TK SBKs. She have the most useless V-Skill in the game right now, the whole point was giving Chun something to make up for her floaty jump, another floaty jump isn't the answer.

Also, that aerial ender looked awful.
If they changed her V-Skill to zip right to where a j.HP will hit immediately, I think it would be solid. I think its main problem is just the float.

It would probably be too much, but it would be interesting to let Chun jump after her V-Skill, too...
 
Nope. I want to play the characters I like. New for the sake of new has zero appeal to me.

Also, maybe you haven't been paying attention, but all of the characters thus far have been completely revamped to fit within the new system (just like every SF before, with varying degrees of success). Ken isn't a completely new character. He's Ken, as we know and love, revamped within the framework of SF5, just as all of the characters will lbe. I want Guy. I don't want a new character that plays like Guy just because people want new characters. I'd rather have an entirely new character that plays like a new character, and Guy, Alex, whomever, redone so that the character I love is given new life in a game I'll be playing for the next decade.

But if new for the sake of new has no appeal to you, why are you interested in the newest game to come out?

The second part is my point exactly - everyone is getting a rework anyway, so the characters are hardly even the same as you know and like already. I have a few favorites who I'm certain won't get in, but I'm willing to sacrifice characters that I liked in older SF's for the sake of cohesiveness in SF5. If they don't fit the aesthetic, then I'd rather they left them out instead of ending up with a roster like SF4 that's just a total mishmash of everything.

Plus, one of the other things I didn't like about SF4's roster is that so few characters were actually new. SF3 had an almost entirely new cast of characters and that's part of what gave that game its identity. Identity is important.
 
Yeah Chun and to a lesser extent Ryu (his denjin hiijinks help plus I think being just solid all around is kind of his thing moreso than ever this time out) definitely need some extra juice.

Ryu is meant to be that type of character, so he gets a pass. Although having parries as his V-Skill brings up greatly. Haha

The discussion about Chun Li reminded me a few things. Check the first gamelay video

https://www.youtube.com/watch?v=A79_DszqteU

Watching that video again made me realize how great that stage looked before. Especially the background. Now it's all foggy like.

Obviously not counting Ryu/Chun/Ken, their absence in the roster so far is pretty suspicious.

I'm not expecting anything till we reach the end of the announcements for characters. Since story is actually going to be taken a lot more seriously this time. We'll find out a timeline with SF3 characters.
 
Technically the alpha 3 guys who were not in 4 have priority over the people in 3,simply because of them being out of the games longer.

Thus, Nash, Birdie and R. Mika.
 
The idea of hoping your character gets in the game because you're a Guy player or a Ken player or whatever seems kind of depressing to me. It's a new game with new systems—don't you want a fresh, cohesive experience instead of one where your favorite character is shoehorned in? You're gonna have to relearn them anyway, might as well learn a new character.
Everyone keeps forgetting, fighting games are about making your cool guy do cool stuff on a screen. So what your definition of a cohesive experience, doesn't really mattee much if it gets in the way of the first thing. You as a developer/artist have to convince folk of your bs. You have to convince the audience that is a good idea. Tekken does this frequently actually, to give tekken well deserved credit.
 
Plus, one of the other things I didn't like about SF4's roster is that so few characters were actually new. SF3 had an almost entirely new cast of characters and that's part of what gave that game its identity. Identity is important.
Identity dont mean shit. Sf3 was a game no one played and 4 revitalized the entire series, and will be the game most younger folks associate with what is street fighter.


Identity is up to the identifier. Fighting games is about making your cool guy do stuff on a screen. Thats it
 
But if new for the sake of new has no appeal to you, why are you interested in the newest game to come out?

The second part is my point exactly - everyone is getting a rework anyway, so the characters are hardly even the same as you know and like already. I have a few favorites who I'm certain won't get in, but I'm willing to sacrifice characters that I liked in older SF's for the sake of cohesiveness in SF5. If they don't fit the aesthetic, then I'd rather they left them out instead of ending up with a roster like SF4 that's just a total mishmash of everything.

Plus, one of the other things I didn't like about SF4's roster is that so few characters were actually new. SF3 had an almost entirely new cast of characters and that's part of what gave that game its identity. Identity is important.

I'm not interested in SF5 because it's new. I'm interested in it because of the gameplay, the art, the music, the characters. New for the sake of new would be putting out SF4's omega mode, calling it SF5, and leaving it at that.

The characters aren't all new. Ryu is Ryu, Ken is Ken, Vega is Vega. I didn't pick up Cammy and think OMG SHE'S SO DIFFERENT THIS IS AN ENTIRELY NEW CHARACTER. Aside from Birdie, that's not really the case, and they've taken Birdie, kept lots of his buttons and specials from Alpha so that he still "feels" like Birdie. New for the sake of new would be making an "all new character" named Egg, giving him all of Birdie's moves and saying he's a new character. There are certainly a lot of new things to learn, but the core of the characters, the things people have always loved about them is still in tact, and one of the best things about SF5 for me. I want new characters, sure, but I also want old characters that I love and have been playing for more than 15 years to be given another chance in this new system.

Don't see eye to eye with you on identity. SF4 certainly has its own identity. Every SF does. That certain characters didn't fit as well into the system is the fault of the developer. Universal mechanics rarely benefit all cast members equally, and SF4 (and SF3) fell victim to that pitfall. Another thing that sounds appealing to me about SF5.
 
I'm not interested in SF5 because it's new. I'm interested in it because of the gameplay, the art, the music, the characters. New for the sake of new would be putting out SF4's omega mode, calling it SF5, and leaving it at that.

The characters aren't all new. Ryu is Ryu, Ken is Ken, Vega is Vega. I didn't pick up Cammy and think OMG SHE'S SO DIFFERENT THIS IS AN ENTIRELY NEW CHARACTER. Aside from Birdie, that's not really the case, and they've taken Birdie, kept lots of his buttons and specials from Alpha so that he still "feels" like Birdie. New for the sake of new would be making an "all new character" named Egg, giving him all of Birdie's moves and saying he's a new character. There are certainly a lot of new things to learn, but the core of the characters, the things people have always loved about them is still in tact, and one of the best things about SF5 for me. I want new characters, sure, but I also want old characters that I love and have been playing for more than 15 years to be given another chance in this new system.

Don't see eye to eye with you on identity. SF4 certainly has its own identity. Every SF does. That certain characters didn't fit as well into the system is the fault of the developer. Universal mechanics rarely benefit all cast members equally, and SF4 (and SF3) fell victim to that pitfall. Another thing that sounds appealing to me about SF5.

I agree, V-Skills & V-Triggers are a much more versatile and interesting mechanic than Ultras and can really bring some variation to the individual characters. Excited to see what they come up with for everyone.
 
http://www.twitch.tv/bahagamecrazy

Gamerbee is playing the newest version loacally, apparently. Playing around with R. Mika for example.

edit: Razer RB ist there, too and Necalli is playable.

It looks like Ken's target combo can be comboed into a DP or tatsu. I had assumed this would not be the case when I heard the target combo by itself was now a knockdown. But it looks like it's a juggle. So you can't get the full 3 hit fierce DP, but at least everyone's SF4 muscle memory won't be a huge liability.

edit: looks like you can get the 3 hit fierce DP after all
 
Sf3 was a game no one played

I wish this shit would fucking die already. Plenty of people played SF3 for fucksake. Saying no one played SF3 is an absolute lie and people only desperately use it to help boost whatever argument they're trying to make. Did SF3 do as well as SF4? No, it didn't. That's a fact. Did people play it at all. Yes, they did. That's a fact too. SF3 is a lot of people's favourite SF game and a lot of people's favourite characters came out from that series too. People played this game. Enough with this 'no one played SF3' bullshit, please.
 
I'm not interested in SF5 because it's new. I'm interested in it because of the gameplay, the art, the music, the characters. New for the sake of new would be putting out SF4's omega mode, calling it SF5, and leaving it at that.

The characters aren't all new. Ryu is Ryu, Ken is Ken, Vega is Vega. I didn't pick up Cammy and think OMG SHE'S SO DIFFERENT THIS IS AN ENTIRELY NEW CHARACTER. Aside from Birdie, that's not really the case, and they've taken Birdie, kept lots of his buttons and specials from Alpha so that he still "feels" like Birdie. New for the sake of new would be making an "all new character" named Egg, giving him all of Birdie's moves and saying he's a new character. There are certainly a lot of new things to learn, but the core of the characters, the things people have always loved about them is still in tact, and one of the best things about SF5 for me. I want new characters, sure, but I also want old characters that I love and have been playing for more than 15 years to be given another chance in this new system.

Don't see eye to eye with you on identity. SF4 certainly has its own identity. Every SF does. That certain characters didn't fit as well into the system is the fault of the developer. Universal mechanics rarely benefit all cast members equally, and SF4 (and SF3) fell victim to that pitfall. Another thing that sounds appealing to me about SF5.

Totally my take as well. Old characters in a new system are a draw to many people. I want to see cool new characters, but really want to see my favorites re-done in this art style with this amazing animation and not held back by a universal system that may not have fit them. This is the first SF game where the system allows each character to get something unique, so that's even more of a reason people want to see old favorites in it.
 
I wish this shit would fucking die already. Plenty of people played SF3 for fucksake. Saying no one played SF3 is an absolute lie and people only desperately use it to help boost whatever argument they're trying to make. Did SF3 do as well as SF4? No, it didn't. That's a fact. Did people play it at all. Yes, they did. That's a fact too. SF3 is a lot of people's favourite SF game and a lot of people's favourite characters came out from that series too. People played this game. Enough with this 'no one played SF3' bullshit, please.

You know what he's saying though... Your average person who was big into SF2 never even touched SF3. Honestly, many people didn't even know it existed. It was such a stealth release with little marketing. A lot of it is due to declining arcade presence at the time, and no console releases. Many of people who did try it out were instantly turned off when they saw that none of their favorites characters were represented. Sure, it was big in the hardcore community, but that's it. So, in a sense, he's correct.
 
It's depressing to think that Urien might not be in the base game even with the illuminati story line. I'm just so ready to see Urien crush in this engine, it feels like it will tailor to him well.

So far R Mika is the only character out there main worthy for me :/
 
What if Urien had Aegis Reflector as both his V-Trigger and his CA, so he could use two at once.
I honestly think that it would be too easy to have 2 back to back that way. I personally want tyrant slaughter to be his CA, Aegis should be 2 bar v trigger IMO.

I think his V skill should be his Ground pound taunt from 3S that builds him some v gauge on use, the little wave from it could nullify projectiles or something
 
You know what he's saying though... Your average person who was big into SF2 never even touched SF3. Honestly, many people didn't even know it existed. It was such a stealth release with little marketing. A lot of it is due to declining arcade presence at the time, and no console releases. Many of people who did try it out were instantly turned off when they saw that none of their favorites characters were represented. Sure, it was big in the hardcore community, but that's it. So, in a sense, he's correct.

Most of SF2's playerbase didn't touch Alpha, either. I'd say, despite it's popularity, a large chunk of SF2's playerbase didn't touch 4 due to how massively popular 2 was.

So the problem is you want differentiate your new game from your old game that was heavily built on SF2 nostalgia, a game that featured every SF2 character there is, you have to start pulling from elsewhere. There's also the argument that SF2 fans don't necessarily like SF2 characters above the other casts because of how great or "iconic" the designs are but father that's what they are familiar with.
 
I honestly think that it would be too easy to have 2 back to back that way. I personally want tyrant slaughter to be his CA, Aegis should be 2 bar v trigger IMO.

I think his V skill should be his Ground pound taught from 3S that builds him some v gauge on use, the little wave from it could nullify projectiles or something

You want Urien to have access to two different supers at the same time, eh? So, you want a character who has (assuming he will basically remain the same as previous incarnations) a fireball, an up fireball he can combo off of, a shoulder move that is really good, a Headbutt that can Anti Air, a Knee Drop that can be used to setup unblockables and get him out of the corner because it has no whiff recovery, and he's known for having some very damaging juggles. You want this character to have access to two supers, including the Aegis which shuts people down in the corner, gives him almost perfect defense, juggle setups, and unblockables...

https://www.youtube.com/watch?v=z_L8aI8ldCY
 
You want Urien to have access to two different supers at the same time, eh? So, you want a character who has (assuming he will basically remain the same as previous incarnations) a fireball, an up fireball he can combo off of, a shoulder move that is really good, a Headbutt that can Anti Air, a Knee Drop that can be used to setup unblockables and get him out of the corner because it has no whiff recovery, and he's known for having some very damaging juggles. You want this character to have access to two supers, including the Aegis which shuts people down in the corner, gives him almost perfect defense, juggle setups, and unblockables...

https://www.youtube.com/watch?v=z_L8aI8ldCY

His Aegis wouldn't be as good as in 3S anyways so you don't have to worry about unblockables.
 
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