KappaFappa
Banned
I'll actually play vega now, I'm really liking old characters come in with new mechanics
Does charging makes you feel more manly?Everything has to be easy and accessible because Casuals don't want to be frustrated.
Someone mentioned in the other thread.
But perhaps Vega's stance changing between Claw and non Claw changes between charge moves and QCF moves.
Claw Stance - Charge Moves
Non Claw Stance - QCF Moves
Makes sense I think Gen plays like this too.
using spanish flag colours
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Where are the analysis GAF!?
Someone explain this to me. Is hating charge characters/charging a new thing? Did charging techniques skip a generation or something? It's not high level calculus, people! I love charge characters as a good change of pace/style.
Does charging makes you feel more manly?
Charging sucks, it forces to play your character in a weird way that you wouldn't need to play had the game no charge mechanics. It doesn't add anything, There's not a single thing that charge controls can do that normal motions can't, but there're lots of things that normal controls can do that charge can't.
You invested lots of time in learning the tricks of charge controls, I'll shed a tear for you, man.
from the other thread
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Does charging makes you feel more manly?
Charging sucks, it forces to play your character in a weird way that you wouldn't need to play had the game no charge mechanics. It doesn't add anything, There's not a single thing that charge controls can do that normal motions can't, but there're lots of things that normal controls can do that charge can't.
You invested lots of time in learning the tricks of charge controls, I'll shed a tear for you, man.
Dark armpits for everyone!Tone down the ambient occlusion on the characters, Capcom. It's too much!
Does charging makes you feel more manly?
Charging sucks, it forces to play your character in a weird way that you wouldn't need to play had the game no charge mechanics. It doesn't add anything, There's not a single thing that charge controls can do that normal motions can't, but there're lots of things that normal controls can do that charge can't.
You invested lots of time in learning the tricks of charge controls, I'll shed a tear for you, man.
Every time Ryu raises his arm in his round win pose it looks like he has a huge bruiseDark armpits for everyone!
Weird? Forces you??
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I don't like playing charge characters but I don't agree with this at all.Does charging makes you feel more manly?
Charging sucks, it forces to play your character in a weird way that you wouldn't need to play had the game no charge mechanics. It doesn't add anything, There's not a single thing that charge controls can do that normal motions can't, but there're lots of things that normal controls can do that charge can't.
You invested lots of time in learning the tricks of charge controls, I'll shed a tear for you, man.
Someone explain this to me. Is hating charge characters/charging a new thing? Did charging techniques skip a generation or something? It's not high level calculus, people! I love charge characters as a good change of pace/style.
how would you balance sonic booms if not to make them charge? you couldn't maintain the overall speed (recovery) and fundamental purpose of the move without coming up with some other kind of restriction (like requiring meter) to prevent abuse. being able to walk back and forth and instantly activate a scissor kick or headbutt would be ridiculous. removing charge doesn't work unless you fundamentally alter certain movesets--in other words, you're fixing what ain't broke and reducing gameplay variety to appease people who are too lazy/afraid/scrubby to spend a little time becoming acclimated to a different style.
KnuckleDu's offensive Guile says hello.
Charging motions don't force you to do anything. Decapre and Urien are good examples of that.
Have you seen Nash? Also, chill with the scrub talk. It's not about laziness/fear/whatever other belittling term you are throwing out there, it's about mass appeal. Big picture.
Not a single replay tells one thing that you can do with charge vs normal. Charge is certainlt different... and worse.
how would you balance sonic booms if not to make them charge? you couldn't maintain the overall speed (recovery) and fundamental purpose of the move without coming up with some other kind of restriction (like requiring meter) to prevent abuse. being able to walk back and forth and instantly activate a scissor kick or headbutt would be ridiculous. removing charge doesn't work unless you fundamentally alter certain movesets--in other words, you're fixing what ain't broke and reducing gameplay variety to appease people who are too lazy/afraid/scrubby to spend a little time becoming acclimated to a different style.
I've not only seen Nash, but I've played Nash and his boom is nothing like Guile's from a gameplay standpoint. the differences in start-up and recovery basically make it a different move. do you need some explanation about the mechanics to understand better?
i'm not sure how having a few charge characters harms the game's mass appeal at all. there are far more important factors for that than staple mechanics.
Not a single replay tells one thing that you can do with charge vs normal. Charge is certainlt different... and worse.
Hmmm not sure what you are seeing there man. Looks like Ken with a new hairstyle in those shots. Also Ken looks ridiculous in SSF2I'm not on the "everyone's face is ugly" train that seems so popular now but for some reason Ken's face just isn't recognizably Ken. I can't really explain why but if I wasn't being told specifically that was Ken I'd have no idea that it wasn't a new character.
This hasn't been in issue in any previous version of SF for me so it's strange that he looks so different to me in this game.
I've not only seen Nash, but I've played Nash and his boom is nothing like Guile's from a gameplay standpoint. the differences in start-up and recovery basically make it a different move. do you need some explanation about the mechanics to understand better?
i'm not sure how having a few charge characters harms the game's mass appeal at all. there are far more important factors for that than staple mechanics.
You asked how to balance sonic booms if they aren't charge anymore. I pointed out that it's been done already......
Uh. I'm agreeing with you.
You asked how to balance sonic booms if they aren't charge anymore. I pointed out that it's been done already......
That's bullshit and you know it. There're plenty of ways to balance these other than their input method. I suggest you to try Rising Thunder (and anybody that thinks charge is good) and you'll understand why chars should be played on their moveset, not their input method.It allows for faster special moves with less recovery, which wouldn't exist otherwise because of balance issues.
They still have fast recovery relative to other projectiles on Nash in SFV. They just have really bad startup relative to traditional ones. It lets him do the full-screen walk-behind with his slow Fireball that Guile's done forever.Right...they aren't booms they are just kinda shitty fireballs now. The idea of a good fast recovering projectile in the way booms traditionally have been goes out the window when you have to balance everything around instant moves.
I dont wanna lose diversity because some people don't get the mechanics.
That's bullshit and you know it. There're plenty of ways to balance these other than their input method. I suggest you to try Rising Thunder (and anybody that thinks charge is good) and you'll understand why chars should be played on their moveset, not their input method.
Sonic boom is all you have, then explain me why Chun's shitty balls are charge? Awful recovery, awful damage, awful range. What are they balancing exactly? Charge motions are there to contempt charge fanatics. Not to balance anything out.
So now we're charge fanatics just because we like a little variety? I mean, I loved Guile precisely because he played so differently.
Does charging makes you feel more manly?
Charging sucks, it forces to play your character in a weird way that you wouldn't need to play had the game no charge mechanics. It doesn't add anything, There's not a single thing that charge controls can do that normal motions can't, but there're lots of things that normal controls can do that charge can't.
You invested lots of time in learning the tricks of charge controls, I'll shed a tear for you, man.
Does charging makes you feel more manly?
Charging sucks, it forces to play your character in a weird way that you wouldn't need to play had the game no charge mechanics. It doesn't add anything, There's not a single thing that charge controls can do that normal motions can't, but there're lots of things that normal controls can do that charge can't.
You invested lots of time in learning the tricks of charge controls, I'll shed a tear for you, man.
Today we are all charge fanatics.So now we're charge fanatics just because we like a little variety? I mean, I loved Guile precisely because he played so differently.
Does charging makes you feel more manly?
Charging sucks, it forces to play your character in a weird way that you wouldn't need to play had the game no charge mechanics. It doesn't add anything, There's not a single thing that charge controls can do that normal motions can't, but there're lots of things that normal controls can do that charge can't.
You invested lots of time in learning the tricks of charge controls, I'll shed a tear for you, man.
I prefer charge inputs because I tend to mess up command inputs more. Why should they limit players like myself who prefer this method just to appeal to people like you?
That's bullshit and you know it. There're plenty of ways to balance these other than their input method. I suggest you to try Rising Thunder (and anybody that thinks charge is good) and you'll understand why chars should be played on their moveset, not their input method.
Sonic boom is all you have, then explain me why Chun's shitty balls are charge? Awful recovery, awful damage, awful range. What are they balancing exactly? Charge motions are there to contempt charge fanatics. Not to balance anything out.
You can't talk about variety when half the cast in SF games are charge characters. I play chars because their moveset, not because their input method, unless the control method is limiting my playstyle, in which case I will go towards characters that are more versatile.So now we're charge fanatics just because we like a little variety? I mean, I loved Guile precisely because he played so differently.
So charge is a hurdle that represents a balance factor, right? So how is a restrictive input method a good balancing tool? I could think of a million better ways to make a game more balanced than going for restrictive input methods.Probably there to balance out her amazing mobility, awesome pokes, and combo potential. They allow her to control space, but not as well as better fireballs.
And you can keep your rising thunder. I'll continue to appreciate games that try their own thing and appreciate that they're not the same.