• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

That's very disappointing :( I could understand Forza 5 not having dynamic lighting & weather since it was a rushed launch title, but not having it on Forza 6 doesn't make any sense.

It does if you look how there's no other racer this Gen that has achieved what you want, even on more powerful hardware. FM5 is rock solid 60fps, Pcars is not on either console.
 
That's very disappointing :( I could understand Forza 5 not having dynamic lighting & weather since it was a rushed launch title, but not having it on Forza 6 doesn't make any sense.

In a game that looks better, has 50% more cars as well as nighttime+weather without compromising on the 1080p60?

Dynamic weather and lighting is a lower priority given the above than a decent pit offering.
 
I'm not surprised by the non-dynamic weather... it's not an open world lke FH2, it's a menu, then enter the stage, so it's pre-loaded. I think that makes sense..? Or is it, "I would like it to be sunny, then start raining"?

I'm fine with this.
 
Forza6_E3_PressKit_12_WM.jpg


Rio has plenty going on, from a 747 coming in to land and helicopters passing overhead to the crash and spray of waves breaking against a sea wall. Brands Hatch in the wet was a joy—we mentioned our love for this track, right?
 
PADDOCK HILL BEND BOYS!

I hope the 60fps is true. For someone that actually tracks cars regularly, I couldn't care less about time of day and weather. These are gamer gimmicks. There's still plenty to improve in just dry weather, daytime conditions in games that would heavily influence gameplay but hey gotta appeal to the crowd, I suppose.
 
About what I was expecting tbh.

Of course dynamic weather/day-night cycles would have been great, but honestly, as long as the physics are good and the graphics are that next step up from FM5, I really can't complain.. the main thing FM needed was more cars, more tracks and hopefully at last, some pre-race practice kind of deal..

I like race weekends in pCars, practice/qually/race, but I don't think FM is the series for that, it just needs a few more tweaks to give us league racers some options/features and it'll stand on it's own 2 feet..

[edit]this was posted earlier, https://www.youtube.com/watch?v=K9_jHalh4JM, he seems to think everything is a step up from FM5, so that sounds good to me!
 
Safe to say the weather effects are looking better than Project Cars. Your move Polyphony!

Ehh... They really aren't. At least not on the PC.

I'm disappointed that it's not going to be dynamic weather/TOD but kind of expected. I hope it's not just one or 2 tracks with those features however and we get the option to play most of the tracks in wet/night conditions. The puddles look awesome though and should really add to the gameplay.

The thing with dynamic TOD and weather not being in is it takes away a certain degree of unpredictability (and strategy) from the racing, especially in longer races. For example when to change to wet tires or whether you should at all or not based on your position in the race. Also means the combo of racing at night in the rain is out.

Now I just want news on the career race length and if qualifying is in or not.
 
Helios, will the puddles, etc. be dynamic in that water could collect on different places of a track in different playthroughs or is it something you'll just learn and know like around turn 7 there will be a danger spot?
 
I honestly don't care about dynamic weather or not, at least it's a real and good racing sim, not like that joke you guys call Driveclub.
 
I'm not surprised by the non-dynamic weather... it's not an open world lke FH2, it's a menu, then enter the stage, so it's pre-loaded. I think that makes sense..? Or is it, "I would like it to be sunny, then start raining"?

I'm fine with this.

Well yes to the above. It's one of the main reasons for having pit stops and tire changes in the first place. The unpredictability of weather and track surface conditions, and constantly having to adapt mid race.
 
I honestly don't care about dynamic weather or not, at least it's a real and good racing sim, not like that joke you guys call Driveclub.

Annnnnddd, here we go.

Nothing to see here people. This is not the thread you are looking for. Move along, move along.
 
Damn, I didn't realise weather wasn't dynamic either :( Does that mean only select tracks will have "wet" as an option? Will we still get dry to wet, to dry during races, or is it just a pre set thing?


The link says only select tracks will have weather and night racing...
 
I dont know what to think to be honest.

im excited because its forza and I know its history and how they are great games and im sure this is no exception.

But it seems we are at a pinnacle of what we can achieve already. We are making baby steps each year that I don't think up the anti enough to warrant a day one pre order.

and im sure ill be shot for this

I hate rain weather in games
I hate night in games

why? Because its the newest fad, everything is screaming for it because it is "new" but when you think about it your presented with poor lighting in both scenarios which ultimately look worse ( much worse ) then daylight sections.
 
I knew it by the graphics they displayed and knowing the tech in the box.

As soon as I seen it, with 1080p/60, there was no way the One could push Dynamic ala Driveclub with the image quality presented.

People are kidding themselves otherwise.

It could at 30 frames per sec, (like Driveclub) but that's not what forza is about ;)
 
Well yes to the above. It's one of the main reasons for having pit stops and tire changes in the first place. The unpredictability of weather and track surface conditions, and constantly having to adapt mid race.

Yep, exactly what I said above. Elements like this aren't a small deal in racing games, they are a gamechangers. It means no 2 races are the same. It's difficult to go back to static conditioned races after playing sim titles with those elements fully in tact.
 
That's very disappointing :( I could understand Forza 5 not having dynamic lighting & weather since it was a rushed launch title, but not having it on Forza 6 doesn't make any sense.

It's not totally unexpected though. Compromises had to be made somewhere for 1080p/60fps, and it looks like dynamic weather/time of day is it. Maybe it can be added in a patch later on, who knows. People have been asking for night racing and wet weather racing for years, and they've finally put them in, so I'm happy enough with that and solid 60fps.
 
At the end of the day, brains slightly cooked by this point, we asked Greenawalt if future versions will have dynamic weather, or dynamic light and dark (something that rivals like Project CARS and GT6 currently offer) for all tracks? "Our north star is gamers and car lovers, and we're looking for experiences to light them up," he said. "A stable platform and this team means, honestly, anything is possible."

"We can challenge [the team] with all sorts of things, and they can solve them with quality, with physics that are intact," he said. New versions of Forza aren't designed by making assumptions based on previous games; instead, the team asks, "what would have to be true for this [new concept] to be in there?" Greenawalt adds that "when we get to production phase, measuring and building, the worlds [concepts and modeling] collide. We have this vision, and the team says, 'And it's possible if we do it like this,' to me that's when it gets really exciting." If what we saw is representative of that development process, we think it might get really exciting for gamers, too.


That atleast sounds promising.
 
It's not totally unexpected though. Compromises had to be made somewhere for 1080p/60fps, and it looks like dynamic weather/time of day is it. Maybe it can be added in a patch later on, who knows. People have been asking for night racing and wet weather racing for years, and they've finally put them in, so I'm happy enough with that and solid 60fps.

Dynamic TOD/weather isn't something that can be patched in really. It's either a core element of the game engine or it's not. It looks like they have gone the pre-baked route with predetermined scenarios.
 
It's not totally unexpected though. Compromises had to be made somewhere for 1080p/60fps, and it looks like dynamic weather/time of day is it. Maybe it can be added in a patch later on, who knows. People have been asking for night racing and wet weather racing for years, and they've finally put them in, so I'm happy enough with that and solid 60fps.

I wanted all of it, but I was also being realistic in my previous posts about it. I am happy that the game looks better, have some tracks with rain, puddles add's variety to the tracks, night time racing does the same on select tracks. For me, this is fine considering they are pushing 24 cars and 1080p/60fps on top of it.

So for me, I am still really happy. Forza has been my favorite racing series ever since PGR died and these changes are big and very welcomed. Dynamic Weather and TOD would of been great, but expected that it would not due to the limitations. I am really looking forward to it more than any other game coming out this year, I think thse changes will just bring a lot more variety and having a good track selection.

Spike TV has a Forza segment coming up and the short tease they showed looked really good. It is coming up after some commercials.
 
Dynamic TOD/weather isn't something that can be patched in really. It's either a core element of the game engine or it's not. It looks like they have gone the pre-baked route with predetermined scenarios.

Yeah true. It would be too much work to go back and implement it now. I guess we can only hope the majority of tracks have rain/dry/night scenarios.
 
That atleast sounds promising.
Still pretty sure that from tech and production standpoint it's too massive to update into an existing game, but sure sounds good for F7.

The rain looks stunning though, naturally it should in some areas due to the pre-baked nature that allows so much more artistic control and possibilities for performance optimization, but at the same time it feels like a step up from FH2. From a graphics tech viewpoint the puddles seem to be pretty much the standard way of doing them like we've seen in the past (they are largely flat planes or vertex painted and possibly influenced by the normals) but still look really good, especially they way they are hand painted. The cool thing is that as predicted they do affect the physics and particles properly, which is something pCARS for example doesn't do so well. The raindroplets looked good, if there's something missing it's the trails and sideways movement, especially in bonnet view, but still glad to see them much better than in FH2.

Still a bit disappointed the weather isn't in for all tracks as I've always felt it's definitely a big part of motorsports and the strategic elements it creates when it's dynamic, but still so happy they seem to have nailed it within the constraints.
 
I dont know what to think to be honest.

im excited because its forza and I know its history and how they are great games and im sure this is no exception.

But it seems we are at a pinnacle of what we can achieve already. We are making baby steps each year that I don't think up the anti enough to warrant a day one pre order.

and im sure ill be shot for this

I hate rain weather in games
I hate night in games

why? Because its the newest fad, everything is screaming for it because it is "new" but when you think about it your presented with poor lighting in both scenarios which ultimately look worse ( much worse ) then daylight sections.

Fad is a strong word.

Forza 1 had night time racing, it also had some other cool things which were cut or dialed back for forza 2 and never re-introduced such as avatars which learn how you drive directly, colour scrapes on walls and better pit stops.

A lot of racing in the real world has events which happen in the dark or at dawn, rain is a natural hazard too, to add both of those into forza after years of people asking for it is a good thing, not a fad.
 
dynamic I don't care. As long as I can choose the weather/time of day, if it is all baked on the disc why do I care as long as it plays well?

I barely play in the rain anyway. I think it is a silly aesthetic distraction and the developer could spend that time doing other things, but it seems it is this generation's 'thing' to do. I hate the driveclub night wet races. Can't see shit. That isn't fun.
 
Some tidbits :

- Ultimate edition will allow early access to the game.
- Monthly car packs are reduced to only 7 cars
- Using already released FH2 car packs as incentives for FM6...

Here at E3 we’re announcing 5 new environments: Rio de Janeiro, Daytona International Speedway, Watkins Glen, and Brands Hatch. In addition, the Indianapolis Motor Speedway was recaptured and has been rebuilt after extensive track renovations in 2014.

All FM5 environments are back BTW.
 
Not only will each and every track from Forza Motorsport 5 return to Forza Motorsport 6 (some with some new wrinkles – more on that in a bit), we’re including ten newly built and captured tracks.

Yay!
 
dynamic I don't care. As long as I can choose the weather/time of day, if it is all baked on the disc why do I care as long as it plays well?

I barely play in the rain anyway. I think it is a silly aesthetic distraction and the developer could spend that time doing other things, but it seems it is this generation's 'thing' to do. I hate the driveclub night wet races. Can't see shit. That isn't fun.

I understand from the perspective of merely enjoying a game, but it's a great thing for simulations. By the video with Dan, seems like they went deep to simulate tyres and compounds even further, and water dynamics as well.
Rain changes the pace of driving and how you force the car around the track. Night time changes reference points. It all requires different set of skills that aren't present during day time with perfect weather, and that is a great thing if you think challenge is fun.
 
Top Bottom