At the end of the day, brains slightly cooked by this point, we asked Greenawalt if future versions will have dynamic weather, or dynamic light and dark (something that rivals like Project CARS and GT6 currently offer) for all tracks? "Our north star is gamers and car lovers, and we're looking for experiences to light them up," he said. "A stable platform and this team means, honestly, anything is possible."
"We can challenge [the team] with all sorts of things, and they can solve them with quality, with physics that are intact," he said. New versions of Forza aren't designed by making assumptions based on previous games; instead, the team asks, "what would have to be true for this [new concept] to be in there?" Greenawalt adds that "when we get to production phase, measuring and building, the worlds [concepts and modeling] collide. We have this vision, and the team says, 'And it's possible if we do it like this,' to me that's when it gets really exciting." If what we saw is representative of that development process, we think it might get really exciting for gamers, too.