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Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

Pretty sure this is a valid question.

Didnt have a X1 when F5 was announced (so didnt watch MS conferences) but before that I seem to remember pre rendered footage to announce the first 4.

Forza Motorsport 6 has already been announced, months ago.

Digital Foundry said themselves that without a shadow of a doubt the original Forza 5 reveal ran on real Xbox One hardware.

And yes, there were some games that were - categorically, without a shadow of a doubt - running on Xbox One hardware. It'll come as little surprise to learn that first party software was more likely to be showcased running on the new console, with Turn 10's Forza Motorsport 5 the most high profile title we saw that was visibly operating on the actual unit.

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one
 
Forza Motorsport 6 has already been announced, months ago.

Digital Foundry said themselves that without a shadow of a doubt the original Forza 5 reveal ran on real Xbox One hardware.

Did they show gameplay or a trailer to announce it?

Gameplay would be nice but a trailer with a decent backing track always gets me hyped regardless.
 
Pretty sure this is a valid question.

Didnt have a X1 when F5 was announced (so didnt watch MS conferences) but before that I seem to remember pre rendered footage to announce the first 4.

Do you remember last year's reveal of Forza Horizon 2 with a trailer using footage from an Xbox One console?
 
Did they show gameplay or a trailer to announce it?

Gameplay would be nice but a trailer with a decent backing track always gets me hyped regardless.

With all the talk on all the upgrades that are being talked about, I would seriously beat FordGTguy to the ground if they don't show in-game footage, at least a complete lap around whatever is their crown jewel track for this version. A nice sizzle like trailer followed by an in-game demo would be perfect...as the person playing Dan drops every buzz word he can, Drivatar 2.0, Forza Tech, Drivatar 2.0, Forza Tech over and over again.
 
Agree. They wont go below 60fps and I don't think they will go below 1080p. It is all a bit interesting to increase the car count that much and then introduce these long wanted features but yet still maintain resolution and frame rate. Maybe AI cars are just square boxes with square wheels to make up for resources used elsewhere.

I'm not sure this game will be 1920x1080 all the time. I'm speculating a dynamic resolution will be part of the experience
 
I wouldn't take that Amazon.de description as confirmation though.

According to Amazon France FM5 was supposed to feature 24 cars races.
Now i'm sure at some point T10 did target 24 cars on the track, and that's how that made it into Amazon description, but it appears they were only able to hit that number with this sequel.

Dynamic TOD and weather are a pretty significant leap. If this is the case, i'm really curious to see how visuals are affected in terms of shadows resolution and lighting
Soon now :D
 
I'm not sure this game will be 1920x1080 all the time. I'm speculating a dynamic resolution will be part of the experience

For a racing game running at 60fps and dynamic resolution? That would be jarring to say the least. Going down a straight away with 14 other cars at 200mph and then at the turn the resolution changes to 900p would be horrid and jarring to say the least.

I am being a bit optimistic myself about them doing all this at 1080p/60, but dynamic res in a racing games does not sound like a solution that would be all that great while playing.
 
For a racing game running at 60fps and dynamic resolution? That would be jarring to say the least. Going down a straight away with 14 other cars at 200mph and then at the turn the resolution changes to 900p would be horrid and jarring to say the least.

I am being a bit optimistic myself about them doing all this at 1080p/60, but dynamic res in a racing games does not sound like a solution that would be all that great while playing.

Well, Wipeout Fury does this, and no one ever complained, as long as the framerate is solid.
 
I'm not sure this game will be 1920x1080 all the time. I'm speculating a dynamic resolution will be part of the experience
Honestly I wouldn't be surprised if all MS first party games are 1080p even if visuals take a hit, just so they can advertise 1080p and try to get rid of the whole "1080pr" "900p" discussion surrounding XBO.
 
For a racing game running at 60fps and dynamic resolution? That would be jarring to say the least. Going down a straight away with 14 other cars at 200mph and then at the turn the resolution changes to 900p would be horrid and jarring to say the least.

I am being a bit optimistic myself about them doing all this at 1080p/60, but dynamic res in a racing games does not sound like a solution that would be all that great while playing.

I quite oftenn read on here that you can't really see the difference between 1080p and 900p.

I'm sure it will be fine if they have to do it.
 
Oh yeah, if there was one little feature that I would really like to see, it's the adjustable view in cockpit (like pCARS does).

Technically, with those great looking cockpits, this should be easy for T10. I doubt they'll let us change FOV though, because it might change the sense of speed, which could make it feel slower and then they wouldn't want it to be streamed in 60fps and discourage possible customers. For me FM5's cockpit view is too far away and too wide-angle, but it's still ok.
I really hope for seat-adjustment in 4 directions (y- and z-axis) with the same FOV though... that really isn't asked too much.
 
For a racing game running at 60fps and dynamic resolution? That would be jarring to say the least. Going down a straight away with 14 other cars at 200mph and then at the turn the resolution changes to 900p would be horrid and jarring to say the least.

I am being a bit optimistic myself about them doing all this at 1080p/60, but dynamic res in a racing games does not sound like a solution that would be all that great while playing.

As an example, the resolution could change from 1920x1080 to 1152x1080 in certain instances when the engine is heavily sollicitated
 
People don't even try to hide anymore that they are excited to nitpick the game and look for "compromises". It's amazing. Can't wait for the red lines.
 
Technically, with those great looking cockpits, this should be easy for T10. I doubt they'll let us change FOV though, because it might change the sense of speed, which could make it feel slower and then they wouldn't want it to be streamed in 60fps and discourage possible customers. For me FM5's cockpit view is too far away and too wide-angle, but it's still ok.
I really hope for seat-adjustment in 4 directions (y- and z-axis) with the same FOV though... that really isn't asked too much.


We need driveclubs dashboard cam. That's what we need.

Best view to use IMO, especially if you're using a wheel.
 
That gold and black on the exclusive Le Mans controller would be sweet if it works? :)

How's this?

UxPc7Oz.png

Doesn't look like it but it's 100x120.

In order to get the pin to work I had to use a transparent background because your avatar is black. It doesn't look like it
 
I find the biggest clue is when they don't at least make the HUD 1080p. That's always a much more obvious giveaway than the game's resolution.

For most <1080p games - if not all - this shouldn't be an issue as part of the XB1 SDK allows the UI to rendered in a separate pane.
 
We need driveclubs dashboard cam. That's what we need.

Best view to use IMO, especially if you're using a wheel.

Letting you pause the gameplay and go to an extra FOV & HUD menu option where you then can adjust the height and dashboard-distance of your seat, your viewing angle as well as the field of view would be ideal. Throw in some checkboxes for "show hands", "show wheel rotation" and it's perfect. It should also be available on a per-car basis. That's what Project CARS almost does and it's way better than just an additional dashboard-cam mode.

Edit: "look into corners" with a meter as well as kinect option should be in that menu too. Some people also like a g-force blur and shaky-cam adjustment option.
 
See above. The game is rendered at 1080p, but the HUD is sub-1080p. It must be rendered independently, but why it's less is odd.
 
I wouldn't take that Amazon.de description as confirmation though.

According to Amazon France FM5 was supposed to feature 24 cars races.
Now i'm sure at some point T10 did target 24 cars on the track, and that's how that made it into Amazon description, but it appears they were only able to hit that number with this sequel.

Dynamic TOD and weather are a pretty significant leap. If this is the case, i'm really curious to see how visuals are affected in terms of shadows resolution and lighting
Soon now :D

24 cars is definitely real, not just a target.

TULZRCs.jpg


Look at the top left of the screen.
 
I don't care at all what it looks like or what resolution it boasts, as long as the kickass FM physics engine is there, rocksolid 60fps in all conditions and ToD + weather is in, too. Everything else is a bonus, if anything from xbox.jp leak is also true - even better.
 
I'm still trying the figure out why people think that you'd need to compromise to improve on a game developed before the console even launched.
 
24 cars is definitely real, not just a target.


Look at the top left of the screen.

I know, what i said is Amazon France was reporting 24 cars for FM5, which means it was a target they couldn't meet back then.

I'm just saying Amazon descriptions (in this case day/night cycle and dynamic weather) shouldn't always be taken as confirmation.
 
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