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Digital Foundry: GTA V PS4 and Xbox One compared in new frame-rate stress test.

Sure but I think open world games are always going to be CPU intensive. Having such a low end CPU just seems so short sighted to me.

The PS3 and X360 cost Sony and MS dearly so it should come as no surprise that both parties placed profitability above raw power. I'd say the days of console manufactures taking an aggressive loss-leading approach are behind us.
 
I will also buy the PC version to get rid of any framedrops in January.

Given the appalling nature of Rockstar PC ports, I'd say the chances of that are pretty remote.

I have a 4.6Ghz Haswell rig with 16GB of RAM and 2x970 SLI...and I'm still not expecting a solid 100% 60fps @ 1080p experience.

..If I can get 45-60fps at 2560x1440, I'll be happy.
 
Possibly, but there was always the hint that a PC version has been in development from the start with some PC related files being in the 360/PS3 versions. If that is the case then most likely GTAV was not ported from 360/PS3 but from the PC version which would be much much easier to work with. TLoU however did not have a PC version of course and would be more difficult to port.

Who knows either way.



If it was a port from the 360/PS3 versions, they're not going to go 360 > XB1 and PS3 > PS4. They're going to just use one and fit it to both. Porting both to their specific platforms would be such a waste of time and completely unnecessary.
I'm not saying they ported each version -I'm sure they didn't. Just trying to find a way of expressing that going from either last gen console to this gen is going to inccur code challenges.

People seem to think chucking code from last gen into this gen will automatically result in smooth 30fps or 60fps which just isn't the case.
Initially you're going to have unoptimized code and likely lots of glitches/issues.

I guess people see it as being like PC where adding a better CPU and GPU means immediate run but on consoles code is so specific to a platform it doesn't work like that.
 
Sure, print it and put it on your wall.

Edit: By the way, Xbone does drop a ton of frames in the desert when looking at the video. ;)

I know that my statement sounds stupid, but the guy said that it never "feels" like 30fps, which is simply not true.

I will also buy the PC version to get rid of any framedrops in January. Until then this version is pretty serviceable.

Don't get your hopes up. GTA IV was one of the worst ports in younger pc history.
 
It came out about the same time as something like Z3740D. While they bench about the same (CPU only), the Jaguar core is not as efficient as Atom Z series. That's why you see almost no tablets using it.

While I might have been exaggerating about dual core Apple A8 running circles around 8 core jaguar running around 1.6GHz, it's not far from the truth. Single core benches for A8 simply destroys single core Jaguar.

I know that MS and Sony's goals are to get the SOCs smaller and smaller over time to get making these consoles as cheap as possible, but their choice of Jaguar is hampering a great deal of things for both platforms (such as laggy and unresponsive OSes, slow decryption and decompression, and even copying files from BD and downloading from cloud to internal disc drives).

Ultimately, I believe that the poor choice of CPU in their power envelope will either limit the lifespan of both consoles (more so than the GPUs), or will give more ground to tablets and phones of the gaming marketshare than planned, or both. It's no secret that already, tablet and phone CPUs have surpassed both consoles in CPU power, especially for their still high price points. Their only saving grace power wise, are the GPU and the RAM count. And that's not going to last long.

The only benchmarks I could find were the browser based ones like sunspider, Kraken, Octane etc and Anandtech has this warning about them

Anandtech said:
I definitely want to caution against comparing SoCs across platforms though, as rendering engines have a significant effect upon the performance of the device.

So comparing Android vs iOS is not really valid due to the different ways they work which will mean comparing iOS to Windows is also invalid for the same reason. Then there is the fact that the A8 and the A8X are ARM based yet jaguar is x86 based and we have no clue as to how efficient these benchmarks are on the different architectures.

Kabini Benchmarks

This review is really good in that if you click the All Results button below each graph it gives you desktop CPU performance upto the top Intel chips. In this way we can compare a 4 core 1.6 Ghz Jaguar CPU to the top end Intel i7s.

Looking at the i5 4690 and comparing it to the 5150 you see performance across the board is around 4x faster with some instances of it being 5x faster. Considering the huge clock speed advantage the i5 has over the 5150 it just shows that IPC is not totally terrible on the Jaguar chips when you consider the die size.

This also gives us a chance to look at what a 28.1% CPU clock speed advantage gives when the GPU is the same as they are both APUs with the same GPU running at the same speed. In this case you can see that at no point does the faster clocked CPU even get a 1 FPS advantage, at best it gets a 0.8 FPS advantage which is well within the margin of error for these tests. Now some of that will be down to the fact that it is GPU limited but even in games like Sleeping Dogs which are open world you are not seeing a difference.

Another interesting one to look at is the Unity Draw Calls test on the IGP synthetic test page. That is a scenario you would expect to be CPU limited but a 28.1% clock speed advantage only gives an 11.7% higher score. Yet we are being led to believe by these so called 'experts' that a 9.4% advantage to yield a 20% fps boost. It is total bullshit and anybody who is pushing it is totally incapable of doing sound analysis. Mr Leadbetter really needs to up his game if he does not want to come across as an incompetent buffoon.
 
I like this thread. it is quite fun to read all the tries to substantiate the <<raw power advantage>>, even when it does not manifest itself, and not only in one case, but in sequence too.

UNLOCK DAT GPGPU
 
but the Xbox One has some advantages in certain circumstances when driving past junctions.

This is debatable due to the randomness of the traffic - it could be the XBO had less traffic during the examples given. As I said earlier - if you check the 'scripted driving' moments (ie where the traffic number/type is the same) the PS4 performs better.

So there's 3 possibilities during random traffic at junctions;

1) XBO performs better
2) XBO has less traffic by coincidence
3) XBO has less traffic by design

It's hard to believe point one considering what we see in the rest of the clips - it's possible the traffic is parred back marginally on XBO - like the foliage but to a lesser extent.
 
yeap, keep on banging the "40% raw power difference" drum, then try to find what is laughable and what is not.
my 2c's

??

This is pre DF full face-off, but more effects & foliage + better overall framerate (bar a couple examples where the traffic is completely random so it's not an exact comparison).
 
Normally if agree but the visual improvements here are substantial. It looks dramatically better than the original release.

I guess it depends on one's personal preferences on the issue of visual quality vs high framerate. I said on a recent thread on the matter that I would gladly sacrifice quality for a steadier framerate. In my mind higher effects are pleasing to the eye but don't really impact gameplay. A high framerate has an immediate, tangible effect on how good the game feels to play.
 
You're 2 cents aren't even worth just that. The numbers don't lie. What developers choose to do with it is up to them.

yes, I am pretty sure that down the road, maybe a couple of years from now, some people may even put back that old vinyl record on play, the one called "lazy developers".....
 
yes, I am pretty sure that down the road, maybe a couple of years from now, some people may even put back that old vinyl record on play, the one called "lazy developers".....

There's gotta be some kind of word for people who don't believe in something as basic and undeniable as hardware specifications. Similar to Truthers, Birthers, etc.
 
The only benchmarks I could find were the browser based ones like sunspider, Kraken, Octane etc and Anandtech has this warning about them



So comparing Android vs iOS is not really valid due to the different ways they work which will mean comparing iOS to Windows is also invalid for the same reason. Then there is the fact that the A8 and the A8X are ARM based yet jaguar is x86 based and we have no clue as to how efficient these benchmarks are on the different architectures.

Kabini Benchmarks

This review is really good in that if you click the All Results button below each graph it gives you desktop CPU performance upto the top Intel chips. In this way we can compare a 4 core 1.6 Ghz Jaguar CPU to the top end Intel i7s.

Looking at the i5 4690 and comparing it to the 5150 you see performance across the board is around 4x faster with some instances of it being 5x faster. Considering the huge clock speed advantage the i5 has over the 5150 it just shows that IPC is not totally terrible on the Jaguar chips when you consider the die size.

This also gives us a chance to look at what a 28.1% CPU clock speed advantage gives when the GPU is the same as they are both APUs with the same GPU running at the same speed. In this case you can see that at no point does the faster clocked CPU even get a 1 FPS advantage, at best it gets a 0.8 FPS advantage which is well within the margin of error for these tests. Now some of that will be down to the fact that it is GPU limited but even in games like Sleeping Dogs which are open world you are not seeing a difference.

Another interesting one to look at is the Unity Draw Calls test on the IGP synthetic test page. That is a scenario you would expect to be CPU limited but a 28.1% clock speed advantage only gives an 11.7% higher score. Yet we are being led to believe by these so called 'experts' that a 9.4% advantage to yield a 20% fps boost. It is total bullshit and anybody who is pushing it is totally incapable of doing sound analysis. Mr Leadbetter really needs to up his game if he does not want to come across as an incompetent buffoon.
That's what I'm saying from awhile that 10% of overclocked cpu it's completely meaningless in the big scheme of the things. You can't have significant advantages in performance with a minimal overheating, that's crazy. And Leadbetter, well, ok I shut up. We know what I think about him.
 
I like this thread. it is quite fun to read all the tries to substantiate the <<raw power advantage>>, even when it does not manifest itself, and not only in one case, but in sequence too.

UNLOCK DAT GPGPU

You and misterxmedia should get together. Fun times.
 
Sorry for my ignorance, but is there even a console game with rock solid 30FPS/60FPS (or whatever the framerate it should have) ALL THE TIME, with NO DROPS AT ALL?
 
I like this thread. it is quite fun to read all the tries to substantiate the <<raw power advantage>>, even when it does not manifest itself, and not only in one case, but in sequence too.

UNLOCK DAT GPGPU

And you perpetuating that line of discussion somehow makes you above all that?
 
I guess it depends on one's personal preferences on the issue of visual quality vs high framerate. I said on a recent thread on the matter that I would gladly sacrifice quality for a steadier framerate. In my mind higher effects are pleasing to the eye but don't really impact gameplay. A high framerate has an immediate, tangible effect on how good the game feels to play.

Do you own the game or have played it? I ask because I do agree with what you're saying, but the framerate is fine 99% of the time, and when it does dip it's not at all a game breaker.
 
Sorry for my ignorance, but is there even a console game with rock solid 30FPS/60FPS (or whatever the framerate it should have) ALL THE TIME, with NO DROPS AT ALL?

Assassin's Creed 4 on PS4 is I think. And isn't Driveclub locked 30? The original Resistance on PS3 was absolutely locked at 30.
 
Sorry for my ignorance, but is there even a console game with rock solid 30FPS/60FPS (or whatever the framerate it should have) ALL THE TIME, with NO DROPS AT ALL?
I doubt. At least I doubt an engine extremely understressed can stay at 30 fps. In the linear game it's quite tough to have a similar scenario but we can try to cumulate the higher number of enemies possible to push extremely the engine and see what happens. I guess eh.
 
And you perpetuating that line of discussion somehow makes you above all that?

I am the one perpetuating the <<huge>> power difference? I dont think so :)
I have both machines since day 1, so it was very easy for me to reach my personal conclusions, long time ago.
I just made a comment about how this is nothing but funny for me to read.

Sorry for my ignorance, but is there even a console game with rock solid 30FPS/60FPS (or whatever the framerate it should have) ALL THE TIME, with NO DROPS AT ALL?
there are. forza5 never drops a frame @60, horizon2 never drops a frame @30, and they are not the only ones.
but imo this has more to do with developers having tools and time (and goal) to perfectly optimize on the platform (under every load occassion I guess), rather that that it is an outcome of the ...super-powers (n)either of these consoles have.
 
Do you own the game or have played it? I ask because I do agree with what you're saying, but the framerate is fine 99% of the time, and when it does dip it's not at all a game breaker.

I don't own it but my issue is not with the dips. I said earlier that Rockstar should have pushed for 60 fps in my opinion.
 
I am the one perpetuating the <<huge>> power difference? I dont think so :)
I have both machines since day 1, so it was very easy for me to reach my personal conclusions, long time ago.
I just made a comment about how this is nothing but funny for me to read.

You don't get to reach your own conclusion on something like this. Just like I don't personally conclude 2+2=5.

Hardware specifications are facts. Deal with it.
 
Don't get your hopes up. GTA IV was one of the worst ports in younger pc history.

One of the worst ports?

I'm still not entirely certain how much of it is down to poor optimisation and how much of it is down to your graphics settings. You can pretty much eliminate all pop in if you put the slider to 100%, and dramatically increase traffic density, etc. That is a hell of a lot of shit going on at the same time, along with a lot of stuff being rendered all at once.

I kind of expect that to be pretty fucking demanding regardless of how well or poorly it is optimised.
 
You don't get to reach your own conclusion on something like this. Just like I don't personally conclude 2+2=5.

Hardware specifications are facts. Deal with it.

Shhh dont bring logic into the discussion... let him preach a little bit more. I cant wait to see him and Misterxmedia joining forces. It will be a blast.
 
One of the worst ports?

I'm still not entirely certain how much of it is down to poor optimisation and how much of it is down to your graphics settings. You can pretty much eliminate all pop in if you put the slider to 100%, and dramatically increase traffic density, etc. That is a hell of a lot of shit going on at the same time, along with a lot of stuff being rendered all at once.

I kind of expect that to be pretty fucking demanding regardless of how well or poorly it is optimised.

On release the PC port was quite poor but they did patch it and with driver improvements performance was pretty solid but you did need a tri core CPU or more because of how they designed the engine.
 
I am the one perpetuating the <<huge>> power difference? I dont think so :)
I have both machines since day 1, so it was very easy for me to reach my personal conclusions, long time ago.
I just made a comment about how this is nothing but funny for me to read.

No you misunderstand(maybe deliberately, I'm not sure). You're perpetuating the fps discussion by commenting on the people who actually are discussing it in a condescending manner.
Trying to act above it all whilst doing so is well, rather amusing.
And I don't care whether you own both consoles, I didn't call you a fanboy so that is irrelevant to the discussion.
 
Given the appalling nature of Rockstar PC ports, I'd say the chances of that are pretty remote.

I have a 4.6Ghz Haswell rig with 16GB of RAM and 2x970 SLI...and I'm still not expecting a solid 100% 60fps @ 1080p experience.

..If I can get 45-60fps at 2560x1440, I'll be happy.

I am used to lock GTA4 at 30fps due to the nature of the engine, so I can live with GTAV 30 locked with great AA. :) That should normally work out on my rig, even though I will probably ditch my second 970.

Also why are people still reacting to p3tran? He always does this.
 
The GTAV engine was built for last gen consoles which were very CPU focused. New engines will be designed more and more around GPU compute for new consoles which are more GPU focused... unless you are Microsoft and believe in the 'balance' theory of compromised GPUs.

Last gen CPUs were highly clocked in-order monsters for the time. New gen CPUs are low clocked with out of order execution and numerous cores requiring heavily threaded code... PS3 Cell style in a round about way.

I reckon the reason Naughty Dog could get TLOU remaster running at 60fps is because code on the CPU side was pretty well sorted for PS4 by them working on the PS3 as it was intended to be worked on. Granted, TLOU is likely less CPU taxing than an open world game like GTAV... but GTAV is a game designed primarily to work on the XBOX 360 CPU.

I suppose Xenon is a triple core CPU capable of two threads per core though. That's 6 threads which is the same as 6 Jaguar cores.

Maybe it's simply an issue when porting code written for in order PowerPC CPUs to out of order x86 CPUs. Theoretically, 6 Jaguar cores should stomp all over Xenon.. but maybe things need to be written as efficient x86 code from the outset to maximise what the CPUs in these new consoles are capable of.

Plus tons of stuff needs to move over to the GPU...which is why Mantle is so brilliant. Write your new engines to tap into the GPGPU processing power of GCN on console, easily port code to PC with Mantle.
 
Except the ratios of power are far different.

Indeed so lets put this into context.

Both consoles use 6 cores for gaming with 2 running the OS and other functions. Each core can do 8 flops / clock so we can work out the GFlops for the CPUs.

Xbox 1 = 1750 * 6 * 8 = 84 GFlops.
PS4 = 1600 * 6 * 8 = 76.8 GFlops.

Now lets bring in the GPUs.

Xbox 1 = 853 * 2 * 768 = 1.31 TFlops.
PS4 = 800 * 2 * 1152 = 1.84 TFlops.

Adding that together gives

Xbox 1 raw number cruncing = 1.394 TFlops.
PS4 raw number crunching = 1.917 TFlops.

This means the PS4 has a raw number crunching advantage of 38%. If the CPU clock speeds were the same it would give the PS4 a raw number crunching advantage of 40% so that 9.4% clock speed advantage the Xbox One CPU has only gets it 2% closer in raw number crunching performance.

It is also worth bearing in mind that the PS4 has the better memory subsystem, more ROPS, more texture units and more ACE units which will also add to the performance profile in a real gaming scenario.
 
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