The one shoot-out clip has xbone under 30fps the whole time and it's 30 seconds long!
but sub 20 man, c'mon.
The one shoot-out clip has xbone under 30fps the whole time and it's 30 seconds long!
The one shoot-out clip has xbone under 30fps the whole time and it's 30 seconds long!
They didn't lock the frame rate to 30 on either versions...?
Sigh
Sure but I think open world games are always going to be CPU intensive. Having such a low end CPU just seems so short sighted to me.
I will also buy the PC version to get rid of any framedrops in January.
I'm not saying they ported each version -I'm sure they didn't. Just trying to find a way of expressing that going from either last gen console to this gen is going to inccur code challenges.Possibly, but there was always the hint that a PC version has been in development from the start with some PC related files being in the 360/PS3 versions. If that is the case then most likely GTAV was not ported from 360/PS3 but from the PC version which would be much much easier to work with. TLoU however did not have a PC version of course and would be more difficult to port.
Who knows either way.
If it was a port from the 360/PS3 versions, they're not going to go 360 > XB1 and PS3 > PS4. They're going to just use one and fit it to both. Porting both to their specific platforms would be such a waste of time and completely unnecessary.
Sure, print it and put it on your wall.
Edit: By the way, Xbone does drop a ton of frames in the desert when looking at the video.
I know that my statement sounds stupid, but the guy said that it never "feels" like 30fps, which is simply not true.
I will also buy the PC version to get rid of any framedrops in January. Until then this version is pretty serviceable.
And Max Payne 3 was one of the best.Don't get your hopes up. GTA IV was one of the worst ports in younger pc history.
It came out about the same time as something like Z3740D. While they bench about the same (CPU only), the Jaguar core is not as efficient as Atom Z series. That's why you see almost no tablets using it.
While I might have been exaggerating about dual core Apple A8 running circles around 8 core jaguar running around 1.6GHz, it's not far from the truth. Single core benches for A8 simply destroys single core Jaguar.
I know that MS and Sony's goals are to get the SOCs smaller and smaller over time to get making these consoles as cheap as possible, but their choice of Jaguar is hampering a great deal of things for both platforms (such as laggy and unresponsive OSes, slow decryption and decompression, and even copying files from BD and downloading from cloud to internal disc drives).
Ultimately, I believe that the poor choice of CPU in their power envelope will either limit the lifespan of both consoles (more so than the GPUs), or will give more ground to tablets and phones of the gaming marketshare than planned, or both. It's no secret that already, tablet and phone CPUs have surpassed both consoles in CPU power, especially for their still high price points. Their only saving grace power wise, are the GPU and the RAM count. And that's not going to last long.
Anandtech said:I definitely want to caution against comparing SoCs across platforms though, as rendering engines have a significant effect upon the performance of the device.
but the Xbox One has some advantages in certain circumstances when driving past junctions.
pathetic.I like this thread. it is quite fun to read all the tries to substantiate the <<raw power advantage>>, even when it does not manifest itself, and not only in one case, but in sequence too.
UNLOCK DAT GPGPU
I like this thread. it is quite fun to read all the tries to substantiate the <<raw power advantage>>, even when it does not manifest itself, and not only in one case, but in sequence too.
UNLOCK DAT GPGPU
Grimløck;139794715 said:pathetic.
LOL. No really, LOL.
yeap, keep on banging the "40% raw power difference" drum, then try to find what is laughable and what is not.
my 2c's
Oh I got you. I wonder if reducing the OS's footprint might help.
Normally if agree but the visual improvements here are substantial. It looks dramatically better than the original release.
yeap, keep on banging the "40% raw power difference" drum, then try to find what is laughable and what is not.
my 2c's
You're 2 cents aren't even worth just that. The numbers don't lie. What developers choose to do with it is up to them.
yeap, keep on banging the "40% raw power difference" drum, then try to find what is laughable and what is not.
my 2c's
yeap, keep on banging the "40% raw power difference" drum, then try to find what is laughable and what is not.
my 2c's
yes, I am pretty sure that down the road, maybe a couple of years from now, some people may even put back that old vinyl record on play, the one called "lazy developers".....
That's what I'm saying from awhile that 10% of overclocked cpu it's completely meaningless in the big scheme of the things. You can't have significant advantages in performance with a minimal overheating, that's crazy. And Leadbetter, well, ok I shut up. We know what I think about him.The only benchmarks I could find were the browser based ones like sunspider, Kraken, Octane etc and Anandtech has this warning about them
So comparing Android vs iOS is not really valid due to the different ways they work which will mean comparing iOS to Windows is also invalid for the same reason. Then there is the fact that the A8 and the A8X are ARM based yet jaguar is x86 based and we have no clue as to how efficient these benchmarks are on the different architectures.
Kabini Benchmarks
This review is really good in that if you click the All Results button below each graph it gives you desktop CPU performance upto the top Intel chips. In this way we can compare a 4 core 1.6 Ghz Jaguar CPU to the top end Intel i7s.
Looking at the i5 4690 and comparing it to the 5150 you see performance across the board is around 4x faster with some instances of it being 5x faster. Considering the huge clock speed advantage the i5 has over the 5150 it just shows that IPC is not totally terrible on the Jaguar chips when you consider the die size.
This also gives us a chance to look at what a 28.1% CPU clock speed advantage gives when the GPU is the same as they are both APUs with the same GPU running at the same speed. In this case you can see that at no point does the faster clocked CPU even get a 1 FPS advantage, at best it gets a 0.8 FPS advantage which is well within the margin of error for these tests. Now some of that will be down to the fact that it is GPU limited but even in games like Sleeping Dogs which are open world you are not seeing a difference.
Another interesting one to look at is the Unity Draw Calls test on the IGP synthetic test page. That is a scenario you would expect to be CPU limited but a 28.1% clock speed advantage only gives an 11.7% higher score. Yet we are being led to believe by these so called 'experts' that a 9.4% advantage to yield a 20% fps boost. It is total bullshit and anybody who is pushing it is totally incapable of doing sound analysis. Mr Leadbetter really needs to up his game if he does not want to come across as an incompetent buffoon.
I like this thread. it is quite fun to read all the tries to substantiate the <<raw power advantage>>, even when it does not manifest itself, and not only in one case, but in sequence too.
UNLOCK DAT GPGPU
There's gotta be some kind of word for people who don't believe in something as basic and undeniable as hardware specifications. Similar to Truthers, Birthers, etc.
I like this thread. it is quite fun to read all the tries to substantiate the <<raw power advantage>>, even when it does not manifest itself, and not only in one case, but in sequence too.
UNLOCK DAT GPGPU
I guess it depends on one's personal preferences on the issue of visual quality vs high framerate. I said on a recent thread on the matter that I would gladly sacrifice quality for a steadier framerate. In my mind higher effects are pleasing to the eye but don't really impact gameplay. A high framerate has an immediate, tangible effect on how good the game feels to play.
Sorry for my ignorance, but is there even a console game with rock solid 30FPS/60FPS (or whatever the framerate it should have) ALL THE TIME, with NO DROPS AT ALL?
Sorry for my ignorance, but is there even a console game with rock solid 30FPS/60FPS (or whatever the framerate it should have) ALL THE TIME, with NO DROPS AT ALL?
I doubt. At least I doubt an engine extremely understressed can stay at 30 fps. In the linear game it's quite tough to have a similar scenario but we can try to cumulate the higher number of enemies possible to push extremely the engine and see what happens. I guess eh.Sorry for my ignorance, but is there even a console game with rock solid 30FPS/60FPS (or whatever the framerate it should have) ALL THE TIME, with NO DROPS AT ALL?
And you perpetuating that line of discussion somehow makes you above all that?
there are. forza5 never drops a frame @60, horizon2 never drops a frame @30, and they are not the only ones.Sorry for my ignorance, but is there even a console game with rock solid 30FPS/60FPS (or whatever the framerate it should have) ALL THE TIME, with NO DROPS AT ALL?
Sorry for my ignorance, but is there even a console game with rock solid 30FPS/60FPS (or whatever the framerate it should have) ALL THE TIME, with NO DROPS AT ALL?
Do you own the game or have played it? I ask because I do agree with what you're saying, but the framerate is fine 99% of the time, and when it does dip it's not at all a game breaker.
I am the one perpetuating the <<huge>> power difference? I dont think so![]()
I have both machines since day 1, so it was very easy for me to reach my personal conclusions, long time ago.
I just made a comment about how this is nothing but funny for me to read.
I don't think we are talk of fps in predictable scenario. GTA V it's locked 30 fps too looking the things from your perspective.Assassin's Creed 4 on PS4 is I think. And isn't Driveclub locked 30? The original Resistance on PS3 was absolutely locked at 30.
Don't get your hopes up. GTA IV was one of the worst ports in younger pc history.
You don't get to reach your own conclusion on something like this. Just like I don't personally conclude 2+2=5.
Hardware specifications are facts. Deal with it.
One of the worst ports?
I'm still not entirely certain how much of it is down to poor optimisation and how much of it is down to your graphics settings. You can pretty much eliminate all pop in if you put the slider to 100%, and dramatically increase traffic density, etc. That is a hell of a lot of shit going on at the same time, along with a lot of stuff being rendered all at once.
I kind of expect that to be pretty fucking demanding regardless of how well or poorly it is optimised.
You don't get to reach your own conclusion on something like this. Just like I don't personally conclude 2+2=5.
Hardware specifications are facts. Deal with it.
So more powerful CPU in Xbone while the PS4 has a more powerful GPU? like last gen but in reverse......Slightly faster. Same CPU family if I'm not mistaken.
So more powerful CPU in Xbone while the PS4 has a more powerful GPU? like last gen but in reverse......
I don't own it but my issue is not with the dips. I said earlier that Rockstar should have pushed for 60 fps in my opinion.
Except the ratios of power are far different.
I am the one perpetuating the <<huge>> power difference? I dont think so![]()
I have both machines since day 1, so it was very easy for me to reach my personal conclusions, long time ago.
I just made a comment about how this is nothing but funny for me to read.
I don't think we are talk of fps in predictable scenario. GTA V it's locked 30 fps too looking the things from your perspective.
Given the appalling nature of Rockstar PC ports, I'd say the chances of that are pretty remote.
I have a 4.6Ghz Haswell rig with 16GB of RAM and 2x970 SLI...and I'm still not expecting a solid 100% 60fps @ 1080p experience.
..If I can get 45-60fps at 2560x1440, I'll be happy.
Except the ratios of power are far different.
I don't say you're wrong. I said GTA V it's understressed when dips fps happen. The other games you are talking about has never been tested understressed so it's a tough comparison.I know what I meant. If I'm wrong then simply say so.