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Super Smash Bros. for 3DS |OT2| Nintendo All-Stars Battle Quarter Pounder

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has anyone managed to beat the "110 KO's in the 3-minute smash" challenge??
I got a 109 with Bowser once, but it was a really lucky shot... I',m usually on 85-100. FML

Ike and Bowser seems to be the best characters for this particular challenge; or do you have some tips with anyone else?
117 with dk
 
I'm satisfied with mario and grenjnja. Been using them in for glory the last few days. My goal is to next take mega man pit and bowser online. So much more to do in this game. I still need to finish classic with everyone.

Mega Man is totally viable, I swear. The work I've put into him since the demo is paying off.

I'm also looking to Pit as my next project. Or Dark Pit. Not really sure which I prefer at this point.

So far I've been rocking Mega, Link, Toon Link, and Pit/Dark Pit pretty successfully.
 
Thanks to a mix of laggy matches and not being used to the characters, my win ratio is ruined unless I start winning most matches for here on out lol.
 
In training mode I had a few setups at mid-percents that led to easy kills with the knee. DAir actually seems to have more setups in this game just based on my own experimentation.

But, once you throw VI in that can all go out the window.

I think Falcon's dair is much better than it ever has been in this game. If it hits now, it's going to spike. I can't remember it hitting soft once. And off the ground bounce to the stage, a knee is usually easy pickings.

It's really added another interesting layer to his gameplan. The knee might not be as godlike as it was in melee, but now he has true options for each of his aerials that makes him a type of threat at every angle.
 
Villager pattern? What's that?

Sorry to leave you hanging, had to step away from the office for a bit.

Watch this video for the Villager pattern.

https://www.youtube.com/watch?v=EYtsgEL1OSA

I call it pattern because the stage starts in the same basic configuration each time so it's matter of determining trajectory and stuff to perfect it. Once you can do this with Villager you can apply what you have learned to other characters to perfect with them as well.
 
Just had an oddly flowing match against a jigglypuff player, after 10 seconds I noticed a fair amount of shield usage and decided to try my luck with DK's headbutt and by gum it worked, shield broken, Jiggs sailing off on what may have been 0%.
Alas that advantage was something I sorely needed because then I proceeded to get front aired to bits and rested out (which I totally walked into of all things), the final stock was like a gamble of rest vs shield breaker headbutt of which I did not succeed.
So Jiggs is back to being a pain in the arse huh? dammit DK you giant walking hitbox.

I'm finding I get my most enjoyable matches on For Glory as Ike where conveniently I always get paired against offence geared opponents and it turns into a back and forth slobberknocker.
Going back to a point I've seen echoed around the net and in this thread as well, I don't entirely get the fear of Little Mac, maybe I've yet to run into a fairly good one and I've just been put against the decent or suicidal forward B types but I'm beginning to view Mac as the easy win, poor Mac just can't deal with off stage shenanigans.

A) A half-decent Sonic is nearly impossible to play against online if the connection is bad.
My first online match was pretty much this, it was horrible.
 
How does one go about getting the Streetpass Challenges? Do actually need to go be social and get Streetpass friends or whatever? I still have no clue what streetpass is and I've had my 3DS since release.
 
Villager and Mega Man are amazing once they click. I love using them.

Gonna be talking to the tech team at school today to fix my online...can't wait to face off against you all!
 
In training mode I had a few setups at mid-percents that led to easy kills with the knee. DAir actually seems to have more setups in this game just based on my own experimentation.

But, once you throw VI in that can all go out the window.
VI, and rage, and move staling. And of course the weight and percent of the other character. Air dodge/double jumping/counter attacking too, if they aren't in hitstun. (From what I've seen, people are rarely in actual hitstun.)

There are a lot of factors in this game that make it hard to find consistent setups. That's kind of a general Smash thing, but especially true here.
 
So, I went ahead and designed a little Character Playlist template where you can showcase your main, secondaries, tertiaries, and even a hypothetical!

7cHOeeJ.png


Provided you have photoshop, you can even make your own! You can download the .psd template here. The text fields you're supposed to modify are unlocked and it should all be pretty self-explanatory. For character renders, you can use the imgur page with all of the alt-costume renders. Broadly speaking, using the Transform tool and shrinking the renders to 25% will give you a decent image to work with within each character slot.
 
How is Charizard's side b not conisdered op? I consistently kill people in glory matches with like only 60% damage with it.

I mean I know it hurts you too but that's just insane.

EDIT: Also an interesting note, I took a KO punch from a Mac as Charizard at 0 %and didn't even get knocked out of view on the screen. Dude is bulky as fuck.
 
A) A half-decent Sonic is nearly impossible to play against online if the connection is bad.

B) Why won't ROBs die

I thought beyond giving him KO moves Sonic has pretty much the same issues as in Brawl. The only moderate issue is fake outs with the homing attack, other than that I just side step approaches, because of Sonic's lower priority you can easily knock him out of many of his attacks.

Speaking of him, is there some kind of acceleration mechanic in this game? I was playing as Mac vs a Sonic and I was running away from a Sonic who was chasing after me. He wasn't able to catch up or he was running at about the same speed. I guess they took out the "you're too slow" taunt for a reason...
 
How does one go about getting the Streetpass Challenges? Do actually need to go be social and get Streetpass friends or whatever? I still have no clue what streetpass is and I've had my 3DS since release.

I prayed for a street tag this morning on the commute to work and didn't get a single one. Hoping to get one on the way home so I can figure all this out and get back to you. I am using hammers on streetsmash challengers for the time being. This is Chicago Loop, someone has to be playing their gameboy. Come on!
 
I have a win rate of 100% on For Glory, though I only played 20 matches. I pretty much stopped since I would rather play with other GAF members and my friends.
 
How is Charizard's side b not conisdered op? I consistently kill people in glory matches with like only 60% damage with it.

I mean I know it hurts you too but that's just insane.
It's also very predictable and easy to avoid if you're not completely reckless. The audio cue doesn't help. It's really unsafe on block as well.
Rock Smash is a MUUUUUCH better approach for Charizard, even if it isn't as good as it was in Brawl since it doesn't carry your momentum anymore.

Anyone up for 1v1 btw?
3093-7162-3807
 
How does one go about getting the Streetpass Challenges? Do actually need to go be social and get Streetpass friends or whatever? I still have no clue what streetpass is and I've had my 3DS since release.

You poor soul, streetpass is so fun!

Just bring your 3DS around with you in sleep-mode while wireless is on. Whenever you pass within 100 feet or so of another 3DS owner, all the games you have in common will exchange streetpass data.
 
I guess I'll throw out my thoughts on characters as well. I've been using 3 or 4 a lot. Here's what I think.

Toon Link - My only holdover from Brawl, currently. The only thing nerfed as far as I can tell is his bair chaining, which is unfortunate. His dash attack seems better, and his boomerang and bow seem faster, to me. Pretty similar to Brawl, with some special improvements it seems.

Pac-Man - Like some others, my new favorite character. Love this guy. Great spacing game, solid tilts and airs, decent smash attacks (but nothing to write home about). Excellent specials all around. Maybe my favorite specials of any Smash character ever, as each has it's uses. Excellent for limiting an opponent's options at a given time. Hydrant is the standout here, of course, with so many uses. Bonus Fruit is a great kill move and excellent for playing mindgames (he got the key? I think he has the key) as there's no visual indication of Pac having the key ready. Side-B has super armor: an excellent recovery option and good to mix up your ground game. Up-Air I'm not super fond of but the triple jump has it's uses. I need to get better at remembering to bounce multiple times instead of try to recover on the first bounce. Also, I noticed you can use the up-air for traps as well if you set it up on a flat surface, your opponent is forced to either jump over it or jump on it. Anyway, love this dude.

Bowser, Jr. - Didn't think I'd like him so much. I haven't put in extended time with him, but he comes very naturally to me. He's got great stage control and the opponent has a lot of stuff to worry about at a given time. His tilts are really good, his air game is not bad, and his smash attacks come out quick enough that I'm not afraid to use them. Side-B is dangerous but good. Up-B is my favorite recovery in the game: your clown car explodes after you leap out of it and you can still swing aerial afterwards. Really a fun way to edge guard along with down-b mechakoopa.

Mega Man - I have a love/hate relationship with Mega Man. I love his uniqueness, but he just has no close range ground game at all. It's really hard to rack up damage with him like some other ranged character (like Link, for example). You've got to rely on clever play and the timing of your crash bomber and blade to set up aerial combos, at least that's what I've found. I want to keep learning Mega Man, but I find myself easily punished by nearly all his attacks. His specials are not as bad as some make them out to be, but they are by no means spectacular. His aerials are excellent, and his smash attacks are good, but very laggy. His unique u-air is really fun and his d-air is a great spike. He's got enough cool moves that I want to keep using him, but I keep getting my ass handed to me against some characters, so I don't know.

Anyway, apart from that, I've used just about everyone. My main from Brawl, Luigi, seems better, but I haven't played him that much to tell.
 
It's also very predictable and easy to avoid if you're not completely reckless. The audio cue doesn't help. It's really unsafe on block as well.
Rock Smash is a MUUUUUCH better approach for Charizard, even if it isn't as good as it was in Brawl since it doesn't carry your momentum anymore.

Anyone up for 1v1 btw?
3093-7162-3807

Ill play you if you're online right now
FC 0259 1115 6640
 
I think Falcon's dair is much better than it ever has been in this game. If it hits now, it's going to spike. I can't remember it hitting soft once. And off the ground bounce to the stage, a knee is usually easy pickings.

It's really added another interesting layer to his gameplan. The knee might not be as godlike as it was in melee, but now he has true options for each of his aerials that makes him a type of threat at every angle.

The upper hitboxes on DAir are pretty disappointing. They can still KO at higher percents but he doesn't have the nipple spike anymore. I've never noticed a weak hitbox on it either though.
 
It's also very predictable and easy to avoid if you're not completely reckless. The audio cue doesn't help. It's really unsafe on block as well.
Rock Smash is a MUUUUUCH better approach for Charizard, even if it isn't as good as it was in Brawl since it doesn't carry your momentum anymore.

Anyone up for 1v1 btw?
3093-7162-3807

Let's go

0275-9670-9228
 
Now we get to the worst aspect of Smash 3DS -- the controls. I don't know if its just that I don't have big enough hands, but I simply cannot see how the 3DS L + R triggers could ever be comfortable to use in Smash Bros. I'm not going to expand on this point since I think it is generally a flaw which cannot be worked out of the portable iteration. I'm still able to play the game, and I'm still able to have fun, but after using the GameCube controller I don't think I'll ever be comfortable with another control scheme for Smash. For me at least the cube controller fits like a glove...and fits like a natural extension of my body. On 3DS, you have to reach so far up and hold the system so awkwardly if you want to use L + R that it makes high levels of play nigh impossible unless you want to retool the entire way you play.

My solution to this problem has been to get creative with a control scheme.

Y- Special
B- Attack
X- Jump
A- Shield
R- Throw

That R button is still pretty hard and uncomfortable to reach like you say, so I can also use A+B to throw, which is pretty easy to hit.

It's a character now...

Pit has a black costume though... and Black Pit has a white costume.
 
I played as Toon Link, Falco and Wolf in Brawl. I've only used Toon for a bit in this game, so I can't say much about him. I could be wrong but it seems like his bair as more lag now. You can't spam it as fast as you could in Brawl, but it's still pretty good. I also think the lag after his dair has been reduced ever so slightly, but it's still fairly long. I also think you fire his arrows at a faster rate too.

Anyway, Falco...my poor Falco. Yeah, he got a lot of changes in Brawl, but it was mostly for the better and it worked in his favor. But now, they made some slight alterations to him that make him even more difficult to use. Like many characters, it's really hard to combo from a throw. Falco's infamous chain down throw is now gone. It's not possible at all because of the fact the knock back from all throws is so great in this game. At best, Falco can down throw and dash kick his opponent, maybe even twice at low damage.

Now, like a lot of other characters in this game, it's nearly, if not entirely impossible to combo from a dair. If you miss, no worries, there is very little lag. However, making contact will cause severe hit stun on your opponent and induce major lag on Falco, thus killing any combo potential. Short hopping into a dair was a bread and butter combo starter for Falco in Melee and Brawl and is unfortunately, not possible in this game.

Falco's blaster appears to have increased fire rate, but once you stop firing, there seems to be an increased delay before he can more or do anything. This means that it is now even harder to short hop and shoot into a combo as well.

So far, the only positive I have found is that his fair has less landing lag than it did in Brawl. Other than that, nothing else is really changed, which I guess is a good thing. I just wish he didn't lose so much of his combo potential though :/
 
I thought beyond giving him KO moves Sonic has pretty much the same issues as in Brawl. The only moderate issue is fake outs with the homing attack, other than that I just side step approaches, because of Sonic's lower priority you can easily knock him out of many of his attacks.

Speaking of him, is there some kind of acceleration mechanic in this game? I was playing as Mac vs a Sonic and I was running away from a Sonic who was chasing after me. He wasn't able to catch up or he was running at about the same speed. I guess they took out the "you're too slow" taunt for a reason...

Maybe you had a good connection. Sonic is fucking ridiculous if there is lag.

Watched my brother play one that spammed forward be the entire fucking time and kept running away. Also, Sonic is definitely still the fastest if we're talking ground speed. Mac, Speed Shulk, Capt. Falcon, and Palutena are no slouches though.
 
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