Hahaha you understimate me, dear Horizon, of course I'm getting a New 3DS for Xenoblade and MH4 (not sure if regular or XL though, maybe bothNot gonna wait to get a New 3DS? Customizable face plates and Xenoblade on the go Pikma!
Hahaha you understimate me, dear Horizon, of course I'm getting a New 3DS for Xenoblade and MH4 (not sure if regular or XL though, maybe bothNot gonna wait to get a New 3DS? Customizable face plates and Xenoblade on the go Pikma!
I'm honestly not convinced that making tutorials for combos that make them easy and intuitive for new players without putting in quite a bit of effort is a managable thing, since combos rely so much on a level of dexterity and quick reflexes that just don't come naturally to most people. Even if you know exactly which buttons to push, pushing them all in the right order in the very short time frame you're given can't really be done without a bunch of practice for most people
The difference is people shouldn't be expecting these techniques in any other smash. The game wasn't build around these techniques, that's why Sakurai won't put them back. It's not like melee is "depeer" it was just a funny glitch that people took advantage of it.
The first question when the demo came out was: "Wavedashing? PLEASE L-CANCELING"
I honestly feel like you don't need any "techniques" in this game outside of spacing and knowing priorities/hitboxes.
I'm not saying this is a good practice. I'm saying most people don't enjoy that. Whether that's good or not is irrelevant. The fact is games are for most people a way of escaping real life, and part of that escapism is being able to feel like you aren't a loser and to be successful at things. Most people want instant gratification in games. They want to be able to win. They might want a challenge, but they want one that seems realistic and doesn't demand too much of their time or energy. That's simply reality, whether you like it or notSo what are we trying to do here? We want people that don't put in time to learn or even get decent muscle memory to be able to beat players that put the time in the learn both those things and practice?
Right.
Even stuff as basic as that takes time and practice to get down to a reasonable level though. Especially since a lot of hitboxes aren't obvious if you don't spend a lot of time in training mode, since the action is pretty fast in actual match
So what are we trying to do here? We want people that don't put in time to learn or even get decent muscle memory to be able to beat players that put the time in the learn both those things and practice?
Right.
The difference is people shouldn't be expecting these techniques in any other smash. The game wasn't build around these techniques, that's why Sakurai won't put them back. It's not like melee is "depeer" it was just a funny glitch that people took advantage of it.
The first question when the demo came out was: "Wavedashing? PLEASE L-CANCELING"
L-Cancelling isn't a glitch.
It was a feature in 64, a feature in Melee and then completely removed without re-adding anything to compensate, much like a lot of the aspects that made 64 and Melee interesting but were removed in Brawl.
So I'm watching some jigglypuff play on stream, and I noticed Sing is seriously buffed. It has much bigger range and keeps the opponent asleep long enough to fully charge a smash attack. The downside is the sing animation lasts much longer, so foes with chargeable projectiles can really capitalize off that.
Wavedashing bro. My apologies for not wording it right.Exactly. What we have here are people who don't want to put in the time to get good and expect do well.
Sorry bro, L-Cancelling was definitely not a glitch.
The difference is people shouldn't be expecting these techniques in any other smash. The game wasn't build around these techniques, that's why Sakurai won't put them back. It's not like melee is "depeer" it was just a funny glitch that people took advantage of it.
The first question when the demo came out was: "Wavedashing? PLEASE L-CANCELING"
.....that's something every competitive game has to deal with
MOBAs and FPS games of course get around this by being team based, so you can just blame someone else, but in a 1v1 game you can't really avoid this happening no matter what
Is there an easier way of doing tilts? After playing the demo with a couple of friends, I was pretty much the only person who couldn't pull them off consistently![]()
Boss doggie says super glue works greatIs there some sort of a "grip" for the Circle Pad? Sometimes my control slips when things get chaotic lol.
Hahaha you understimate me, dear Horizon, of course I'm getting a New 3DS for Xenoblade and MH4 (not sure if regular or XL though, maybe both) but I want to be able to play the super bash sisters tourney on an XL, 80 hours of SFIV back on launch tell me that the OG just isn't comfortable for input-intense games
I disagree, because the problem is largely that doing decently requires someone to learn a skill that isn't intuitive to them. I can play something like Mario Kart and grasp the fundemental mechanics right away, even if other people can utilize them way better than I can. Fighting games tend to be harder to get into because the fundemental core mechanics aren't as intuitive to people. People are only going to bother learning a game if they like their first impression of it. And yeah, in a strictly 1v1 competitive setting there will always be elements of this, but they can be lessened or increased depending on how the game's structured. That's why I can understand Sakurai's desire to cater to masses who want a game they can hop into quickly and do reasonably well in, especially since this is ultimately how he gets his paycheck.
Again, if it wasn't intended, the game wasn't build around it. Whether or not people thought it was a nice feature it's irrelevant, because in the developers mind, it wasn't a real feature. Melee was never build with a competitive mind. Whatever the developer think it's garbage, they remove it. Including tripping or anyother features.By your logic combos would never have been a thing in Street Fighter after SF2.
Doesn't matter what is or isn't intended at some point, developers can see the value in such accidents after the fact just like anyone else, and by the same token they can get rid of something they deliberately implemented after realizing it was stupid, like tripping.
I've experienced fighting games where I've gone online pretty close to launch and still gotten destroyed in every fight I played. It's not just a matter of pros beating you. It's a matter of a few core mechanics (like comboing) that aren't easy to learn and that new players really can't find ways to combat. It only takes a handful of major losses for a new player to get frustrated and stop playing a game, and high and medium level players will be playing more online matches than low level players, which means they'll be significantly easier to find.
The problem is that it isn't just pro players and casuals. The skill structure is more like a pyramid, where most people really aren't that good, but there are still plenty of mid level players aware of some of the higher level techniques even if they don't have the interest or skill to compete with a pro. Honestly, it isn't the super high level techniques that are putting off casuals, it's the mid level stuff that is fundamental to high level play, but absent at low level play, the stuff that takes a while to learn, but that isn't super inaccessible either.
I'm not saying this is a good practice. I'm saying most people don't enjoy that. Whether that's good or not is irrelevant. The fact is games are for most people a way of escaping real life, and part of that escapism is being able to feel like you aren't a loser and to be successful at things. Most people want instant gratification in games. They want to be able to win. They might want a challenge, but they want one that seems realistic and doesn't demand too much of their time or energy. That's simply reality, whether you like it or not
I'm not saying this is a good practice. I'm saying most people don't enjoy that. Whether that's good or not is irrelevant. The fact is games are for most people a way of escaping real life, and part of that escapism is being able to feel like you aren't a loser and to be successful at things. Most people want instant gratification in games. They want to be able to win. They might want a challenge, but they want one that seems realistic and doesn't demand too much of their time or energy. That's simply reality, whether you like it or not
Boss doggie says super glue works great
like what, how to string hits together?
and Mario Kart has items on by default, play with items in Smash and it's just fine there too
Most people are complete trash at Mario Kart though.like what, how to string hits together?
and Mario Kart has items on by default, play with items in Smash and it's just fine there too
League and Dota are also team based games though. It makes it so you can win without being good because you're teammates picked up the slack, and its easier in that setting to learn from a more experienced friendIs it? League and Dota are the two most popular video games now and have a MASSIVE following. Ignoring the mobile crowd since Smash isn't mobile, both of those games are incredibly far from instant gratification. You have shit teammates, shitty personalities, hours of grinding (Lvl 30 in LoL for ranked and 13 or x hours in Dota for the same) to be shit at the game, let alone be good at it. The games themselves take forever. 20 minutes being the general minimum in League while games commonly go to an hour. You are probably right. There is a massive community that wants instant gratification. But Smash isn't going to get that massive audience by dumbing itself down more than it already has. That's a fact. Especially this iteration where it's already limited by the Wii U and moreso in the future with switches to mobile.
Aside, every game I've mentioned with the exception of Gears is as famous or moreso than Smash. Clearly they're doing something right and it isn't dumbing it down as much as we presently are.
One last thing - the core mechanics of a fighting game is hit people as much as you can, especially while they're unable to do something. If that's not intuitive, I don't think it can get any easier than that.
I dont know lol.. I was just messing around cause boss doggy is always saying he put super glue when the control pad slips off. I honestly dont know about any grips. Hopefully I wont need anyPutting a glue on the actual pad? What I mean is a less slippy circle pad rubber because after long use it just feels smooth and slippy, just like what happened to my OG 3DS after playing tons of SF4.
Most people are complete trash at every game though.
Then again, I think that shows that millions of people are willing to play a game they are complete trash at as long as they are having fun. I think that applies to Smash, too.
Again, if it wasn't intended, the game wasn't build around it. Whether or not people thought it was a nice feature it's irrelevant, because in the developers mind, it wasn't a real feature. Melee was never build with a competitive mind. Whatever the developer think it's garbage, they remove it. Including tripping or anyother features.
The hitstun feels like an increase from Brawl, but it's still highly ineffective with how short it is overall, and how fast you can act out of it. I'm not even going to try to pretend that I don't hate it. I hate it.
My point was that it's always possible for a developer to embrace something they didn't plan for, like they did with combos in the SF series, and make it into a feature for the following installments. So it doesn't necessarily follow from the fact that something wasn't intended, that we shouldn't expect it to return. Because it has actually happened before.
I dont know lol.. I was just messing around cause boss doggy is always saying he put super glue when the control pad slips off. I honestly dont know about any grips. Hopefully I wont need any
The problem is that people don't have fun if they're curbstomped. It isn't just that people are losing, it's that they're losing badly, and often times aren't really sure why. It's one thing to lose in an FPS where you did poorly but you still got a few kills in and felt like you got something accomplished, and another to be 2 or three stocked constantly in a game like SmashFTFY
besides the player base dying off as time passes has very little do with the number of players getting beatdowns online and everything to do with the natural decline of the online playerbase+developer support
We should not be excusing shitty attitudes. Any reasonable person understands that they will probably lose against someone better than them at any game and should try to have fun regardless. I think the extent of these "beat downs" are exaggerated.
Sakurai can eliminate the competitive element of his games, but he can't do it w/o being criticized. Why shouldn't people be bothered when Sakurai attempts to dumb down his games and make them less fun for those people?
Maybe I'll just do this as an alternative.
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The problem is that people don't have fun if they're curbstomped. It isn't just that people are losing, it's that they're losing badly, and often times aren't really sure why. It's one thing to lose in an FPS where you did poorly but you still got a few kills in and felt like you got something accomplished, and another to be 2 or three stocked constantly in a game like Smash
Sakurai can eliminate the competitive element of his games, but he can't do it w/o being criticized. Why shouldn't people be bothered when Sakurai attempts to dumb down his games and make them less fun for those people?
One 7.0 run using Zelda, got 7 new custom moves, 4 of them are her neutral B2.
I'm not saying it will destroy the online community. I'm saying the online community will be dominated by one group of people and not be inclusive, which discourages other groups to keep buying the series and makes the game more niche. NIche games can still have active online communitiesdoes it come with a receding hairline?
I'll say it again, this supposed "problem", at best, contributes minimally to decreasing the online playerbase, and the majority of the people will move on to the next big thing regardless.
also, this whole talk about appealing to the "masses" is hilarious considering their current position
Hoo boy, this thread really took a nosedive.
On a positive note, I played a bit of Smash 64 to unwind today and noticed Ness's funky run cycle. It's real good.
That's nice, but people in general are not rational creatures. And if you're in Sakurai's position, it makes more sense to appeal to the masses than to a much smaller section of people who want the game to be super competitive. There are people in the middle, but most of them won't care much either way.
Have you ever tried a 2DS? I found it to be the most comfortable of all three models, too bad it doesn't have 3D, and the screens are so small too.My only experience with the OG one was in a Best Buy demo unit when it first came out and yeah, that thing was small. At the same time, the XL is way too big for me to comfortably carry around when I'm out and about right now. /conflicted
does it come with a receding hairline?
Hoo boy, this thread really took a nosedive.
On a positive note, I played a bit of Smash 64 to unwind today and noticed Ness's funky run cycle. It's real good.