Nice little update for the Wii U
http://en-americas-support.nintendo...sion/L3RpbWUvMTQxMjAzNTQ5NC9zaWQvTXVCR1FFM20=
Oh shit son :-o
Nice little update for the Wii U
http://en-americas-support.nintendo...sion/L3RpbWUvMTQxMjAzNTQ5NC9zaWQvTXVCR1FFM20=
Everytime I try to recreate this in the demo it just flips Villager the other way around. Does it just come down to having exact timing or is there something specific I'm missing here?
You'd be surprised how good competitive scenes are at trying to tear each other down for each scene's own gain.
It fucking sucks because in the end, it puts off people that are looking on from the side who have interests in joining in (expanding the scene overall)... or especially happen to be a part of the supposedly "lesser" scene.
It is infuriating and demoralizing when all you really want to do is play your game and have competition to play with.
Why this is so hard to understand, I don't know.
I guess people just get so fixated on what they personally like and perceive to be good, that they will make it a point to shit on whoever or whatever doesn't confirm to their game(s) of choice. A certain play style or mindset becomes "wrong" or boring, when really its more the people and the personalities surrounding it that make it exciting in the first place.
Not speaking from a point of innocence though, as I've done it too and I'm trying to curb that behavior myself. Looking back, I'm kind of ashamed of some of the shit I've thought about games I didn't even understand.
End of the day, realize though that its also usually not the majority that acts that way, on either side. The majority is usually quiet.
Don't you think people will want to play the Wii U version before passing judgment? I'm a little surprised at this "war" stuff.
Honestly, I used to want to get into the Smash scene, but I'm so turned off by all of this![]()
Don't you think people will want to play the Wii U version before passing judgment? I'm a little surprised at this "war" stuff.
Honestly, I used to want to get into the Smash scene, but I'm so turned off by all of this![]()
So, did I miss another shitstorm or...?
While I love the guy and Brawl (before 4 comes out anyway) was my favorite game since it did exactly what I look for in a Smash game, I will admit that the mechanic changes he makes are normally in favor of a casual audience who I reeeeeeally think at this point wouldn't notice one way or the other.* Brawl's a funner game for a lot of non-competitive types because it has way more content, characters, items, modes, music etc., not because it stripped a lot of Melee's depth away.Which is why i'm beginning to understand that some fans will just never be pleased with whatever Sakurai does. The guy seems to have the fan's best interests in mind when he works on a new smash game, because I think he tries to see how to please both sides (competitive & casual) while balancing out what the other side doesn't like. But it's fine. Whatever.
I'll be having fun with you guys and other smash fans when 4 comes out, just like I did with Brawl, and just like I did with melee when that came out. Guys like Leffen are welcome to express their opinion, but that doesn't mean others aren't allowed to disagree out loud back.
Don't you think people will want to play the Wii U version before passing judgment? I'm a little surprised at this "war" stuff.
Honestly, I used to want to get into the Smash scene, but I'm so turned off by all of this![]()
Don't you think people will want to play the Wii U version before passing judgment? I'm a little surprised at this "war" stuff.
Honestly, I used to want to get into the Smash scene, but I'm so turned off by all of this![]()
Don't you think people will want to play the Wii U version before passing judgment? I'm a little surprised at this "war" stuff.
Honestly, I used to want to get into the Smash scene, but I'm so turned off by all of this![]()
Lol drama over a game
Yeah Dixie Kong, Toon Zelda, Paper Mario, Ridley, and a RH Rep are probably the most important characters not yet playable imo. (Tho I think any eShop rep should also be able to get in like Dillon or Mallo.)Dixie Kong is probably the biggest newcomer omission for me. Between DKC2, DKC3, and the DKC animated series, she was really well-known among my group of childhood friends. I don't know if Dixie Kong is truly recognizable or if I'm anecdotally inventing her fame as a result of growing up with her games, but I'd definitely consider her an "all-star."
While I love the guy and Brawl (before 4 comes out anyway) was my favorite game since it did exactly what I look for in a Smash game, I will admit that the mechanic changes he makes are normally in favor of a casual audience who I reeeeeeally think at this point wouldn't notice one way or the other.* Brawl's a funner game for a lot of non-competitive types because it has way more content, characters, items, modes, music etc., not because it stripped a lot of Melee's depth away.
If Project M was a proper release (and uh, maybe didn't have some of the uglier UI/character changes or dumbing down of stages) it'd be just as well received by the your average gamer than the actual Brawl was.
*This goes both ways since it's probably obnoxious for most of the Smash audience either apathetic or simply unaware of the competitive side to keep hearing how a game they loved is supposedly complete shit because it didn't fulfill a set criteria they weren't even aware it was meant to be meeting in the first place.
...maybe this is what's throwing people off lolThe "Japan only" in the thread title had me a bit confused. We're using the same OT for this weeks release, right?
I keep hearing people say that they don't want a Melee 2.0, they just want a Smash game that's competitive friendly and builds on what Melee accomplished in the competitive scene. What does being "competitive friendly" entail? Bringing back Melee mechanics? That sure sounds like Melee 2.0 to me...
WiiU got an update for Folders.
I keep hearing people say that they don't want a Melee 2.0, they just want a Smash game that's competitive friendly and builds on what Melee accomplished in the competitive scene. What does being "competitive friendly" entail? Bringing back Melee mechanics? That sure sounds like Melee 2.0 to me...
Doesn't more hitstun sort of naturally lend itself to more combos?Faster movement, more hitstun, more combos, smaller blast zones, every character has at least one decent/reliable killing move.
That's pretty much everything I want, but just smaller blast zones would make me a lot happier already, and the final point has been fixed for quite a few vets in this game.
Which is why i'm beginning to understand that some fans will just never be pleased with whatever Sakurai does. The guy seems to have the fan's best interests in mind when he works on a new smash game, because I think he tries to see how to please both sides (competitive & casual) while balancing out what the other side doesn't like. But it's fine. Whatever.
I'll be having fun with you guys and other smash fans when 4 comes out, just like I did with Brawl, and just like I did with melee when that came out. Guys like Leffen are welcome to express their opinion, but that doesn't mean others aren't allowed to disagree out loud back.
Oh? Can you please elaborate?Too bad grab release is still a problem.
On the one character that just so happens to be my favorite, that is.![]()
I keep hearing people say that they don't want a Melee 2.0, they just want a Smash game that's competitive friendly and builds on what Melee accomplished in the competitive scene. What does being "competitive friendly" entail? Bringing back Melee mechanics? That sure sounds like Melee 2.0 to me...
Doesn't more hitstun sort of naturally lend itself to more combos?
http://www.youtube.com/watch?v=szd9f7i1Qo8Oh? Can you please elaborate?
I don't think this is true honestly.
Sakurai either doesn't fully understand what the competitive side wants or just plain doesn't care. His comment about the fact that to make it more competitive he'd have to make the game more complicated to play really solidified the notion for me. The fact that there's nothing really in Smash 4 that I'd say "Yeah, I can see that he added this for the competitive audience" doesn't help either.
Stuff like removing tripping and adding non-cancellable hitstun isn't something made with the competitive audience in mind, it's just fixing some legitimately bad game design from Brawl.
I mean, right at this second I'm struggling to think of anything in Smash4 that I can see him adding for the competitive players, it all just seems like fundamental problems that shouldn't have been in Brawl in the first place.
If there was some kind of turbo mode or something that increased hitstun+shieldstun, had momentum conservation and halved all landing lag then that I could see as something geared towards the competitive side, but most of the things people bring up I see as neither here nor there.
That's cause he suckshttp://www.youtube.com/watch?v=szd9f7i1Qo8
Not as bad as Brawl, but something like this shouldn't even be a thing.
I think if you were not limited to a one minute match it would be better.i think smash run is cool and fun but it could've been more cool and fun if it was kirby air ride 2.0
also online
So going by the discussion video, the problems are...
1) Limited by 3DS
2) Local Play can become Slideshow matches
3) Smash Run is pointless
4) No Item Spawn Rate setting
Which is what I expected. Hopefully Wii U online is solid. No Smash Run for me then besides achievements
I think this update is the reason why I got asked to agree to the Terms of Conditions recently on my 3DS before I could access Miiverse. I suggest that those who are getting digital at midnight right on time agree to it as soon as possible just in case.Nice little update for the Wii U
http://en-americas-support.nintendo...sion/L3RpbWUvMTQxMjAzNTQ5NC9zaWQvTXVCR1FFM20=
Maybe we still might see some updates to the game engine in the future? You own the game and I don't so I can't really say much as of now, but I think we'll still see updates to the game's balance or whatever.
Poor fella.http://www.youtube.com/watch?v=szd9f7i1Qo8
Not as bad as Brawl, but something like this shouldn't even be a thing.
I think if you were not limited to a one minute match it would be better.
I feel like all world leaders should allow everyone in their respective countries to have the day off on a certain day. Then, on television, they can explain the word "objective" and its uses. Worksheets and other practice tools can be mailed to everyone in advance for further help and understanding.
http://www.youtube.com/watch?v=szd9f7i1Qo8
Not as bad as Brawl, but something like this shouldn't even be a thing.
Yeah, Miyamoto thought it was online. I do not blame him because the way they were advertising it. Also with local play having issues, I am even less willing to try it out.and an online option would've been better.
Final Destination mode sort of indicates it's more this rather than him not caring. I doubt he felt 'For Fun' players gave a shit about playing featureless versions of the regular stages, even if going off Brawl's online data for how to go about making 'tourney friendly' versions of stages was a horrible idea since Brawl's terrible netcode seemed to naturally force people to default to FD.I don't think this is true honestly.
Sakurai either doesn't fully understand what the competitive side wants or just plain doesn't care. His comment about the fact that to make it more competitive he'd have to make the game more complicated to play really solidified the notion for me. The fact that there's nothing really in Smash 4 that I'd say "Yeah, I can see that he added this for the competitive audience" doesn't help either.
Stuff like removing tripping and adding non-cancellable hitstun isn't something made with the competitive audience in mind, it's just fixing some legitimately bad game design from Brawl.
I mean, right at this second I'm struggling to think of anything in Smash4 that I can see him adding for the competitive players, it all just seems like fundamental problems that shouldn't have been in Brawl in the first place.
If there was some kind of turbo mode or something that increased hitstun+shieldstun, had momentum conservation and halved all landing lag then that I could see as something geared towards the competitive side, but most of the things people bring up I see as neither here nor there.
Maybe we still might see some updates to the game engine in the future? You own the game and I don't so I can't really say much as of now, but I think we'll still see updates to the game's balance or whatever.
There's a common aerial momentum shifting glitch with Wario which will probably get patched out, so I'm hoping they'll look over the whole character and fix the grab release problem as well. Not expecting it though. :/It legitimately baffles me this still exists in some form when I thought they had curbed it completely. They can patch it (cut some frames off of the air release animation or speed it up) but I don't know if they'll even be aware of it to fix it. They might even think the comp. community likes that sort of thing and not patch it... :/
Am I the only one who doesn't get why long combos that are impossible to escape are something to be desired? I feel like I'd rather have read based follow ups that require thought on the part of both players while the combo is underway rather than letting one player be able to go on autopilot and do a ton of damage while the other person waits helplessly for the combo to end so they have a chance to escape. I also feel like those type of combos give certain types of characters a huge advantage (namely ones who are quick and have an easy time getting the first hit to initiate the long combo, since once they get a hit in it leads to a combo that gives them a much bigger advantage). I'm not a fighting game expert, or a competitive smasher, but I honestly feel like those types of combos show less skill since they essentially boil down to muscle memorization at the end of the day.