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Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

I would like to know if doors can be skipped now. If I remember correctly Mikami said in a interview in 2002 that they planned to have the option so you could skip doors, but at the end they decided not to add it because it creates suspense. Well I hope you can now, because it's annoying.
 
I'm not saying I love crushed blacks, but the darker mood/lighting/gamma fits really well.

I'm overall liking the new look. The .gifs reinforce my initial impressions of the trailer.

So far my only big disappointment with this game is tgat there's no PS4 disc... Yet.
 
I'm not saying I love crushed blacks, but the darker mood/lighting/gamma fits really well.

This is where I'm at, I don't like to see some details getting lost like that (if in fact the final version looks like this) but the overall darker tone actually makes the mansion even creepier.

I'll have to play it myself to really see which way I prefer it but it doesn't look terrible like others are saying.
 
I'm not saying I love crushed blacks, but the darker mood/lighting/gamma fits really well.

I'm overall liking the new look. The .gifs reinforce my initial impressions of the trailer.

So far my only big disappointment with this game is tgat there's no PS4 disc... Yet.

The Remake pics are a little washed out, possibly this has to do with the captures. It's not like that when I play on GC or Dolphin. The Remaster, on the other hand, is so dark in these pics that you lose a ton of detail.
 
The first in-game trailer. It looks pretty good to me, guys. I know it's not the perfect remaster, but it's a great game and its success will probably do some real good for the series. Capcom needs to see that people want this kind of game, and if the port is great aside from the lack of re-renders, it';; probably be worth supporting just so we can sway the direction of the series.

https://www.youtube.com/watch?v=IjxFtFwY6jk
It is a great game, and I encourage everyone who was too young to play this when the original game or the excellent REmake came out, to go out and experience this.


However, re-releasing this after so many years with so little upgraded is not something I want to support, and it's not something I'd encourage others to support outside of maybe the RE superfan who buys every RE game anyway.

If you say it's worth supporting to sway the direction of the series, you think the message they'll receive is "hey, people really want old-style RE back!", but I think it's just as likely that the message they'll receive is "people will buy even shitty 'remasters' we put little to no effort in".

Not the right message to send, imo.

Someone asked about shadows in the new version compared to REmake, and you can see shadows clearly here:
tumblr_nb90bpF9Oc1tiz823o7_1280.png


tumblr_nb90bpF9Oc1tiz823o8_1280.png
smh
 
I'm not saying I love crushed blacks, but the darker mood/lighting/gamma fits really well.

I'm overall liking the new look. The .gifs reinforce my initial impressions of the trailer.

So far my only big disappointment with this game is tgat there's no PS4 disc... Yet.

Same
 
Uh, yea now after seeing those gifs, those crushed blacks are a shame. Even though overall I still like how the new one looks better. Let's hope it's just cause the screen grabs were taken from the 360 and fucked up or something like that. lol
The 360 doesn't have any crushed black problems.
 
The brightness is something that can easily be calibrated on any display. Game looks great, looks like they're adding light sources etc ala Code Veronica PS3/360.

Hopefully the scrolling backgrounds don't distract too much. I'm afraid they might cause a lot of 'sudden zombies' from unseen angles which you would normally be able to see in the 4 : 3 full screen.
 
The brightness is something that can easily be calibrated on any display. Game looks great, looks like they're adding light sources etc ala Code Veronica PS3/360.

Hopefully the scrolling backgrounds don't distract too much. I'm afraid they might cause a lot of 'sudden zombies' from unseen angles which you would normally be able to see in the 4 : 3 full screen.

The scrolling is just an option setting anyway.
 
The scrolling is just an option setting anyway.

yeah, well if you wanna play in 16 : 9, since the game's cutting off top and bottom of the regular 4 : 3 image, i don't think there's going to be any other way.

I have a big ass TV but its 16 : 9, i really don't wanna pay with big black voids on the left and right of the image.
 
I'm not saying I love crushed blacks, but the darker mood/lighting/gamma fits really well.

I'm overall liking the new look. The .gifs reinforce my initial impressions of the trailer.

So far my only big disappointment with this game is tgat there's no PS4 disc... Yet.

There's a big difference between making something darker and simply crushing it out of existence. Butchered black levels also cannot be calibrated or "brightened." Whatever detail was contained in them, is lost.
 
What are the chances that those crushed blacks are created by some kind of filter that can be disabled (by mods) and not something that is applied on background images? After all, characters and other 3D objects are also affected by it.
 
I'm not saying I love crushed blacks, but the darker mood/lighting/gamma fits really well.

I'm overall liking the new look. The .gifs reinforce my initial impressions of the trailer.

So far my only big disappointment with this game is tgat there's no PS4 disc... Yet.

yeah thats my feeling as well.
 
What are the chances that those crushed blacks are created by some kind of filter that can be disabled (by mods) and not something that is applied on background images? After all, characters and other 3D objects are also affected by it.

I doubt it. I think they've just tweaked the lighting so it fits with the backgrounds.

But I imagine modders will have their own take on the backgrounds. It should be doable to rip backgrounds from REmake, apply your own filter on them, and then replace the ones in REmaster.
 
I doubt it. I think they've just tweaked the lighting so it fits with the backgrounds.

But I imagine modders will have their own take on the backgrounds. It should be doable to rip backgrounds from REmake, apply your own filter on them, and then replace the ones in REmaster.

I like forward to this.
Hope someone goes nuts to the point the game will have a entirely new setting.
 
Could the crushed blacks be due to in-game lighting setting? I recall REmake having the traditional brightness menu in which it tells you to lower it till you see nothing under the redline... but actually doing that makes it too fucking dark.
 
I doubt it. I think they've just tweaked the lighting so it fits with the backgrounds.

I just hope you're wrong on this...

But I imagine modders will have their own take on the backgrounds. It should be doable to rip backgrounds from REmake, apply your own filter on them, and then replace the ones in REmaster.

...and, if background files are indeed affected, that you're right on this ;)

Hope someone goes nuts to the point the game will have a entirely new setting.

People are already doing something like that for RE2:
https://www.youtube.com/watch?v=PfS6snXEa0g

If you've played the game long enough you can easily recognize what locations were used in the trailer. ;)
 
It like it capitalizes what is wrong with modern art. I never realized how soft REmake looked, especially how gloomy it is.

Also, with that up-close image of Barry, I'm starting to think maybe I'll get this on PC instead if you modders are capable improving it tens fold, other wise I'm really going to wait this one out.
 
Could the crushed blacks be due to in-game lighting setting? I recall REmake having the traditional brightness menu in which it tells you to lower it till you see nothing under the redline... but actually doing that makes it too fucking dark.
half the time those in-game sliders always lie, not sure why you would think the developer understands how to make a good guide for brightness for their own games.
 
Could the crushed blacks be due to in-game lighting setting? I recall REmake having the traditional brightness menu in which it tells you to lower it till you see nothing under the redline... but actually doing that makes it too fucking dark.

That's the case with every game over ever played. Wanting me to play where I can't see anything.
 
This ended up being much more work than I expected, but I made a video comparison using footage from the trailer from earlier today: https://www.youtube.com/watch?v=SrrOPj6PH8w

I also made some screenshot comparisons using screengrabs from the trailer:
http://quackfluffy.tumblr.com/post/96407628562/you-guys-remember-how-i-said-i-wasnt-gonna-do
http://quackfluffy.tumblr.com/post/96407917857/and-even-more-comparisons-all-of-these-are

Comparing the two in motion is pretty interesting as it makes other changes more apparent, like: they've tweaked many of the animations to make them look more natural and smooth (some animations are entirely different even), there's some backgrounds they've done some manual work on (like the hallway where Chris walks away from the camera), and they've added new facial expressions.

Someone asked about shadows in the new version compared to REmake, and you can see shadows clearly here:
tumblr_nb90bpF9Oc1tiz823o7_1280.png


tumblr_nb90bpF9Oc1tiz823o8_1280.png

Oh jesus christ please don't tell me they are using the new Jill face model.
 
It is a great game, and I encourage everyone who was too young to play this when the original game or the excellent REmake came out, to go out and experience this.


However, re-releasing this after so many years with so little upgraded is not something I want to support, and it's not something I'd encourage others to support outside of maybe the RE superfan who buys every RE game anyway.

If you say it's worth supporting to sway the direction of the series, you think the message they'll receive is "hey, people really want old-style RE back!", but I think it's just as likely that the message they'll receive is "people will buy even shitty 'remasters' we put little to no effort in".

Not the right message to send, imo.


smh

It's not the greatest efforts in the visuals from what we've seen of the last gen version, but I think the accessibility trumps not having the game at all. And Capcom has proven in the past that they need numbers to have any clue what to do with the RE IP.

This and Rev 2 might be as close as a return to the right idea of the series than ever, and I'm willing to support the port assuming it doesn't have inexcusable problems like poor performance.
 

Yup, same reason the complaints about her face and nose in BIO5 were ridiculous. The model is 95% the same, with only differences in lighting making her appear different.
 
Yup, same reason the complaints about her face and nose in BIO5 were ridiculous. The model is 95% the same, with only differences in lighting making her appear different.
What? They seriously did? If Chris got aremodel, why would they...ugh, nevermind.
 
I uploaded a variant of my comparison video with the emulated Wii footage downscaled to 480p, so it mimics how it would look on an actual Wii. Although, even this footage is better than what the Wii would output since it gets a lot of anti-aliasing when downscaled like this: https://www.youtube.com/watch?v=zZ9IDsbwacc

What? They seriously did? If Chris got aremodel, why would they...ugh, nevermind.

Even Chris in RE5 is surprisingly similar to his REmake model if you compare the models side by side.
 
The 360 and Xbone have a messed up color range which causes crushed blacks though right?


Yup, both a gamma curve issue and crushed whites and black if the hardware scaler is used. Effected a lot of early games that used the scaler and was never fixed, so developers mostly use their own forced curve and software scaling solutions now.
 
I don't care if the re 5 model of Chris is the same, he is more than twice as big what just ridicules.

Btw.: I like to see those comparisons.
 
Yup, same reason the complaints about her face and nose in BIO5 were ridiculous. The model is 95% the same, with only differences in lighting making her appear different.

Her face didn't change until Revelations and UMVC3. Until then they used the same model for her (since REmake).
 

Man, Jill's face in ORC and Revelations is terrible. Who the fuck designed that ?

Anyways, here are my favorite designs for each character:

Jill: REmake
Ada: RE4
Claire: Darkside Chronicles
Chris: RE5
Leon: RE4
Wesker: RE5 (he also had his best voice actor in that game)

I haven't played Operation: Raccoon City. Is it worth picking up at a discount ? I know it's mediocre, but the premise sounded interesting. I was hoping the game was alright for at least one playthrough.
 

its kind of misleading to call it a "remaster"
its just slapping the current stupid marketing term on the box when it's just a port
there's nothing wrong with it just being a port, but treating it like something more is disingenuous and it also let's them potentially charge more for it than it's probably worth

years ago games like this weren't called "remastered".
 
its kind of misleading to call it a "remaster"
its just slapping the current stupid marketing term on the box when it's just a port
there's nothing wrong with it just being a port, but treating it like something more is disingenuous and it also let's them potentially charge more for it than it's probably worth

years ago games like this weren't called "remastered".

I think that's because it's only recently that "remastered" has become a popular term for publishers to use. In the last 2 years we've had more games with the word "remastered" in the their title than in the last 10 years.

Anyway, it's always meant port. And we have countless examples of ports have varying amount of work put into them. We've got Ratchet collection which has nothing new but a bunch of bugs, Sly collection which got a few separate minigames, Last of Us which got new textures and higher framerate, Tomb Raider which had a similar upgrade as Last of Us, and now we've got REmaster where they're redoing the shading and lighting, redoing textures, adding new optional controls, adding optional widescreen support, improving sound, and improving animations. And yet people are complaining it's "just a port."
 
its kind of misleading to call it a "remaster"
its just slapping the current stupid marketing term on the box when it's just a port
there's nothing wrong with it just being a port, but treating it like something more is disingenuous and it also let's them potentially charge more for it than it's probably worth

years ago games like this weren't called "remastered".

Yeah, they were called "HD" instead, a more apt title. eg Code Veronica HD, "Remaster" is just the in thing right now, so why not.
 
I uploaded a variant of my comparison video with the emulated Wii footage downscaled to 480p, so it mimics how it would look on an actual Wii.

Doing a raw Dolphin video comparison to the Wii version doesn't really accurately mimic an actual Wii though. The brightness setting of REmake in Dolphin is broken.

It's broken to the respect that I believe it may actually be stuck on max brightness. If you go into the in-game brightness slider changing it causes no change. On top of that, people already know and have noticed that the visuals look off. They look overly brightened and dull.

I really do recommend if you want to do a side by side comparison, at least use SweetFx to try and get the visuals close to how they actually looked on Gamecube/Wii.

Here are some examples of how the game is actually displayed on real hardware


Anything else isn't really doing service as a proper comparison.

As I showed on a previous page, I have a SweetFx profile if you want to use it that at least closely emulates the proper contrast levels of the visuals on Gamecube.

Here's the comparison I made.

Vanilla remake, SweetFx'd, Actual hardware


Here's the SweetFx download
 
Doing a raw Dolphin video comparison to the Wii version doesn't really accurately mimic an actual Wii though. The brightness setting of REmake in Dolphin is broken.

It's broken to the respect that I believe it may actually be stuck on max brightness. If you go into the in-game brightness slider changing it causes no change. On top of that, people already know and have noticed that the visuals look off. They look overly brightened and dull.

I really do recommend if you want to do a side by side comparison, at least use SweetFx to try and get the visuals close to how they actually looked on Gamecube/Wii.

Here are some examples of how the game is actually displayed on real hardware

Anything else isn't really doing service as a proper comparison.

As I showed on a previous page, I have a SweetFx profile if you want to use it that at least closely emulates the proper contrast levels of the visuals on Gamecube.

Here's the comparison I made.

Vanilla remake, SweetFx'd, Actual hardware

Here's the SweetFx download

Yeah, I can see the brightness is rather different. I don't think I'll bother to do re-do any of the comparisons though as it took much more time than I expected. The comparison is still useful for many aspects of the graphics.

Looking at pictures Capcom took for a comparison on their blog, it looks the colour settings are actually very similar to my captures:
http://images.onesite.com/capcom-un...33202cc294fc821162fa2c20b7b6f03f.png?v=202800 (Capcom, captured using a Wii or Wii U)
http://38.media.tumblr.com/e94911efd5557c811f732c1a8352283c/tumblr_n9ucbho8Q81tiz823o10_1280.png (Me, captured using Dolphin)

So eh, I guess if it's good enough for Capcom, I could say it's good enough for me? Well, I know that's not a very good excuse...

I would have considered capturing directly from my Wii U or Gamecube if it weren't for the fact that capturing SD footage is such a hassle (and my capture card doesn't support 480p so footage would look really bad).
 
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