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PlayStation Network Thread (Vita/PS3/PS4/PSP) | February 2014

how many Vitabros bought a PS4? lol

No PS4 yet. I'll wait until it gets more games I'm interested. Right now there is The Order, Infamous: SS, Uncharted and Destiny on my "this could be awesome list". But with Tales of Xillia 2, Tales of Zestiria, Persona 5, PS+ and the lots of PS3 games I'm interested but haven't played yet I'm not in a hurry.

2015 looks like the year I'll jump on next gen. I'll probably wait for a pricedrop or a really good bundle. I'm in that age when you are too old to get 400€ gifts on Christmas, but too young to have a job which will grant you enough dollars to buy it by yourself xD
 
I'm starting to regret buying TEARAWAY. Despite buying it, playing it and loving it; months ago, I am constantly haunted by the avatars failing to download on my Vita.

I don't have a PS3, and can't stop my Vita from trying to download them every-night and failing. I'm starting to get a bit OCD over it. Sure I can ignore it, but ideally I just want it to stop.

Any ideas or solution VitaGAF?

I tried adding then removing the avatars on the SEN store (website) but that didn't work either.

Avatars downloading? I don't get what's happening.
 
Aren't all titles mandated digital release, same as for Vita?
That's what I assumed aswell, could be wrong though.
First TxK now this. The Vita's on a roll for retro style games.
how many Vitabros bought a PS4? lol
I ended up getting one for Christmas, really lucky to get one so early seeing as how they were on back-order for Feburary/March at that point in Aus.
 
Futiridium looks fun... def getting Gunslugs today

Just a reminder that Tomba 2 releasing this week on US PSN is the Japanese ver. of the game

Well, so much for buying that. It was easy enough to be lost, wandering around in Tomba 1 in English. I see no logic in this.
 
I'll only care about Order 1886 if the game has more of a focus on exploration rather than having Gears of War gameplay. That doesn't seem to be the case based on most of the previews so far.

Well yeah. It's a little claustrophobic from what I've seen. I've only seen leaks though so maybe once a full trailer is out it'll show some of that hopefully.
 
I wanted more of an adventure from The Order 1886 as well, but I'll take a good Gears style game set in a "neo-Victorian London" fighting werewolves half-breeds as well. A good game is a good game.
 
I wanted more of an adventure from The Order 1886 as well, but I'll take a good Gears style game set in a "neo-Victorian London" fighting werewolves half-breeds as well. A good game is a good game.

I hope there's some twist to the typical shooter mechanic. What has been shown so far seems pretty standard as far as shooters go.

I don't think RAD has a strong history of unique gameplay mechanics though. Mostly just strong entries using established gameplay.
 
I wanted more of an adventure from The Order 1886 as well, but I'll take a good Gears style game set in a "neo-Victorian London" fighting werewolves half-breeds as well. A good game is a good game.
Gears made me wonder how a game with so much action could feel so boring. Maybe The Order will be different for me.
 
So I saw the gameplay reveal of Order 1886. Yeah it really is a traditional 3rd person shooter.

Graphics are gorgeous though. Love that filmic look. The atmosphere in the game is astounding. Very tempting to buy.

I'll control myself until the game comes out. Will wait for reviews before I dump a lot of cash for PS4 since this isn't my original reason for buying one.
 
I somehow regret not getting a 2K Vita as my second :/

At this stage, you may as well wait for the 3k.

I'm planning to do the same thing with vita as I do for my phone, and skip a generation.

Honestly having tried the 2k in the Sony store, I felt it was an improvement, but not worth the upgrade.
 
At this stage, you may as well wait for the 3k.

I'm planning to do the same thing with vita as I do for my phone, and skip a generation.

Honestly having tried the 2k in the Sony store, I felt it was an improvement, but not worth the upgrade.

hmm I went ahead and got a OLED Black Vita... been wanting it. (on a super sale)
the White Vita will go to the gf or my brother so that we can play co-op!
 
Hello gaffers,

I have question ?

Is Canada user PSN store same as USA user store ?I mean anything release in US will release in CA?

Thanks.
 
I think a big part of it is that the characters have the mobility of a tank. I hope the order does not feel like that.

I hate how characters move in Gears of War too. One of my best friends was a HUGE Gears fan and he tried really hard to make me fall in love with the franchise when I had a 360. But it just didn't work.

I didn't like the aesthetic at all either.

The Order looks quite decent. The QTE don't seem as shitty as most in this industry. The fact that there are different outcomes depending how do you behave seems like a good idea to me if it's well executed. I just hope there are some crazy weapons using that alternative technology (even if it kind of work like plasmids), some bosses with clever mechanics (you have monsters, they can add a lot of variety). And no special sight + 300 audiologs. They can be cool, but it's tiring how many devs are jumping on that badwagon. If The Order wants to be scary at times I don't need some magic lens that makes things shine everywhere.
 
Hello gaffers,

I have question ?

Is Canada user PSN store same as USA user store ?I mean anything release in US will release in CA?

Thanks.
they update at the exact same time. the only differences between the stores are us/canada exclusive app releases. i think there was one game that came out on the us store and not the canada store. it was a psp game.
 
I'm starting to regret buying TEARAWAY. Despite buying it, playing it and loving it; months ago, I am constantly haunted by the avatars failing to download on my Vita.

I don't have a PS3, and can't stop my Vita from trying to download them every-night and failing. I'm starting to get a bit OCD over it. Sure I can ignore it, but ideally I just want it to stop.

Any ideas or solution VitaGAF?

I tried adding then removing the avatars on the SEN store (website) but that didn't work either.

Go to the SEN store website, click your name on the top right and then "Download queue". If it's listed there you can remove it.
 
Many indies seem to not understand that there's no rule about dimension of sprites, if you are not able to do big sprites then do small sprites, just make the game with a decent res or even better native res.
Look at terraria for example, its single elements(characters, map squares etc) are small, but developers were smart enough to make it native res, the many elements on screen and the light effects make it look good.
I don't know the resolution of Heroes of Loot but it has more moving elements on screen and there are some light effect that make it look better than Gunslugs.
Risk of Rain has smaller sprites size than Gunslugs(main character for ROR is 11 pixel tall, GS 15), but it looks a lot better and definitely not as cheap.

Big Blotchy pixels are a retro style to many, just as how Treasure and Wolfteam used to ocassioanlly blow up small sprites that had no business being HUGE up to insane levels. When it all would have looked much sharper if they just natively drew everything at a more acceptable resolution.

Personally, I never like sprites that are TOO small, and I prefer games that use either more dynamic resolutions, or brave the risk of HD Pixel Art. Aqua Kitty is a good example, on PS Mobile and XBLIG. Very well animated, native 720p Pixel art!

When you think that something like Super Crate Box probably made WAY more money than Aqua Kitty, when Aqua Kitty probably has more pixels in a single element than an entire screen of crate box, it probably feels pretty unfair, ha. I can understand the lure of making something much simpler to design, if your chance for profit is about the same.


In combo-centric games the strategy component seems to less important while the luck has a bigger influence imo.

It's an emphasis on either speed, or tactics. Modern gamers seem VERY crazy about speed (always asking how "fast" games are...), so combo centric games have more natural appeal.

Boiled to their basics, a 3 hit block string as a "poke" vs a standing Forward is basically the same thing. One just looks more exciting, because it has more complexity. A 3 or 1 hit confirm is still a confirm, and a 4 hit damage combo or a 53 hit damage combo that does 43% damage is still 1 combo that landed 43% damage.

I'll always love how fighters generally include enough characters to let one find the style of play they like in almost any game. Though games that have an entire cast that gravitates to particular styles more strongly obviously become favorites.

how many Vitabros bought a PS4? lol

Not I! Vita pretty much does everything I want from a Sony system ATM, and most of the PS4 games I'd care about have Vita versions for now. Most of Playstation's personally-funded exclusives don't interest me much (Where's my Gravity Rush 2 and Playstation Allstars 2? Ha.), and XBL Arcade was probably my "Platform" of choice last gen.

I'll get one someday, but I already feel spread thin enough just by adding an XB1 into the mix, alongside Vita, PS3, 360, and my brother with the Wii U and 3ds.
 
Yeah premium Avatars came with the pre-order of Tearaway. So my Vita tries to download them, but the Vita doesn't do premium avatars and so every morning I wake up to a failed message.

Oh crazy... Sorry to hear that.
Try the suggestion posted above.
 
Big Blotchy pixels are a retro style to many, just as how Treasure and Wolfteam used to ocassioanlly blow up small sprites that had no business being HUGE up to insane levels. When it all would have looked much sharper if they just natively drew everything at a more acceptable resolution.

Personally, I never like sprites that are TOO small, and I prefer games that use either more dynamic resolutions, or brave the risk of HD Pixel Art. Aqua Kitty is a good example, on PS Mobile and XBLIG. Very well animated, native 720p Pixel art!

When you think that something like Super Crate Box probably made WAY more money than Aqua Kitty, when Aqua Kitty probably has more pixels in a single element than an entire screen of crate box, it probably feels pretty unfair, ha. I can understand the lure of making something much simpler to design, if your chance for profit is about the same.




It's an emphasis on either speed, or tactics. Modern gamers seem VERY crazy about speed (always asking how "fast" games are...), so combo centric games have more natural appeal.

Boiled to their basics, a 3 hit block string as a "poke" vs a standing Forward is basically the same thing. One just looks more exciting, because it has more complexity. A 3 or 1 hit confirm is still a confirm, and a 4 hit damage combo or a 53 hit damage combo that does 43% damage is still 1 combo that landed 43% damage.

I'll always love how fighters generally include enough characters to let one find the style of play they like in almost any game. Though games that have an entire cast that gravitates to particular styles more strongly obviously become favorites.
Don't talk to me of Aqua Kitty and Super Crate Box! I still don't see what's so good on SCB, while AK is really awesome imo.

I will never understand why evident pixels are considered retro style... That's completely false! Look at real 16 bit games, you cannot easily count pixels because evident pixels were not desirable and artists were so good to achieve awesome graphics.

About combos yes the number of consecutive hits to do the same damage is not that important(well it is but let's go on) but it's not true that nothing is changed, in combo centric games you can win a match by taking advantage of just 4 or 5 openings and making combos, old fighting games need to take advantage of a lot more openings to win, so even considering a combo a single hit(exactly what i was doing) things are changed.

Just to be clear i'm not against combos in general, i'm against long combos that do a lot of damages, combos heavily decrease the importance of other moves while i want to fear the damage of every single move even the normal ones, in Street Fighter 2 for example even the damage of a simple weak punch was important, in Blazblue every hit that doesn't lead to a combo is not important.
 
I'm seeing Strider in the store as a PS3 game, not a PS4. Is the update not complete for the store yet?

EDIT: Looks like it's showing up now.
 
they update at the exact same time. the only differences between the stores are us/canada exclusive app releases. i think there was one game that came out on the us store and not the canada store. it was a psp game.

Than you dude.

Still can't find strider in psn ca.

Did they release it or not?!
 
Don't talk to me of Aqua Kitty and Super Crate Box! I still don't see what's so good on SCB, while AK is really awesome imo.

I will never understand why evident pixels are considered retro style... That's completely false! Look at real 16 bit games, you cannot easily count pixels because evident pixels were not desirable and artists were so good to achieve awesome graphics.

I guess it's the difference of the people who grew up within the time, VS those who look back with "tales from the big brother!" or something similar. Mixed with a jumble of Atari / Commodore / NES / Master System nostalgia. SNES color Palettes with Atari sprites, Genesis music, and early 32 bit era photoshop backgrounds = RETRO!

Big publishers spend all the 32 bit era trying to escape the limitations of older times in odd ways... placing sprites onto 3D planes, using photographs or pre-rendered 3D for backgrounds, making pre-rendered sprites that often lacked in the artistic solidarity of hand-crafted sprites... Indie devs of now a days are just continuing along that path.

The artist just don't learn in the same way, or output on the same restrictions. And the inspirations from other games that are successful (Flappy Bird!) shows how... ODD the taste of the buying public are, lol.

I'm odd enough myself in my own spritework; I'm inspired by hand-drawn works, and manga, so I love using black outlines, but absolute black outlines on sprites is normally a "flattens the image!" no-no!

About combos yes the number of consecutive hits to do the same damage is not that important(well it is but let's go on) but it's not true that nothing is changed, in combo centric games you can win a match by taking advantage of just 4 or 5 openings and making combos, old fighting games need to take advantage of a lot more openings to win, so even considering a combo a single hit(exactly what i was doing) things are changed.

Just to be clear i'm not against combos in general, i'm against long combos that do a lot of damages, combos heavily decrease the importance of other moves while i want to fear the damage of every single move even the normal ones, in Street Fighter 2 for example even the damage of a simple weak punch was important, in Blazblue every hit that doesn't lead to a combo is not important.

Just that modern taste again! A fierce punch that does 20% damage isn't as exciting as a launch into aerial rave into smackdown that does the same thing, ha. What you describe is a good reason why I enjoyed Yatagarasu (and backed it's Kickstarter...). It offers a solid mix that I prefer over SFIII personally (which I've fallen out of love with over the years...), and much prefer over most ASW fighters (which is the mold most games seem to mimic now.)

Taste really change over years, though. When I think back to what seemed the most powerful to me in games back in the day, I thought the 1 hit move that did MASSIVE damage was the real draw, and the small combos along the way were just a method to wear someone down, so you'd get an opening. Largely influenced by Double Dragon, where wearing down the opponent to allow a coup de gras was the point of each encounter. Not so much anymore...
 
When Santa Monica releases their new IP, or when Polyphony Digital releases the new GT that's when I will buy one.

Top of the page Recommendation:
EDF! EDF! EDF! EDF! or Monster Monpiece when it drops.

what is monster monpiece about?
 
how many Vitabros bought a PS4? lol
I got mine at launch, even took the weekend off work for it. I love it, but I don't play it much. I don't have a ton of time for videogames, and lately when I have been playing games I am clearing out my backlog of games on PS3. And still being terribly addicted to GTA:O. I do not regret it in the slightest though, I have had many great gaming sessions on it, and being able to fire it up and do some remote play is an absolute delight. I only have a few small problems with RP, mainly with NFS, but aside from that it is one beautiful console.

Edit: fix'd wrong quote.
 
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