thicc_girls_are_teh_best
Member
I'm sure some of you guys are aware of Dusk Golem; he's an insider mainly on Capcom stuff, and recently had some stuff to say about Street Fighter 6 development being pushed back (which I guess I kinda believe but not in the sense the game began full-tilt dev or anything). Well, over on Reeeee they're talking about Imram's comments regarding Sony getting these major 3rd-party timed and/or full exclusives (Matt has also touched on these rumors), and not that long ago Dusk Golem made this interesting post in the thread:
Now in case you don't know, Microsoft's Hot Chips presentation is a little over a week from now, where they'll be doing a deep-dive into the Series X (and I'd assume, by proxy, Lockhart?) architecture. I've been looking forward to this myself since they haven't really done a concise system architecture breakdown the way Cerny did at Road to PS5, aside from blog entries and hints at things through obscure Twitter posts from team engineers.
However I'm curious as to what someone like Dusk has been hearing, and I mean from paper specs we can easily see where the Series X and PS5 compare to one another, where each one has advantages over the other. However, Dusk seems to also be insinuating that there are, in fact, probably custom hardware design choices in the Series X that give it a "very potent" advantage over PS5 than what meets the eye.
Personally, I've always suspected that MS have done their own customizations with the Series systems, obviously, but one thing I have heard a few times from some tech spots is the Series CPU having an "unusually large" cache. I believe the desktop Zen 2 processors can have around 32 MB of L3 cache, no? I don't know if Series X would have that much, but maybe their amount isn't very far off? Could they even surprise and have more than 32 MB?
Considering a minute fraction of the CPU needs to handle some of the XvA operations, more cache would certainly help there, but the system's intended use in server environments (such as Azure) would also benefit from a very large CPU cache. Sticking along this train of thought, I would take these kind of murmurs to also suggest some things regarding the GPU. I've looked at some speculation over on B3D around the recent Big Navi leaks, and some users notice that Series X's GPU size would make it an outlier in AMD's lineup, i.e even PS5's GPU fits a bit more neatly (if you look at the size anyway). Could this be suggesting a more unorthodox SE setup? There's also been some (albeit older) speculation of an increase in ROPs MS maybe could've gone with. I personally suspect they may've gone with a bigger net of L3 cache on the GPU, it would mirror the probable bump in CPU cache.
Anyways, with Hot Chips not that far off from here, what speculations do you all have WRT possible customizations to the Series X architecture that could potentially feed into certain things people like Dusk have a good feeling about? Keep in mind he isn't the only person of some reputable nature that've made these suggestions or speculation, either, as it's gone about quite a while by now. Personally I don't think these customizations have much to do with XvA or even anything more "mundane" like increasing the TF count or CPU clocks; given patents I've seen myself from posters on various forums doing the legwork to find them, and knowledgeable discussions I've seen around a lot of the same spots, I'm thinking these might be things more integral and purpose-built to the design.
For example, these might be things in relation to ML workload hardware support, RT, caches, the memory controller system for the "split" fast/slow memory pools, customizations for ECC memory control, hardware customization for executeIndriect (remember the Indian AMD employee about half a year ago who posted their work on Series X APU and explicitly mentioned ARM cores?), etc.
But have at it; let's speculate as to what could be going on here ahead of Hot Chips, and try to keep it civil. Also, let's try not making this a comparison thread between Series X and PS5, because that's bound to turn into chaos, plus it's really not required to make some educated speculation about these Series X customizations!
I'm not going to say too much, but from some murmurings I've been hearing, I'll just say I suspect this topic is going to age "interestingly" when a few more details on both platforms are revealed.
I mean this in a few more ways, but to give the broadest idea, I'll just say the Xbox X is by far more powerful than the PS5 and Microsoft are ready to lowball Sony when it comes to price. They can more easily make back profits from Game Pass than console sales than Sony can from the price.
Now in case you don't know, Microsoft's Hot Chips presentation is a little over a week from now, where they'll be doing a deep-dive into the Series X (and I'd assume, by proxy, Lockhart?) architecture. I've been looking forward to this myself since they haven't really done a concise system architecture breakdown the way Cerny did at Road to PS5, aside from blog entries and hints at things through obscure Twitter posts from team engineers.
However I'm curious as to what someone like Dusk has been hearing, and I mean from paper specs we can easily see where the Series X and PS5 compare to one another, where each one has advantages over the other. However, Dusk seems to also be insinuating that there are, in fact, probably custom hardware design choices in the Series X that give it a "very potent" advantage over PS5 than what meets the eye.
Personally, I've always suspected that MS have done their own customizations with the Series systems, obviously, but one thing I have heard a few times from some tech spots is the Series CPU having an "unusually large" cache. I believe the desktop Zen 2 processors can have around 32 MB of L3 cache, no? I don't know if Series X would have that much, but maybe their amount isn't very far off? Could they even surprise and have more than 32 MB?
Considering a minute fraction of the CPU needs to handle some of the XvA operations, more cache would certainly help there, but the system's intended use in server environments (such as Azure) would also benefit from a very large CPU cache. Sticking along this train of thought, I would take these kind of murmurs to also suggest some things regarding the GPU. I've looked at some speculation over on B3D around the recent Big Navi leaks, and some users notice that Series X's GPU size would make it an outlier in AMD's lineup, i.e even PS5's GPU fits a bit more neatly (if you look at the size anyway). Could this be suggesting a more unorthodox SE setup? There's also been some (albeit older) speculation of an increase in ROPs MS maybe could've gone with. I personally suspect they may've gone with a bigger net of L3 cache on the GPU, it would mirror the probable bump in CPU cache.
Anyways, with Hot Chips not that far off from here, what speculations do you all have WRT possible customizations to the Series X architecture that could potentially feed into certain things people like Dusk have a good feeling about? Keep in mind he isn't the only person of some reputable nature that've made these suggestions or speculation, either, as it's gone about quite a while by now. Personally I don't think these customizations have much to do with XvA or even anything more "mundane" like increasing the TF count or CPU clocks; given patents I've seen myself from posters on various forums doing the legwork to find them, and knowledgeable discussions I've seen around a lot of the same spots, I'm thinking these might be things more integral and purpose-built to the design.
For example, these might be things in relation to ML workload hardware support, RT, caches, the memory controller system for the "split" fast/slow memory pools, customizations for ECC memory control, hardware customization for executeIndriect (remember the Indian AMD employee about half a year ago who posted their work on Series X APU and explicitly mentioned ARM cores?), etc.
But have at it; let's speculate as to what could be going on here ahead of Hot Chips, and try to keep it civil. Also, let's try not making this a comparison thread between Series X and PS5, because that's bound to turn into chaos, plus it's really not required to make some educated speculation about these Series X customizations!