KimDongHwan
Member
Hi all, I just wanted to share this video that goes into a theory of why we are stuck on this AAA writing style which I found really interesting watch. It doesn't go into any of the political world but stays grounded on how people develop things.
This video explores why modern AAA video games often rely on a sanitized, quippy writing style—frequently dubbed "Marvel Dialogue"—despite widespread criticism from both audiences and the writers themselves (0:09-1:03).
The video highlights two primary structural reasons for this phenomenon:
Conclusion:
The creator suggests that this writing style is rarely the intentional goal of a singular creative vision. Instead, it is an unfortunate byproduct of a massive, bureaucratic system that wants the appearance of creativity without the risks associated with true, challenging artistic expression (10:57-11:33).
The video highlights two primary structural reasons for this phenomenon:
- Disciplined Production over Artistic Freedom (1:09-4:12): The creator argues that large-scale game development teams are dominated by "piano carriers" (managers, producers, and coordinators) rather than "piano players" (purely creative writers). Because games are complex, successful studios prioritize organization, internal guidelines, and risk-aversion, forcing writers to prioritize adherence to rules over bold, nuanced creativity.
- The Cult of "Readability" (4:13-6:43): Studios strive for extreme accessibility and universal appeal. They aim for characters that are easily legible to global audiences and resistant to feeling dated. This results in writing that is scrubbed of unique cultural textures or risky, specific creative choices, aiming instead for a "safe" corporate middle ground.
- The Role of Iterative Design (6:45-10:56):
- The narrative process is often plagued by "death by a thousand cuts," where undefined or subtle character traits are viewed as inessential and thus cut during development. To protect their work, writers often rely on "high-contour" characterization—making characters immediately recognizable through quirky or defined behaviors—which often leads to the overused, corny dialogue tropes seen in many major titles.
Conclusion:
The creator suggests that this writing style is rarely the intentional goal of a singular creative vision. Instead, it is an unfortunate byproduct of a massive, bureaucratic system that wants the appearance of creativity without the risks associated with true, challenging artistic expression (10:57-11:33).
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