There are some terrible takes on this thread. PCs will always offer my options because developers have to keep in mind a minimum settings baseline and a recommended one, with everything above being optional depending on what parts you have in your machine. You can't restrict too much for only the high-end crowd unless you want fewer sales and you "want to push the limits of consumer-level hardware", so the more options, the better. The wide range of hardware options makes PC gaming having more options a necessity because you never know what the consumer will have on their rig.
The same can't be said about consoles, they are closed platforms where the developers can focus all their resources on optimizing their product to the max of their capabilities. I agree that the current consoles are basically mid-range pcs and not everyone made the jump to 4k gaming or 60+fps yet, making it viable giving people more options based on their preferences and what equipment they have (not everyone has a 4k tv with Dolby 5.1/7.1/atmos). Hell, some gamers don't even care enough about going above 1080p yet, and some would sacrifice resolution in favor of performance, then again, making valid the decision to give gamers more options.
Like it or not, the more advanced the consoles get, the more options they will offer, and I more than welcome that thinking for the console crowd. I can't believe just now some games are making it industry-standard like being able to disable options like Chromatic Aberration (I hated it in Bloodborne), Motion Blur, Shadow Quality, AA, FoV, Camera options separated for X and Y axis, etc.
TLDR; More options are good, even for consoles, which are, generally, closed platforms.