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Why does vignette exist? Consoles users, how can you stand it?

I still don't get why so many devs think all this unnecessary post processing makes their games look better.
And yeah vignette sucks. I remember it being really bad in Cyberpunk, specially on console where you couldn't mod it out (I think they've added an option to disable it since then).
 
Same. I usually leave motion blur and DoF on.

But CA and vignettes can die in a fire.
I used to automatically turn off DoF all the time in the past, because it used to be pretty trash and visible during regular gameplay. Nowadays though I let it enable more often because it's more subtle in gameplay and is mostly used for cinematic effects in cutscenes, where the lack of dof could make the scene feel different.

Motion blur I still keep off most of the time, there are some very rare exception like some racing games maybe for the sense of speed, if it's used well, but it's rare.
Buy two copies.
What? On steam? I would need two accounts and that wouldn't change the issue lol In that case I could just turn off the mods whenever I want to play online, without needing two copies, but it's just that I want to play the whole thing without being locked out of online, while also not having that awful chromatic aberration.
 
I could cuss so bad about this but fucking MASS EFFECT 1 and maybe 2 on my Xbox had this so bad that I learned what it was during the time of ignorance.

I have hated this worse than controlled slow walking my entire life.

NEVER, EVER put a vignette on my screen.

I've cried over this in the before times. That's how we deal with it.
 
If it's an artistic choice and gives the game a certain vibe, then I leave it on. Probably 99% of the time.

It doesn't bother me at all, and I'm into photography and cinematography lol
 
Chromatic aberration and vignetting are pretty bad. I can live with the rest, it doesn't bother me that much. In fact, I even like the depth of field in certain situations.

Same. I usually leave motion blur and DoF on.

But CA and vignettes can die in a fire.

Per object motion blur adds that CGI look to the games, DoF is useful in some situations (unless it's super low quality).

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Bad example of DoF in Elden Ring:

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CA, Radial Blur and Film Grain can burn in hell.
 
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I try turning it off in games by default, but I think some games look worse without it. The latest game I can think of is Cyberpunk 2077. Something feels really off without vignette on.
 
Film grain, vignette, chromatic aberration...
It's all part of the set I fold under the label "ANNOYING UGLY SHIT THAT GETS DISABLED BY DEFAULT".
 
Most PC gamers have been using monitors with the most washed out colours with their GTX Titan Sli. Today is sightly better but you use reshade so, no. I won't be taking shit from the 1080p collective.
>buys a 4k oled tv
>console too weak so everything 1080p anyway
 
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i always almost leave all effects enabled
i like them dunno why probably found the image too bland otherwise
its like spice
but to some its distasteful spice. so i can see where you're coming from
 
I don't mind it, gives me nostalgia as it reminds me of my old 14'' Philco TV got dirty after hours of playing Famiclones and then burned the dust around the screen.
 
What was the name of that horror game where you had to press a button to blink your eyes every now and then to clear away the increasing blurry visuals.
Realism going a bit far.
 
I keep it it remind me of the fisheye effect of old skateboard videos



Jokes aside i usually turn every effect off but keep motion blur in some games when it is well implemented (like in Cyberpunk).
 
Most PC gamers have been using monitors with the most washed out colours with their GTX Titan Sli. Today is sightly better but you use reshade so, no. I won't be taking shit from the 1080p collective.

What are you talking about? Who are you even mad at?
 
Per object motion blur adds that CGI look to the games, DoF is useful in some situations (unless it's super low quality).

vzfUBm2.jpeg


Bad example of DoF in Elden Ring:

GItRvMo.jpeg
DDqHmcT.jpeg


io6NiSQs6TK4O8TM.jpg
Mo2itGnuQdXm6Ec7.jpg


CA, Radial Blur and Film Grain can burn in hell.
Heart Attack Close Call GIF by reactionseditor

I was half-expecting a scorched-earth response, not gonna lie lol

But you've got receipts for everything. That's honestly pretty impressive
 
Vignette and dirty camera lenses are the two most pointless graphical techniques I've ever seen.
Dirty camera lenses can make sense for gameplay in some circumstances. Like a rally game where you're purposefully emulating the windshield getting dirty and partially blocking your vision.
 
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Heart Attack Close Call GIF by reactionseditor

I was half-expecting a scorched-earth response, not gonna lie lol

But you've got receipts for everything. That's honestly pretty impressive

I think even CA can be useful in some instances, like in Alien Isolation - it really adds to that 80s feeling of the game. I also kept it on in Directive 8020 (game has slider for it).

But developers are just checking boxes, how CA makes sense in Assassin's Creed Mirage for example (game doesn't even have Animus component)? And this game had super strong CA with no off option for months.

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And it only got off option, so 0 or 11, nothing in between. I think game could look cool with some delicate CA.
 
Graphics mode is usually set as default in most games to make the games appear good-looking to normies with 4k TVs. They still chose performance.
Do they chose it because they know the game will run smoother with some visual compromises or because the word "performance" looks more impressive and assumes more things?
 
It's a movie thing that some of the directors/visual guys try to translate to games and it can work with the right setting and use case if not over cooked.
 
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Vignette and dirty camera lenses are the two most pointless graphical techniques I've ever seen.
Dirty lenses are situational. Usually you get them in certain scenarios for a certain time. The effect also emulates a physical object that exists in the game world, which is dirt or mud and not an artificial camera defect. Dirt and mud can be objects that block your vision in scenarios where your vision needs to be blocked. This is perfectly fine.

In the same way, camera defects would make sense if the game scenario includes the character looking through a camera, like in Outlast.

But the way most games use these "effects" are 4th wall breaking bullshit reasons. It's you, the player (not the character) who looks at the game through a shitty camera that doesn't really exists in the game world.
 
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I enjoy using vignette when doing photo mode shots. It helps creating a more dynamic shot, hiding unimportant background detail and guiding the view to what matters, which shouldn't be the corners of an image.

Same for DOF, just for the whole image instead of corners.

CA is more limited in its use cases, but along with film grain and lens distortion they can break up the raw cg look and give a more analog feel. Whether that's desirable or not depends on what you're trying to achieve.

For competitive multiplayer you'd turn that off, but for cinematic SP game as long as it's done tactfully it can enhance the look just as in any movie. You don't hear about people wanting a raw image in movies for maximum clarity either. Color grading and all these effects are what make up a distinct look when used with intention. Of course there's a lot of misuse of these post processing effects in gaming, but you shouldn't just dismiss them out of hand either. Figure out what they're actually doing in a specific game, and adjust accordingly. I guarantee most of the best looking trailers have them on to some degree.
 
Eh, it has its benefits in some cases i think. Night time gaming, using it in specific scenes to force focus
Yes, it's fine when you use focus abilities in games where the character is supposed to be focusing hard at the center of the screen.

But it makes no sense having it all the time.
 
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auto exposure

The other effects are well known enough at this point, so I'm not even gonna waste time talking about them, but auto exposure? Jesus Christ man.

I didn't even know this effect existed until I played Dying Light 2, and anyone who's played that game knows exactly what I'm talking about. The auto exposure in DL2 was absolute garbage and I couldn't even remove it completely with mods.

The ones responsible for making the auto exposure so ridiculously strong in DL2 should be sent to prison.
 
The other effects are well known enough at this point, so I'm not even gonna waste time talking about them, but auto exposure? Jesus Christ man.

I didn't even know this effect existed until I played Dying Light 2, and anyone who's played that game knows exactly what I'm talking about. The auto exposure in DL2 was absolute garbage and I couldn't even remove it completely with mods.

The ones responsible for making the auto exposure so ridiculously strong in DL2 should be sent to prison.
I made an older thread complaining about auto exposure. It is actually the worst effect for me because you can't disable it with mods, like you said. It's, unfortunately, hardcoded in the game's engine.

This has made me quit a bunch of games. I remember an older COD game being really bad with this, it felt like my monitor is changing brightness/contrast automatically every time i was moving the camera.
 
Devs use all these retarded effects so they can feel artistic or some shit and dont seem to realize games arent photography and good IQ during motion is far more important
 
CaUsE iT mAkEs TeH gRaPhIcS mOrE lIkE a MoVie!

All these camera lens distortion effects and film/matrix processing issues are pure cancer - chromatic aberrations, film grain, color and monochrome noise, vignette, lens distortions, all make the image into something it shouldn't be in 99% of the use cases.

As for "why" there are two answers: 1) they are easy to add because they are very cheap to render while 2) they make your game look "artsy", in the same way as a shitty Instagram filter would for a photo.
If not for 1 and 2 combined we wouldn't be seeing them in literally every game releasing these days.
 
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I turn off this, film grain, and chromatic aberration any time I see any of these settings. And I have requested refunds on games that don't allow them to be turned off. I fucking hate all three of these and any other bullshit that impedes on the image quality.
 
hate film grain and chromatic aberration the most BY FAR

turn everything off, except motion blur and DoF (want to see the game's implementation before i turn them off)
per-object motion blur can be awesome, and DoF can be done tastefully and there are different methods/quality levels
 
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Ok, but I doubt they understand the concept of FPS
Maybe. Maybe not. I was just sharing the data.

Do they chose it because they know the game will run smoother with some visual compromises or because the word "performance" looks more impressive and assumes more things?
Maybe. I think they choose it because it looks smoother in motion. I have heard casuals call 30fps modes 'laggy' so they know something is off but maybe not the intricacies of it.
 
Most devs just dont know how to use a lot of these post processing FX tastefully or sparingly. I'm surprised Red Dead's bugged you that much.
 
Chromatic Aberration, Vignete, Motion Blur and Film Grain

Burn them all, no mercy. They're trash and eye cancer

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Ha!
For the first six months i had Bloodborne I couldnt play it. My eyes got tired and fell asleep.
Also, first time I booted Dying Light my brain fried instantly.
 
Camera effects that try to sell the whole lens aesthetic. Like it's more realistic because it has a look we perceive as being film. The same goes do cromatic aberration, motion blur and depth on field. Some of these effects are present on the human sight.
 
It's to create a "cinematic" experience by introducing the visual flaws produced by certain camera lenses at certain focal lengths and apertures. It's dumb.
 
But vignette isn't a cinematic thing, it's a photography thing, like some people mentioned. So i get the others but that one is odd.
 
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