DunDunDunpachi
Patient MembeR
Muh ludonarrative dissonance.
But really, it's a bit immersion breaking for NPCs to be labeled with their name before the character has even met or identified them. It makes every NPC encounter in every RPG, adventure game, etc a quick exercising in sorting between "villager" and "uniquely named and dressed NPC". Ignoring any of the characters without an assigned name is usually a safe bet in videogames. This isn't anything new, despite new technology and larger writing teams.
As a result, these towns full of NPCs criss-crossing one another still feel very empty. When I know in the back of my mind that 90% of them have no unique dialogue or special contribution to the game, I'm not impressed when I see a lot of them wandering around. Plus, it can turn searches for NPCs into a Where's Waldo unless I resort to the minimap. A small town, a few dozen uniquely-named NPCs, and sprawling dialogue/behavior trees would be more interesting to me than seeing yet another sprawling city with hundreds of dullards clipping into walls and repeating the same clips of dialogue.
What are your thoughts on this shallow nitpick? It hasn't ruined a single game for me but it's one of those small complaints that I can't shake.
But really, it's a bit immersion breaking for NPCs to be labeled with their name before the character has even met or identified them. It makes every NPC encounter in every RPG, adventure game, etc a quick exercising in sorting between "villager" and "uniquely named and dressed NPC". Ignoring any of the characters without an assigned name is usually a safe bet in videogames. This isn't anything new, despite new technology and larger writing teams.
As a result, these towns full of NPCs criss-crossing one another still feel very empty. When I know in the back of my mind that 90% of them have no unique dialogue or special contribution to the game, I'm not impressed when I see a lot of them wandering around. Plus, it can turn searches for NPCs into a Where's Waldo unless I resort to the minimap. A small town, a few dozen uniquely-named NPCs, and sprawling dialogue/behavior trees would be more interesting to me than seeing yet another sprawling city with hundreds of dullards clipping into walls and repeating the same clips of dialogue.
What are your thoughts on this shallow nitpick? It hasn't ruined a single game for me but it's one of those small complaints that I can't shake.