I definitely like it as an option because I don't always want to play with it on/off.On the Switch NES and SNES apps, that is.
i feel they really nailed the classic look of playing NES and SNES on my somewhat blurry old CRT growing up.
This is how I’ll play Donkey Kong Country when it is added next week.
Top is with CRT filter. Bottom is HD. For SNES graphics, the scanlines work very well.
I don't like CRT filter but I LOVE composite or s-video shaders. I use them for every game in RetroArch, which is like, a dozen consoles.
Dat 2020 Vision.He look kanye west thread
I own bothThe CRT filters on the switch nes and snes apps have much more subtle scanlines. Is it the blur that you like with composite shaders?
The CRT filters on the switch nes and snes apps have much more subtle scanlines. Is it the blur that you like with composite shaders?
What ones do you use that work for multiple systems? The Blargg ones I mentioned only work for certain resolutions, so while for instance the actual game of Final Fantasy Tactics runs fine, the main menu and any FMV has the aspect ratio all jacked up. Apparently Blargg was designed for NES/SNES and only supports those resolutions.I don't like CRT filter but I LOVE composite or s-video shaders. I use them for every game in RetroArch, which is like, a dozen consoles.
My thing with the scanlines is unless you were playing with your face like two inches away from an aperture grille CRT (which weren't even that common anyway), it really didn't look as pronounced like that on the screen. Whereas a composite filter actually does look like what you would see, down to the color bleeding that the game graphics and art were designed around back then.The CRT filters on the switch nes and snes apps have much more subtle scanlines. Is it the blur that you like with composite shaders?
What ones do you use that work for multiple systems? The Blargg ones I mentioned only work for certain resolutions, so while for instance the actual game of Final Fantasy Tactics runs fine, the main menu and any FMV has the aspect ratio all jacked up. Apparently Blargg was designed for NES/SNES and only supports those resolutions.
Most games need less aggressive smoothing than the dumpster fire that is composite video. You're not supposed to have dot crawl, bleeding, or fuzzy text.
What ones do you use that work for multiple systems? The Blargg ones I mentioned only work for certain resolutions, so while for instance the actual game of Final Fantasy Tactics runs fine, the main menu and any FMV has the aspect ratio all jacked up. Apparently Blargg was designed for NES/SNES and only supports those resolutions.
My thing with the scanlines is unless you were playing with your face like two inches away from an aperture grille CRT (which weren't even that common anyway), it really didn't look as pronounced like that on the screen. Whereas a composite filter actually does look like what you would see, down to the color bleeding that the game graphics and art were designed around back then.
First image looks indeed more like CRT, but on my retro SD CRT black scanlines arnt so overwhelming and picture is still bright.
Top is with CRT filter. Bottom is HD. For SNES graphics, the scanlines work very well.
First image looks indeed more like CRT, but on my retro SD CRT black scanlines arnt so overwhelming and picture is still bright.
Yes, on my CRT I have to look for scanlines to really see them, while CRT filters on PC make it look like a solid black lines. It's very distracting for me personally, but Retroarch has one CRT that I liked (I dont rememeber the exact name, but I think it was "crt royal") and scanlies wernt so overhwelming.One of the details filters tend to overlook. Scanlines aren't uniform black lines on an SD CRT, the picture is comprised of glowing pixels.
These sharp black scanlines are from highend CRT TVs like the Sony Trinitron or professional CRT monitors like the Sony BVM.First image looks indeed more like CRT, but on my retro SD CRT black scanlines arnt so overwhelming and picture is still bright.
On the Switch NES and SNES apps, that is.
i feel they really nailed the classic look of playing NES and SNES on my somewhat blurry old CRT growing up.
This is how I’ll play Donkey Kong Country when it is added next week.
These black
These sharp black scanlines are from highend CRT TVs like the Sony Trinitron or professional CRT monitors like the Sony BVM.
These black
These sharp black scanlines are from highend CRT TVs like the Sony Trinitron or professional CRT monitors like the Sony BVM.
I think the preference difference is often due to some people (like myself) wanting that classic look from what their tv in the basement displayed when hooked up to RFU or composite. It’s basically nostalgia vs a high end CRT display.
Nostalgia also makes games looking better in your memory than how they really looked.It’s basically nostalgia vs a high end CRT display.