None of you have, you've been extremely vague in everything you've said. If what you're saying was the case it would be easy for you to quote chain a few things, this is only a two page thread and I've read everything. As stated it's been a bunch of surface level criticism that doesn't delve into real problems or how the experience of the game is negatively hampered.
You can say whatever you want, you're trying to play devil's advocate and doing no more than the rest. You don't have a leg to stand on. You think the controls are garbage and can't rationalize into words why, your ability to articulate criticism is terrible and you expect people to accept what you say at face value without so much as an explanation.
You're peddling god theory, you expect people to just take you at your word, that's ridiculous. Your scapegoat is to just disregard me and what I'm saying, calling me a "rabid fanboy" is your escape route and it's pathetic, you're not a critical thinker and it shows.
Whew.
First, let me address your Doom input lag comparison from the last page. I did notice Doom had pretty high lag but it turned out manageable after some adjustment. The difference is lag isn't as big a deal in a game where most of the combat is close quarters using rapid-fire, splash-damage based weaponry.
On the flip side, RDR2 asks high fidelity aiming of the player despite its input lag and gives less room for error against opponents that may be far away, behind cover or obscured by various lighting effects while using single shot weaponry with low ammo counts. Combine that with "sluggish" movement due to "realistic" animations and you have an aiming reticle that struggles to keep up with the user along with a 3d character that takes extra time to get where you want them, making combat feel slow and at odds with player input at times. It doesn't help that Arthur defaults to walking even in combat and that.. "cover" system.. if you can call it that.
This aiming problem extends to interacting with objects in close proximity to one another. Often times the game doesn't seem to know how to handle them, either the wrong item is highlighted, or none, or the multi select option won't pop unless you perfectly align Arthur and the camera to the right spot meaning you spend a half a minute spinning in slow circles to pick up a can of beans right next to the gun oil you can't because you're maxed out on it. Its frustrating, its slow, its stupid and certainly not "realistic" as some people keep referring to it.
I find it insulting to my ability to swiftly maneuver around the real world that people call this game's movement "realistic" so I'd appreciate it if people would stop. Call it sloppy or sluggish if you must but certainly not realistic. When I'm near a variety of objects in the real world I don't spazz out or pause for several seconds trying to decide how to position myself before slowly reaching down to individually pick up the wrong item. I also don't continue to pick up and stare at said object if someone were to pop up and start shooting me. Nor do I find it impossible to jump or climb over anything if a can of corn is at my feet. If any of you find that realistic I highly suggest you awkwardly maneuver yourselves to a doctor as quickly as your two left feet can stumble cause your shit is fucked up.
Besides the sluggish inputs, the contextual control layout is asinine.
Y is mount your horse, except if you hold left trigger which changes to lead, but for a nearby NPC it turns to loot or rob.
Better not try to mount your horse while in a sprint with NPCs around or you tackle them.
Whoops, doesn't matter anyway, you forgot you had a weapon unholstered so now you aim a gun and half the town is after you.
Shits getting real tell the horse to flee, shit forgot to hit focus on the horse and now you've punched him out..
The concept of using left trigger to aim or focus depending on a weapon being out is stupid. Just put them on different buttons... It would honestly solve a ton of the games worst contextual problems. They don't even consistently use the focus function. Sometimes you can shift objects of focus with a camera flick other times its right shoulder, other times it just doesn't work... While holding objects, the devs decided to use Right trigger to zoom instead of Left which gets disabled....
Further they arbitrarily use Right trigger to Eat and Drink, like they are intentionally trying to incorrectly train player's muscle memory.
You can say these things are the player's fault but the problem is really that the layout is counter intuitive.
Otherwise, how fun is it that different objects in the world use buttons other that the primary interact button (also the primary climb or jump button...)? For some reason, Y instead of X is used to interact with certain objects... Both of which require you to hold the button down for no reason other than to make things slower.
Further, guns are picked up with a shoulder button... Which is the same as the inventory wheel which can result in some awkward shit if you want to access inventory over a dead enemy's weapon.....
Multi-select is for some reason assigned to the cover button instead of camera input, same problem.
Oh shit, the cover system.. just what the fuck went wrong here? Why is the cover system just Arthur kneeling down regardless of the object in front of him? Why, what, how is it worse than any Rockstar game before it and every game in the past two generations? Taking cover should not be an issue in a game with an advanced animation system like this. It feels like it was implemented in the last month of development. Anyway, I digress.
Inventory and weapon wheel... sigh. Want to reuse binocs as you travel the world? Takes about three button combinations. Want to quickly switch to the weapons you have equipped? Too bad its no quicker than changing your entire loadout from the horse. Yea.. changing weapon loadouts also defaults the ammo type.. why?
Assign a loadout at a gunshop... why? What's the point of the weapon wheel then if not to assign a loadout? Even so after a while it will disappear and default to unequipped regardless what you set at a store in town 40 miles from where you currently are. Because thats realistic. I know before I go to work I make sure I've checked in with the store clerk at Walmart to ensure I have my briefcase and tie with me when I leave the house every morning....
These are just a few of the ways the controls for this game are "bad" as some people put it. There's plenty of other situations I could delve into but this is quickly becoming a manuscript.
So, Mr. Critical Thinker, now that the surface level criticism is sated how bout we change things up and you detail to us how the controls are any good. You have incessantly complained that no one details how they are bad (except for when they did) but you haven't detailed a damned thing to the contrary yourself. So please, be specific. I'd love a good laugh to ring in the New Year.