Physiocrat
Member
In many RPG games you can increase your base stats such as health or attack strength as you gain enough XP. The best case I can see for it is that it gives the illusion of progression. You see your base stats increase and this is a marker of progress. The problem is this is just an illusion because enemies throughout games typically increase their health level and attack strength which renders the levelling up null and void. Even worse is games with many side quests where you can grind your level really high and the enemies don't auto adjust their stats so you can just easily defeat them. I suppose that is a benefit of levelling up but surely you want the combat to always be challenging?
Am I missing something or is levelling up base stats either pointless or broken?
NB - my argument does not apply to levelling up which gives you a new skill which fundamentally changes the gameplay. For example, remote hacking in Deus Ex Mankind Divided
Am I missing something or is levelling up base stats either pointless or broken?
NB - my argument does not apply to levelling up which gives you a new skill which fundamentally changes the gameplay. For example, remote hacking in Deus Ex Mankind Divided