cormack12
Gold Member
Can't find the longer video, so just threw a few screenshots in and the 11 second one below. If anyone has a link chuck it in and I'll add to OP.
How do you think Factions II (if it's real) can make a punch in the battle royale/multiplayer canopy? When it first came out there was a lot of risk and reward gameplay which wasn't too prevalent, but I think we've seen a bit of a resurgence in the 'down and out' category.
We have the obvious candidates like Rainbow Six: Siege, then you have the explosion of battle royales like Apex, Fortnite, Warzone, PUBG. They all have their own strengths and specific target audiences and create their own dynamic gameplay in different ways.
ND have always made decent multiplayer modes. They've never been as awful as Tomb Raider (2013), but I feel they've been targeted at the existing players rather than trying to make a complete multiplayer game that pulls people to the IP because of it. And they've always hung off the single player. By the time factions releases most people will have moved on from the spark which was the TLOU II campaign mode.
There's a lot of competition out there, what can factions do better or unique to differentiate it and become one of the long service style multiplayer games of this gen?
How do you think Factions II (if it's real) can make a punch in the battle royale/multiplayer canopy? When it first came out there was a lot of risk and reward gameplay which wasn't too prevalent, but I think we've seen a bit of a resurgence in the 'down and out' category.
We have the obvious candidates like Rainbow Six: Siege, then you have the explosion of battle royales like Apex, Fortnite, Warzone, PUBG. They all have their own strengths and specific target audiences and create their own dynamic gameplay in different ways.
ND have always made decent multiplayer modes. They've never been as awful as Tomb Raider (2013), but I feel they've been targeted at the existing players rather than trying to make a complete multiplayer game that pulls people to the IP because of it. And they've always hung off the single player. By the time factions releases most people will have moved on from the spark which was the TLOU II campaign mode.
There's a lot of competition out there, what can factions do better or unique to differentiate it and become one of the long service style multiplayer games of this gen?


