At one point Volition Games used to give us classics like this:
To stuff no on wanted or asked for that predictably flopped and copies quickly ended up in $5 bargain bins:
To games where the art style clearly looks like a cheap rip-off of another property (Fortnite):
On social media they also appear to be disrespecting their loyal fanbase by not responding to their complaints about how they "rebooted" a series by changing everything they liked about it in the first place. I remember in old interviews in gaming magazines they seemed like actual human beings giving interviews and responding to questions instead of just corporate robots. They also seem very out of touch when explaining the reason for the new direction in a "fellow kids", clueless boardroom type of way.
So what causes a previously good company to go downhill like this and to not care about their fans at all? You can say it's about money, but with Agents of Mayhem getting a poor reception and flopping hard that doesn't seem to be the case. Were their earlier efforts a fluke? Did they lose their talent over time? Too many new people at the company?
What other examples can you think of where previously good gaming company's products suffered a steep decline in quality?
To stuff no on wanted or asked for that predictably flopped and copies quickly ended up in $5 bargain bins:
To games where the art style clearly looks like a cheap rip-off of another property (Fortnite):
On social media they also appear to be disrespecting their loyal fanbase by not responding to their complaints about how they "rebooted" a series by changing everything they liked about it in the first place. I remember in old interviews in gaming magazines they seemed like actual human beings giving interviews and responding to questions instead of just corporate robots. They also seem very out of touch when explaining the reason for the new direction in a "fellow kids", clueless boardroom type of way.
So what causes a previously good company to go downhill like this and to not care about their fans at all? You can say it's about money, but with Agents of Mayhem getting a poor reception and flopping hard that doesn't seem to be the case. Were their earlier efforts a fluke? Did they lose their talent over time? Too many new people at the company?
What other examples can you think of where previously good gaming company's products suffered a steep decline in quality?
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