uncreativename
Member
Obviously most modern games require an SSD because SSDs can read, and especially seek, much much faster than a mechanical HDD. But the disadvantage of SSDs is that they have a lifespan based on the number of writes performed on them.
This is fine for most modern games, because modern games are mostly static, and games that do have dynamic elements usually cap the number of dynamic elements pretty low, so they don't have to save all that often, and your save data is pretty small.
But imagine if we start getting more games like Minecraft or Donkey Kong Bananza or Cities Skylines or Dwarf Fortress, except bigger and more detailed, and with huge numbers of actually simulated npcs? Playing the game would directly harm your storage drive.
Do you think this is part of the reason why most modern games stick with mostly static worlds? Also, there are more advanced HDDs being developed, mostly for AI, do you think in the future if more games begin to lean into dynamic elements, will we see more PCs and maybe even consoles with both a high speed HDD and an SSD?
This is fine for most modern games, because modern games are mostly static, and games that do have dynamic elements usually cap the number of dynamic elements pretty low, so they don't have to save all that often, and your save data is pretty small.
But imagine if we start getting more games like Minecraft or Donkey Kong Bananza or Cities Skylines or Dwarf Fortress, except bigger and more detailed, and with huge numbers of actually simulated npcs? Playing the game would directly harm your storage drive.
Do you think this is part of the reason why most modern games stick with mostly static worlds? Also, there are more advanced HDDs being developed, mostly for AI, do you think in the future if more games begin to lean into dynamic elements, will we see more PCs and maybe even consoles with both a high speed HDD and an SSD?