Kazza
Member
A nice (but short) interview with a great man:
In the interview he reveals the following:
- although the first Yakuza sold pretty well, the sales weren't sufficient to cover the game's production costs
- he initially wanted to take his time making Yakuza 2, but was convinced to release it within a year of the original (while the first game was still in the public's consciousness). It paid off, as the sequel sold twice the amount of the original.
- he says the times when he listened to other people's opinions about the games he was making, they didn't turn out very well, so he prefers to trust his own instincts
He has a very impressive resume spanning multiple genres. I honestly struggle to think of a bad game he made. His credits include:
In the interview he reveals the following:
- although the first Yakuza sold pretty well, the sales weren't sufficient to cover the game's production costs
- he initially wanted to take his time making Yakuza 2, but was convinced to release it within a year of the original (while the first game was still in the public's consciousness). It paid off, as the sequel sold twice the amount of the original.
- he says the times when he listened to other people's opinions about the games he was making, they didn't turn out very well, so he prefers to trust his own instincts
He has a very impressive resume spanning multiple genres. I honestly struggle to think of a bad game he made. His credits include:
- Virtua Racing - Chief Designer
- Daytona USA series - Director
- Scud Race - Director
- Shenmue - Supervisor
- SpikeOut - Director
- Planet Harriers - Director
- Super Monkey Ball series[14] - Producer/Director
- F-Zero GX/AX - Producer
- Yakuza series[15] - Producer/Director/Executive Director
- Binary Domain - General Director
- Fist of the North Star: Lost Paradise - Executive Director
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