R6Rider
Gold Member
JRPG padding the thread
JRPG padding the thread
I was coming in to say Days Gone as well. Loved the game, but it felt like it was about twice as long as it should have been.Delete that good in the title, it's even worse with bad or medicore games. To me Days Gone was way too long, the whole military storyline at the end was unnecessary.
The final stretch is where the great stuff starts coming out.
I love when the final boss has 4 forms, then someone who was actually controlling the final boss comes out and has 2 more forms, then they get taken over and fuse for 3 more forms.
lol oh come on man. you always have the most piping hot takes on jrpgs. this one just... lol just... i dunno im just gonna post another gif
Alien Isolation. The game is great but too damn long.
Yeah P5 would have been better with one or two arcs plus the entirety of summer removed. Or the « local retard argues with a cat, breaks up group » sub-plot.Persona 5. 115 hours is insane. I would have been perfectly satisfied with 60h tops.
DQ11 for me. I enjoyed my time with it, but I've been holding off on a replay with the definitive edition just because I now know how long the game is.
Persona 5. 115 hours is insane. I would have been perfectly satisfied with 60h tops.
I didn't like the DLC neither. But it's because there is no RPG progression after the second act. When you arrive to the third act, if you play in a completionist way, you will have all the abilities and equipment you want (I have the platinum for the game and DLC). So third act and DLC are as big as the first two acts but without progression, what it makes them repetitive and unnecessary. But it's only my opinion, I know people that liked the DLC.How's the DLC? Should I just stop what I'm doing and go right to the DLC to freshen things up?
Which one?Also, Life is Strange 1's ending.
Great thread
Yeah, seems like a lot of modern AAA games just drag on for too long. As someone already mentioned in the thread though, game consumers are partly to blame, as there is some sort of perverse association of amount of time relative to the amount of money paid for a game. ("Damn it, I paid $60 for this game, it must be 100 hours long!") So developers pad out the time with repetitive tasks.
Also it seems like many AAA games these days are designed to be the "only" game you play.
As much as I loved it, I have to agree. There were maybe three times I thought the game was ending and it just keeps going.Death Stranding ending reminded me of Return of the King. The game takes forever to end.
Yep...you think you've beaten the final boss but you're only halfway through. I stopped playing soon after.Okami, just went on and on and on
I was coming here to say that was an exception. A 3D Zelda like game going on and on can be a really good thing imoOkami, just went on and on and on
Nah, I wanted the game to keep on going...didn't want it to end...that game was magicOkami, just went on and on and on
This is the King of Hyperbolic Titles. At least that game was GOOD. But then Balan Wonderland was actually realized.
Valhalla os worse with its never ending quests....Assassin's Creed Odyssey was like a 30 hour game dragged out to 150. One of the worst examples of padding I've ever seen.