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The Official Halo 3 Thread

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besada said:
14weomb.jpg
Needs the caption "How do I BXR?"
 
So I finally post again. Anyway, I was playing a lot of H3 yesterday while listening to 1up Yours and I had a weird thing happen. Here's my screens. Let me show u dem.

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That's where I landed. It sent me flying a few feet.
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First Person View
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Weird and hilarious. A cone almost killed me! The film clip is available in my fileshare (GT: Total Sacrifice).
 
Cap7ain Blood said:
have any of you guys run into people jumping off the map in construct and sitting stuck at the bottom past gold lift trying to wait out the game in double team?
Yeah, I've seen that. Someone jumped off the map in Construct and hid during an Oddball match. People who do that have problems. Likely didn't get enough love when they were little.
 
Blueblur1 said:
Weird and hilarious. A cone almost killed me! The film clip is available in my fileshare (GT: Total Sacrifice).

lol

There's actually a stat to track cone kills. Bungie is awesome.
 
Deputy Moonman said:
I definitely remember doing that stuff. But you didn't have to blow the ghost up, to get it up there. There is a certain path you can take to ride up it in the ghost. It's been so long that I would have to go back and play it to remember exactly what you do.

You could also get on top of the map on the opposite end of Blood Gulch with the ghost, but that way is ten times harder and more of a luck thing. I remember having to boost up the cliff with a ghost, strafe sideways till you just cross a rock that juts out, and then boost even higher up a long a very specific line. I'd always try and take the sniper rifle up there, but it was more trouble than it was worth.

Do you remember getting on top of sidewinder? You could back the warthog into a specific area and use grenades and a rocket launcher to blast it up on top. Then you could strafe a ghost sideways into the same spot, dismount the ghost while it was still moving, and get sandwiched between the ghost and the cliffside, so that it would shoot you up over the top. Then with the warthog you could go drive around sidewinder.

I'm glad you brought that stuff up, Cocopjojo. I had forgotten.:D
I remember the Ghost path you're talking about on Blood Gulch - but don't forget - there was no boost in Halo 1. : )

And yeah, I used that strafe sideways/jump out trick ALL the time with the Ghost on Sidewinder.
 
FightyF said:
Yeah I seen a vid that was a cone kill, I think it was a Bungie Favourite for a while.
He was the first guy to have the Recon armour unlocked for him, I believe.
 
plague said:
Grifball Week 1 Highlight reel:

http://www.grifball.com/videos.php


woah, i wanna play griffball. where is that in matchmade?


Shake Appeal said:
why would you complain about this? every Lone Wolves game should be Slayer BR.


personally i only think large maps if any at all should ever have a BR start.




the update mentions melee, oh God please please fix it so if you smack someone and their health is low to the point that a smack would kill them then let them die!
 
Gowans007 said:
had a little break from Halo and went back on last night with some gaffers, BenjamineBirdie, The Lamonster and Snack.

Needle straight back in the vains, hooked again and looking forward to bail for work later and getting back on.

We need to all get together for a private some time, dying to try my skills at Grifball.
Yeah, that was fun. Let's do it again tonight. GAFball ftw

I'm free in about 6-7 hours.



P.S. It was cool meeting BB and snack! I love to put a voice to the poster.
 
yeah was good stuff, just back from work and jumping on now for a night in of chill and halo.

Would be ace if we can get a GAF Grifball game going later
 
Gowans007 said:
yeah was good stuff, just back from work and jumping on now for a night in of chill and halo.

Would be ace if we can get a GAF Grifball game going later
Sucks that we are on completely different time schedules - I'd play Grifball with ya but it's only 1:13pm now and I don't get out of work until about 5:30pm...
 
ShinAmano said:
Do i need to DL it, or is it already in matchmaking?

Pretty sure you can download the gametype and map from Bungie. As far as I know it's not in MM, but I haven't kept up for a couple of weeks, so I could be mistaken.
 
Gowans007 said:
Just been playing the DLC matchmaking list, had one great game then one game where screaming and shouting Fag was constant, have the schools just ended in the US round now?

Not even in the East, but there might be kids out on a snowday.
 
I've been flicking around and catching up on some of the new game types and map variants (just looking at the most popular really) some are truly awesome, Pac man could be genius (Infection game type with foundry as a maze, even has teleporters when you hit a side to take you to the other)

Did Frankie or Luke ever let out some hints about the community/Bungie Faves playlists hitting, I'd love to just drop into some of these games.
 
Gowans007 said:
had a little break from Halo and went back on last night with some gaffers, BenjamineBirdie, The Lamonster and Snack.

Needle straight back in the vains, hooked again and looking forward to bail for work later and getting back on.

We need to all get together for a private some time, dying to try my skills at Grifball.
Damn you and your team at VIP ;) My hatred for it grows, I knew I'd seen your gamertag before last night, couldn't place it till now.
 
Hey guys. I started Forging on Sandtrap today and I was inspired to make a vehicular combat based map (High Octane) and gametype (Wreck).

I'm really eager to see you guys think of it. If you're interested, both "High Octane" and "Wreck" are in my File Share. My 'tag is DietingNinja.

Thanks!

Edit: The map is suitable for 4-8 people.
 
I was listening to some old 1UP Yours episodes while studying for exams, and John was talking about how you could relate to environments in games like Bioshock and Resistance, but not in Halo 3. Does anyone really agree with this? I thought about it for a while, and I can't really relate to any Halo 3 environments as in: The city of Voi, or Tsavo Highway is familiar to me and I've been to places like that. However, within videogames I could relate to some of the levels very well.

I always enjoyed playing levels on Halo rings in H1 and H2. The environment, slightly alien yet familiar, with the symbolic ring visible in the sky, was always cool to me, but as I heard more and more about Halo 3 before release I was worried that another Halo level might not fit. However, when I was playing "The Ark", "The Covenant" and "Halo", I was really really glad to be back on a Halo, and I did feel like I could relate to my environment.

Thoughts?
 
some guy keeps insisting that Bungie is gonna release an armor pack over the summer or something including flaming hayabusa, recon and new armor. I call bullshit, however. your thoughts? Frankie/luke?
 
Darkflight said:
Damn you and your team at VIP ;) My hatred for it grows, I knew I'd seen your gamertag before last night, couldn't place it till now.

:lol wow small world, atleast we won, I must have been in a backup role :D
 
Insaniac said:
some guy keeps insisting that Bungie is gonna release an armor pack over the summer or something including flaming hayabusa, recon and new armor. I call bullshit, however. your thoughts? Frankie/luke?
Who?

And, I still don't understand why people care about what they look like in game. It's not like any of the armor perms are intimidating, and you aren't playing from 3rd-person.
 
the disgruntled gamer said:
I was listening to some old 1UP Yours episodes while studying for exams, and John was talking about how you could relate to environments in games like Bioshock and Resistance, but not in Halo 3. Does anyone really agree with this? I thought about it for a while, and I can't really relate to any Halo 3 environments as in: The city of Voi, or Tsavo Highway is familiar to me and I've been to places like that. However, within videogames I could relate to some of the levels very well.

I always enjoyed playing levels on Halo rings in H1 and H2. The environment, slightly alien yet familiar, with the symbolic ring visible in the sky, was always cool to me, but as I heard more and more about Halo 3 before release I was worried that another Halo level might not fit. However, when I was playing "The Ark", "The Covenant" and "Halo", I was really really glad to be back on a Halo, and I did feel like I could relate to my environment.

Thoughts?
I remember that comment, but I don't really understand it, what he means with 'relate'. Or if I consider it a slight or not. The moment Halo clicked with me was when I crashed on that ring in the first game and you're on this weird earth like environment but yet it's alien and then a banshee flies over and you have to take cover.
While I can understand his comparisson with Bioshock at some level, because that game is painted with very detailed brushstrokes, so there's a lot to latch on to...his example of Resistance is weird. The english towns in Resistance are very dead and boring. It's at its best when the weird chimeran architecture starts cropping up and the game becomes more alien.

Halo 3, like most sci-fi games, is at its best when you're in these strange environments and what pulls me really into Halo is that it does this through 'natural' and often bright landscapes and environments mixed in with Forerunner architecture, or a vista of the ring, reminding you that you're on this remote construct.
 
Insaniac said:
some guy keeps insisting that Bungie is gonna release an armor pack over the summer or something including flaming hayabusa, recon and new armor. I call bullshit, however. your thoughts? Frankie/luke?
I doubt that guy has any insider information. He's probably just making assumptions and considering that Bungie has said that it's likely that the Recon permutation will eventually be made available for everyone, I wouldn't doubt that his assumptions are correct as far as an "armour pack" being released. Whether or not it would be released this summer is debatable.
 
the disgruntled gamer said:
I was listening to some old 1UP Yours episodes while studying for exams, and John was talking about how you could relate to environments in games like Bioshock and Resistance, but not in Halo 3. Does anyone really agree with this? I thought about it for a while, and I can't really relate to any Halo 3 environments as in: The city of Voi, or Tsavo Highway is familiar to me and I've been to places like that. However, within videogames I could relate to some of the levels very well.

I always enjoyed playing levels on Halo rings in H1 and H2. The environment, slightly alien yet familiar, with the symbolic ring visible in the sky, was always cool to me, but as I heard more and more about Halo 3 before release I was worried that another Halo level might not fit. However, when I was playing "The Ark", "The Covenant" and "Halo", I was really really glad to be back on a Halo, and I did feel like I could relate to my environment.

Thoughts?

Some thoughts, rather rambling.

In general, I don't think about whether I can relate to the environment in a game. What compels me are the events taking place in that environment - the motivation for what I'm doing, the characters, the gameplay and mission designs. Essentially, the reason for that environment to exist. If the game can create a compelling experience within it, then I find myself absorbed into the world. What the game needs to provide are enough touchstones to the world I'm familiar with for me to know how to operate in the environment. After that, it is the job of the gameplay and story guys to absorb me there.

For example, this is my current wallpaper on my work computer:

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I can't say I've seen anything like that before. In the Halo universe, I'm accustomed to giant constructions extending out into the distance ahead and above me, so It's not too alien in that context. But the events that take place there - a ginormous vehicular battle capped with a Scarab fight - are what make the scene compelling. I can't relate to it per se, but that is what sucks me into the moment. The environment actually creates a tranquil setting, with soft pastels, the gently moving waterfall and the open expanse. It's juxtaposed by the combat for a pretty unique experience in the Halo universe.

I can't say I can relate to that, but I find it compelling. And that's what is most important in an environment. I mean, I can't relate to the cyst-filled anus that is the Cortana level, or the battle around the huge crater in The Storm, but through the fiction I understand what is happening, and those settings feel approrprate to the story, and that is sufficient. The same applies to any game - Bioshock, Crackdown, Oblivion. There's a lot I can't relate to in those games, but they do a good job providing enough touchstones to reality and then fill in the gaps through their fiction and gameplay designs.
 
GhaleonEB said:
Some thoughts, rather rambling.

In general, I don't think about whether I can relate to the environment in a game. What compels me are the events taking place in that environment - the motivation for what I'm doing, the characters, the gameplay and mission designs. Essentially, the reason for that environment to exist. If the game can create a compelling experience within it, then I find myself absorbed into the world. What the game needs to provide are enough touchstones to the world I'm familiar with for me to know how to operate in the environment. After that, it is the job of the gameplay and story guys to absorb me there.

For example, this is my current wallpaper on my work computer:

TheArk.jpg


I can't say I've seen anything like that before. In the Halo universe, I'm accustomed to giant constructions extending out into the distance ahead and above me, so It's not too alien in that context. But the events that take place there - a ginormous vehicular battle capped with a Scarab fight - are what make the scene compelling. I can't relate to it per se, but that is what sucks me into the moment. The environment actually creates a tranquil setting, with soft pastels, the gently moving waterfall and the open expanse. It's juxtaposed by the combat for a pretty unique experience in the Halo universe.

I can't say I can relate to that, but I find it compelling. And that's what is most important in an environment. I mean, I can't relate to the cyst-filled anus that is the Cortana level, or the battle around the huge crater in The Storm, but through the fiction I understand what is happening, and those settings feel approrprate to the story, and that is sufficient. The same applies to any game - Bioshock, Crackdown, Oblivion. There's a lot I can't relate to in those games, but they do a good job providing enough touchstones to reality and then fill in the gaps through their fiction and gameplay designs.
You did a much better job than I did. The word I was looking for, is indeed 'compelling'. And as you said, the juxtaposition that takes place in the example you gave is a good illustration of that.
 
Gowans007 said:
Would be ace if we can get a GAF Grifball game going later

Sorry i didn't accept again tonight, i was playing some SP for the first time in ages :D I didn't get around to beating it on Legendary before due to me always playing MP :p

It would be cool to get into some GAF games though, i'm normally on at around 7-9pm GMT.
 
Insaniac said:
some guy keeps insisting that Bungie is gonna release an armor pack over the summer or something including flaming hayabusa, recon and new armor. I call bullshit, however. your thoughts? Frankie/luke?


Lies.
 
Tieno said:
Hmmm, Frankie isn't usually this straight forward. Something fishy, I don't buy it. Reverse psychology.
The question is, are the lies contained in what Stinkles quoted, or does Stinkles' post itself contain the lies? The answer, I believe, is both.

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Tieno said:
I remember that comment, but I don't really understand it, what he means with 'relate'. Or if I consider it a slight or not. The moment Halo clicked with me was when I crashed on that ring in the first game and you're on this weird earth like environment but yet it's alien and then a banshee flies over and you have to take cover.
While I can understand his comparisson with Bioshock at some level, because that game is painted with very detailed brushstrokes, so there's a lot to latch on to...his example of Resistance is weird. The english towns in Resistance are very dead and boring. It's at its best when the weird chimeran architecture starts cropping up and the game becomes more alien.

I'm pretty sure what John meant was that he couldn't relate to the environments like he does with BioShock and Resistance (which I'll admit is a crappy example). And how he defines 'relate' is probably something he has seen or already exists out there in the real world. So he'd probably feel more at home with a generic forest setting, a bright city scape, etc.

That doesn't really say anything else than his personal tastes are different. At the same time, he's pretty general when he says 'Halo.' There are more than a handful of "human" environments in Halo and who's to say that he's seen them all?

Personally, I'd love to run around another Halo ring if it were possible. But much like Ghaleon said, without a purpose or a reason for the environment to exist then it isn't very alive to me.
 
Shake Appeal said:
why would you complain about this? every Lone Wolves game should be Slayer BR.

01. It has been coming up way too much in LW the past few days. I thought LW was supposed to be all about variety. This is boring. Nades and BR... Yay...

02. BRs in Guardian? Epitaph? Seriously?

03. BRs are fine enough in the regular game type. If you want one then go ahead and pick one up. I don't see why it's necessary to have game types built around this thing. It's as dumb as Shotty Snipers, but only slightly more fun...
 
Kuroyume said:
01. It has been coming up way too much in LW the past few days. I thought LW was supposed to be all about variety. This is boring. Nades and BR... Yay...

02. BRs in Guardian? Epitaph? Seriously?

03. BRs are fine enough in the regular game type. If you want one then go ahead and pick one up. I don't see why it's necessary to have game types built around this thing. It's as dumb as Shotty Snipers, but only slightly more fun...

Apparently, you did not play Halo 2.
 
GhaleonEB said:
Gah! I forgot I got grouchy and never finished updating that list.

I'd love to play some Griftball (or really, just about anything). I'm online starting around 8pm Pacific time most nights, usually in BTB or (*gasp*) team slayer. I'm down for pretty much anything these days.
You should join us. We've had some really solid GAF games today.
 
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