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The Official Halo 3 Thread

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Orodreth said:
The ending fight
near the bomb
wasnt that fun specially because of the brute chieftain using fuel rod gun spoiled all the fun forcing you to cover all the time.

I usually use my cloak that i picked up from the pelican platform house and melee his ass.
 
Proelite said:
I usually use my cloak that i picked up from the pelican platform house and melee his ass.

I missed that. I´ll try it next time.

I ´m in tsavo highway now. Mid of the level if i remember it right. Just finished getting rid of the damn
wraith
and the legions of brutes nearby.

Well that was hard. I finished all the brutes and the torret gunners one by one before approaching from the farthest bunker up the hill to the following barracks in the middle. I made sure there werent any more alive (the lightning system there became part of the gameplay unexpectedly as it was blinding me when trying to sneak my head out to look and confirm it). After that had to face it with the mine in my pocket and some grenades.

Threw some of them first to make it move and give me space to approach and tried the mine but failed short as it retreatet so in the end i had to get closer and jump over to break it with the fists.

I´ll try to put some images if i have time.
 
I want more screens for those multiplayer maps.
MaX_PL said:
wow just played the game on sdtv. way to go bungie, make the game easier for people with sdtvs.
I'm searching through your post history, and I can't find one post that wasn't idiotic, or didn't actually make sense.

What are you talking about?
 
the disgruntled gamer said:
I want more screens for those multiplayer maps.
Bungie promised more after the Thanksgiving break. I'm particularly interesed in Rat's Nest. Frank said there were some very dark sections to it, and yet it needs to be large enough for lots of vehicles (including Scorpions!). The screen showed the setting but nothing about its layout or design. The screens were a tease as much as anything else.

Anyhoo. I'm sprinting through the game to pick up the skulls using a guide. I went through the game three times solo (Heroic, Legendary, Legendary) and never found one. I'm through Tsavo Highway, and will hit the next two missions tonight. It was fun seeing what the Grunt Birthday Party skull did.

I'm actually a little irked that I need to go through and hunt for these. I'm the kind of gamer that will be all over campaign scoring using skulls, but not the kind that likes to do easter egg hunts. I'd rather the gold skulls be rewards for beat a mission (say, on Legendary) and the hidden ones be for fun. Hunting around for them isn't enjoyable to me. Only have to do it once, though. I'm looking forward to tinkering with'em.
 
GhaleonEB said:
Bungie promised more after the Thanksgiving break. I'm particularly interesed in Rat's Nest. Frank said there were some very dark sections to it, and yet it needs to be large enough for lots of vehicles (including Scorpions!). The screen showed the setting but nothing about its layout or design. The screens were a tease as much as anything else.

Anyhoo. I'm sprinting through the game to pick up the skulls using a guide. I went through the game three times solo (Heroic, Legendary, Legendary) and never found one. I'm through Tsavo Highway, and will hit the next two missions tonight. It was fun seeing what the Grunt Birthday Party skull did.

I'm actually a little irked that I need to go through and hunt for these. I'm the kind of gamer that will be all over campaign scoring using skulls, but not the kind that likes to do easter egg hunts. I'd rather the gold skulls be rewards for beat a mission (say, on Legendary) and the hidden ones be for fun. Hunting around for them isn't enjoyable to me. Only have to do it once, though. I'm looking forward to tinkering with'em.

I'm surprised you didn't find them on your own. You can see almost all of the Gold ones pretty easily if you watch a Saved Film.
 
Luke, it seems as if Bungie has a severe aversion to Sidewinder from Halo CE. Can you speak about why there hasn't been a Sidewinder remake? Are there any plans for a Sidewinder remake for the second map pack in the spring?
 
GhaleonEB said:
I'm actually a little irked that I need to go through and hunt for these. I'm the kind of gamer that will be all over campaign scoring using skulls, but not the kind that likes to do easter egg hunts. I'd rather the gold skulls be rewards for beat a mission (say, on Legendary) and the hidden ones be for fun. Hunting around for them isn't enjoyable to me. Only have to do it once, though. I'm looking forward to tinkering with'em.

With a guide it takes all of an hour or two to get every skull pretty much...
 
the disgruntled gamer said:
I want more screens for those multiplayer maps.

I'm searching through your post history, and I can't find one post that wasn't idiotic, or didn't actually make sense.

What are you talking about?

you say i dont make sense yet youre questioning my statement. that doesnt make sense.

i'm saying that the game is much easier and enjoyable on sdtvs than hdtvs. i cant believe i bought a thousand dollar tv for this game when it performs better on a 10 year old crt

theres no motion blur, its not noticeable at least. brs are much much easier to shoot, its as if theres much less autoaim when playing on my lcd compared to crt.
 
LukeSmith said:
I'm surprised you didn't find them on your own. You can see almost all of the Gold ones pretty easily if you watch a Saved Film.
I poked around a bit after each encounter, but I tend to play my games in large chunks, and on Legendary I die a lot at times. That makes going through the saved films in Campaign a bit of a lengthy exercise, so when I was going through them it was to FF to that awesome moment or sequence for screens and not to scour for skulls. And really, I just didn't feel like searching for them; it's not why I play Halo. I suspect I'm going to be pretty happy once I've got them all and am using them, though. Searching for stuff like this just isn't my cup of tea. As Ramirez said, it won't take all that long. (Though I'm plowing through the game on Normal just for the hell of it rather than skipping from mission to mission after I find the skulls. Holy crap it's easy.)
 
siamesedreamer said:
Luke, it seems as if Bungie has a severe aversion to Sidewinder from Halo CE. Can you speak about why there hasn't been a Sidewinder remake? Are there any plans for a Sidewinder remake for the second map pack in the spring?

Figure I'll do some housecleaning while I'm here:

Default set-up on Foundry is awesome, it's a super rad TS map and a great size.

Standoff is amazing and many of you, casual and MLG players alike will fall in love with this map.

Rat's Nest is way bigger than that screenshot shows, but in addition to the racetrack around the outside -- which adds considerably to its size -- there are a bunch of symmetrical encounter spaces between both bases.

Bungie isn't "averse" to Halo: CE maps and for now, the only maps from the DLC suite that we're talking about are Rat's Nest, Standoff and Foundry.
 
Nobody answered me in that map pack thread, so what is the surprise on Isolation IGN asked about in that Halo 3 feature before the game released? Or is there no surprise on Isolation?
 
the_zombie_luke said:
Nobody answered me in that map pack thread, so what is the surprise on Isolation IGN asked about in that Halo 3 feature before the game released? Or is there no surprise on Isolation?
The environment gradually becomes "infected".

isolationsfloodysecret.jpg


http://www.xbox360fanboy.com/2007/09/28/infectious-isolations-floody-secret/
 
LukeSmith said:
Figure I'll do some housecleaning while I'm here:

Default set-up on Foundry is awesome, it's a super rad TS map and a great size.

Standoff is amazing and many of you, casual and MLG players alike will fall in love with this map.

Rat's Nest is way bigger than that screenshot shows, but in addition to the racetrack around the outside -- which adds considerably to its size -- there are a bunch of symmetrical encounter spaces between both bases.

Bungie isn't "averse" to Halo: CE maps and for now, the only maps from the DLC suite that we're talking about are Rat's Nest, Standoff and Foundry.

I just thought I'd quote you so my 2nd comment wouldn't go unnoticed because it's an issue that's been bothering me for a while. If you can comment on my first comment, too, then by all means, do so. :P Anyways, my two comments:

1) Does anyone know the status of the Halo 3 OST on the Zune Marketplace ? I search up "Halo 3" on the Zune MP and the entire soundtrack with all the songs inside shows, but it says "Not available for purchase". Places like sumthingdigital.com and iTunes already have the album available for digital purchasing. I have 1683 MS points so I'd like to use most of it on the album.

2) Is Bungie doing/going to do anything about the excessive amount of grenades (specifically frag grenades) ? It's just way too excessive. There is constant grenade spamming ALL THE TIME. It's just become "less shooting, more grenade chugging" in almost every encounter I get into.
 
Domino Theory said:
I just thought I'd quote you so my 2nd comment wouldn't go unnoticed because it's an issue that's been bothering me for a while. If you can comment on my first comment, too, then by all means, do so. :P Anyways, my two comments:

1) Does anyone know the status of the Halo 3 OST on the Zune Marketplace ? I search up "Halo 3" on the Zune MP and the entire soundtrack with all the songs inside shows, but it says "Not available for purchase". Places like sumthingdigital.com and iTunes already have the album available for digital purchasing. I have 1683 MS points so I'd like to use most of it on the album.

2) Is Bungie doing/going to do anything about the excessive amount of grenades (specifically frag grenades) ? It's just way too excessive. There is constant grenade spamming ALL THE TIME. It's just become "less shooting, more grenade chugging" in almost every encounter I get into.
i received my copy of the OST today from amazon. Ordered around like a week ago.
 
Domino Theory said:
2) Is Bungie doing/going to do anything about the excessive amount of grenades (specifically frag grenades) ? It's just way too excessive. There is constant grenade spamming ALL THE TIME. It's just become "less shooting, more grenade chugging" in almost every encounter I get into.
In my experience the 'excesive' frag grenades are caused by people dying without having used them. Especially all dying in or around the same spot as they go charging in after respawning... I actually think if more people just used their grenades more often it wouldn't be a problem. :lol Though it seems to me sometimes that the dropped grenades don't always fade from the battlefield as fast as the corpses do making it really easy for those who do use the grenades often to restock quickly.
 
Proelite said:
i received my copy of the OST today from amazon. Ordered around like a week ago.
You're lucky. I ordered with Barnes and Noble, and figured the standard 3 day shipping would be fine. But factoring in the holiday it's scheduled to arrive on the 27th. :/
 
CougRon said:
In my experience the 'excesive' frag grenades are caused by people dying without having used them. Especially all dying in or around the same spot as they go charging in after respawning... I actually think if more people just used their grenades more often it wouldn't be a problem. :lol Though it seems to me sometimes that the dropped grenades don't always fade from the battlefield as fast as the corpses do making it really easy for those who do use the grenades often to restock quickly.
Happens most often in Construct.
 
I just finished my article on the melee system in Halo 3. I'll be forwarding it on to the guys at HBO and they will possibly publish it. Depends on if I was level headed enough and explain myself well. I think I did we'll see and I'll let you guys know if and when it goes up.

Second of all, I played a game of Big Team Battle on Sandtrap last night and it reminded me of how little Bungie is taking advantage of some of the cool new things Halo 3 introduced in-game. Things like the Hornet, Flame Grenades, the Chopper, the Scorpion and Wraith, are all really under utilized and some not utilized at all in Halo 3's multiplayer, and they're definitely things I'd like to see worked in.

Now onto my actual experience at Sandtrap last night. I'm out near my team's Elephant and had just killed an enemy when I spin around simultaneously reloading my AR and see a Mongoose coming at me full speed about to splatter me. Just in time, I side-step and the Mongoose makes a wide sliding tun to make another round. Equidistant between the Mongoose and myself is a Gravity Hammer...I naturally run forward towards the Gravity Hammer as the Mongoose is picking up speed to come at me again. Just in time I get to the Gravity Hammer and swing it. The Mongoose is sent FLYING almost straight up in the air doing dozens of barrel rolls when I notice a Banshee about to get in a head on collision with the sky high Mongoose. At that same moment, a Spartan Laser goes off and misses DIRECTLY in between the Mongoose and the Banshee. The Banshee does a back-flip and the Mongoose continues to barrel roll through the air, over the Elephant below it from which there is someone on a Turret and another guy shooting his Assault Rifle. It was one of the most chaotic things I've ever seen without actually having anyone involved dying:lol
 
Doodis said:
I think it would have been much cooler if the flood spores actually spawned and came after the players. That would have thrown some additional excitement into the mix.

That feature would receive more complains than melee, maps and jaggies put together.
 
GhaleonEB said:
Yeah, I was hoping for that too. I'd love to see a map set in the "Cortana" mission where those gruesome pulsing sacks burst open from fire and swarm after the players. But then that opens the can of worms where I'd love to see other elements such as the rest of the Flood mixed into MP and OH GOD I'D LIKE A GRINDER MODE...........
And I want a map that has Scarab terrorizing both teams as the match goes on, unless someone destroys the Scarab.
 
Dr Zhivago said:
I want a drivable Scarab.
One team gets a scarab, one team gets a several types of vehicles including hornets.
The goal is to blow up the scarab before the time runs out.

That sounds like fun.
 
ugh i just got sick too. can some1 go get it for us both.
 
Here's the article I wrote about the melee situation in Halo 3. I forwarded it to HBO, but since it's somewhat of an opinion piece they decided not to publish it. Anyway, here you go.

Halo 3: The Melee Sit-Rep
Written by ToyMachine228

Those of you who play Halo 3 on Xbox Live have heard the moaning. We have all
witnessed it happening to ourselves, our friends, and our enemies. When you read an online
Forum, it comes up in every topic about Halo 3. It's the melee system implemented by
Bungie. It's the single largest cause of frustration on Xbox Live right now, and
I'm here to clarify exactly what's going on every time you press the B button, why it's
happening, and what can be done about it.

The Reason

At some point in the development at Halo 3, Bungie Studios decided that action should
be taken to eliminate lag from playing a part in Halo 3's online multiplayer. Specifically,
Bungie was most concerned about the host of each game having a slight advantage as
his connection is running the fastest with everyone else's game running a tiny bit behind
as their connection is being relayed to the host's. It's how Halo 3's Matchmaking works.
Anyone who played Gears of War on Xbox Live has seen how much of a difference
host advantage can make. In Gears of War almost always, whichever team had the
hosting player on their side, won. Bungie wanted to assure that hosting advantage did
not come into play in deciding the outcome of games in Halo 3, so they took a step
and implemented a new melee system different from that of Halo 2.

To explain exactly how Halo 3's melee system works I will refer to one player as Player X,
and the second as Player Y. In most games, including Halo 2, when two players get close
in the heat of battle, whichever player melees first, wins the battle. May the person with
the faster reaction time win, and whoever times their melee attack first and connects wins,
and lives to fight another day. Hypothetically, the host of the match should have a microsecond
quicker of a connection and should win the melee battle most of the time. We'll get back to that
later.

The System

To combat this "host advantage", Bungie decided to implement a new melee system which
actually decides the outcome of melee battles in a completely different way. I like to call it
a turn-based melee system, but that's just my own way of complaining. In Halo 3, when
Player X and Player Y begin shooting each other and are closing in on one another both
players in most cases know that once they are in range, they will attempt to melee the opposing
player. It's a Halo player's nature. Instead of the "whoever swings first wins" melee system
that seems obvious Bungie decided to give both players a short window...It may be around
half a second. In the real-world, half a second is nothing, but in the Halo universe, a half a second
can mean everything. When Player X and Player Y get into melee range, if they BOTH melee
within this estimated half a second window, the player with more health "wins". It almost sounds
fair, but let's analyze the situation a bit further.

The Problem

I personally have built a lot of my "Halo skills" around my quick reflexes and my ability to melee
quicker than most other players. If you take a look at my stats you will see that I rely on my
melee quite a bit. It is my strength. Often times in Halo 2 I would rush right into the heat of battle
without any precations. I'll make quick work of the first opposing player and head into a head on
battle with a second player before my shields even come back up. Call me dumb but due to my
quick reflexes, in Halo 2 I was able to win this second battle many times due to my quick and
properly timed melee strikes. This has backfired on me, and thousands of other Halo players
out there in Halo 3.

In Halo 3 when this situation happens, all the opposing player that I'm charging after my first
battle has to do is melee me within a half second of my melee to kill me because I have less
health than he does. Is that fair? I am taking on two people and I got the drop on him, but
he has the advantage from the start of the battle because he has more health than I do. Halo
to me has never been a game about choosing my battles and strategizing. It's about quick
reflexes, fast fingers, and heroic efforts. How many times have you pulled off an Overkill
due to a grand strategy? You get Triple Kills, Overkills, and wipe out enemy teams about
to score your flag due to crazy acts of desperation, luck, and taking chances, and Halo 3's
melee system is huring those chances at creating heroic memories because even before you
melee, the outcome is already decided.

To put this into perspective, when Player X melees first, Player Y should be dead...Right?
This is not the case this time around. Player Y who just got melee'd and should by all rights
be dead has that tiny half-second window to melee for himself. Now this is where things get
mathematical. Whichever player has more "health" wins the face off and goes on to fight
their next battle, the other player is left staring at their dead Spartan. The problem is, as I
mentioned above, technically, Player Y should have been dead and not been able to melee
in the first place since Player X melee'd first. But to combat any possible advantage in the
connections of either Player X or Player Y, Bungie implemented this system to force so-called
connection issues out of the picture.

This melee crisis plays into the game with more than straight up melee against melee battles as
well, affecting both the Energy Sword and the Gravity Hammer since their attacks do qualify
as beat downs, and logically thereafter, melee attacks. Say Player X is holding one of Halo 3's
proudest new toys, the Gravity Hammer. Let's say he's hiding somewhere on Guardian. Player
Y comes around the corner, Assault Rifle leveled, and spraying bullets at Player X. Naturally,
Player X stands up, gives a battle cry loud and proud and swings away with his Gravity Hammer
once in range. Player X hears the Gravity Hammer's sound effect, and awaits his glorious results.
Player X instead sees that he has been beat down by Player Y. What happened? Because Player
Y had more health and melee'd at the same time as Player X, he wins the battle. Forget the fact that
Player X isn't using a gun and can't do anything to drop Player Y's health so he does win the melee
battle if he understands the melee system...Forget that the Gravity Hammer was supposed to kill
the opposing player upon swinging it on top of his head, crunching his spinal cord downward.
Instead, the player with the Assault Rifle was given the victory since he got a few desperate shots
off and melee'd at the same time as the opposing player about to crush his skull with a one-hit
one-kill weapon. The same situation applies to the Energy Sword.

Why?

The question that I raise next is one that has yet to be answered. Why was this melee system
implemented to begin with? I played a lot of Halo 2 on Xbox Live...3,672 to be exact. I killed
racked up nearly 40,000 kills in Halo 2. I'm not claiming to be a godsend of a player, but I am
claiming that I played Halo 2 quite a bit and know the in's and out's of the game. In all of my days
of playing Halo 2, not a single-time did I feel like I was being cheated in-combat by connection
issues. The problem with "Standby" aside, not once when I won, or lost a melee battle, or any
other kind of battle in Halo 2 did I step back and say "Host!" There may have very well indeed
been instances where I lost fights because I wasn't host, or won fights because I was host, but
it wasn't an obvious issue.

Halo 3's melee system would effectively eliminate host advantage if it existed but let's think
about it. In a standard Team Slayer game on Xbox Live, let's say there are four melee
battles about to go down at once. In a game with a "host advantage", one of the four battles
is affected. The host may have a slight advantage, but if his opponent is skilled and got the upper
hand in the fight to start, the host's opponent still stands a good chance. In Halo 3 when this
situation occurs, all four melee battles are affected by this new system that has been implemented
and the outcomes are all decided by whichever player has more "health".

The Resolution?

Being the fan friendly developer that Bungie Studios is, Bungie has acknowledged people's pain
and commented on various Forums and through the Bungie Weekly Update that they are hearing
our cries. Bungie gave an official statement in one of their Weekly Update's stating that the
situation "looks worse than it is." By what I can tell, they are referring to the frustrating fact that
even when you lose a melee battle, you still melee, and even HEAR the melee attack connect
yet your opponent melees you, kills you and appears to be unaffected by the melee that you
heard connect that you believe should have killed them. Bungie has stated that they're looking
at the issue and looking for a possible resolution that likely lies somewhere in changing some
animations so when you lose a melee battle, you don't melee and see it connect being left to
think you should have killed your opponent.

Options?

The issue I take in this is that Bungie is effectively hiding the problem. What we're seeing is
actually what's happening, and Bungie is looking for a way to stop us from seeing what's
happening in order to keep their melee system intact because they feel it's justified. Maybe
in development, Halo 3 really was facing major host advantage issues around melee, and
that's why Bungie made this decision. If that's the case, then so be it, and gamers will have
to deal with it. My issue is that it was never a problem in Halo 2, so I personally doubt that
it was an issue in Halo 3 so this new "turn-based melee system" was uncalled for. I personally
would like to see the old melee system return where the quicker player won. I can recall
instances in Halo 2 when you would both melee simultaneously and both players would die,
and as far as I'm concerned, that's fine. I would much rather get my kill, and die doing it then
simply die for nothing like I am in Halo 3 and I think a lot of gamers would stand with me on
that issue.

Giving Credit Where It's Due

In conclusion I would like to acknowledge Bungie for creating the game that Halo 3 is. The
game's campaign is by far the best of the trilogy, and the multiplayer is once again the hottest
thing on Xbox Live. Granted Halo 3 has it's issues, the melee situation being one of them,
but I applaud Bungie in their constant dedication not only to Halo as a series, but to their
fans. There isn't a developer out there that's more loyal and responding to their fans than
Bungie Studios. I am glad to know that someone at Bungie will very likely read this article
and take it into account. However this situation is addressed I have faith that Bungie will
address the situation and Halo 3 will continue to entertain gamers on Xbox Live for years
to come.
 
Bungie getting sued!!::

Halo 3 does not function with the Xbox 360, and to the contrary, attempted use of Halo 3 consistently causes the Xbox 360 to "crash," "freeze" or "lock up" while the game is being played.

California resident Randy Nunez didn't have a pleasant experience after purchasing Halo 3. In fact, he thought that the game wasn't just unstable on the Xbox 360—he thought it was sue-worthy. So he filed a class action lawsuit against Bungie and Microsoft requesting (unspecified?) damages.

This guy is essentially saying that Bungie sold an unfinished product, and the guy, Randy, felt in the sueing mood.

Source: http://kotaku.com/gaming/objection/halo-3-gets-a-class-action-suit-appears-harmless-325534.php
Also: http://www.verisign.comirls.comandwww.tmz.com/2007/11/21/halo-3-allegedly-crashes-gamers-pissed/
 
urk
butthole fishhooking yes
You think he's gone? He's never gone.
NH Apache said:
Bungie getting sued!!::





This guy is essentially saying that Bungie sold an unfinished product, and the guy, Randy, felt in the sueing mood.

Source: http://kotaku.com/gaming/objection/halo-3-gets-a-class-action-suit-appears-harmless-325534.php
Also: http://www.verisign.comirls.comandwww.tmz.com/2007/11/21/halo-3-allegedly-crashes-gamers-pissed/
That's really stupid. The legal system these days really pisses me off. Well, I'd best go buy some salt to prepare for the winter. Wouldn't want a neighbor to slip on the driveway and sue.

So, what's the deal with the heatmaps? They seem a bit... off. I must have killed people in more than 19 spots on Narrows. They just seem a bit empty to me. Anyone have an explanation? Obviously, it's still in beta and all...
 
NH Apache said:
Bungie getting sued!!::





This guy is essentially saying that Bungie sold an unfinished product, and the guy, Randy, felt in the sueing mood.

Source: http://kotaku.com/gaming/objection/halo-3-gets-a-class-action-suit-appears-harmless-325534.php
Also: http://www.verisign.comirls.comandwww.tmz.com/2007/11/21/halo-3-allegedly-crashes-gamers-pissed/
Wouldn't Halo 2 be a better game to sue for being unfinished? Maybe he should sue Microsoft for shoddy hardware instead?
 
ToyMachine228 said:

Is this really necessary? You come off as a bit of a whiner. Yes, the new game is different from the old game. You sound like all those gamers who cried because bungie balanced the pistol. Get used to it, it's a new system for a new game. Just as I said earlier, filling someone with more bullets takes just as much skill, timing and speed as a quick melee strike.

Well, either do that or pray that Bungie patches, but it's not as if you're brining anything new to the issue.
 
DD-11 said:
Is this really necessary? You come off as a bit of a whiner. Yes, the new game is different from the old game. You sound like all those gamers who cried because bungie balanced the pistol. Get used to it, it's a new system for a new game. Just as I said earlier, filling someone with more bullets takes just as much skill, timing and speed as a quick melee strike.

I wrote an article for people to understand it, and my point of view. It's a little different from just "whining" and trolling Forums. It's getting good feedback on the Bungie.net Forums. You don't agree with me, and that's fine. I love Halo 3 just as much as everyone else. I'm just trying to get my point heard and for Bungie to address it as quick as possible however they choose to address it. No flaming of me is necessary.
 
ToyMachine228 said:
I wrote an article for people to understand it, and my point of view. It's a little different from just "whining" and trolling Forums. It's getting good feedback on the Bungie.net Forums. You don't agree with me, and that's fine. I love Halo 3 just as much as everyone else. I'm just trying to get my point heard and for Bungie to address it as quick as possible however they choose to address it. No flaming of me is necessary.

I thought it was well written and very valid.
And I totally agree.
 
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