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The Official Halo 3 Thread

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Digital Limit said:
Has Stinkles ever commented on the status of melee in Halo 3?

SailorDaravon said:
I don't think so. I've also got friends who play as elites and apparently that one shoulder set for the elites is still broken, and I've seen or heard absolutely no word on that whatsoever from bungie, which is disappointing (unless I totally missed it).

Broken? Meaning what?
 
Laguna X said:
Thanks guys. Looks like I'll have to tackle it again. This time on legendary.

Erm, it just sounds to me like you didn't watch the movie that's after the credits (present on all difficulties). Don't skip the 'Bungie thanks' bit, wait for the credits to finish and there's another important cinematic. :)
 
Stinkles said:
This is win and victory doing a hand party in my trousers but making a special baby.

You like it?:D

This is pretty cool though, I've got alot of good feedback. Thanks. Usually when you try something like this people spray you with a fail hose.
 
So what's this I hear about Halo3 cheaters getting banned?
I wasn't aware of any major cheating going on in Halo3.

Halo cheaters - prepare to be banned

Bungie have posted up a message that effectively suggests Halo 3 cheaters are going to get banned soon enough. The post reads "there are those of you doing things you shouldn’t be in Halo 3. Some of you have gotten a little too famous for your own good. This ain’t a church and there is no redemption or salvation once you have been judged. Apologies are now officially too late to save you."

http://www.maxconsole.net/?mode=news&newsid=22091
 
fin said:
Level 1-2 can be seen here.

Maps downloaded from here

This one is alot harder than my first one. Have fun.
Nice job fin! Looks pretty interesting. Have them queued up so I can play them thursday. Please don't remove them before then.
You can also make it third person by using a support weapon class. But I imagine the jumps would have to be tuned differently or you have to tinker with the gravity/speed settings in Forge.
 
ToyMachine228 said:
Yeap. Melee showdowns are determined by the amount of health both players have within a second that both players melee. So despite the fact that you melee'd first and the other player SHOULD already be dead, if they melee within like half a second, you will die and they will live instead. The rationale is that it gets rid of combat lag issues but it's causing more problems and frustration the way it is now. It definitely needs to be addressed.

So you would prefer "lag" to be the deciding factor? It would be less frustrating in your opinion?
 
Laguna X said:
Thanks Shoggy :) That's what I thought, but
doesn't the chief make it safely aboard the frigate with the Arbiter and Cortana?

Not having completed the legendary ending,
I believe the spaceship was cut into half when it went into the portal. The Arbitor was controlling the ship and he was in the front so he made it back home (explaining why he was at the memorial) while MC was at the rear compartment and didn't make it through the portal.

That is how I understood is though, there's probably something more to it which get shown at the legendary ending.
 
Tieno said:
Nice job fin! Looks pretty interesting. Have them queued up so I can play them thursday. Please don't remove them before then.
You can also make it third person by using a support weapon class. But I imagine the jumps would have to be tuned differently or you have to tinker with the gravity/speed settings in Forge.

I'll be keeping them up as long as I can. I'll probably have to upgrade to the Bungie Pro soon. You should also check out the two for one spartan laser kill I got last night!

Make sure you get the Game Type Variant as well. It's VIP with a score of 10 to win, with the custom power up traits set to low gravity and player weight to string bean.
 
I still haven't played my CE copy :[]

My current gaming time is taken up 100% by TF2 and Mass Effect/Assassin's Creed are right around the corner yet I have a hankering to play Civ 4.

I also haven't finished Project Sylpheed and the last boss fight on Overlord :(

Too many great games :D
 
Laguna X said:
Thanks guys. Looks like I'll have to tackle it again. This time on legendary.
Just watch the clip after the credits (don't press a button to end it like lots of people do!), you will see why 117 is scratched into the metal plate at the end.

Legendary adds to the extra ending by showing one more thing, you can find that out yourself :P
 
bj00rn said:
So you would prefer "lag" to be the deciding factor? It would be less frustrating in your opinion?

Actually, I think I would, personally. I've lost MANY melee encounters due to this new system. People know that if they get meleed that they have a short window to return the favor. Half the time they're lucky enough that they have a shred of health more than the initial attacker and they get the kill despite being slower on the action. I rush, fire, and melee a lot, so this has really hampered my enjoyment of the multiplayer game. It's too hard of a habit to break, I've tried.

Also, does anybody agree with me on this? I think most of the maps are crappy or just sub-par overall. Here's kind of how I see them:

Crap:
Isolation aka Snowbound without snow and no visibility
Snowbound aka play turtle behind the shields
Epitaph aka cramped level with cheap grenade tossing opportunities
Construct aka elevator camping

Meh:

Narrows aka same encounter over and over
Guardian
Last Resort
Sandtrap

Good:
Valhalla
The Pit (although the sword kinda breaks the level)
High Ground
 
Jeff-DSA said:
Crap:
Isolation aka Snowbound without snow and no visibility
Snowbound aka play turtle behind the shields
Epitaph aka cramped level with cheap grenade tossing opportunities
Construct aka elevator camping

Meh:

Narrows aka same encounter over and over
Guardian
Last Resort
Sandtrap

Good:
Valhalla
The Pit (although the sword kinda breaks the level)
High Ground
Wow, I actually sorta agree with you here. And I'm a huge multiplayer fan. The only thing I think you're wrong about it Snowbound being crap. Other than that, pretty solid list here...let's hope for some kick ass DLC maps.
 
I went back and played Halo 2 today.

I miss playing on Lockout, Midship, Ascension, Turf, Sanctuary... I miss all of Halo 2's maps.

If there's one thing Halo2 Multi has over H3 it's the maps.
 
Cerrius said:
I went back and played Halo 2 today.

I miss playing on Lockout, Midship, Ascension, Turf, Sanctuary... I miss all of Halo 2's maps.

If there's one thing Halo2 Multi has over H3 it's the maps.

(while I think alot of people are being overly harsh on the halo3 maps and spending too much time riding the nostalgia train....)
Didnt the old multi team split off from bungie? Are these new map makers giving their hand at it?

I personally like all the maps minus Epitaph. Which is a shame because Epitaph is visually one of the most interesting maps too.
 
Jeff-DSA said:
Crap:
Isolation aka Snowbound without snow and no visibility WRONG. GOOD MAP. AWESOME FOR ODDBALL.
Snowbound aka play turtle behind the shields WRONG AS RAIN. SHIELDS ADD TENSION, VARIETY AND STRATEGY.
Epitaph aka cramped level with cheap grenade tossing opportunities SOMEONE DOESN'T KNOW HOW TO... SOMETHING OR OTHER. WRONG
Construct aka elevator camping SOMEONE DOESN'T APPRECIATE STRATEGY. WRONG.

Meh:

Narrows aka same encounter over and over WRONG, DIE, YOU ARE CHILD-KILLER, ETC. BEST MAP IN HALO HISTORIC HISTORY
Guardian WRONG AWESOME
Last Resort WRONG. BAD
Sandtrap WRONG. AWESOME

Good:
Valhalla
The Pit (although the sword kinda breaks the level)
High Ground
My opinion is fact.
 
Cerrius said:
I went back and played Halo 2 today.

I miss playing on Lockout, Midship, Ascension, Turf, Sanctuary... I miss all of Halo 2's maps.

If there's one thing Halo2 Multi has over H3 it's the maps.
Zanzibar, Lockout, Terminal, Beaver Creek, and maybe a few others (BTB notwithstanding).

I didn't care for Turf, Midship, and especially didn't care for Sniper-fest Ascension.

I agree the only thing Halo 3 is lacking right now compared to Halo 2 is the abundance of maps and that will come in due time with DLC. However, why aren't Bungie/Playlist designers using the maps? Epitaph is used in Lone Wolves and Double Team. Why not Team Slayer or Team Objectives? Why isn't more Multi-Flag games present in the maps? Especially The Pit and Narrows.
 
the disgruntled gamer said:
My opinion is fact.
f41zeq.jpg
 
the good
narrows
guardian
sandtrap
the pit
high ground

the bad
last resort
snowbound
valhalla
Epitaph

the ugly
construct
isolation

note the bad arent really bad, id place them at passable
 
GodfatherX said:
the good
narrows
guardian
sandtrap
the pit
high ground

the bad
last resort
snowbound
valhalla
Epitaph

the ugly
construct
isolation

note the bad arent really bad, id place them at passable

You crazy!

Valhalla - constant action (and its a big map, which is a huge accomplishment).
I honestly think its one of the best maps currently in 3. It's got the most varied paths of attack, and ways to attack.

Construct - so much fun... who really cares if 75% of the fighting takes place around the lifts... its still good fighting! That map rocks. I'm tired of hearing complaints about Construct.. There is a simple solution and its to communicate with your team... and stop going up the pink lifts by default. It's that simple. Bad teammates and you stand no chance of success against a decent team. But two decent/good teams going at it on Construct is what halo multiplayer is all about - Strategy & Control! Try walking up for a change instead of the lifts.

EDIT:this discussion should probably be in the multiplayer thread...
 
I have a lot of fun on
High Ground
Last Resort
Sand Trap
Snowbound
Valhalla

I don't mind
Guardian
Isolation
The Pit

I dislike
Construct
Epitaph
Narrows
 
Sir Fragula said:
I dislike
Construct
Epitaph
Narrows

The only thing I disagree with on these 3 maps is that they would fall into my HATE catagory and not dislike.
Please bring us a half dozen new maps for the hollidays Bungie.
 
Cerrius said:
I went back and played Halo 2 today.

I miss playing on Lockout, Midship, Ascension, Turf, Sanctuary... I miss all of Halo 2's maps.

If there's one thing Halo2 Multi has over H3 it's the maps.

I agree with you Cerrius.

Though the actual multiplayer gameplay as a whole is above and beyond Halo 2 in nearly every aspect.

Hurry up with those DLC maps Bungie!
 
Jeff-DSA said:
A
Crap:
Isolation aka Snowbound without snow and no visibility
Snowbound aka play turtle behind the shields
Epitaph aka cramped level with cheap grenade tossing opportunities
Construct aka elevator camping

Meh:

Narrows aka same encounter over and over
Guardian
Last Resort
Sandtrap

Good:
Valhalla
The Pit (although the sword kinda breaks the level)
High Ground

I originally hated Isolation, but it becomes really good once you learn to start using the generators, get some high ground and BRs, drop one down and go to town. Snowbound is ok, if people camp behind doors just wait them out. Epitaph and cheap grenade tosses don't make sense considering there's so many shield doors to hide behind, and if you're still getting camped at lifts on Construct you need to reevaluate your strategy.

I like Guardian, Narrows is eh, Last Resort/Zanzibar is still the most overrated map ever, and Sandtrap is the best big map I've ever played. I agree on the last 3, High Ground is my favorite map of the trilogy, and the sword breaks The Pit? The sword is so nerfed, it doesn't break any level.
 
i HATE when people just stay in that main tunnel in snowbound. and of course my team will rush in even though i tell them they have maulers and the shotgun in there. :(
 
TheWolf said:
i HATE when people just stay in that main tunnel in snowbound. and of course my team will rush in even though i tell them they have maulers and the shotgun in there. :(

Well, that's tactics and that's entirely your teams fault.

There are lots of ways I find to flush shotgunners out of there.
 
good:

construct
guardian
isolation if i'm feeling it
narrows okay sometimes but unbelievably awful spwns at times.

bad:

everything else.

the pit has regens respwn too fast and snipers just camp near em. unless you have an amazing BR and hit 6 to 8 shots youre not killing the guy in regen. theres also too much camping the halls or blue room, whoever rushes gets killed.

valhalla is same old ce and halo 2 map. theres really nothing new to it and even though there are small changes, it still feels like i'm playing the old maps.

last resort, same reasoning as with valhalla.

snowbound is lame when it comes to weapon placement. you either have a rifle match up top or camp fest down bottom. if you decide to play the rifle match, snipe team will beat you; if you play camp fest match the shotguns, maulers, and nades will beat you.

high ground is just bad, not much else can be said. i dont understand the reasoning of creating a map around one particular gametype.
 
Have a question:
To get the achievements for the 15k and 50k points in a mission, does it have to be in free for all? Or are you able to get it on Team?
 
I'm wondering, has it ever been explained why Michael Wincott (the original voice of Truth) had to kneel before Zod?

IMO, he did a wonderful job in Halo 2 so why was he replaced by Terrence Stamp?
 
Pudding Tame said:
I'm wondering, has it ever been explained why Michael Wincott (the original voice of Truth) had to kneel before Zod?

IMO, he did a wonderful job in Halo 2 so why was he replaced by Terrence Stamp?
I believe it was Joseph Staten who said in the Halo 1/2 cinematics commentary that Wincott sounded too "friendly" as the voice of Truth--something along those lines.

I was scratching my head at the decision to replace him before I heard that too.

[EDIT] - And also, I have no problems with any of the maps in Halo 3 right now. I used to detest Construct, and I was beginning to loathe Isolation because of the spawns, but I've grown to like both of 'em.
 
MaX_PL said:
good:

construct
guardian
isolation if i'm feeling it
narrows okay sometimes but unbelievably awful spwns at times.

bad:

everything else.

the pit has regens respwn too fast and snipers just camp near em. unless you have an amazing BR and hit 6 to 8 shots youre not killing the guy in regen. theres also too much camping the halls or blue room, whoever rushes gets killed.

valhalla is same old ce and halo 2 map. theres really nothing new to it and even though there are small changes, it still feels like i'm playing the old maps.

last resort, same reasoning as with valhalla.

snowbound is lame when it comes to weapon placement. you either have a rifle match up top or camp fest down bottom. if you decide to play the rifle match, snipe team will beat you; if you play camp fest match the shotguns, maulers, and nades will beat you.

high ground is just bad, not much else can be said. i dont understand the reasoning of creating a map around one particular gametype.
Oh shit, this is on. Nobody fucks with High Ground. That map is the single best map of the whole series imo. Is amazingly fun to play and saving a couple unfair spawns is perfect imo. Also, Snowbound is my third best map behind Narrows. I love all the maps saving Construct which I have barely got the grasp of. Are you sure you are not confusing how good a map is with your lack of skill in that certain map. It used to be like that to me, but now I love all maps. I will beto some because I have favorites, but no map is bad imo.

Cruceh said:
Have a question:
To get the achievements for the 15k and 50k points in a mission, does it have to be in free for all? Or are you able to get it on Team?
answer plz.
 
Cruceh said:
Have a question:
To get the achievements for the 15k and 50k points in a mission, does it have to be in free for all? Or are you able to get it on Team?

You are able to get the achievements in Team, but it won't display your individual score on the HUD while playing. (The achievements are based off from your individual score.)

The only reason to turn on Team scoring is to play competively 2v2 to see who kills aliens better.
 
Sai said:
[EDIT] - And also, I have no problems with any of the maps in Halo 3 right now. I used to detest Construct, and I was beginning to loathe Isolation because of the spawns, but I've grown to like both of 'em.

I think people will grow to enjoy some maps. It took me some time to enjoy the Halo 2 maps, I used to hate Turf and Midship, and I'm pretty sure I thought Lockout sucked when I first played.

That being said. I do hope they release a few new maps.

Oh, and in the tradition of trying to keep this thread to SP only. I'm having real problems trying to complete the vehicle heavy levels on Legendary with skulls turned on. Tsavo and Ark are the two culprits at the moment. The problem is I'm going for the scores as well, so I turn on Fog, Luck and Thunderstorm. Any ideas how to get the 50,000 achievement on those?
 
FFChris said:
Oh, and in the tradition of trying to keep this thread to SP only. I'm having real problems trying to complete the vehicle heavy levels on Legendary with skulls turned on. Tsavo and Ark are the two culprits at the moment. The problem is I'm going for the scores as well, so I turn on Fog, Luck and Thunderstorm. Any ideas how to get the 50,000 achievement on those?
That's it? :I

Get Catch, and Mythic on there as well!

I haven't had too much trouble with vehicles on both stages, there are some points where, in my experience, it becomes exceedingly difficult to pass certain points without choosing a particular vehicle... Like the Wraith after that particular area on Tsavo Highway with all the Brutes that everyone seems to have trouble with, or the Chopper for the path to the Foward Unto Dawn's dropzone.

Plasma Pistol + Battle Rifle/Carbine = Love.
 
Hey, instead of favorite MULTIPLAYER maps, which should go in the MULTIPLAYER thread, let's recap and talk about our favorite missions. I shall begin:
Love:
Tsavo Highway: Awesome environment, very challengin, lots of vehicles, awesome combat scenarios. Excellent all around.
The Storm: The Scarab battle and the environment make this level terrific. Awesome how everything gets darker and moodier as the level goes on.
The Ark and The Covenant: Really excellent. Varying, awesome environments, great combat scenarios, especially the double scarab battle. Best levels in the game.
Halo: Really good. The
343 Guilty Spark
battle is a bit of a downer, though. Love the end.

Like:
Floodgate: The flood redesign is excellent. Lots of fun.

Am okay with:
Sierra 117: Really nice looking, but disappointed me with the linear path and closed in jungle for most of the level.
Crow's Nest: Don't like, and there's too much backtracking, but is redeemed by the Brute gangbang section.

Don't like/ Hate:
Cortana: Not "The Library" bad, but certainly too long and cheap.
 
Now there's an idea.

True Love

Tsavo Highway
The Storm
The Ark
The Covenant

Let's Date a While

Cortana
Crow's Nest

Just Friends, Okay?

Floodgate
Sierra 117

DO NOT WANT

Halo


The levels that mixed vehicular and on-foot combat are still my real love in all of the Halo games. Cortana still scares the hell out of me, and I find the new flood types and AI quite fun to fight. Floodgate is too short and doesn't offer very many interesting combat situations.

That last level.....I don't hate it, really. But it's such a huge blown opportunity -
there's no three way battles in Halo 3, and this mission was the perfect opportunity for them. Instead, it's 100% Flood - again. A slow trudge accross the field and up the building, taking out wave after wave of Flood, then a simple boss fight, and a too-long escape run without a timer to heighten the tension.

The Covenant feels like the climax to the game, with Cortana a nice coda. I was hoping Cortana would be a change up before a crazy final mission, with all of the enemies colliding and epic fights everywhere. To me, it's Halo 3's Library.
 
FFChris said:
:lol

You've gotta be kidding me! I've had enough trouble with just those skulls!
The Ark: Normal, Thunderstorm, Catch - 66,000
The Covenant: Normal, Thunderstorm, Catch - 68,000
Tsavo Highway: Normal, Thunderstorm, Catch - 34,000

The achievements were pretty easy to get with those settings, but I always went for headshots, sticks, and assassinations when I wasn't in a vehicle. When I was in a vehicle other than the Scorpion Tank, I always had a Rocket Marine to blow the asses off of bad guys. If you're still having trouble getting over 50,000 points, turn on Fog and Tough Luck.



And since we're talking about favorite/not favorite Campaign Levels, here be mine:

<3 in this order:
-The Ark
-The Covenant
-Sierra 117

Like:
-The Storm
-Tsavo Highway
-Floodgate
-Halo

DO NOT WANT:
-Cortana
-Crow's Nest - I really do not enjoy this level anymore. Other than the big Jetpack Brute battle in the Pelican hangar thing, I can't help but think that this level is just like Cortana with human architecture. Too claustrophobic and too much backtracking.


EDIT: WTF, Ghaleon stoled my DO NOT WANT title before I could post.
 
GhaleonEB said:
Now there's an idea.

True Love
That last level.....I don't hate it, really. But it's such a huge blown opportunity -
there's no three way battles in Halo 3, and this mission was the perfect opportunity for them. Instead, it's 100% Flood - again. A slow trudge accross the field and up the building, taking out wave after wave of Flood, then a simple boss fight, and a too-long escape run without a timer to heighten the tension.
I thought the "trudge" across the field was really cool. Having enemies raining down on you and crawling everywhere, looking for better weapons, Sarg. Johnson firing the Spartan Laser from the cliff, all very exciting. The boss fight did suck, but I disagree about the escape run. Everything is exploding around you, so it's a natural timer.
 
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