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The Official Halo 3 Thread

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I hate the shotgun. Apparently my connection sucks because literally the only time when I win a shotgun battle is when the other guy misses and I have time to get a second shot. And you'd better believe that, over the course of nearly 300 games, I've tried every possible variation on timing. So many times I get my shot off first only to die. I'm aware that, for some of those, I may be shooting too soon. But certainly not every time, and certainly not all the times that it happens to me. Something's wrong here and for once it's not me.
 
Karg said:
And to add more is what Luke said a page or so ago:

http://www.neogaf.com/forum/showpost.php?p=8149498&postcount=29387

Seems when you have large gaps of skill level you might not level as quickly. So in your case where you were 10-15 skill levels lower than your friend its setup to not level you up so quickly to prevent boosting lower level players. Dunno but that sounds about right.
That's a great thing. Halo 2 was horrible for having guys create new accounts and go in with their buddies who were high ranked and slaughter everyone.
 
chase said:
I hate the shotgun. Apparently my connection sucks because literally the only time when I win a shotgun battle is when the other guy misses and I have time to get a second shot. And you'd better believe that, over the course of nearly 300 games, I've tried every possible variation on timing. So many times I get my shot off first only to die. I'm aware that, for some of those, I may be shooting too soon. But certainly not every time, and certainly not all the times that it happens to me. Something's wrong here and for once it's not me.

I had that problem one game in particular. I always saw this one guy (who wasn't that great of a player) that for some reason I just couldn't kill with the shotgun, so I tried to change it up. I'd be sneaky, but still he'd manage to pull the shot off first. I could use any other gun to kill him, but if we both had shotguns I'd always lose. Like I said before, I've the same problem with melee's as well. Shitty problem. XBL NEEDS DEDICATED SERVERS. It wont happen though :/

JdFoX187 said:
That's a great thing. Halo 2 was horrible for having guys create new accounts and go in with their buddies who were high ranked and slaughter everyone.

IMO, Halo 2 is just horrible in general. Story sucked, multiplayer was broken in so many respects...I'm glad bungie fixed most of it with Halo 3.
 
JdFoX187 said:
I believe I've also read where you get more points depending on how well you do in the actual game. Like, for example, a person who goes 5-10 on the winning team won't get as many points as a guy who goes 20-10. Likewise, if you pull a great performance on the losing team, you won't lose as many points as your teammates.

Yes. In Slayer, if you have the most kills on the winning team, you will get more points then the others, but everyone on the squad will get points. Same goes for Objective, but instead of kills, the measurement will be Flag caps or whatever.
 
JdFoX187 said:
That's a great thing. Halo 2 was horrible for having guys create new accounts and go in with their buddies who were high ranked and slaughter everyone.
That's all fine and well, but don't let the level 28 playing against two 18's level up like a mad man. He's consistantly outleveled me when we play in matches and he's a 30+ and I'm an 18.. That doesn't make since at all. If you're going to nurf the 18's from leveling reguarly when playing against 30's fine, but nurf the 30's from leveling normally is all I'm saying.

Mainly I'm just reporting one case and have some questions.

unk you made some incredibly general statements and I have that fully grasped as to that concept. But I am wondering the specifics. Of course you level up win you when and delevel when you lose:lol . My question is related to, does K:D play a roll? Or just Deaths. Do headshots count more towards you leveling, how about medals? Does time between deaths factor? etc etc etc.

I am just looking for an official statement on what is truly looked at. Do you go more negative if your K:D is less on the losing team? Ok enough examples.

However lukes generalized specificity was enough to satisfy me until an offical "factors" list is released.
 
vumpler said:
I am just looking for an official statement on what is truly looked at. Do you go more negative if your K:D is less on the losing team? Ok enough examples.

You are ranked by the objective of the gametype. Slayer is number of kills. Ratio isn't considered. That's at the highest level. In the event that two players share total number of kills, I assume it looks to assists or deaths to make the determination.

B.net had a general write up explaining the system for Halo 2, and my information is being based off of that, so it could be changed, but I believe it's the same from a broad perspective, probably with a few tweaks here and there.
 
I think the K/D ratio might have something to do with Slayer leveling in Halo 3. I played a game of Slayer at The Pit in Lone Wolves yesterday and I killed this guy with one second left to tie him. I was named the victor of the game, and I believe I had less deaths. I've also noticed leveling up a lot quicker in Team Slayer when I have a lot of kills and fewer deaths.
 
urk said:
B.net had a general write up explaining the system for Halo 2, and my information is being based off of that, so it could be changed, but I believe it's the same from a broad perspective, probably with a few tweaks here and there.
I hope they do a writeup for Halo 3.
 
It would just be nice to know. Because if its just based on kills alone for me personally its a LOT different strategy then K/D ratio. It really does make a huge difference in playstyle if you know what you're being judged on.
 
chase said:
I hate the shotgun. Apparently my connection sucks because literally the only time when I win a shotgun battle is when the other guy misses and I have time to get a second shot. And you'd better believe that, over the course of nearly 300 games, I've tried every possible variation on timing. So many times I get my shot off first only to die. I'm aware that, for some of those, I may be shooting too soon. But certainly not every time, and certainly not all the times that it happens to me. Something's wrong here and for once it's not me.
Yeah I've never gotten the shotgun either. Its really annoying always getting the first shot off but always losing.
 
I haven't had any problems with leveling up my Skill in any of the playlists. Probably because I'm in that group that Luke wasn't referencing. I level up often and easily. I got to level 44 in Lone Wolves after just a few days.
 
urk said:
Yeah, I think we've had this discussion before. The upper echelon isn't trolling Live. They're playing MLG types only with MLG squads. Most of my MLG hate is reserved for the bottom feeders who don't have the skills and make up for it with cheats and exploits. And yeah, the top guys do it too, but they have the skills to back it up and since MLG's official position seems to be that cheating is allowed (I'm sure they can't regulate it anyway), they have to learn the glitches if they want to compete.

But bringing it into Big Team Battle is just so fucking lame. You aren't hardcore, homey. You're very, very sad.

You know, I hate to take their side, because I'd hate to be matchmade with players like that too, but I gotta say, I don't really consider it "cheating."

They're exploiting timing regularities that exist in the game itself, imo.
 
GDJustin said:
You know, I hate to take their side, because I'd hate to be matchmade with players like that too, but I gotta say, I don't really consider it "cheating."

They're exploiting timing regularities that exist in the game itself, imo.

ok, then 'Exploiters' it is.

Although, doing things outside the intended game rules to gain advantage seems like the definition of cheating to me. Just cuz it's possible in-engine doesnt mean it was ever intended that way.
 
So I just now figured out how to get vehicles across the broken part of Tsavo Highway
Hidden Grav Lift
.

Pretty fun mowing down those Fuel Rod bastards :lol
 
Photolysis said:
So I just now figured out how to get vehicles across the broken part of Tsavo Highway
Hidden Grav Lift
.

Pretty fun mowing down those Fuel Rod bastards :lol
I've been able to get vehicles across via the structural beam on the left side, but the Friendlies in my Warthog always jump out and never get back in once I've got across.
 
GDJustin said:
You know, I hate to take their side, because I'd hate to be matchmade with players like that too, but I gotta say, I don't really consider it "cheating."

They're exploiting timing regularities that exist in the game itself, imo.

Don't make me whip out the butthole fishhooking analogy again. Don't make me.

Bungie says it's cheating. It's outside of the rules and an exploitation of the typical game mechanic. It's not meant to be there and most people (read 99%) don't know about it or choose not to use it because it's unfair.

It's cheating.
 
LakeEarth said:
Yeah I've never gotten the shotgun either. Its really annoying always getting the first shot off but always losing.
I get the exact same problem with melee's, I don't even see him attempt it but i'll still go flying a good time after laying the final blow myself.

My ping isn't amazingly bad but im on a uni network and theres no way in the next two years I can change such things without moving out and spending a ton of cash on a new flat or house.
 
I finally decided to set my controller to Green Thumb again, back to my Halo 2 set up. Now it's harder to zoom but easier to smack. I smack a lot more so it's good. :) Kept zooming in instead of smacking the first few games afterwards though. :(
 
RE: BYYB, remember in the beta when you could "BXR" the pistol, and people said you could "double melee" simply because they'd see the melee animation twice, faster than if you were actually pressing B two times in a row?

In Halo 3, the animation locks at a point that dictates impact, which is to say, once a frame hits a certain point, it can't be canceled to swap weapons, fire, whatever. That point in Halo 2 was much more flexible, allowing you to do all kinds of melee related chicanery, same with Halo: CE, however in Halo 3, that lock is pretty late in a given sequence, so while you may be able to make it look like you are double meleeing, it's pretty likely that the frame of the animation that dictates "impact" hasn't occured yet, because the way the system was engineered, it was designed to cut off the ability to "cancel" out of an animation when a melee does damage to another player.

Simply and more coherently put: While a double melee may look like it's occuring, I am pretty skeptical and doubtful that it would hit a player twice, and have seen exactly zero evidence to support it against another player. It's basically the world's longest and most convoluted melee.

That's not to say I don't think stuff will surface, millions of players testing and trying to break stuff and find advantages are definitely going to find stuff our Testing Army didn't. But as of right now, I still haven't seen anything.
 
LukeSmith said:
RE: BYYB, remember in the beta when you could "BXR" the pistol, and people said you could "double melee" simply because they'd see the melee animation twice, faster than if you were actually pressing B two times in a row?

In Halo 3, the animation locks at a point that dictates impact, which is to say, once a frame hits a certain point, it can't be canceled to swap weapons, fire, whatever. That point in Halo 2 was much more flexible, allowing you to do all kinds of melee related chicanery, same with Halo: CE, however in Halo 3, that lock is pretty late in a given sequence, so while you may be able to make it look like you are double meleeing, it's pretty likely that the frame of the animation that dictates "impact" hasn't occured yet, because the way the system was engineered, it was designed to cut off the ability to "cancel" out of an animation when a melee does damage to another player.

Simply and more coherently put: While a double melee may look like it's occuring, I am pretty skeptical and doubtful that it would hit a player twice, and have seen exactly zero evidence to support it against another player. It's basically the world's longest and most convoluted melee.

That's not to say I don't think stuff will surface, millions of players testing and trying to break stuff and find advantages are definitely going to find stuff our Testing Army didn't. But as of right now, I still haven't seen anything.

Thank you for that.
 
Photolysis said:
So I just now figured out how to get vehicles across the broken part of Tsavo Highway
Hidden Grav Lift
.

Pretty fun mowing down those Fuel Rod bastards :lol
Where is the
grav lift
?
 
RoboJ said:
"SNAKING IN MARIO KART IS CHEATING >:("

Much different discussion. Snaking is a game mechanic. It's in the game intentionally. It's broken, for sure, and it's really a lame way to win, but there you go. It's meant to be there.

The glitches in Halo 2 are exploitations. Ways for players to "break" the game mechanics and operate outside of the parameters. You aren't meant to cancel reload animations or bounce two hundred feet into the air.

Basically, snaking is like arguing about single possession overtime rules in the NFL. It might be unfair, but it's in the rulebook. BXR is like taking video of the other team's coaches calling plays. It's not part of the game.
 
RoboJ said:
"SNAKING IN MARIO KART IS CHEATING >:("

"IS NOT"

"IS TOO"

"IS NOT"

"IS TOO"
:lol

The deciding factor for me has always been when the creators of the game say, "Our game was not meant to be played this way. It's cheating." That's when I won't do it any more.

http://www.bungie.net/Forums/posts.aspx?postID=8557363&postRepeater1-p=5 (yellow text)

Achronos said:
I'm aware that some of you disagree, and are trying to point out that I should give reasons for rules. Well, no, I don't have to. At some point, there has to be a judge, an authority for a certain sandbox of play. I am not going to get into a discussion of whether our interpretation of the rules is correct, because that discussion doesn't matter.
He's speaking in the context of Xbox Live, since it can't really be cheating if you're playing custom MLG games at your neighbor's house, and everyone is okay with it. But he made it very obvious that Bungie did not intend for these actions to be possible in the game, and that's all I need to hear.
 
So did BTB just get upped to 16 users? first game of tonight and im looking at 16 user slots instead of 12 in BTB :D

BTB is a great way to warm up for matchmaking imo, unless the team you get sided with doesn't understand the concept of capturing a flag... -_-
 
urk said:
Much different discussion. Snaking is a game mechanic. It's in the game intentionally. It's broken, for sure, and it's really a lame way to win, but there you go. It's meant to be there.

The glitches in Halo 2 are exploitations. Ways for players to "break" the game mechanics and operate outside of the parameters. You aren't meant to cancel reload animations or bounce two hundred feet into the air.

Basically, snaking is like arguing about single possession overtime rules in the NFL. It might be unfair, but it's in the rulebook. BXR is like taking video of the other team's coaches calling plays. It's not part of the game.

The issue I have with these button combos is you're getting into a discussion about developer intent. It's much more of a grey area.
 
GDJustin said:
The issue I have with these button combos is you're getting into a discussion about developer intent. It's much more of a grey area.

But isn't the thread Coco linked to more of an official stance about it from Bungie?
 
Diablohead said:
So did BTB just get upped to 16 users? first game of tonight and im looking at 16 user slots instead of 12 in BTB :D

BTB is a great way to warm up for matchmaking imo, unless the team you get sided with doesn't understand the concept of capturing a flag... -_-
Yup, First matchmaking adjustment has gone live.
http://www.bungie.net/News/content.aspx?type=topnews&cid=12844
Halo 3's Matchmaking Playlists, just like Halo 2's, are dynamic and ever-changing entities. Even now in the perilous Bungie towers, we're looking at new hoppers, gametypes and modes to test for future iterations and changes of these playlists. Multiplayer Lead Tyson Green and test wunderkind David Gasca sent the following list of changes to us -- and these changes are live now:


Big Team Battle matches are now 16-player affairs.
In the Team Slayer playlist, the appearance of Shotty Snipers has been greatly reduced.
Now, when players veto Shotty Snipers, the game that results from the veto will not be Shotty Snipers.
In one-sided VIP matches, the attacking team will now see a waypoint for the VIP they are hunting.
In Lone Wolves, Slayer gametypes will appear more frequently.
 
Awesome can finally play a true "big team battle" match... but guess we'll still be stuck with shitty vip's and territories.

Seems CTF is the least played gametype in that playlist, we rarely get it.
 
Karg said:
But isn't the thread Coco linked to more of an official stance about it from Bungie?
It's posted by Achronos, so I'd say so.
 
Personally, as a huge fan of BTB, I was hoping that they were gonna add some more gametypes and maps to it. Was really wanting to have CTF and Assault on Last Resort :(
 
Chinner said:
Personally, as a huge fan of BTB, I was hoping that they were gonna add some more gametypes and maps to it. Was really wanting to have CTF and Assault on Last Resort :(

Well think of it this way, it took just 2 weeks to get a playlist update. Don't think it'll be a long wait if people keep veto'ing the non-Assault/CTF gametypes for BTB. I have faith.
 
siamesedreamer said:
Any update on the stats problem? I'm now at over 100 hours since the last update.

Mine is really weird, it's updating new games, but I have nothing from October 5th or 7th, and I know I played games those days. But it DOES include the 6th. :/
 
siamesedreamer said:
Any update on the stats problem? I'm now at over 100 hours since the last update.

Yes, spoke with the guys this a.m., because, as I've said countlessly here, I'm in the same boat as you. In fact, a bunch of us at the office are. There was a bug with the linking of games to players for a number of players, those games still exist, the data still exists and there's a new tool being written right now that will retroactively reprocess all of that information and begin updating everything in the next 24 hours.
 
LukeSmith said:
Yes, spoke with the guys this a.m., because, as I've said countlessly here, I'm in the same boat as you. In fact, a bunch of us at the office are. There was a bug with the linking of games to players for a number of players, those games still exist, the data still exists and there's a new tool being written right now that will retroactively reprocess all of that information and begin updating everything in the next 24 hours.
Thanks for keeping us up to date! Good to know that top men or on it.
 
LukeSmith said:
...there's a new tool being written right now that will retroactively reprocess all of that information and begin updating everything in the next 24 hours.

Synchronizing watches.
 
LukeSmith said:
Yes, spoke with the guys this a.m., because, as I've said countlessly here, I'm in the same boat as you. In fact, a bunch of us at the office are. There was a bug with the linking of games to players for a number of players, those games still exist, the data still exists and there's a new tool being written right now that will retroactively reprocess all of that information and begin updating everything in the next 24 hours.

Awesome man, thanks up for updating us. :)
 
Are we ever going to get a list of what maps and gametypes are in each individual playlist? I'm curious to see what's offered in BTB. Also, any word on a ranked BTB? Thanks.
 
Big Team Battle matches are now 16-player affairs.
In the Team Slayer playlist, the appearance of Shotty Snipers has been greatly reduced.
Now, when players veto Shotty Snipers, the game that results from the veto will not be Shotty Snipers.
In one-sided VIP matches, the attacking team will now see a waypoint for the VIP they are hunting.
In Lone Wolves, Slayer gametypes will appear more frequently.

Those are all very positive tweaks.

I will miss the oddball and Crazy King Lone Wolves matches though - those were just about the only ones I gained levels in :lol :lol

Still good news overall for the Halo3 community, though.
 
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