That was actually my favorite part of the opening cinematic and completely unrelatedly I started reading the book the next day and was like "OH!" Really cool. The book, by way, gives you much larger appreciation for the Chief, for those who haven't read it. Now I feel bad whenever I get blown up.
I tore up a round of Hammerzeit (best custom game name of them all IMO) on Narrows earlier today on my lunch break. That mode is awesome. Two guys dropped out right away, but the other four of us stuck around (and the other 3 guys got their asses handed to them, I won by 9 points and we only played until 15). Anyway, while I was playing it I thought up what might be a sort of insane/fun custom match. All Hammers and a ton of Bubble Shields. I got the idea when I dropped a bubble shield during the match and though "Welcome to Thunderdome. Two man enter, one man leave."
That was actually my favorite part of the opening cinematic and completely unrelatedly I started reading the book the next day and was like "OH!" Really cool. The book, by way, gives you much larger appreciation for the Chief, for those who haven't read it. Now I feel bad whenever I get blown up.
Agreed. Sometimes I read posts on this forum and I start to wonder if the pod people have arrived. Then again, they probably think that about you and I.
Halo 3, to me, has been one of the best console gaming experiences I've ever had.
Someone should compile a list of awesome gameplay types that I should be downloaded (and if you have a link to the shared file on bungie.net would be awesome).
The corridors in "Cortana" were the exact ones from The Truth and Reconcilation.
Bit of an obvious one, but the whole last mission is based on the control room from the first Halo. Was so good facing off with 343 Guilty Spark in the control room.
That was actually my favorite part of the opening cinematic and completely unrelatedly I started reading the book the next day and was like "OH!" Really cool. The book, by way, gives you much larger appreciation for the Chief, for those who haven't read it. Now I feel bad whenever I get blown up.
She actually says during one of her viral interuptions: "It was the coin's fault! I just wanted to make you stronger!" which I thought was beyond awesome.
Someone should compile a list of awesome gameplay types that I should be downloaded (and if you have a link to the shared file on bungie.net would be awesome).
She actually says during one of her viral interuptions: "It was the coin's fault! I just wanted to make you stronger!" which I thought was beyond awesome.
I didn't notice that while playing the game but I heard it in the documentary afterwards. I'm so glad they are putting this kind of continuity in the games. Have they actually used the term
She actually says during one of her viral interuptions: "It was the coin's fault! I just wanted to make you stronger!" which I thought was beyond awesome.
Am I the only one feeling that this game, even though being entertaining, feels outdated? I mean, the action is so simple compared to Rainbow Six: Vegas, Gears of War or even the Call of Duty 4 beta.
A 10/10 for this game is ridiculous. Right now I'm hovering around a 8/10, depending on how fun co-op will be.
I've only beat first mission, so cant fully say yet. But from what i played = snore fest. I hope it picks up. It does feel like the same old same old. Online is fun but I think I'll be going with COD4 when that drops.
The corridors in "Cortana" were the exact ones from The Truth and Reconcilation.
Bit of an obvious one, but the whole last mission is based on the control room from the first Halo. Was so good facing off with 343 Guilty Spark in the control room.
The corridors in "Cortana" were the exact ones from The Truth and Reconcilation.
Bit of an obvious one, but the whole last mission is based on the control room from the first Halo. Was so good facing off with 343 Guilty Spark in the control room.
The new Halo's control room is supposed to be the same as instillation 04 since it is a replacement for it. Also, I think there was a remix of the music used on that level.
It's the only thing keeping me from leaping out a window in the hopes that I would somehow be able to bounce over the East River and land in my living room.
So are there any advantages or disadvantages to using the elite model in multiplayer? I just use the elite model because I think it looks cooler and stands out more. It seems like 99% of people use the Spartan model though.
not totally sure what you guys are smoking, simple and outdated? It's different than both the 360's other big three, (Gears, Vegas, Bioshock),(tsavo highway conflict description)
but when you are under assault by a pack of brutes, with a wraith putting down suppressive fire, getting flanked by jetpacks, and trying to fend off an advancing wall of jackals, calling this game simple seems silly. The tactics to get out of a situation like that are astounding. I had to make smart use of landmines, lure a brute up the middle to take his weapon, and finally charge in to steal a FRC to take out the wraith.
I mean, that is complex tactics, and there still isn't a single player game out today that does that nearly as well as halo. So while it might not have the sprint buttons, cover features, or RPG elements that those games have, it gets the ebb and flow of battlefield right, something even fewer games have been able to do succsefully.
More thoughts on level 8
it's become much better now that I stopped worrying and learned to love the Dual Wielding. Don't know why but the enemies are basically invulnerable to carbine fire, and brute shot ammo is limited. Once I figured out that Dual spikers, or dual PRs, or a Spiker and a mauler will make short work of pure forms at range I've actually started to enjoy it agin. In big part my own fault for not experimenting, but Bungie could have done a better job with teaching players what weapon to use, it doesn't help that they will often give you a ready supply of carbines at sections with like 50 pure forms who love to take the sniper form.
I found it kind of frusterating that the story dialouge during cutscenes and inbetween were quiet. I missed some things because I couldn't hear what was being said. I had to turn on subtitles so I wouldn't miss anything. I loved it though. So awesome. I am going to play through it again and again.
Fusion coil infinite dominoes: the key isn't the respawn time, but the 'minimum number allowed on map' setting: set it to the same amount of coils in your loop (and make sure there aren't any hidden elsewhere on the map.
not totally sure what you guys are smoking, simple and outdated? It's different than both the 360's other big three, (Gears, Vegas, Bioshock),(tsavo highway conflict description)
but when you are under assault by a pack of brutes, with a wraith putting down suppressive fire, getting flanked by jetpacks, and trying to fend off an advancing wall of jackals, calling this game simple seems silly. The tactics to get out of a situation like that are astounding. I had to make smart use of landmines, lure a brute up the middle to take his weapon, and finally charge in to steal a FRC to take out the wraith.
I mean, that is complex tactics, and there still isn't a single player game out today that does that nearly as well as halo. So while it might not have the sprint buttons, cover features, or RPG elements that those games have, it gets the ebb and flow of battlefield right, something even fewer games have been able to do succsefully.
Second, the gameplay in halo isn't simple, you have TONS of options at any point as to how you want to approach a situation. The freedom you have in encounters is much higher than it is in vegas or cod4 beta.
That what I said! The game adds LOADS of snipers on the higher difficulties. And none of them are weak. Most can kill you in one/two hits and take loads to bring down.
I remember walking in on that 10 jackal sniper fest with nothing but bruteshot and 20 carbine rounds. Hours of screaming in frustration.
So I was bitching about the lack of good weapons and then went back and played it on legendary and found two extra carbines next to the two I knew about. And then found a bunch of BRs near the port and behind a downed pelican. The one hit kills are still annoying, especially when you can't quite make out the jackal, but there is ammo there if you search enough. Every Phantom that shows up basically allows you to trade a clip of Brute Shot for a Plasma Cannon. I actually went through the level using nothing but BR/Carb/Brute and turrets/cannons after the first few groups.
Hour and a half total, 38 deaths. I literally was running in fear against the goddamn Chieftan. Invincibility + fast run speed is sadness. Holy shit it's fun though.
Ever fight is a constantly changing dance of tactics. I've had dozens of 'holy crap' moments like that, where something in the fight changes the way the entire battle is playing out. In the first two Halo games, you could basically make a plan and the execute it, knowing that there wasn't going to be anything to really screw with your plan. So far in Halo 3, I have to completely adjust tactics constantly because I can't predict how things are going to go. There's nothing remotely outdated about this combat.
Seriously! I posted similar sentiments a few pages back on my limited time with campaign. At times I don't 'notice' the AI as they're very unpredictable. The game is constantly pushing me to change and adapt. There's just so much you can do in a given situation. So far Halo 3 feels very open. Sometimes it feels like a tug of war, where I'm contantly pushed back by the enemy and have to stay ground and look for ways out and it feels very satisfying to figure out how to do that.
One of my favorite moments was rushing two wraiths in a ghost in a big open space and then planting a bomb in each of those in rapid succession. The smoothness I pulled it off with felt like a QTE, only not. Felt so badass.
One totally anal thing that bugs me is that (myself included) no one has linked screenshots to any of their individual games on B.net. I'm so scarily tempted to have one for every game I play. At least for every level of campaign. And that's just nuts.
Ever fight is a constantly changing dance of tactics. I've had dozens of 'holy crap' moments like that, where something in the fight changes the way the entire battle is playing out. In the first two Halo games, you could basically make a plan and the execute it, knowing that there wasn't going to be anything to really screw with your plan. So far in Halo 3, I have to completely adjust tactics constantly because I can't predict how things are going to go. There's nothing remotely outdated about this combat.
Thats where the problem is though I think. Is if you play easy or normal those situations never really happen. People can just get by with run and gunning it. There such a huge gap between normal and heroic in terms of gameplay. There is less enemies, they die easier, they miss more, you have more ammo, you can take more damage. Your friendlies are near invincible.
You just don't get pushed into a corner like you do in the harder settings, giving a stale feel. When the opening statements on the difficulty settings says "This is how halo is meant to be played" Thats not fluff text, they mean it.
If anyone says Halo 3 is simple, they are playing on the lowest difficulty. My first time was on normal, and even with that, it's far from simple. Especially fighting your
first scarab, I went from shooting at it on the ground with a rocket launcher, then ripping out a missle turret, then taking an elevator up to about head level shooting at it. Then strategically jumping on it, taking out all the enemies and then blowing up the cor
.
Thats just one of the many times, I had to stratgecially move around, and use certain weapons to become successful.
If anyone says Halo 3 is simple, they are playing on the lowest difficulty. My first time was on normal, and even with that, it's far from simple. Especially fighting your
first scarab, I went from shooting at it on the ground with a rocket launcher, then ripping out a missle turret, then taking an elevator up to about head level shooting at it. Then strategically jumping on it, taking out all the enemies and then blowing up the cor
.
Thats just one of the many times, I had to stratgecially move around, and use certain weapons to become successful.
I've only beat first mission, so cant fully say yet. But from what i played = snore fest. I hope it picks up. It does feel like the same old same old. Online is fun but I think I'll be going with COD4 when that drops.
Ditto. I also only finished the first level. Being a Big fan of H2 MP I'm surprised I'm not loving the H3 MP just yet. I hope it grows on me.
Back to single player I have a ways to go but I really hope there are moments like in GOW, "BOOMERS". You heard that and it was like "HOLY SHIT". Playing on Heroic I'm not feeling that nervous excitement yet but I hope to run into it later on.
If anyone says Halo 3 is simple, they are playing on the lowest difficulty. My first time was on normal, and even with that, it's far from simple. Especially fighting your
first scarab, I went from shooting at it on the ground with a rocket launcher, then ripping out a missle turret, then taking an elevator up to about head level shooting at it. Then strategically jumping on it, taking out all the enemies and then blowing up the cor
.
Thats just one of the many times, I had to stratgecially move around, and use certain weapons to become successful.
Id have to say that the reduced number of enemies, the close quarters and enough plasma turret emplacements to hose the enemy down super heated death makes the scarabs much easier then Halo 2.
slasher_thrasher21 said:
I just couldn't get the thing to come close enough to jump on it. Does it just take time or what?
It was more about taking the elevator up, and waiting for his body to come close, I timed it perfect. However I didn't make it on my first try lol, thank god for no damage when you fall a hundred feet.
Simply summed up? there's a variety of ways to handle any situation, and no single correct answer.
While the game is quite linear, each set piece battle can be approached in an number of different ways and positions. For example, in the the indoor levels you can almost always choose to approach battles from a couple of different vectors. For example, If playing alone you can go with your AI companions, or break off to take another approach (generally you can find a high approach, or tunnels for flanking). The equipment you have, or choose to pick up is well balanced to the point that there are many organic, intelligent solutions to every fight. I could grab a sword and a bubble shield, charge in, and plant myself in the fray, and go to town with fury. Or I can grab the invisibility and a brute shot, and sneak around the barricade my enemies have set to start off with superior position.
The true brilliance comes when you cannot possibly have enough equipment to win a fight easily. When you see so many enemies that the wepon you brought has run out of ammo and the nades have run dry, or you just don't come with the right equipment. You load up on close range weapons only to find a tank and snipers. Now you have to assess the situation, and quickly adopt a new tactic. Maybe you target the chieftan so you can take his heavy weapon, maybe you try to jack a vehicle? Or maybe you just backtrack to get that RL you dropped because you thought you were going to be fighting room to room.
That's the kind of organic freedom that Halo offers, that's the freedom that makes me love the game. It's not like "Ohh, hit A to take the right path, or B to take the left." It's having to make series of tacticle decisions, of which there is no right answer. Plenty of wrong answers though, just no golden key
If anyone says Halo 3 is simple, they are playing on the lowest difficulty. My first time was on normal, and even with that, it's far from simple. Especially fighting your
first scarab, I went from shooting at it on the ground with a rocket launcher, then ripping out a missle turret, then taking an elevator up to about head level shooting at it. Then strategically jumping on it, taking out all the enemies and then blowing up the cor
It was more about taking the elevator up, and waiting for his body to come close, I timed it perfect. However I didn't make it on my first try lol, thank god for no damage when you fall a hundred feet.
Yeah I fell a bunch and the damn thing just wouldn't get close enough... BAAHHHH! Well me and my buddy will try again later. Can you do any damage to it before hand? We were shooting it like crazy but seemed like nothing worked.
Among other stuff, yes. I think it should be mandatory by now. And a sprint button. And being able to aim down the barrel. And maybe even being able to order people around a'la Freedom Fighters?
Foil said:
Personally, I think you're crazy. Halo 3's gameplay is not only deeper than all those, but it's a hell of a lot more fun. And that's coming from somebody who loves Gears and the COD4 beta. Nothing about it feels outdated imo.
There's a lot of talk but I'd like an example of what it is that makes it so much deeper. The more open areas? Yeah, that's not doing it. The AI? It's good, but lacking at times. Sure the enemies take cover, just waiting there staring into a wall while you go behind them and knock them down. Nothing I consider special six or seven chapters into the single player. It might get better at legendary or hero though, I don't know. Right now I'm playing normal.
Change of tactics is something I see in a lot of other games too, both playing COD4 online and in Rainbow Six for example.
I mean, I'm enjoying it, but it doesn't feel fresh at all if you ask me. I know I'm saying "COD4" over and over again, but it was such a huge positive surprise -- shooting through walls, UVA's, Air Strikes, helicopters, different perks and possibility to customize weapons and suchs.
)that seemingly does nothing. It doesn't unlock IWHBYD, but there must be something special that has to be done to activate it.
In my file share, you'll find a video (and picture of its location) showing me running through the level to pick it up, then finishing it, while carrying the skull. If anyone has some suggestions or theories to try, please let me know.
Among other stuff, yes. I think it should be mandatory by now. And a sprint button. And being able to aim down the barrel. And maybe even being able to order people around a'la Freedom Fighters?